// Our collection of ambient sounds for this map (maximum 10) // section [AMBIENT] { Bunker1 Bunker3 Bunker4 Bunker5 Bunker6 } // // Filename for ambient loop // section [AMBIENTLOOP] { BackEditL } // // second parameter can either be : anim, or damage // section [PRIM] { "ASYLUM_MANHOLE.BLD", anim, { Cover1 | Cover2 } "HOLE COVER.BLD" , anim, { Cover1 | Cover2 } "IRON MAIDEN.BLD" , anim, { DoorBurst } } // // Music files // section [MUSIC] { Club5, 1 Club6, 1 } section [ACTIONMUSIC] { } section [BOSSMUSIC] { } // // This section describes some of the level specific sounds that need // to be preloaded. [0 = into swappable memory, 1= into permanent memory] // section [PRELOAD] { CarSkid1, 1 CarHitBody1, 1 FireLoop, 1 ExploLrgGlass, 1 ExploPC, 1 } // // // section [EOF]