// // Our collection of ambient sounds for this map (maximum 10) // section [AMBIENT] { OfficeAmb1 OfficeAmb2 OfficeAmb3 OfficeAmb4 OfficeAmb5 OfficeAmb6 } // // Filename for ambient loop // section [AMBIENTLOOP] { BackEditL } // // second parameter can either be : anim, or damage // section [PRIM] { "ASYLUM_MANHOLE.BLD", anim, { Cover1 | Cover2 } "HOLE COVER.BLD" , anim, { Cover1 | Cover2 } "IRON MAIDEN.BLD" , anim, { DoorBurst } } // // Music files // section [MUSIC] { Incidental9, 5 Incidental10, 5 Incidental13, 5 } // // Action music (Rage and Action) // section [ACTIONMUSIC] { Twisted, 5 LetsGo, 5 StillDisappointed, 5 } // // Boss Music (THis is not a boss level, so is ignored. But for the sake of examplification) // section [BOSSMUSIC] { LikeAPsycho, 10 } // // This section describes some of the level specific sounds that need // to be preloaded. [0 = into swappable memory, 1= into permanent memory] // section [PRELOAD] { ExploPC, 1 HeliLoop, 1 ExploGlass, 1 FlameOn, 1 FireArse, 1 ExploLrg1, 1 AirConFan, 1 ExploLrgGlass, 1 } // // // section [EOF]