xvs.1.0 ; Xbox vertex shader version 1.1. ; v0 = world space coordinate ; v1-4 = texture coordinates /* Rotate world-space position by the combined view-projection transform and output result */ m4x4 oPos, v0, c0 mov oT0, v1 mov oT1, v2 mov oT2, v3 mov oT3, v4 ;