MAP_NAME: GLOBAL PARENT: NONE NEIGHBORS: NONE STARTUPS: Default.ini DefUser.ini DefMPMaps.int common.lin D:\Resources\*.* ..\Sound\PLAYER.xwb ..\Sound\IMPACTS.xwb ..\Sound\GEAR.xwb LINEAR_DETACH: $LOCALIZE INT D:\system\*.% WISHLIST: ..\Sound\EXPLOSIONS.xwb ..\Sound\UI.xwb ..\Sound\RAIN.xwb ..\Sound\FIRES.xwb MAP_NAME: MP_GLOBAL PARENT: GLOBAL NEIGHBORS: NONE STARTUPS: NONE LINEAR_DETACH: ..\Sound\MP_MISC.xwb ..\Sound\EXPLOSIONS.xwb D:\Sound\W_*.xwb WISHLIST: NONE MAP_NAME: SKR_GLOBAL PARENT: GLOBAL NEIGHBORS: NONE STARTUPS: $LOCALIZE INT ..\system\S_SKR_HINTS.% $LOCALIZE INT ..\system\TrainingButtons.% LINEAR_DETACH: D:\Sound\W_*.xwb WISHLIST: NONE MAP_NAME: menu_map PARENT: NONE NEIGHBORS: NONE STARTUPS: Default.ini DefUser.ini common.lin $LOCALIZE INT ..\system\Core.% # Core.int takes about .1s off the DVD in competition with logos.xmv. $LOCALIZE INT ..\system\gbxScripted.% # gbxScripted.int takes .15s to load if not precached to HD. $LOCALIZE INT ..\system\DefMPMaps.% LINEAR_DETACH: menu_map.lin ..\maps\menu_map.prl menu_map.uz2 $DECOMPRESS menu_map.uz2 menu_map.czy D:\Resources\*.* # Needed for later maps, though not menu. SDR: Temporarially moved here from wishlist $LOCALIZE LTE ..\media\default%.lte # Needs to be early enough to be loaded before end of logo movie. ..\Sound\LOADING.xsb ..\Sound\LOADING.xwb ..\Sound\UI_MUSIC.xwb ..\Sound\UI_MUSIC.xsb $LOCALIZE INT D:\system\S_MP*.% $LOCALIZE INT D:\system\S_SKR*.% $LOCALIZE INT D:\system\D0*.% $LOCALIZE INT D:\system\D1*.% WISHLIST: ..\Sound\EXPLOSIONS.xwb ..\Sound\UI.xwb ..\Sound\MP_MISC.xwb D:\Sound\W_*.xwb ..\Sound\FIRES.xwb D:\Sound\V_TANK_*.xwb D:\Sound\*.xsb $LOCALIZE INT D:\system\*.% MAP_NAME: SKR_Menu_map PARENT: NONE NEIGHBORS: NONE STARTUPS: SKR_Menu_map.lin LINEAR_DETACH: ..\maps\SKR_Menu_map.prl SKR_Menu_map.uz2 $DECOMPRESS SKR_Menu_map.uz2 SKR_Menu_map.czy WISHLIST: $LOCALIZE INT ..\system\S_SKR_HINTS.% $LOCALIZE INT ..\system\TrainingButtons.% D:\Sound\W_*.xwb MAP_NAME: D00_0230_ROSESALLTHEWAY PARENT: GLOBAL NEIGHBORS: NONE STARTUPS: D00_0230_ROSESALLTHEWAY.lin LINEAR_DETACH: $LOCALIZE UAX ..\Sound\D00_0230.%uax $LOCALIZE XWB ..\Sound\D00_0230%.xwb ..\maps\D00_0230_ROSESALLTHEWAY.prl D00_0230_ROSESALLTHEWAY.uz2 $DECOMPRESS D00_0230_ROSESALLTHEWAY.uz2 D00_0230_ROSESALLTHEWAY.czy ..\Sound\W_M1CARBINE.xwb ..\Sound\W_M1GARAND.xwb ..\Sound\W_M3A1.xwb ..\Sound\W_thompson.xwb ..\Sound\W_MG42.xwb WISHLIST: $LOCALIZE LTE ..\media\D00_0230_ROSESALLTHEWAY%.lte # Cache this map's LTE for next time we load this map. MAP_NAME: D00_0600_ACTIONATSTMARTIN PARENT: GLOBAL NEIGHBORS: NONE STARTUPS: D00_0600_ACTIONATSTMARTIN.lin LINEAR_DETACH: $LOCALIZE UAX ..\Sound\D00_0600.%uax $LOCALIZE XWB ..\Sound\D00_0600%.xwb ..\maps\D00_0600_ACTIONATSTMARTIN.prl D00_0600_ACTIONATSTMARTIN.uz2 $DECOMPRESS D00_0600_ACTIONATSTMARTIN.uz2 D00_0600_ACTIONATSTMARTIN.czy ..\Sound\W_M1CARBINE.xwb ..\Sound\W_M1GARAND.xwb ..\Sound\W_M3A1.xwb ..\Sound\W_MP40D.xwb ..\Sound\W_thompson.xwb ..\Sound\W_MG42A.xwb WISHLIST: $LOCALIZE LTE ..\media\D00_0600_ACTIONATSTMARTIN%.lte # Cache this map's LTE for next time we load this map. MAP_NAME: D00_1630_THREEPATROLACTION PARENT: GLOBAL NEIGHBORS: NONE STARTUPS: D00_1630_THREEPATROLACTION.lin LINEAR_DETACH: $LOCALIZE UAX ..\Sound\D00_1630.%uax $LOCALIZE XWB ..\Sound\D00_1630%.xwb ..\maps\D00_1630_THREEPATROLACTION.prl D00_1630_THREEPATROLACTION.uz2 $DECOMPRESS D00_1630_THREEPATROLACTION.uz2 D00_1630_THREEPATROLACTION.czy ..\Sound\W_M1CARBINE.xwb ..\Sound\W_M1GARAND.xwb ..\Sound\W_M3A1.xwb ..\Sound\W_MP40D.xwb ..\Sound\W_thompson.xwb ..\Sound\W_MG42A.xwb ..\Sound\V_TANK_STUART.xwb WISHLIST: $LOCALIZE LTE ..\media\D00_1630_THREEPATROLACTION%.lte # Cache this map's LTE for next time we load this map. MAP_NAME: D02_2300_CHATEAU PARENT: GLOBAL NEIGHBORS: NONE STARTUPS: D02_2300_CHATEAU.lin LINEAR_DETACH: $LOCALIZE UAX ..\Sound\D02_2300.%uax $LOCALIZE XWB ..\Sound\D02_2300%.xwb ..\maps\D02_2300_CHATEAU.prl D02_2300_CHATEAU.uz2 $DECOMPRESS D02_2300_CHATEAU.uz2 D02_2300_CHATEAU.czy ..\Sound\W_M1GARAND.xwb ..\Sound\W_MP40D.xwb ..\Sound\W_thompson.xwb ..\Sound\W_BAR.xwb ..\Sound\FIRES.xwb ..\Sound\W_K98Mauser.xwb ..\Sound\W_30CAL.xwb ..\Sound\V_TRUCK.xwb ..\Sound\V_TANK_MARK_IV.xwb ..\Sound\V_TANK_SHERMAN.xwb ..\Sound\V_TANK_STUART.xwb ..\Sound\V_TANK_STUG.xwb ..\Sound\W_MG42A.xwb WISHLIST: $LOCALIZE LTE ..\media\D02_2300_CHATEAU%.lte # Cache this map's LTE for next time we load this map. MAP_NAME: D01_1200_HELLSCORNERS PARENT: GLOBAL NEIGHBORS: NONE STARTUPS: D01_1200_HELLSCORNERS.lin LINEAR_DETACH: $LOCALIZE UAX ..\Sound\D01_1200.%uax $LOCALIZE XWB ..\Sound\D01_1200%.xwb ..\maps\D01_1200_HELLSCORNERS.prl D01_1200_HELLSCORNERS.uz2 $DECOMPRESS D01_1200_HELLSCORNERS.uz2 D01_1200_HELLSCORNERS.czy # rss: im not sure but there might be something wrong here (ship: 196) ..\Sound\W_BAR.xwb ..\Sound\W_M1CARBINE.xwb ..\Sound\W_M1GARAND.xwb ..\Sound\W_M3A1.xwb0 ..\Sound\W_MP40D.xwb ..\Sound\W_K98Mauser.xwb ..\Sound\V_PLANE.xwb ..\Sound\W_MG42A.xwb ..\Sound\W_thompson.xwb WISHLIST: $LOCALIZE LTE ..\media\D01_1200_HELLSCORNERS%.lte # Cache this map's LTE for next time we load this map. MAP_NAME: D07_1500_BLOODYGULCH PARENT: GLOBAL NEIGHBORS: NONE STARTUPS: D07_1500_BLOODYGULCH.lin LINEAR_DETACH: $LOCALIZE UAX ..\Sound\D07_1500.%uax $LOCALIZE XWB ..\Sound\D07_1500%.xwb ..\maps\D07_1500_BLOODYGULCH.prl D07_1500_BLOODYGULCH.uz2 $DECOMPRESS D07_1500_BLOODYGULCH.uz2 D07_1500_BLOODYGULCH.czy ..\Sound\W_BAR.xwb ..\Sound\W_M1CARBINE.xwb ..\Sound\W_M1GARAND.xwb ..\Sound\W_M3A1.xwb ..\Sound\W_30CAL.xwb ..\Sound\W_STG44D.xwb ..\Sound\W_thompson.xwb ..\Sound\V_TANK_MARK_IV.xwb ..\Sound\V_TANK_SHERMAN.xwb ..\Sound\W_MG42A.xwb WISHLIST: $LOCALIZE LTE ..\media\D07_1500_BLOODYGULCH%.lte # Cache this map's LTE for next time we load this map. MAP_NAME: D09_0800_BAUPTE PARENT: GLOBAL NEIGHBORS: NONE STARTUPS: D09_0800_BAUPTE.lin LINEAR_DETACH: $LOCALIZE UAX ..\Sound\D09_0800.%uax $LOCALIZE XWB ..\Sound\D09_0800%.xwb ..\maps\D09_0800_BAUPTE.prl D09_0800_BAUPTE.uz2 $DECOMPRESS D09_0800_BAUPTE.uz2 D09_0800_BAUPTE.czy ..\Sound\FIRES.xwb ..\Sound\W_M1CARBINE.xwb ..\Sound\W_M1GARAND.xwb ..\Sound\W_M3A1.xwb ..\Sound\W_MP40D.xwb ..\Sound\W_STG44D.xwb ..\Sound\W_thompson.xwb ..\Sound\V_TANK_MARK_IV.xwb ..\Sound\V_TANK_SHERMAN.xwb ..\Sound\W_30CAL.xwb ..\Sound\W_FG42.xwb WISHLIST: $LOCALIZE LTE ..\media\D09_0800_BAUPTE%.lte # Cache this map's LTE for next time we load this map. MAP_NAME: D09_1500_HEDGEROWHELL PARENT: GLOBAL NEIGHBORS: NONE STARTUPS: D09_1500_HEDGEROWHELL.lin LINEAR_DETACH: $LOCALIZE UAX ..\Sound\D09_1500.%uax $LOCALIZE XWB ..\Sound\D09_1500%.xwb ..\maps\D09_1500_HEDGEROWHELL.prl D09_1500_HEDGEROWHELL.uz2 $DECOMPRESS D09_1500_HEDGEROWHELL.uz2 D09_1500_HEDGEROWHELL.czy ..\Sound\W_M1CARBINE.xwb ..\Sound\W_M1GARAND.xwb ..\Sound\W_M3A1.xwb ..\Sound\W_STG44D.xwb ..\Sound\W_MG42A.xwb ..\Sound\W_Thompson.xwb ..\Sound\W_MG42A.xwb ..\Sound\V_TANK_STUART.xwb WISHLIST: $LOCALIZE LTE ..\media\D09_1500_HEDGEROWHELL%.lte # Cache this map's LTE for next time we load this map. MAP_NAME: D08_1000_EVICTIONNOTICE PARENT: GLOBAL NEIGHBORS: NONE STARTUPS: D08_1000_EVICTIONNOTICE.lin LINEAR_DETACH: $LOCALIZE UAX ..\Sound\D08_1000.%uax $LOCALIZE XWB ..\Sound\D08_1000%.xwb ..\maps\D08_1000_EVICTIONNOTICE.prl D08_1000_EVICTIONNOTICE.uz2 $DECOMPRESS D08_1000_EVICTIONNOTICE.uz2 D08_1000_EVICTIONNOTICE.czy ..\Sound\W_BAR.xwb ..\Sound\W_M1GARAND.xwb ..\Sound\W_M3A1.xwb ..\Sound\W_MP40D.xwb ..\Sound\W_STG44D.xwb ..\Sound\W_Thompson.xwb ..\Sound\W_MG42A.xwb WISHLIST: $LOCALIZE LTE ..\media\D08_1000_EVICTIONNOTICE%.lte # Cache this map's LTE for next time we load this map. MAP_NAME: D08_1030_CLOSEQUARTERS PARENT: GLOBAL NEIGHBORS: NONE STARTUPS: D08_1030_CLOSEQUARTERS.lin LINEAR_DETACH: $LOCALIZE UAX ..\Sound\D08_1030.%uax $LOCALIZE XWB ..\Sound\D08_1030%.xwb ..\maps\D08_1030_CLOSEQUARTERS.prl D08_1030_CLOSEQUARTERS.uz2 $DECOMPRESS D08_1030_CLOSEQUARTERS.uz2 D08_1030_CLOSEQUARTERS.czy ..\Sound\FIRES.xwb ..\Sound\W_BAR.xwb ..\Sound\W_M1CARBINE.xwb ..\Sound\W_M1GARAND.xwb ..\Sound\W_M3A1.xwb ..\Sound\W_MP40D.xwb ..\Sound\W_MG42A.xwb ..\Sound\W_Thompson.xwb ..\Sound\V_TANK_MARK_IV.xwb WISHLIST: $LOCALIZE LTE ..\media\D08_1030_CLOSEQUARTERS%.lte # Cache this map's LTE for next time we load this map. MAP_NAME: D10_0600_RUNOFTHEMILL PARENT: GLOBAL NEIGHBORS: NONE STARTUPS: D10_0600_RUNOFTHEMILL.lin LINEAR_DETACH: $LOCALIZE UAX ..\Sound\D10_0600.%uax $LOCALIZE XWB ..\Sound\D10_0600%.xwb ..\maps\D10_0600_RUNOFTHEMILL.prl D10_0600_RUNOFTHEMILL.uz2 $DECOMPRESS D10_0600_RUNOFTHEMILL.uz2 D10_0600_RUNOFTHEMILL.czy ..\Sound\W_M1GARAND.xwb ..\Sound\W_M1CARBINE.xwb ..\Sound\W_MP40D.xwb ..\Sound\W_MG42A.xwb ..\Sound\W_STG44D.xwb ..\Sound\W_Thompson.xwb ..\Sound\W_30CAL.xwb ..\Sound\W_FG42.xwb WISHLIST: $LOCALIZE LTE ..\media\D10_0600_RUNOFTHEMILL%.lte # Cache this map's LTE for next time we load this map. MAP_NAME: D10_0800_THEALLAMERICANS1 PARENT: GLOBAL NEIGHBORS: NONE STARTUPS: D10_0800_THEALLAMERICANS1.lin # This map's lin file takes longer to cache than to be needed. Has to be cached up-front. LINEAR_DETACH: $LOCALIZE UAX ..\Sound\D10_0800.%uax $LOCALIZE XWB ..\Sound\D10_0800%.xwb ..\maps\D10_0800_THEALLAMERICANS1.prl D10_0800_THEALLAMERICANS1.uz2 $DECOMPRESS D10_0800_THEALLAMERICANS1.uz2 D10_0800_THEALLAMERICANS1.czy ..\Sound\RAIN.xwb ..\Sound\FIRES.xwb ..\Sound\V_TANK_MARK_IV.xwb ..\Sound\W_M1CARBINE.xwb ..\Sound\W_M1GARAND.xwb ..\Sound\W_M3A1.xwb ..\Sound\W_STG44D.xwb ..\Sound\W_Thompson.xwb ..\Sound\W_MG42A.xwb WISHLIST: $LOCALIZE LTE ..\media\D10_0800_THEALLAMERICANS1%.lte # Cache this map's LTE for next time we load this map. MAP_NAME: D10_0800_THEALLAMERICANS2 PARENT: GLOBAL NEIGHBORS: NONE STARTUPS: D10_0800_THEALLAMERICANS2.lin # This map's lin file takes longer to cache than to be needed. Has to be cached up-front. LINEAR_DETACH: $LOCALIZE UAX ..\Sound\D10_0800.%uax $LOCALIZE XWB ..\Sound\D10_0800%.xwb ..\maps\D10_0800_THEALLAMERICANS2.prl D10_0800_THEALLAMERICANS2.uz2 $DECOMPRESS D10_0800_THEALLAMERICANS2.uz2 D10_0800_THEALLAMERICANS2.czy ..\Sound\RAIN.xwb ..\Sound\FIRES.xwb ..\Sound\W_M1CARBINE.xwb ..\Sound\W_M1GARAND.xwb ..\Sound\W_M3A1.xwb ..\Sound\W_STG44D.xwb ..\Sound\W_Thompson.xwb ..\Sound\V_TANK_MARK_IV.xwb ..\Sound\EXPLOSIONS.xwb WISHLIST: $LOCALIZE LTE ..\media\D10_0800_THEALLAMERICANS2%.lte # Cache this map's LTE for next time we load this map. # # Bookends times may increase a bit due to moving the SOUNDS.xwb over but does shave a few seconds off of the maps # MAP_NAME: D15_1130_BOOKENDS PARENT: GLOBAL NEIGHBORS: NONE STARTUPS: D15_1130_BOOKENDS.lin LINEAR_DETACH: $LOCALIZE UAX ..\Sound\D15_1130.%uax $LOCALIZE XWB ..\Sound\D15_1130%.xwb ..\maps\D15_1130_BOOKENDS.prl ..\Sound\D15_1130_SOUNDS.xwb D15_1130_BOOKENDS.uz2 $DECOMPRESS D15_1130_BOOKENDS.uz2 D15_1130_BOOKENDS.czy WISHLIST: $LOCALIZE LTE ..\media\D15_1130_BOOKENDS%.lte # Cache this map's LTE for next time we load this map. D00_0230_ROSESALLTHEWAY.lin D00_0230_ROSESALLTHEWAY.uz2 ..\maps\D00_0230_ROSESALLTHEWAY.prl D00_0600_ACTIONATSTMARTIN.lin D00_0600_ACTIONATSTMARTIN.uz2 ..\maps\D00_0600_ACTIONATSTMARTIN.prl D00_1630_THREEPATROLACTION.lin D00_1630_THREEPATROLACTION.uz2 ..\maps\D00_1630_THREEPATROLACTION.prl D01_1200_HELLSCORNERS.lin D01_1200_HELLSCORNERS.uz2 ..\maps\D01_1200_HELLSCORNERS.prl D02_2300_CHATEAU.lin D02_2300_CHATEAU.uz2 ..\maps\D02_2300_CHATEAU.prl ..\Sound\W_M1CARBINE.xwb ..\Sound\W_M1GARAND.xwb ..\Sound\W_M3A1.xwb ..\Sound\W_Thompson.xwb ..\Sound\W_MP40D.xwb ..\Sound\W_MG42A.xwb MAP_NAME: D15_1230_BOOKENDS2 PARENT: GLOBAL NEIGHBORS: NONE STARTUPS: D15_1230_BOOKENDS2.lin LINEAR_DETACH: $LOCALIZE UAX ..\Sound\D15_1130.%uax $LOCALIZE XWB ..\Sound\D15_1130%.xwb ..\maps\D15_1230_BOOKENDS2.prl ..\Sound\D15_1130_SOUNDS.xwb D15_1230_BOOKENDS2.uz2 $DECOMPRESS D15_1230_BOOKENDS2.uz2 D15_1230_BOOKENDS2.czy WISHLIST: $LOCALIZE LTE ..\media\D15_1230_BOOKENDS2%.lte # Cache this map's LTE for next time we load this map. D07_1500_BLOODYGULCH.lin D07_1500_BLOODYGULCH.uz2 ..\maps\D07_1500_BLOODYGULCH.prl D08_1000_EVICTIONNOTICE.lin D08_1000_EVICTIONNOTICE.uz2 ..\maps\D08_1000_EVICTIONNOTICE.prl D08_1030_CLOSEQUARTERS.lin D08_1030_CLOSEQUARTERS.uz2 ..\maps\D08_1030_CLOSEQUARTERS.prl D09_0800_BAUPTE.lin D09_0800_BAUPTE.uz2 ..\maps\D09_0800_BAUPTE.prl D09_1500_HEDGEROWHELL.lin D09_1500_HEDGEROWHELL.uz2 ..\maps\D09_1500_HEDGEROWHELL.prl ..\Sound\W_BAR.xwb ..\Sound\W_M1CARBINE.xwb ..\Sound\W_M1GARAND.xwb ..\Sound\W_M3A1.xwb ..\Sound\W_STG44D.xwb ..\Sound\W_thompson.xwb MAP_NAME: D15_1300_BOOKENDS4 PARENT: GLOBAL NEIGHBORS: NONE STARTUPS: D15_1300_BOOKENDS4.lin LINEAR_DETACH: $LOCALIZE UAX ..\Sound\D15_1130.%uax $LOCALIZE XWB ..\Sound\D15_1130%.xwb ..\maps\D15_1300_BOOKENDS3.prl ..\Sound\D15_1130_SOUNDS.xwb D15_1300_BOOKENDS3.uz2 $DECOMPRESS D15_1300_BOOKENDS3.uz2 D15_1300_BOOKENDS3.czy WISHLIST: $LOCALIZE LTE ..\media\D15_1300_BOOKENDS4%.lte # Cache this map's LTE for next time we load this map. D10_0600_RUNOFTHEMILL.lin D10_0600_RUNOFTHEMILL.uz2 ..\maps\D10_0600_RUNOFTHEMILL.prl D10_0800_THEALLAMERICANS1.lin D10_0800_THEALLAMERICANS1.uz2 ..\maps\D10_0800_THEALLAMERICANS1.prl D10_0800_THEALLAMERICANS2.lin D10_0800_THEALLAMERICANS2.uz2 ..\maps\D10_0800_THEALLAMERICANS2.prl ..\Sound\W_M1GARAND.xwb ..\Sound\W_STG44D.xwb ..\Sound\W_Thompson.xwb ..\Sound\EXPLOSIONS.xwb MAP_NAME: D15_1330_BOOKENDS3 PARENT: GLOBAL NEIGHBORS: NONE STARTUPS: D15_1330_BOOKENDS3.lin LINEAR_DETACH: $LOCALIZE UAX ..\Sound\D15_1130.%uax $LOCALIZE XWB ..\Sound\D15_1130%.xwb ..\maps\D15_1130_SOUNDS.xwb D15_1330_BOOKENDS3.uz2 $DECOMPRESS D15_1330_BOOKENDS3.uz2 D15_1330_BOOKENDS3.czy WISHLIST: $LOCALIZE LTE ..\media\D15_1330_BOOKENDS3%.lte # Cache this map's LTE for next time we load this map. MAP_NAME: MP_AbandonedStreets PARENT: MP_GLOBAL NEIGHBORS: NONE STARTUPS: MP_AbandonedStreets.lin LINEAR_DETACH: ..\maps\MP_AbandonedStreets.prl MP_AbandonedStreets.uz2 $DECOMPRESS MP_AbandonedStreets.uz2 MP_AbandonedStreets.czy ..\sound\M_AbandonedStreets.xwb WISHLIST: NONE MAP_NAME: MP_Aidstation PARENT: MP_GLOBAL NEIGHBORS: NONE STARTUPS: MP_Aidstation.lin LINEAR_DETACH: ..\maps\MP_Aidstation.prl MP_Aidstation.uz2 $DECOMPRESS MP_Aidstation.uz2 MP_Aidstation.czy ..\sound\M_Aidstation.xwb WISHLIST: NONE MAP_NAME: MP_Ambush PARENT: MP_GLOBAL NEIGHBORS: NONE STARTUPS: MP_Ambush.lin LINEAR_DETACH: ..\maps\MP_Ambush.prl MP_Ambush.uz2 $DECOMPRESS MP_Ambush.uz2 MP_Ambush.czy ..\sound\m_ambush.xwb WISHLIST: NONE MAP_NAME: MP_Ammo_Depot PARENT: MP_GLOBAL NEIGHBORS: NONE STARTUPS: MP_Ammo_Depot.lin LINEAR_DETACH: ..\maps\MP_Ammo_Depot.prl MP_Ammo_Depot.uz2 $DECOMPRESS MP_Ammo_Depot.uz2 MP_Ammo_Depot.czy ..\sound\M_AmmoDepot.xwb WISHLIST: NONE MAP_NAME: MP_Asparagus PARENT: MP_GLOBAL NEIGHBORS: NONE STARTUPS: MP_Asparagus.lin LINEAR_DETACH: ..\maps\MP_Asparagus.prl MP_Asparagus.uz2 $DECOMPRESS MP_Asparagus.uz2 MP_Asparagus.czy ..\sound\m_asparagus.xwb WISHLIST: NONE MAP_NAME: MP_Battery PARENT: MP_GLOBAL NEIGHBORS: NONE STARTUPS: MP_Battery.lin LINEAR_DETACH: ..\maps\MP_Battery.prl MP_Battery.uz2 $DECOMPRESS MP_Battery.uz2 MP_Battery.czy ..\sound\m_battery.xwb WISHLIST: NONE MAP_NAME: MP_Bunkers PARENT: MP_GLOBAL NEIGHBORS: NONE STARTUPS: MP_Bunkers.lin LINEAR_DETACH: ..\maps\MP_Bunkers.prl MP_Bunkers.uz2 $DECOMPRESS MP_Bunkers.uz2 MP_Bunkers.czy ..\sound\M_Bunkers.xwb WISHLIST: NONE MAP_NAME: MP_Causeway PARENT: MP_GLOBAL NEIGHBORS: NONE STARTUPS: MP_Causeway.lin LINEAR_DETACH: ..\maps\MP_Causeway.prl MP_Causeway.uz2 $DECOMPRESS MP_Causeway.uz2 MP_Causeway.czy ..\sound\m_causeway.xwb WISHLIST: NONE MAP_NAME: MP_Chateau PARENT: MP_GLOBAL NEIGHBORS: NONE STARTUPS: MP_Chateau.lin LINEAR_DETACH: ..\maps\MP_Chateau.prl MP_Chateau.uz2 $DECOMPRESS MP_Chateau.uz2 MP_Chateau.czy ..\sound\M_Chateau.xwb WISHLIST: NONE MAP_NAME: MP_Codebook PARENT: MP_GLOBAL NEIGHBORS: NONE STARTUPS: MP_Codebook.lin LINEAR_DETACH: ..\maps\MP_Codebook.prl MP_Codebook.uz2 $DECOMPRESS MP_Codebook.uz2 MP_Codebook.czy ..\sound\m_codebook.xwb WISHLIST: NONE MAP_NAME: MP_Crossroads PARENT: MP_GLOBAL NEIGHBORS: NONE STARTUPS: MP_Crossroads.lin LINEAR_DETACH: ..\maps\MP_Crossroads.prl MP_Crossroads.uz2 $DECOMPRESS MP_Crossroads.uz2 MP_Crossroads.czy ..\sound\m_crossroads.xwb WISHLIST: NONE MAP_NAME: MP_Darkness PARENT: MP_GLOBAL NEIGHBORS: NONE STARTUPS: MP_Darkness.lin LINEAR_DETACH: ..\maps\MP_Darkness.prl MP_Darkness.uz2 $DECOMPRESS MP_Darkness.uz2 MP_Darkness.czy ..\sound\m_darkness.xwb WISHLIST: NONE MAP_NAME: MP_Destroyedtown PARENT: MP_GLOBAL NEIGHBORS: NONE STARTUPS: MP_Destroyedtown.lin LINEAR_DETACH: ..\maps\MP_Destroyedtown.prl MP_Destroyedtown.uz2 $DECOMPRESS MP_Destroyedtown.uz2 MP_Destroyedtown.czy ..\sound\M_Destroyedtown.xwb WISHLIST: NONE MAP_NAME: MP_Farm PARENT: MP_GLOBAL NEIGHBORS: NONE STARTUPS: MP_Farm.lin LINEAR_DETACH: ..\maps\MP_Farm.prl MP_Farm.uz2 $DECOMPRESS MP_Farm.uz2 MP_Farm.czy ..\sound\M_Farm.xwb WISHLIST: NONE MAP_NAME: MP_Forest PARENT: MP_GLOBAL NEIGHBORS: NONE STARTUPS: MP_Forest.lin LINEAR_DETACH: ..\maps\MP_Forest.prl MP_Forest.uz2 $DECOMPRESS MP_Forest.uz2 MP_Forest.czy ..\sound\M_Forest.xwb WISHLIST: NONE MAP_NAME: MP_Gauntlet PARENT: MP_GLOBAL NEIGHBORS: NONE STARTUPS: MP_Gauntlet.lin LINEAR_DETACH: ..\maps\MP_Gauntlet.prl MP_Gauntlet.uz2 $DECOMPRESS MP_Gauntlet.uz2 MP_Gauntlet.czy ..\sound\M_Gauntlet.xwb WISHLIST: NONE MAP_NAME: MP_Locks PARENT: MP_GLOBAL NEIGHBORS: NONE STARTUPS: MP_Locks.lin LINEAR_DETACH: ..\maps\MP_Locks.prl MP_Locks.uz2 $DECOMPRESS MP_Locks.uz2 MP_Locks.czy ..\sound\m_locks.xwb WISHLIST: NONE MAP_NAME: MP_Mill PARENT: MP_GLOBAL NEIGHBORS: NONE STARTUPS: MP_Mill.lin LINEAR_DETACH: ..\maps\MP_Mill.prl MP_Mill.uz2 $DECOMPRESS MP_Mill.uz2 MP_Mill.czy ..\sound\M_Mill.xwb WISHLIST: NONE MAP_NAME: MP_TankHill PARENT: MP_GLOBAL NEIGHBORS: NONE STARTUPS: MP_TankHill.lin LINEAR_DETACH: ..\maps\MP_TankHill.prl MP_TankHill.uz2 $DECOMPRESS MP_TankHill.uz2 MP_TankHill.czy ..\sound\m_tankhill.xwb WISHLIST: NONE MAP_NAME: MP_Trainyard PARENT: MP_GLOBAL NEIGHBORS: NONE STARTUPS: MP_Trainyard.lin LINEAR_DETACH: ..\maps\MP_Trainyard.prl MP_Trainyard.uz2 $DECOMPRESS MP_Trainyard.uz2 MP_Trainyard.czy ..\sound\M_Trainyard.xwb WISHLIST: NONE MAP_NAME: MP_Warehouse PARENT: MP_GLOBAL NEIGHBORS: NONE STARTUPS: MP_Warehouse.lin LINEAR_DETACH: ..\maps\MP_Warehouse.prl MP_Warehouse.uz2 $DECOMPRESS MP_Warehouse.uz2 MP_Warehouse.czy ..\sound\m_Warehouse.xwb WISHLIST: NONE MAP_NAME: SKR_US_RAILYARD PARENT: SKR_GLOBAL NEIGHBORS: NONE STARTUPS: SKR_US_RAILYARD.lin LINEAR_DETACH: $LOCALIZE UAX ..\Sound\SK_US_RAILYARD.%uax $LOCALIZE XWB ..\Sound\SK_US_RAILYARD%.xwb ..\maps\SKR_US_RAILYARD.prl SKR_US_RAILYARD.uz2 $DECOMPRESS SKR_US_RAILYARD.uz2 SKR_US_RAILYARD.czy $LOCALIZE INT ..\system\S_SKR_US_RAILYARD.% WISHLIST: NONE MAP_NAME: SKR_US_BUNKER PARENT: SKR_GLOBAL NEIGHBORS: NONE STARTUPS: SKR_US_BUNKER.lin LINEAR_DETACH: $LOCALIZE UAX ..\Sound\SK_US_BUNKER.%uax $LOCALIZE XWB ..\Sound\SK_US_BUNKER%.xwb ..\maps\SKR_US_BUNKER.prl SKR_US_BUNKER.uz2 $DECOMPRESS SKR_US_BUNKER.uz2 SKR_US_BUNKER.czy $LOCALIZE INT ..\system\S_SKR_US_BUNKER.% WISHLIST: NONE MAP_NAME: SKR_US_SNIPERHILL PARENT: SKR_GLOBAL NEIGHBORS: NONE STARTUPS: SKR_US_SNIPERHILL.lin LINEAR_DETACH: $LOCALIZE UAX ..\Sound\SK_US_SNIPERHIL.%uax $LOCALIZE XWB ..\Sound\SK_US_SNIPERHIL%.xwb ..\maps\SKR_US_SNIPERHILL.prl SKR_US_SNIPERHILL.uz2 $DECOMPRESS SKR_US_SNIPERHILL.uz2 SKR_US_SNIPERHILL.czy $LOCALIZE INT ..\system\S_SKR_US_SNIPERHILL.% WISHLIST: NONE MAP_NAME: SKR_US_TAKINGTHEHILL PARENT: SKR_GLOBAL NEIGHBORS: NONE STARTUPS: SKR_US_TAKINGTHEHILL.lin LINEAR_DETACH: $LOCALIZE UAX ..\Sound\SK_US_TAKINGTHE.%uax $LOCALIZE XWB ..\Sound\SK_US_TAKINGTHE%.xwb ..\maps\SKR_US_TAKINGTHEHILL.prl SKR_US_TAKINGTHEHILL.uz2 $DECOMPRESS SKR_US_RAILYARD.uz2 SKR_US_RAILYARD.czy $LOCALIZE INT ..\system\S_SKR_US_TAKINGTHEHILL.% WISHLIST: NONE MAP_NAME: SKR_US_BROKENTANKS PARENT: SKR_GLOBAL NEIGHBORS: NONE STARTUPS: SKR_US_BROKENTANKS.lin LINEAR_DETACH: $LOCALIZE UAX ..\Sound\SK_US_BROKENTAN.%uax $LOCALIZE XWB ..\Sound\SK_US_BROKENTAN%.xwb ..\maps\SKR_US_BROKENTANKS.prl SKR_US_BROKENTANKS.uz2 $DECOMPRESS SKR_US_BROKENTANKS.uz2 SKR_US_BROKENTANKS.czy $LOCALIZE INT ..\system\S_SKR_US_BROKENTANKS.% WISHLIST: NONE MAP_NAME: SKR_DE_CITYFIGHTING PARENT: SKR_GLOBAL NEIGHBORS: NONE STARTUPS: SKR_DE_CITYFIGHTING.lin LINEAR_DETACH: $LOCALIZE UAX ..\Sound\SK_DE_CITYFIGHT.%uax $LOCALIZE XWB ..\Sound\SK_DE_CITYFIGHT%.xwb ..\maps\SKR_DE_CITYFIGHTING.prl SKR_DE_CITYFIGHTING.uz2 $DECOMPRESS SKR_DE_CITYFIGHTING.uz2 SKR_DE_CITYFIGHTING.czy $LOCALIZE INT ..\system\S_SKR_DE_CITYFIGHTING.% WISHLIST: NONE MAP_NAME: SKR_DE_DDAYDROP PARENT: SKR_GLOBAL NEIGHBORS: NONE STARTUPS: SKR_DE_DDAYDROP.lin LINEAR_DETACH: $LOCALIZE UAX ..\Sound\SK_DE_DDAYDROP.%uax $LOCALIZE XWB ..\Sound\SK_DE_DDAYDROP%.xwb ..\maps\SKR_DE_DDAYDROP.prl SKR_DE_DDAYDROP.uz2 $DECOMPRESS SKR_DE_DDAYDROP.uz2 SKR_DE_DDAYDROP.czy $LOCALIZE INT ..\system\S_SKR_DE_DDAYDROP.% WISHLIST: NONE MAP_NAME: SKR_DE_HAMLET PARENT: SKR_GLOBAL NEIGHBORS: NONE STARTUPS: SKR_DE_HAMLET.lin LINEAR_DETACH: $LOCALIZE UAX D:\Sound\SK_*.%uax $LOCALIZE XWB D:\Sound\SK_*%.xwb ..\maps\SKR_DE_HAMLET.prl SKR_DE_HAMLET.uz2 $DECOMPRESS SKR_DE_HAMLET.uz2 SKR_DE_HAMLET.czy $LOCALIZE INT ..\system\S_SKR_DE_HAMLET.% WISHLIST: NONE MAP_NAME: SKR_DE_HOLDINGTHELINE PARENT: SKR_GLOBAL NEIGHBORS: NONE STARTUPS: SKR_DE_HOLDINGTHELINE.lin LINEAR_DETACH: $LOCALIZE UAX ..\Sound\SK_DE_HOLDINGTH.%uax $LOCALIZE XWB ..\Sound\SK_DE_HOLDINGTH%.xwb ..\maps\SKR_DE_HOLDINGTHELINE.prl SKR_DE_HOLDINGTHELINE.uz2 $DECOMPRESS SKR_DE_HOLDINGTHELINE.uz2 SKR_DE_HOLDINGTHELINE.czy $LOCALIZE INT ..\system\S_SKR_DE_HOLDINGTHELINE.% WISHLIST: NONE MAP_NAME: SKR_DE_WAREHOUSE PARENT: SKR_GLOBAL NEIGHBORS: NONE STARTUPS: SKR_DE_WAREHOUSE.lin LINEAR_DETACH: $LOCALIZE UAX ..\Sound\SK_DE_WAREHOUSE.%uax $LOCALIZE XWB ..\Sound\SK_DE_WAREHOUSE%.xwb ..\maps\SKR_DE_WAREHOUSE.prl SKR_DE_WAREHOUSE.uz2 $DECOMPRESS SKR_DE_WAREHOUSE.uz2 SKR_DE_WAREHOUSE.czy $LOCALIZE INT ..\system\S_SKR_DE_WAREHOUSE.% WISHLIST: NONE