[LevelInfo] Title=Through the Rubble [MissionInfo] ;General map info (required for all maps) Name=Through the Rubble NameLong=Through the Rubble Image=t_interface_mb.chaper_preview.skr_cityfighting SKR_ParTime1=120 SKR_ParTime2=60 SKR_ParTime3=90 SKR_ParTime4=90 SKR_SoloParTime1=120 SKR_SoloParTime2=60 SKR_SoloParTime3=90 SKR_SoloParTime4=90 ;Skirmish Briefing strings (all required for all skirmish maps) SKR_Objective=Make your way through an American occupied city to rendezvous with a German tank unit. SKR_Time=Eliminate all enemy forces in a limited amount of time. Time will be awarded for killing enemies; using your squads to do so will award more bonus time. There are no checkpoints. SKR_Defense=Test your endurance against repeating waves of opponents. Each wave is tougher than the last. [ObjectiveInfo0] m_szShortDesc=Rendezvous with German tank unit. m_szLongDesc=Make your way through the city to rendezvous with a German tank unit. [ObjectiveInfo1] m_szShortDesc=Defend the center of the city. m_szLongDesc=The Americans are trying to retake the city, defend it. [ObjectiveInfo2] m_szShortDesc=Eliminate enemy forces. m_szLongDesc=Eliminate all enemy forces before the time runs out. Use your squad to receive additional time. [SkirmishObjectiveMessage] ObjectiveMessage1="Rendezvous with a German tank unit on the far side of the city." [McGuffinTriggerMessage1] BEACONNAME=Entrance to the street [McGuffinTriggerMessage2] BEACONNAME=Machine gun nest [McGuffinTriggerMessage3] BEACONNAME=Destroyed house [McGuffinTriggerMessage4] BEACONNAME=Street corner [McGuffinTriggerMessage5] BEACONNAME=Park entrance [McGuffinTriggerMessage6] BEACONNAME=German tanks