$WRAP=540; // start = CREDITS_00="My name is Randy Pitchford, I'm the President of Gearbox Software and Director of Brothers In Arms.";$XPOS=320;$YPOS=360;$DUR=4000;$SIZE=1;$JUST=CENTER;$WRAP=540; // start = 04 CREDITS_01="I'm Mike Neuman. I'm the Writer of Brothers in Arms.";$XPOS=320;$YPOS=360;$DUR=3000;$SIZE=1;$JUST=CENTER;$WRAP=540; // start = 07 CREDITS_02="So we're going to show you a deleted scene. This is from a scene called Nine Days Earlier. It was Chapter 2 in the game and we cut it";$XPOS=320;$YPOS=360;$DUR=6000;$SIZE=1;$JUST=CENTER;$WRAP=540; // start = 13 CREDITS_03="a few months before the end of production for a lot of different reasons which we'll talk about.";$XPOS=320;$YPOS=360;$DUR=5000;$SIZE=1;$JUST=CENTER;$WRAP=540; // start = 18 CREDITS_04="This was actually a really rough cut for me because I actually envisioned this really awesome little scene where we'd introduce all the characters";$XPOS=320;$YPOS=360;$DUR=6000;$SIZE=1;$JUST=CENTER;$WRAP=540; // start = 24 CREDITS_05="but we ran into numerous problems while trying to get this in, in pacing and acting and just a bunch of stuff.";$XPOS=320;$YPOS=360;$DUR=7000;$SIZE=1;$JUST=CENTER;$WRAP=540; // start = 31 CREDITS_06="The guy up on the cot there, that's George Risner. He's actually the tank commander that you'll link up with at Vierville.";$XPOS=320;$YPOS=360;$DUR=7000;$SIZE=1;$JUST=CENTER;$WRAP=540; // start = 38 CREDITS_07="And there's a back story between him and Baker. And we do a lot of exposition with the back story of him and Baker and some other things";$XPOS=320;$YPOS=360;$DUR=7000;$SIZE=1;$JUST=CENTER;$WRAP=540; // start = 45 CREDITS_08="that we ended up cutting a lot of that exposition and a lot of that back story out of the game.";$XPOS=320;$YPOS=360;$DUR=6000;$SIZE=1;$JUST=CENTER;$WRAP=540; // start = 51 CREDITS_09="A lot of it involved just Baker and Risner being kind if like High School friends and chums";$XPOS=320;$YPOS=360;$DUR=5000;$SIZE=1;$JUST=CENTER;$WRAP=540; // start = 56 CREDITS_10="and involving Baker's dad dying and leaving this one relic to him, this pistol that Risner somehow got.";$XPOS=320;$YPOS=360;$DUR=8000;$SIZE=1;$JUST=CENTER;$WRAP=540; // start = 104 CREDITS_11="The objective was that this pistol would kind of pass around to people and it's like the death pistol, they die.";$XPOS=320;$YPOS=360;$DUR=4000;$SIZE=1;$JUST=CENTER;$WRAP=540; // start = 108 CREDITS_12="So it starts out with Risner having it before he eats it at Dead Man's Corner.";$XPOS=320;$YPOS=360;$DUR=4000;$SIZE=1;$JUST=CENTER;$WRAP=540; // start = 112 CREDITS_13="Yeah, everyone in an earlier version of the game, everyone who got this pistol would die.";$XPOS=320;$YPOS=360;$DUR=5000;$SIZE=1;$JUST=CENTER;$WRAP=540; // start = 117 CREDITS_14="But it was it really a symbol of this relationship between Baker and his father";$XPOS=320;$YPOS=360;$DUR=3000;$SIZE=1;$JUST=CENTER;$WRAP=540; // start = 120 CREDITS_15="and it helped Baker understand the transition between a soldier's initial duty to his country and really what he arcs to,";$XPOS=320;$YPOS=360;$DUR=8000;$SIZE=1;$JUST=CENTER;$WRAP=540; // start = 128 CREDITS_16="which is about the brotherhood between soldiers and about the commitment to the man next to him.";$XPOS=320;$YPOS=360;$DUR=5000;$SIZE=1;$JUST=CENTER;$WRAP=540; // start = 133 CREDITS_17="When Baker's father left, Baker as a child didn't understand that commitment.";$XPOS=320;$YPOS=360;$DUR=6000;$SIZE=1;$JUST=CENTER;$WRAP=540; // start = 139 CREDITS_18="You'll notice one of the problems we walked into right here is that we've been standing in this tent for about a minute and half and";$XPOS=320;$YPOS=360;$DUR=4000;$SIZE=1;$JUST=CENTER;$WRAP=540; // start = 143 CREDITS_19="nothing's actually happened yet. The player just bought this game, he really wants to do something and...";$XPOS=320;$YPOS=360;$DUR=4000;$SIZE=1;$JUST=CENTER;$WRAP=540; // start = 147 CREDITS_20="No! Wait, you gotta watch this guy hold a pistol in front of you. You can't fire it. Just look at it.";$XPOS=320;$YPOS=360;$DUR=4000;$SIZE=1;$JUST=CENTER;$WRAP=540; // start = 151 CREDITS_21="It didn't work right.";$XPOS=320;$YPOS=360;$DUR=2000;$SIZE=1;$JUST=CENTER;$WRAP=540; // start = 153 CREDITS_22="Yeah, we found that players really were interested in less about our characters at this point and more in understanding what the game is going to be.";$XPOS=320;$YPOS=360;$DUR=7000;$SIZE=1;$JUST=CENTER;$WRAP=540; // start = 200 CREDITS_23="So, you already went through the first few missions of the game and you remember what that's like.";$XPOS=320;$YPOS=360;$DUR=4000;$SIZE=1;$JUST=CENTER;$WRAP=540; // start = 204 CREDITS_24="Imagine if this sequence and what you are about to see was in there as well before you got to play the action sequences.";$XPOS=320;$YPOS=360;$DUR=7000;$SIZE=1;$JUST=CENTER;$WRAP=540; // start = 211 CREDITS_25="We're passing the 2 minute mark and maybe we're going to be let you out of the tent here...";$XPOS=320;$YPOS=360;$DUR=3000;$SIZE=1;$JUST=CENTER;$WRAP=540; // start = 214 CREDITS_26="No! Mac's going to talk to me. Not quite out yet.";$XPOS=320;$YPOS=360;$DUR=4000;$SIZE=1;$JUST=CENTER;$WRAP=540; // start = 218 CREDITS_27="This is more like...this is totally unneeded. Mac, basically like, 'Alright Baker. We're gonna win' and ehh...just a little too much huah here.";$XPOS=320;$YPOS=360;$DUR=8000;$SIZE=1;$JUST=CENTER;$WRAP=540; $DELAY=2000; // start = 227 CREDITS_28="We had a lot of huah in the game that, you know, we felt important about at the beginning";$XPOS=320;$YPOS=360;$DUR=7000;$SIZE=1;$JUST=CENTER;$WRAP=540; // start = 235 CREDITS_29="because, you know, these soldiers we always felt were better than us.";$XPOS=320;$YPOS=360;$DUR=3000;$SIZE=1;$JUST=CENTER;$WRAP=540; // start = 238 CREDITS_30="That's actually Muzza on the left there. He's a character.";$XPOS=320;$YPOS=360;$DUR=4000;$SIZE=1;$JUST=CENTER;$WRAP=540; // start = 242 CREDITS_31="He was supposed to be the 13th guy on the squad and die on the plane and this was gonna be his introduction.";$XPOS=320;$YPOS=360;$DUR=3000;$SIZE=1;$JUST=CENTER;$WRAP=540; // start = 245 CREDITS_32="Well, now he's pretty much not in the game because this was cut. So, there he is. There's Muzza, the 13th squad member.";$XPOS=320;$YPOS=360;$DUR=5000;$SIZE=1;$JUST=CENTER;$WRAP=540; $DELAY=3000; // start = 253 CREDITS_33="This was actually really interesting and another sad cut but we got a voice actor and tried to get him to imitate 'Eisenhower,'";$XPOS=320;$YPOS=360;$DUR=6000;$SIZE=1;$JUST=CENTER;$WRAP=540; // start = 259 CREDITS_34="a very famous photograph from World War II. Eisenhower sounded way too much like Paul Harvey and this just did not work.";$XPOS=320;$YPOS=360;$DUR=7000;$SIZE=1;$JUST=CENTER;$WRAP=540; // start = 306 CREDITS_35="Yeah imagine you know Hartsock's responding. He says, 'Are you scared son?' and Hartsock says, 'No Sir!'";$XPOS=320;$YPOS=360;$DUR=5000;$SIZE=1;$JUST=CENTER;$WRAP=540; // start = 311 CREDITS_36="'Look at me, son.' It just ugh...";$XPOS=320;$YPOS=360;$DUR=2000;$SIZE=1;$JUST=CENTER;$WRAP=540; // start = 313 CREDITS_37="It actually happened. There's a famous photograph of him at Greenham Common, a lot of stories about that and we wanted to recreate it.";$XPOS=320;$YPOS=360;$DUR=5000;$SIZE=1;$JUST=CENTER;$WRAP=540; // start = 318 CREDITS_38="This is also kind of painful, a little of Zanovich and Obie here.";$XPOS=320;$YPOS=360;$DUR=4000;$SIZE=1;$JUST=CENTER;$WRAP=540; // start = 322 CREDITS_39="They didn't get a whole lot into the game and this is their little interchange about 'What are the odds we're going to die?'";$XPOS=320;$YPOS=360;$DUR=6000;$SIZE=1;$JUST=CENTER;$WRAP=540; // start = 328 CREDITS_40="and I thought it was pretty funny but...";$XPOS=320;$YPOS=360;$DUR=2000;$SIZE=1;$JUST=CENTER;$WRAP=540; // start = 330 CREDITS_41="Knowing what you know now about what happens to Obrieski in the church tower makes this more interesting but,";$XPOS=320;$YPOS=360;$DUR=7000;$SIZE=1;$JUST=CENTER;$WRAP=540; // start = 337 CREDITS_42="you know, it was all exposition, again, and we're not playing yet.";$XPOS=320;$YPOS=360;$DUR=3000;$SIZE=1;$JUST=CENTER;$WRAP=540; // start = 340 CREDITS_43="So, we're just walking around looking at guys and hearing them talk to teach other.";$XPOS=320;$YPOS=360;$DUR=4000;$SIZE=1;$JUST=CENTER;$WRAP=540; // start = 344 CREDITS_44="This is another good one: a little tidbit for everybody playing.";$XPOS=320;$YPOS=360;$DUR=3000;$SIZE=1;$JUST=CENTER;$WRAP=540; // start = 347 CREDITS_45="Hartsock does have a daughter. So this is what this little interchange was about.";$XPOS=320;$YPOS=360;$DUR=3000;$SIZE=1;$JUST=CENTER;$WRAP=540; // start = 350 CREDITS_46="He's scared he's never gonna see his daughter again.";$XPOS=320;$YPOS=360;$DUR=3000;$SIZE=1;$JUST=CENTER;$WRAP=540; // start = 353 CREDITS_47="It was also a way to throw off the player and make everybody think he was gonna die.";$XPOS=320;$YPOS=360;$DUR=3000;$SIZE=1;$JUST=CENTER;$WRAP=540; // start = 356 CREDITS_48="That was Cole in the tent there, a little Easter egg.";$XPOS=320;$YPOS=360;$DUR=4000;$SIZE=1;$JUST=CENTER;$WRAP=540; // start = 400 CREDITS_49="That's McReary right there. That guy looks like he is 14.";$XPOS=320;$YPOS=360;$DUR=5000;$SIZE=1;$JUST=CENTER;$WRAP=540; // start = 405 CREDITS_50="Another little Easter egg: here's Johnny Rivas. You might remember him from the Penny Arcade stuff.";$XPOS=320;$YPOS=360;$DUR=5000;$SIZE=1;$JUST=CENTER;$WRAP=540; // start = 410 CREDITS_51="He's the one that drew all that. So, there you go.";$XPOS=320;$YPOS=360;$DUR=3000;$SIZE=1;$JUST=CENTER;$WRAP=540; // start = 413 CREDITS_52="Rivas you probably also watched die very quickly in Purple Heart Lane.";$XPOS=320;$YPOS=360;$DUR=5000;$SIZE=1;$JUST=CENTER;$WRAP=540; // start = 418 CREDITS_53="He went out with honor.";$XPOS=320;$YPOS=360;$DUR=3000;$SIZE=1;$JUST=CENTER;$WRAP=540; // start = 421 CREDITS_54="I don't know why I laugh at that. It's so weird.";$XPOS=320;$YPOS=360;$DUR=3000;$SIZE=1;$JUST=CENTER;$WRAP=540; // start = 424 CREDITS_55="These characters that we care about and, you know, these guys die like the real soldiers did";$XPOS=320;$YPOS=360;$DUR=3000;$SIZE=1;$JUST=CENTER;$WRAP=540; // start = 427 CREDITS_56="and in a lot of cases, horrifically. Somehow there is still humor in these grisly outcomes.";$XPOS=320;$YPOS=360;$DUR=5000;$SIZE=1;$JUST=CENTER;$WRAP=540; // start = 432 CREDITS_57="Speaking of humor: this is actually one of the best scenes in the sequence, my favorite in the sequence, definitely.";$XPOS=320;$YPOS=360;$DUR=4000;$SIZE=1;$JUST=CENTER;$WRAP=540; // start = 436 CREDITS_58="It's Allen describing how he got V.D. from a waitress broad downtown in England...";$XPOS=320;$YPOS=360;$DUR=6000;$SIZE=1;$JUST=CENTER;$WRAP=540; // start = 443 CREDITS_59="so he's a little mad, we'll say.";$XPOS=320;$YPOS=360;$DUR=4000;$SIZE=1;$JUST=CENTER;$WRAP=540; // start = 447 CREDITS_60="It's interesting. To Mike's credit, I think it plays out much better on paper than it did with these actors";$XPOS=320;$YPOS=360;$DUR=6000;$SIZE=1;$JUST=CENTER;$WRAP=540; // start = 453 CREDITS_61="but I thought this was a really witty piece of dialogue and I actually missed seeing this go too.";$XPOS=320;$YPOS=360;$DUR=4000;$SIZE=1;$JUST=CENTER;$WRAP=540; // start = 457 CREDITS_62="This was actually an interesting lesson we learned: when you record chronologically, the first stuff you do,";$XPOS=320;$YPOS=360;$DUR=4000;$SIZE=1;$JUST=CENTER;$WRAP=540; // start = 501 CREDITS_63="they're not going to be in their characters much,";$XPOS=320;$YPOS=360;$DUR=4000;$SIZE=1;$JUST=CENTER;$WRAP=540; // start = 505 CREDITS_64="so this being what we recorded chronologically first and being in the game chronologically first";$XPOS=320;$YPOS=360;$DUR=3000;$SIZE=1;$JUST=CENTER;$WRAP=540; // start = 508 CREDITS_65="made it easier to cut because nothing happens and the dialogue was the weakest.";$XPOS=320;$YPOS=360;$DUR=3000;$SIZE=1;$JUST=CENTER;$WRAP=540; // start = 511 CREDITS_66="I think if we were to direct this game again, we'd probably record this scene last and record it with all of the actors in the booth together,";$XPOS=320;$YPOS=360;$DUR=7000;$SIZE=1;$JUST=CENTER;$WRAP=540; // start = 518 CREDITS_67="which was hard to do logistically.";$XPOS=320;$YPOS=360;$DUR=2000;$SIZE=1;$JUST=CENTER;$WRAP=540; // start = 520 CREDITS_68="Anyway, this was the deleted scene Nine Days Earlier.";$XPOS=320;$YPOS=360;$DUR=3000;$SIZE=1;$JUST=CENTER;$WRAP=540; // start = 523 CREDITS_69="Hope you enjoyed it.";$XPOS=320;$YPOS=360;$DUR=6000;$SIZE=1;$JUST=CENTER;$WRAP=540;