MAP_NAME: GLOBAL PARENT: NONE NEIGHBORS: NONE STARTUPS: Default.ini DefUser.ini common.lin D:\Resources\*.* LINEAR_DETACH: # dspimage.bin # Now loaded from xbe directly $LOCALIZE INT D:\system\*.% ..\Sound\PLAYER.xwb ..\Sound\IMPACTS.xwb ..\Sound\GEAR.xwb D:\Sound\W_*.xwb WISHLIST: ..\Sound\EXPLOSIONS.xwb ..\Sound\Player.xwb ..\Sound\Gear.xwb ..\Sound\IMPACTS.xwb ..\Sound\UI.xwb ..\Sound\MP_MISC.xwb ..\Sound\D02000_SOUNDS.xwb ..\Sound\D20630_SOUNDS.xwb ..\Sound\D_BAKER.xwb ..\Sound\RAIN.xwb ..\Sound\FIRES.xwb D:\Sound\W_*.xwb D:\Sound\V_TANK_*.xwb D:\Sound\*.xsb D:\Resources\*.* # Needed for later maps, though not menu. $LOCALIZE INT D:\system\*.% MAP_NAME: MP_GLOBAL PARENT: GLOBAL NEIGHBORS: NONE STARTUPS: NONE LINEAR_DETACH: ..\Sound\MP_MISC.xwb ..\Sound\EXPLOSIONS.xwb WISHLIST: NONE MAP_NAME: menu_map PARENT: NONE NEIGHBORS: 0D7_1300_HILL30 D0_0130_EAGLES STARTUPS: Default.ini DefUser.ini common.lin $LOCALIZE INT ..\system\Core.% # Core.int takes about .1s off the DVD in competition with logos.xmv. $LOCALIZE INT ..\system\gbxScripted.% # gbxScripted.int takes .15s to load if not precached to HD. $LOCALIZE INT ..\system\DefMPMaps.% LINEAR_DETACH: $LOCALIZE UAX ..\Sound\D_HARTSOCK.%uax $LOCALIZE UAX ..\Sound\D_CORRION.%uax $LOCALIZE UAX ..\Sound\D_COURTLAND.%uax $LOCALIZE UAX ..\Sound\D_GARNETT.%uax $LOCALIZE UAX ..\Sound\D_DESOLA.%uax $LOCALIZE UAX ..\Sound\D_ZANOVICH.%uax $LOCALIZE UAX ..\Sound\D_MCCREARY.%uax $LOCALIZE UAX ..\Sound\D_OBRIESKI.%uax $LOCALIZE UAX ..\Sound\D_ALLEN.%uax $LOCALIZE UAX ..\Sound\D_LEGGETT.%uax $LOCALIZE UAX ..\Sound\D_MAC.%uax $LOCALIZE UAX ..\Sound\MP_PAWN_EGA_A.%uax $LOCALIZE UAX ..\Sound\MP_PAWN_EGA_B.%uax $LOCALIZE UAX ..\Sound\MP_PAWN_EGA_C.%uax $LOCALIZE UAX ..\Sound\MP_PAWN_ENG_A.%uax $LOCALIZE UAX ..\Sound\MP_PAWN_ENG_B.%uax $LOCALIZE UAX ..\Sound\MP_PAWN_ENG_C.%uax $LOCALIZE UAX ..\Sound\D_BAKER.%uax menu_map.lin ..\maps\menu_map.prl menu_map.uz2 $DECOMPRESS menu_map.uz2 menu_map.czy $LOCALIZE LTE ..\media\default%.lte # Needs to be early enough to be loaded before end of logo movie. ..\Sound\LOADING.xsb ..\Sound\LOADING.xwb ..\Sound\UI_MUSIC.xwb ..\Sound\UI_MUSIC.xsb WISHLIST: ..\Sound\EXPLOSIONS.xwb ..\Sound\Player.xwb ..\Sound\Gear.xwb ..\Sound\IMPACTS.xwb ..\Sound\UI.xwb ..\Sound\MP_MISC.xwb ..\Sound\D02000_SOUNDS.xwb ..\Sound\D20630_SOUNDS.xwb ..\Sound\D_BAKER.xwb ..\Sound\RAIN.xwb ..\Sound\FIRES.xwb D:\Sound\W_*.xwb D:\Sound\V_TANK_*.xwb D:\Sound\*.xsb D:\Resources\*.* # Needed for later maps, though not menu. $LOCALIZE INT D:\system\*.% MAP_NAME: 0D7_1300_HILL30 PARENT: GLOBAL NEIGHBORS: NONE STARTUPS: 0D7_1300_HILL30.lin LINEAR_DETACH: ..\Sound\RAIN.xwb ..\maps\0D7_1300_HILL30.prl 0D7_1300_HILL30.uz2 $DECOMPRESS 0D7_1300_HILL30.uz2 0D7_1300_HILL30.czy WISHLIST: # Duplicated from menu_map, in case the player didn't stay long there. ..\Sound\PLAYER.xwb ..\Sound\IMPACTS.xwb ..\Sound\GEAR.xwb D:\Sound\V_TANK_*.xwb D:\Sound\W_*.xwb D:\Sound\*.xsb ..\Sound\EXPLOSIONS.xwb # This is critical for MP. Don't remove this without consulting JWS D:\Resources\*.* # Needed for later maps, though not menu. $LOCALIZE LTE ..\media\0D7_1300_HILL30%.lte # Cache this map's LTE for next time we load this map. $LOCALIZE LTE ..\media\D0_0130_EAGLES%.lte # Cache the next map's LTE. TODO implement neighbors. No need for this. MAP_NAME: D0_0130_EAGLES PARENT: GLOBAL NEIGHBORS: NONE STARTUPS: D0_0130_EAGLES.lin LINEAR_DETACH: ..\Sound\D00130_SOUNDS.xwb $LOCALIZE UAX ..\Sound\D00130.%uax $LOCALIZE XWB ..\Sound\D00130%.xwb ..\Sound\D20630_SOUNDS.xsb ..\maps\D0_0130_EAGLES.prl D0_0130_EAGLES.uz2 $DECOMPRESS D0_0130_EAGLES.uz2 D0_0130_EAGLES.czy WISHLIST: ..\Sound\D20630_SOUNDS.xwb ..\Sound\EXPLOSIONS.xwb ..\Sound\FIRES.xwb $LOCALIZE LTE ..\media\D0_0130_EAGLES%.lte # Cache this map's LTE for next time we load this map. MAP_NAME: D0_0200_SILENCE PARENT: GLOBAL NEIGHBORS: NONE STARTUPS: D0_0200_SILENCE.lin LINEAR_DETACH: ..\Sound\FIRES.xwb $LOCALIZE XWB ..\Sound\D00130%.xwb ..\maps\D0_0200_SILENCE.prl D0_0200_SILENCE.uz2 $DECOMPRESS D0_0200_SILENCE.uz2 D0_0200_SILENCE.czy WISHLIST: $LOCALIZE LTE ..\media\D0_0200_SILENCETHATGUN%.lte # Cache this map's LTE for next time we load this map. MAP_NAME: D0_0700_Exit4 PARENT: GLOBAL NEIGHBORS: NONE STARTUPS: D0_0700_Exit4.lin ..\maps\D0_0700_Exit4.prl D0_0700_Exit4.uz2 $DECOMPRESS D0_0700_Exit4.uz2 D0_0700_Exit4.czy $LOCALIZE UAX ..\Sound\D00600.%uax $LOCALIZE XWB ..\Sound\D00600%.xwb ..\Sound\D00600_SOUNDS.uax ..\Sound\D00600_SOUNDS.xwb LINEAR_DETACH: NONE WISHLIST: $LOCALIZE LTE ..\media\D0_0700_EXIT4%.lte # Cache this map's LTE for next time we load this map. MAP_NAME: D0_1015_XYZ PARENT: GLOBAL NEIGHBORS: NONE STARTUPS: D0_1015_XYZ.lin LINEAR_DETACH: ..\maps\D0_1015_XYZ.prl D0_1015_XYZ.uz2 $DECOMPRESS D0_1015_XYZ.uz2 D0_1015_XYZ.czy WISHLIST: $LOCALIZE LTE ..\media\D0_1015_XYZ%.lte # Cache this map's LTE for next time we load this map. MAP_NAME: D0_1500_FOUCARVILLE PARENT: GLOBAL NEIGHBORS: NONE STARTUPS: D0_1500_FOUCARVILLE.lin LINEAR_DETACH: ..\maps\D0_1500_FOUCARVILLE.prl D0_1500_FOUCARVILLE.uz2 $DECOMPRESS D0_1500_FOUCARVILLE.uz2 D0_1500_FOUCARVILLE.czy WISHLIST: $LOCALIZE LTE ..\media\D0_1500_FOUCARVILLE%.lte # Cache this map's LTE for next time we load this map. MAP_NAME: D0_2000_ROMMELSASPARAGUS PARENT: GLOBAL NEIGHBORS: NONE STARTUPS: D0_2000_ROMMELSASPARAGUS.lin LINEAR_DETACH: ..\maps\D0_2000_ROMMELSASPARAGUS.prl D0_2000_ROMMELSASPARAGUS.uz2 $DECOMPRESS D0_2000_ROMMELSASPARAGUS.uz2 D0_2000_ROMMELSASPARAGUS.czy WISHLIST: $LOCALIZE LTE ..\media\D0_2000_ROMMELSASPARAGUS%.lte # Cache this map's LTE for next time we load this map. MAP_NAME: D1_0900_VIERVILLE PARENT: GLOBAL NEIGHBORS: NONE STARTUPS: D1_0900_VIERVILLE.lin LINEAR_DETACH: ..\maps\D1_0900_VIERVILLE.prl D1_0900_VIERVILLE.uz2 $DECOMPRESS D1_0900_VIERVILLE.uz2 D1_0900_VIERVILLE.czy WISHLIST: $LOCALIZE LTE ..\media\D1_0900_VIERVILLE%.lte # Cache this map's LTE for next time we load this map. MAP_NAME: D1_1830_DEADMANSCORNER PARENT: GLOBAL NEIGHBORS: NONE STARTUPS: D1_1830_DEADMANSCORNER.lin LINEAR_DETACH: ..\maps\D1_1830_DEADMANSCORNER.prl D1_1830_DEADMANSCORNER.uz2 $DECOMPRESS D1_1830_DEADMANSCORNER.uz2 D1_1830_DEADMANSCORNER.czy WISHLIST: $LOCALIZE LTE ..\media\D1_1830_DEADMANSCORNER%.lte # Cache this map's LTE for next time we load this map. MAP_NAME: D2_0630_CRACKOFDAWN PARENT: GLOBAL NEIGHBORS: NONE STARTUPS: D2_0630_CRACKOFDAWN.lin LINEAR_DETACH: ..\maps\D2_0630_CRACKOFDAWN.prl D2_0630_CRACKOFDAWN.uz2 $DECOMPRESS D2_0630_CRACKOFDAWN.uz2 D2_0630_CRACKOFDAWN.czy WISHLIST: $LOCALIZE LTE ..\media\D2_0630_CRACKOFDAWN%.lte # Cache this map's LTE for next time we load this map. MAP_NAME: D2_1000_FALLOFSTCOMEDUMONT PARENT: GLOBAL NEIGHBORS: NONE STARTUPS: D2_1000_FALLOFSTCOMEDUMONT.lin LINEAR_DETACH: D2_1000_FALLOFSTCOMEDUMONT.uz2 ..\maps\D2_1000_FALLOFSTCOMEDUMONT.prl $DECOMPRESS D2_1000_FALLOFSTCOMEDUMONT.uz2 D2_1000_FALLOFSTCOMEDUMONT.czy WISHLIST: $LOCALIZE LTE ..\media\D2_1000_FALLOFSTCOMEDUMONT%.lte # Cache this map's LTE for next time we load this map. MAP_NAME: D3_0900_BUYINGTHEFARM PARENT: GLOBAL NEIGHBORS: NONE STARTUPS: D3_0900_BUYINGTHEFARM.lin # This map's lin file takes longer to cache than to be needed. Has to be cached up-front. LINEAR_DETACH: ..\Sound\D30900_SOUNDS.xwb ..\maps\D3_0900_BUYINGTHEFARM.prl D3_0900_BUYINGTHEFARM.uz2 $DECOMPRESS D3_0900_BUYINGTHEFARM.uz2 D3_0900_BUYINGTHEFARM.czy WISHLIST: $LOCALIZE LTE ..\media\D3_0900_BUYINGTHEFARM%.lte # Cache this map's LTE for next time we load this map. MAP_NAME: D3_1300_ALTERNATEROUTE PARENT: GLOBAL NEIGHBORS: NONE STARTUPS: D3_1300_ALTERNATEROUTE.lin LINEAR_DETACH: ..\maps\D3_1300_ALTERNATEROUTE.prl D3_1300_ALTERNATEROUTE.uz2 $DECOMPRESS D3_1300_ALTERNATEROUTE.uz2 D3_1300_ALTERNATEROUTE.czy WISHLIST: $LOCALIZE LTE ..\media\D3_1300_ALTERNATEROUTE%.lte # Cache this map's LTE for next time we load this map. MAP_NAME: D4_1800_PURPLEHEARTLANE PARENT: GLOBAL NEIGHBORS: NONE STARTUPS: D4_1800_PURPLEHEARTLANE.lin LINEAR_DETACH: ..\maps\D4_1800_PURPLEHEARTLANE.prl D4_1800_PURPLEHEARTLANE.uz2 $DECOMPRESS D4_1800_PURPLEHEARTLANE.uz2 D4_1800_PURPLEHEARTLANE.czy WISHLIST: $LOCALIZE LTE ..\media\D4_1800_PURPLEHEARTLANE%.lte # Cache this map's LTE for next time we load this map. MAP_NAME: D5_0615_COLESCHARGE PARENT: GLOBAL NEIGHBORS: NONE STARTUPS: D5_0615_COLESCHARGE.lin LINEAR_DETACH: ..\maps\D5_0615_COLESCHARGE.prl D5_0615_COLESCHARGE.uz2 $DECOMPRESS D5_0615_COLESCHARGE.uz2 D5_0615_COLESCHARGE.czy WISHLIST: $LOCALIZE LTE ..\media\D5_0615_COLESCHARGE%.lte # Cache this map's LTE for next time we load this map. MAP_NAME: D5_0800_RIPEPICKINGS PARENT: GLOBAL NEIGHBORS: NONE STARTUPS: D5_0800_RIPEPICKINGS.lin LINEAR_DETACH: ..\maps\D5_0800_RIPEPICKINGS.prl D5_0800_RIPEPICKINGS.uz2 $DECOMPRESS D5_0800_RIPEPICKINGS.uz2 D5_0800_RIPEPICKINGS.czy WISHLIST: $LOCALIZE LTE ..\media\D5_0800_RIPEPICKINGS%.lte # Cache this map's LTE for next time we load this map. MAP_NAME: D6_0500_PUSHINTOCARENTAN PARENT: GLOBAL NEIGHBORS: NONE STARTUPS: D6_0500_PUSHINTOCARENTAN.lin LINEAR_DETACH: ..\maps\D6_0500_PUSHINTOCARENTAN.prl D6_0500_PUSHINTOCARENTAN.uz2 $DECOMPRESS D6_0500_PUSHINTOCARENTAN.uz2 D6_0500_PUSHINTOCARENTAN.czy WISHLIST: $LOCALIZE LTE ..\media\D6_0500_PUSHINTOCARENTAN%.lte # Cache this map's LTE for next time we load this map. MAP_NAME: D6_1200_CHURCHTOWER PARENT: GLOBAL NEIGHBORS: NONE STARTUPS: D6_1200_CHURCHTOWER.lin LINEAR_DETACH: ..\maps\D6_1200_CHURCHTOWER.prl D6_1200_CHURCHTOWER.uz2 $DECOMPRESS D6_1200_CHURCHTOWER.uz2 D6_1200_CHURCHTOWER.czy WISHLIST: $LOCALIZE LTE ..\media\D6_1200_CHURCHTOWER%.lte # Cache this map's LTE for next time we load this map. MAP_NAME: D7_1400_NOBETTERSPOT PARENT: GLOBAL NEIGHBORS: NONE STARTUPS: D7_1400_NOBETTERSPOT.lin LINEAR_DETACH: ..\maps\D7_1400_NOBETTERSPOT.prl D7_1400_NOBETTERSPOT.uz2 $DECOMPRESS D7_1400_NOBETTERSPOT.uz2 D7_1400_NOBETTERSPOT.czy WISHLIST: $LOCALIZE LTE ..\media\D7_1400_NOBETTERSPOT%.lte # Cache this map's LTE for next time we load this map. MAP_NAME: D8_0930_VICTORYINCARENTAN PARENT: GLOBAL NEIGHBORS: NONE STARTUPS: D8_0930_VICTORYINCARENTAN.lin LINEAR_DETACH: ..\maps\D8_0930_VICTORYINCARENTAN.prl D8_0930_VICTORYINCARENTAN.uz2 $DECOMPRESS D8_0930_VICTORYINCARENTAN.uz2 D8_0930_VICTORYINCARENTAN.czy WISHLIST: NONE MAP_NAME: MP_Ambush PARENT: MP_GLOBAL NEIGHBORS: NONE STARTUPS: MP_Ambush.lin LINEAR_DETACH: ..\maps\MP_Ambush.prl MP_Ambush.uz2 $DECOMPRESS MP_Ambush.uz2 MP_Ambush.czy ..\sound\m_ambush.xwb WISHLIST: NONE MAP_NAME: MP_Asparagus PARENT: MP_GLOBAL NEIGHBORS: NONE STARTUPS: MP_Asparagus.lin LINEAR_DETACH: ..\maps\MP_Asparagus.prl MP_Asparagus.uz2 $DECOMPRESS MP_Asparagus.uz2 MP_Asparagus.czy ..\sound\m_asparagus.xwb WISHLIST: NONE MAP_NAME: MP_Battery PARENT: MP_GLOBAL NEIGHBORS: NONE STARTUPS: MP_Battery.lin LINEAR_DETACH: ..\maps\MP_Battery.prl MP_Battery.uz2 $DECOMPRESS MP_Battery.uz2 MP_Battery.czy ..\sound\m_battery.xwb WISHLIST: NONE MAP_NAME: MP_Causeway PARENT: MP_GLOBAL NEIGHBORS: NONE STARTUPS: MP_Causeway.lin LINEAR_DETACH: ..\maps\MP_Causeway.prl MP_Causeway.uz2 $DECOMPRESS MP_Causeway.uz2 MP_Causeway.czy ..\sound\m_causeway.xwb WISHLIST: NONE MAP_NAME: MP_Codebook PARENT: MP_GLOBAL NEIGHBORS: NONE STARTUPS: MP_Codebook.lin LINEAR_DETACH: ..\maps\MP_Codebook.prl MP_Codebook.uz2 $DECOMPRESS MP_Codebook.uz2 MP_Codebook.czy ..\sound\m_codebook.xwb WISHLIST: NONE MAP_NAME: MP_Crossroads PARENT: MP_GLOBAL NEIGHBORS: NONE STARTUPS: MP_Crossroads.lin LINEAR_DETACH: ..\maps\MP_Crossroads.prl MP_Crossroads.uz2 $DECOMPRESS MP_Crossroads.uz2 MP_Crossroads.czy ..\sound\m_crossroads.xwb WISHLIST: NONE MAP_NAME: MP_Darkness PARENT: MP_GLOBAL NEIGHBORS: NONE STARTUPS: MP_Darkness.lin LINEAR_DETACH: ..\maps\MP_Darkness.prl MP_Darkness.uz2 $DECOMPRESS MP_Darkness.uz2 MP_Darkness.czy ..\sound\m_darkness.xwb WISHLIST: ..\sound\D20630_SOUNDS.xwb # this is needed because the map hammers on the AA sounds for ambience... MAP_NAME: MP_Locks PARENT: MP_GLOBAL NEIGHBORS: NONE STARTUPS: MP_Locks.lin LINEAR_DETACH: ..\maps\MP_Locks.prl MP_Locks.uz2 $DECOMPRESS MP_Locks.uz2 MP_Locks.czy ..\sound\m_locks.xwb WISHLIST: NONE MAP_NAME: MP_TankHill PARENT: MP_GLOBAL NEIGHBORS: NONE STARTUPS: MP_TankHill.lin LINEAR_DETACH: ..\maps\MP_TankHill.prl MP_TankHill.uz2 $DECOMPRESS MP_TankHill.uz2 MP_TankHill.czy ..\sound\m_tankhill.xwb WISHLIST: NONE MAP_NAME: MP_Warehouse PARENT: MP_GLOBAL NEIGHBORS: NONE STARTUPS: MP_Warehouse.lin LINEAR_DETACH: ..\maps\MP_Warehouse.prl MP_Warehouse.uz2 $DECOMPRESS MP_Warehouse.uz2 MP_Warehouse.czy ..\sound\m_Warehouse.xwb WISHLIST: NONE MAP_NAME: D0_0130_EAGLES_DEMO PARENT: GLOBAL NEIGHBORS: NONE STARTUPS: D0_0130_EAGLES_DEMO.lin LINEAR_DETACH: ..\maps\D0_0130_EAGLES_DEMO.prl D0_0130_EAGLES_DEMO.uz2 $DECOMPRESS D0_0130_EAGLES_DEMO.uz2 D0_0130_EAGLES_DEMO.czy WISHLIST: NONE MAP_NAME: D2_1000_FALLOFSTCOMEDUMONT_DEMO PARENT: GLOBAL NEIGHBORS: NONE STARTUPS: D2_1000_FALLOFSTCOMEDUMONT_DEMO.lin LINEAR_DETACH: ..\Sound\D21000_SOUNDS.xwb ..\maps\D2_1000_FALLOFSTCOMEDUMONT_DEMO.prl D2_1000_FALLOFSTCOMEDUMONT_DEMO.uz2 $DECOMPRESS D2_1000_FALLOFSTCOMEDUMONT_DEMO.uz2 D2_1000_FALLOFSTCOMEDUMONT_DEMO.czy WISHLIST: NONE