[LocalizedStrings] BAKER_A="Baker: You really start to notice the quirks a person has when you think he might be dead in a week." BAKER_B="Baker: I remember the first time I saw Leggett. It was in the breakfast tent." BAKER_C="Baker: He was cutting a hard boiled egg into small pieces with a knife... like ham." BAKER_D="Baker: It occurred to me at this point I had never in my twenty-three years of existence seen a man cut an egg into slices like that." BAKER_E="Baker: I don't know why I remember that." VOICEOVER_A="Baker: I never asked to be squad leader, but I had no choice." VOICEOVER_B="Baker: Now I've got thirteen soldiers under my command." VOICEOVER_C="Baker: Thirteen men depending on me to make the right decisions and not get them killed." VOICEOVER_D="Baker: Thirteen families relying on me to bring their husbands and sons home." VOICEOVER_E="Baker: Thirteen." VOICEOVER_F="Baker: Thirteen is not a lucky number." VOICEOVER_G="Baker: I never asked to be squad leader." MAC_A="Mac: Stand up!" MAC_B="Mac: Hook up!" MAC_C="Mac: Check your equipment!" MAC_D="Mac: Remember! This squad sticks together! Once you hit the ground, find Baker!" MAC_E="Mac: Sound Off!" REDSHIRT_A="Twelve OK!" REDSHIRT_B="Thirteen OK!" REDSHIRT_C="Fourteen OK!" HARTSOCK_A="Hartsock: Corrions hit!" GARNETT_A="Garnett: Lets get the hell out of here!" ALLEN_A="Allen: We gotta jump Sarge!" MAC_F="Mac: We wait for the green light!" ALLEN_B="Allen: We wait any longer, there won't be a fucking green light!" MAC_G="Mac: Baker! Stand in the door!" MAC_HA="Mac: Baker!" MAC_H="Mac: Where the hell's all your gear?" MAC_I="Mac: Well shit... Take my .45 and shoot anything that's wearing grey." GERMAN_1="German Soldier: Ich glaube, um den brauchen wir uns keine Sorgen mehr zu machen." GERMAN_2="German Soldier: Ob da noch mehr von ihnen sind?" MAC_J="Mac: There's a couple of houses here." MAC_K="Mac: I'm gonna try and figure out where the hell we are." MAC_L="Mac: I don't know where the hell we are, but I sure as shit don't want to stay here with all these Krauts about." MAC_M="Mac: Let's move Baker." MAC_N="Mac: I'll cross first!" MAC_O="Mac: Cover me!" COLE_A="Cole: Flash!" MAC_P="Mac: Thunder! Who's there?" LEGGETT_A="Leggett: Oh shit! Mac and Baker! I thought I was lost!" COLE_B="Cole: Quiet!" COLE_C="Cole: They'll be plenty of time to reminisce later." COLE_D="Cole: Keep your voice down or the whole God damn German army will show up." MAC_Q="Mac: Anybody know where we are?" LEGGETT_B="Leggett: No idea." COLE_E="Cole: I'll find out." COLE_F="Cole: Stay put." COLE_G="Cole: Hello." FRENCH_CHICK1="French Woman: S'il vous plaît, laissez-nous en paix." COLE_H="Cole: Je suis American." COLE_I="Cole: AMERICANS." COLE_J="Cole: What town is this?" FRENCH_CHICK2="French Woman: S'il vous plaît, partez d'ici!" COLE_K="Cole: Any of ya'll know French?" COLE_L="Cole: I can't understand a God damn word she's jabbering." LEGGETT_C="Leggett: I speak a bit sir." COLE_M="Cole: Then get your ass over here, son." LEGGETT_D="Leggett: Pouvez-vous nous dire où nous sommes?" FRENCH_CHICK3="French Woman: Juste au nord-est de Sainte Mère Eglise." LEGGETT_E="Leggett: Uh, she says we are just Northeast of St. Mere Eglise." COLE_N="Cole: Dammit." COLE_O="Cole: Well we're headed in the wrong direction." COLE_P="Cole: We need to move East." COLE_Q="Cole: I'm going to see if I can gather some more guys." COLE_S="Cole: Y'all head that way through that gate and link up with anyone else you find as you head East." COLE_T="Cole: Stay alive." COLE_U="Cole: That's an order!" LEGGETT_F="Leggett: Are you gonna pay for that? You just broke her damn gate!" MAC_R="Mac: Leggett, shove a sock in it." MAC_S="Mac: Shit, I hear a truck coming!" MAC_T="Mac: Baker, get down and stand by to fire." MAC_U="Mac: Don't fire till I do." MAC_V="Mac: I need fire on those Krauts!" MAC_W="Mac: You stay put against that wall!" MAC_X="Mac: I'll flank 'em. You keep up the fire!" LEGGETT_BD1A="Leggett: More Krauts over there!" LEGGETT_BD1="Leggett: Baker! We gotta get around them!" LEGGETT_G="Leggett: Poor bastards. We should help them. Maybe there are still some alive! What do we do?" MAC_Y="Mac: There's nothing we can do." LEGGETT_H="Leggett: But Sarge-" MAC_Z="Mac: Keep moving Leggett!" MAC_ZA="Mac: Wait for Leggett and me to open up on them, then slip through on the left and fire on them from their flank." MAC_ZZB="Mac: There's an AA gun over there, we have to take it out." MAC_ZZC="Mac: Baker, plant the satchel charge on that gun." MAC_ZZD="Mac: We gotta clear out this stable. Keep your eyes open." MAC_ZB="Mac: Hit the dirt!" LEGGETT_I="Leggett: I think they saw us!" MAC_ZC="Mac: Well no shit!" MAC_ZD="Mac: Baker, get around them. We have to get a flank on them!" MAC_ZE="Mac: Baker disable that gun with some TNT so we can get the hell out of here." MAC_ZF="Mac: We can't stop to rest now. The 4th Infantry Division is coming up through Utah Beach, and there are Germans all over that area." MAC_ZG="Mac: Let's move." HINT_A="You lost your equipment bag during the jump. Find an ally to get a gun." HINT_B="Press %duck% to crouch." HINT_BB="Press %duck% again to stand." HINT_C="Press %jump% to jump." HINT_D="Press %fire% to fire your weapon." HINT_E="The arrow on your compass always directs you to your objective." HINT_F="Follow Leggett down the wall to flank the enemy." HINT_G="Press %use% to plant explosives on the Flakvierling." HINT_H="Press %use% to plant explosives on the Flakvierling." HINT_I="Meet with Mac to end your mission." HINT_J="Fire at the group of enemies Mac has designated." HINT_K="Follow Leggett down the wall and flank the enemy." TRAINING_A="The arrow %icon_compass_arrow% on your compass directs you toward your next objective." TRAINING_B="%action_jump% %icon_jump% to jump." TRAINING_C="%action_crouch% %icon_crouch% to crouch." TRAINING_D="%action_crouch% %icon_crouch% again to stand up." TRAINING_E="%action_zoom% %icon_zoom% to toggle looking down the sights of your weapon." TRAINING_F="%action_fire% %icon_fire% to fire your weapon." TRAINING_G="%action_reload% %icon_reload% to reload your weapon." TRAINING_H="%action_sa_view% %icon_sa_view% to activate Situational Awareness view." TRAINING_I="You are now in Situational Awareness view.%newline%%newline%%icon_continue% to Continue." TRAINING_J="While in this mode, the game is paused allowing you time to examine the battlefield, objectives, and known combat units. %newline% %newline%%icon_continue% to Continue." TRAINING_K="Right now you are looking at your current position.%newline% %newline%%icon_continue% to Continue." TRAINING_L="%action_sa_move% %icon_sa_move% to look around. %newline%%newline%%icon_continue% to Continue." TRAINING_M="%action_sa_look% %icon_sa_look% to rotate around what you are looking at. %newline%%newline%%icon_continue% to Continue." TRAINING_N="%action_sa_zoom% %icon_sa_zoom% to zoom and unzoom your view.%newline%%newline%%icon_continue% to Continue." TRAINING_O="In addition to your current position, you can examine other battlefield elements using the markers below.%newline%%newline%%icon_continue% to Continue." TRAINING_P="Markers represent objectives, waypoints, enemy units, and allies.%newline%%newline%%icon_continue% to Continue." TRAINING_Q="%action_sa_right% %icon_sa_right% to advance and %action_sa_left% %icon_sa_left% to regress through known battlefield markers. %newline%%newline%%icon_continue% to Continue." TRAINING_R="Notice that some markers display additional information to the right of the screen.%newline%%newline%%icon_continue% to Continue." TRAINING_S="Use Situational Awareness View to help make tactical decisions or locate your objectives.%newline%%newline%%icon_continue% to Continue." TRAINING_T="Enemy AA guns can be destroyed with an explosive charge. To plant an explosive charge, get close to the gun and %action_use% %icon_use%." TRAINING_U="Sgt. Hassay is preparing to engage the German units directly in front of this position!%newline%%newline%%icon_continue% to Continue." TRAINING_V="Because the German units are behind cover, it will be very difficult for your squad to actually kill the enemy from this location.%newline%%newline%%icon_continue% to Continue." TRAINING_W="Likewise, as long as you are behind cover, it will be very difficult for the enemy to kill you.%newline%%newline%%icon_continue% to Continue." TRAINING_X="To defeat this enemy, Sgt. Hassay will move to a new firing position where the Germans are not protected by any type of cover. This type of maneuver is called flanking. %newline%%newline%%icon_continue% to Continue." TRAINING_Y="Once Sgt. Hassay reaches this location, he will have a clear shot at the enemy units, allowing him to easily pick them off.%newline%%newline%%icon_continue% to Continue." TRAINING_Z="While Sgt. Hassay is moving, you and Leggett need to provide suppressing fire on the enemy.%newline%%newline%%icon_continue% to Continue." TRAINING_ZA="With the enemy suppressed, they will spend more time behind cover and less time firing. This will provide Sgt. Hassey with an opportunity to move without getting hit by enemy fire.%newline%%newline%%icon_continue% to Continue." TRAINING_ZB="The Suppression indicator over the enemy target is used to show the target's suppression level. Red %icon_suppression_red% means unsuppressed, and gray %icon_suppression_gray% means suppressed. %newline%%newline%%icon_continue% to Continue." TRAINING_ZC="%action_sa_view% %icon_sa_view% at anytime to switch to and from Situational awareness view.%newline%%newline%%action_sa_view% %icon_sa_view% to return to the game." OBJCOMP="Objective complete!" NewTitle=Silence the Guns NewTitleDate=D-Day 0145 June 6, 1944 NewTitleLocation=Near St. Mere Eglise [LevelInfo0] Title=Rendezvous with Destiny TitleDate=D-Day 0115 June 6, 1944 TitleLocation=Somewhere over Normandy [ObjectiveInfo1] m_szShortDesc=Follow Mac's orders. m_szLongDesc=Platoon Sergeant, "Mac" Hassay, dropped just after you. He outranks you, so follow his orders until you link up with your squad. [ObjectiveInfo0] m_szShortDesc=Get to the nearest crossroad. m_szLongDesc=You've been knocked out of your plane and mis-dropped. Look for allied paratroopers and use your compass to guide your way. [ObjectiveInfo2] m_szShortDesc=Place explosives on the Flakvierling Anti-Aircraft Guns. m_szLongDesc=Lt. Col. Cole ordered Sgt. Hassay to take out one of the 502d’s primary targets – the AA guns near St. Martin-de-Varreville. [LevelSummary] Title=Rendezvous with Destiny [gbxFollowBeacon0] TitleString=Leggett's Location [gbxFollowBeacon1] TitleString=Mac's Location [gbxWaypointBeacon1] TitleString=Flakvierling to Destroy [gbxWaypointBeacon2] TitleString=Stables [gbxWaypointBeacon3] TitleString=Ordered Position [gbxWaypointBeacon4] TitleString=Flakvierling to Destroy [gbxWaypointBeacon10] TitleString=Crossroads