[LocalizedStrings] VOICEOVER_A="Baker: In the plane, just before we jumped, I finally came to the conclusion that I had to swallow my fears, take charge, and lead these men." VOICEOVER_B="Baker: It seems fate has a dark sense of humor. I’m a man with hell standing between me and my men." VOICEOVER_C="Baker: No matter. Not even hell will stop me." MAC_LINE_A="Mac: I got word from another platoon that some of our boys dropped in this area." MAC_LINE_B="Mac: The krauts were nice enough to flood it for us as a welcoming gift." LEGGETT_LINE_A="Leggett: Sure as shit isn't gonna be easy finding them out here." LEGGETT_LINE_B="Leggett: Unless of course they find us... is that Red?." HARTSOCK_LINE_A="Hartsock: There's Krauts all over." HARTSOCK_LINE_B="Hartsock: I think I saw a mortar team just back there." HARTSOCK_LINE_C="Hartsock: Jesus, it's great to see you guys." HARTSOCK_LINE_D="Hartsock: I spent this morning in a ditch full of water, but I got one." HARTSOCK_LINE_F="Hartsock: Picked him off as he sipped his morning joe." HARTSOCK_LINE_G="Hartsock: Did I mention it was great to see you guys?" MAC_LINE_C="Mac: The landings are scheduled for Zero Six Thirty, so there's no time to lose." MAC_LINE_D="Mac: Baker you take Hartsock and clear the main road." MAC_LINE_E="Mac: I'll try to gather up anyone I can find around here." MAC_LINE_F="Mac: I'll meet you on the beach and we'll try to link up with 4th Infantry." MAC_LINE_G="Mac: Good luck guys." OBJECTIVE_1="Primary Objective: Link up with 4th Infantry Division at the beachhead." HINT_1="Order Hartsock to fire on the German unit while you flank around the barn." HINT_2="Order Hartsock to fire on the German unit." HINT_3="Use Situational Awareness View to find a flank." HINT_4="Take out the mortar team in the field." HINT_5="Meet with Allen and Garnett near the beach." HINT_6="Take the MG Position." HINT_7="Talk with Mac." TRAINING_A="Cpl. Hartsock is now part of your squad. You are the squad leader, so Hartsock will obey your commands! He is part of your Fire Team %icon_team_fire%.%newline%%newline%%icon_continue% to Continue." TRAINING_B="Fire teams %icon_team_fire% are equipped with rifles, light machineguns, and grenades. This team is ideal for suppressing the enemy.%newline%%newline%%icon_continue% to Continue." TRAINING_C="Notice, as you look around, that the Fire team icon %icon_team_fire% on the outer ring of your compass adjusts to show Hartsock’s position.%newline%%newline%%icon_continue% to Continue." TRAINING_D="As squad leader, you can command Hartsock to move to a new location, fire on a target, assault (charge) an enemy's position, or follow you around.%newline%%newline%%icon_continue% to Continue." TRAINING_E="%+action_order% %icon_order% to bring up the command ring. Then %action_look% %icon_look% to point the command ring into the nearby garden and %-action_order% %icon_order% to issue a 'move' order." TRAINING_G="Hartsock will move to the general area where you placed the command ring.%newline%%newline%%icon_continue% to Continue" TRAINING_H="Hartsock is a trained soldier. He is smart enough to find nearby cover, especially if there are enemies around.%newline%%newline%%icon_continue% to Continue." TRAINING_I="Soldiers in your squad will automatically fire on enemy units. However, you can command them to intensify their fire on a specific target by using the 'fire' order.%newline%%newline%%icon_continue% to Continue." TRAINING_J="In the garden there is a scarecrow dressed in a German uniform. Imagine that the scarecrow is a live enemy and use it as a practice target.%newline%%newline%%icon_continue% to Continue." TRAINING_K="To issue a ”fire” order, %+action_order% %icon_order% and aim at the scarecrow. When the command ring changes its shape to a crosshair, %-action_order% %icon_order% to issue the fire order." TRAINING_L="While aiming at the target, %-action_order% %icon_order% to issue the fire order." TRAINING_M="Until he is given a new order, Hartsock will concentrate his fire as intensely as he can to suppress (pin down) the enemy target.%newline%%newline%%icon_continue% to Continue." TRAINING_N="When an enemy is suppressed they will spend more time behind cover and less time firing. Their shots will also become less frequent and less accurate.%newline%%newline%%icon_continue% to Continue." TRAINING_O="The Suppression indicator over the enemy target is used to show the target's suppression level. Red %icon_suppression_red% means unsuppressed, and gray %icon_suppression_gray% means suppressed.%newline%%newline%%icon_continue% to Continue." TRAINING_P="Notice that a flag with the Fire Team icon %icon_fire_team_flag% is now attached to the target’s suppression icon. This flag tells you that the Fire Team has focused fire on that target.%newline%%newline%%icon_continue% to Continue." TRAINING_Q="You can also issue an 'assault' order. An 'assault' order will command your men to charge the target’s position.%newline%%newline%%icon_continue% to Continue." TRAINING_R="To issue an 'assault' order, %+action_order% %icon_order% and aim at a target. When the command ring changes to a crosshair, %action_fire% %icon_fire%." TRAINING_S="Hartsock will now quickly rush the enemy’s position and engage them in close combat. He may also throw grenades as he charges at the target.%newline%%newline%%icon_continue% to Continue." TRAINING_T="Assaulting is a risky maneuver. It is only recommended when the enemy is heavily suppressed or very outnumbered.%newline%%newline%%icon_continue% to Continue." TRAINING_U="%+action_team_select% %icon_team_select% or %action_fall_in% %icon_fall_in% to order Hartsock to fall in. When you order your team to fall in, they will stay close to you. They will do what you do and go where you go." TRAINING_V="Look at the Fire Team icon %icon_team_fire% in your compass. It has moved from the outer ring and is now inside the center of the compass. This reminds you that the Fire Team is following you.%newline%%newline%%icon_continue% to Continue." TRAINING_W="To exit command mode without issuing an order, %action_jump% %icon_jump%.%newline%%newline%%icon_continue% to Continue." GARNETT_LINE_A="Garnett: Wasn't sure if we were gonna see any of you guys." ALLEN_LINE_A="Allen: Been shooting at Germans coming off that beach all morning." GARNETT_LINE_C="Garnett: One poor bastard was trying to take a crap while Allen plugged him." ALLEN_LINE_B="Allen: I swear he was going for his gun." GARNETT_LINE_E="Garnett: We got this as well. The poor bastards that had it put up a hell of a fight before a potato masher got the best of them." GARNETT_LINE_F="Garnett: Browning .30 cal. Watch out for the blood on the trigger." MAC_LINE_H="Mac: Baker. Glad you're okay." MAC_LINE_I="Mac: Looks like the 4th Infantry Division has things under control." MAC_LINE_J="Mac: As soon as they start moving their equipment ashore, we'll get resupplied and move out." MAC_LINE_K="Mac: I've got to speak to HQ to figure out where the hell the rest of our men are." MAC_LINE_L="Mac: Get some rest while you can, we've got a long day ahead of us." LEGGETT_LINE_c="Leggett: I understand the large hearts of heroes, the courage of present times..." LEGGETT_LINE_D="Leggett: It's from a poem my dad used to read to me as a kid." LEGGETT_LINE_E="Leggett: It amazes me that something so beautiful could be a part of something so ugly." OBJCOMP="Objective complete!" [LevelInfo0] Title=Ambush at Exit 4 TitleDate=D-Day 0700 June 6, 1944 TitleLocation=Near Utah Beach, France [ObjectiveInfo0] m_szShortDesc=Link up with 4th Infantry Division at the beachhead. m_szLongDesc=The 4th ID will land at any minute at Exit 4 of Utah Beach. Expect lots of German Conscripts to be streaming inland from the beach. [gbxWaypointBeacon0] TitleString=Utah Beach