[Descriptions] 01a_desc=History of the 101st 01b_desc= 01c_desc= 01d_desc= 02a_desc=Colonel John Antal Biography 02b_desc= 02c_desc= 02d_desc= 03a_desc=General Eisenhower's D-Day Letter 03b_desc=Motion Capture Animation 03c_desc=502 PIR Intel Report - May, 1944 03d_desc=Pre-production animatic of Airdrop Sequence 04a_desc=Germany Army Ost Battalions - Col. Antal Briefing 04b_desc=60 Years Later - Gearbox at Exit 4 04c_desc=Link up with 4th Infantry Division - Col. Antal Briefing 04d_desc=The M1 Garand Rifle - Col. Antal Briefing 05a_desc=The Story of Objective XYZ 05b_desc=Research at the US National Archives 05c_desc=The Thompson Submachinegun - Col. Antal Briefing 05d_desc=Normandy Photo Essay 06a_desc=Brothers in Arms Art Department 06b_desc=German Army Regular Infantry - Col. Antal Briefing 06c_desc=Foucarville Blockade Official After Action Report 06d_desc=Col. Antal's Field Training Exercise for Gearbox 07a_desc=Brothers in Arms Programming Department 07b_desc=US Army Signal Corps Photos of Glider Landings 07c_desc=The Gliders of D-Day - Col. Antal Briefing 07d_desc=Museum Research Around the World 08a_desc=Brothers in Arms Level Design Department 08b_desc=The Stuart Tank - Col. Antal Briefing 08c_desc=60 Years Later - Gearbox in Vierville 08d_desc=Pre-production lip-synch screen test 09a_desc=Brothers in Arms Key Personnel 09b_desc=Dead Man's Corner Comparisons, Game vs. Real 09c_desc=60 Years Later - Gearbox at Dead Man's Corner 09d_desc=The German K98 Rifle - Col. Antal Briefing 10a_desc=Brothers in Arms Production Team 10b_desc=Aerial Photos of Dead Man's Corner Crossroad Area 10c_desc=The Brothers in Arms Screenplay 10d_desc=Dead Man's Corner Official After Action Reports 11a_desc=St. Come-du-Mont, Then, Now and In Game 11b_desc=Research at the US Ordnance Museum 11c_desc=The Stug Tank - Col. Antal Briefing 11d_desc=Orchestral Score, Part 1 12a_desc=Recreating Normandy 12b_desc=The Sherman Tank - Col. Antal Briefing 12c_desc=German Army Fallshirmjäger - Col. Antal Briefing 12d_desc=Orchestral Score, Part 2 13a_desc=The German MP-40 SMG - Col. Antal Briefing 13b_desc=Alternate Route Official After Action Report 13c_desc=The Bridge, Then, Now and In Game 13d_desc=Orchestral Score, Part 3 14a_desc=Belgian Gates 14b_desc=Purple Heart Lane, Then and Now and In Game 14c_desc=Museum Collaboration and Endorsement 14d_desc=Purple Heart Lane Official After Action Reports 15a_desc=Col. Antal's Weapons Training for Gearbox 15b_desc=Lt. Col. Cole's CMH Citation 15c_desc=Ingouf Farmhouse, Then and Now and In Game 15d_desc=Cole's Charge Official After Action Reports 16a_desc=E3 Demonstration Video 16b_desc=Col. S.L.A. Marshall's Sketch Map of Ripe Pickings 16c_desc=Holding the Line - The Afternoon Fight AAR 16d_desc=1944 Aerial Reconnaissance Photograph of Area 17a_desc=The 17th Panzergrenadiers - Col. Antal Briefing 17b_desc=Rebuilding Carentan, 1944 17c_desc=The Panzer Mk. IV Tank - Col. Antal Briefing 17d_desc=Gory, Gory - Gearbox sings the paratrooper song 18a_desc=City Fighting in 1944 18b_desc=1944 Aerial Reconnaissance Photograph of Carentan 18c_desc=The Springfield 1903 Rifle - Col. Antal Briefing 18d_desc=The Cathedral at Carentan 19a_desc=Pre-Production Animatic of Hill 30 Sequence 19b_desc=60 Years Later - Gearbox at Hill 30 19c_desc=Link up with 2nd Armored Division - Col. Antal Briefing 19d_desc=Deleted Scene - Nine Days Earlier 20a_desc=Unlock the "Old Movie" Cheat 20b_desc=Unlock the "Infinite Ammunition" Cheat 20c_desc=Unlock the "Authentic" Difficulty Level 20d_desc=Unlock the "Super Squad" Cheat [Captions] 01_easy_a=Page 1 of "The History of the 101st Airborne" from the official US Army reports preserved at the US National Archives in Washington DC. 01_easy_b=Paragraph 1|History of the 101st Airborne Division 01c_easy_b=History of the 101st Airborne Division in Allied Invasion Western Europe, 6 June 1944 to 30 June 1944.| Late in the summer of 1942, a major general of the United States Army stood before thousands of his troops and promised them that their division had a "rendezvous with destiny." 01_easy_c=Paragraph 3|History of the 101st Airborne Division 01c_easy_c=Due to the nature of our armament and the tactics in which we shall perfect ourselves, we shall be called upon to carry out operations of far-reaching military importance and we shall habitually go into action when the need is immediate and extreme. Let me call your attention to the fact that our badge is the great American eagle. This is a fitting emblem for a division that will crush its enemies by falling upon them like a thunderbolt from the skies. 01_easy_d=Paragraph 4|History of the 101st Airborne Division 01c_easy_d=The history we shall make, the record of high achievement we hope to write in the annals of the American Army and the American people, depends wholly and completely on the men of this division. Each individual, each officer and each enlisted man, must therefore regard himself as a necessary part of a complex and powerful instrument for the overcoming of the enemies of the nation. Each, in his own job, must realize that he is not only a means, but an indispensable means for obtaining the goal to victory. It is therefore, not too much to say that the future itself, in whose moulding we expect to have our share, is in the hands of the soldiers of the 101st Airborne Division. 01_easy_e=On June 5, 1944, Supreme Allied Commander, Gen. Eisenhower meets with Sgt. Baker's real-life unit - 502 Parachute Infantry Regiment, 101st Airborne. 01_easy_f=The 502 PIR was the only US combat unit the Supreme Commander met with on D-1, the day before the invasion. The unit expected 80% casualties. 02_easy_a=Colonel John F. Antal, U.S. Army (Retired), served 30 years in the U.S. Army. 02_easy_b=He entered the United States Military Academy at West Point in 1973 and retired on July 31, 2003. 02_easy_c=Antal has commanded U.S. combat soldiers at every level from platoon to regiment. 02_easy_d=Antal is an Airborne Ranger and has earned the Expert Infantryman’s Badge. 02_easy_e=He served in combat units in Germany, Korea, Kuwait and the United States. 02_easy_f=He commanded an M1A1 tank battalion in the volatile demilitarized zone in Korea. 02_easy_g=His last Army assignment was operations officer (G3) for the 165,000 man III Armored Corps at Fort Hood, TX. 02_easy_h=Antal now serves as military historian and advisor to Gearbox Software on gaming titles such as Brothers in Arms. 03_easy_a=General Dwight D. Eisenhower's Orders of the Day for June 6, 1944. 03_easy_b=Section 1, Orders of the Day 03c_easy_b=Soldiers, Sailors, and Airmen of the Allied Expeditionary Force!| You are about to embark upon the Great Crusade toward which we have striven these many months. The eyes of the world are upon you. The hopes and prayers of liberty-loving people everywhere march with you. In company with our brave Allies and brothers-in-arms on other Fronts, you will bring about the destruction of the German war machine, the elimination of Nazi tyranny over the oppressed peoples of Europe, and security for ourselves in a free world.| Your Task will not be an easy one. Your enemy is well trained, well equipped and battle-hardened. He will fight savagely. 03_easy_c=Section 2, Orders of the Day 03c_easy_c=But this is the year 1944! Much has happened since the Nazi triumphs of 1940-41. The United Nations have inflicted upon the Germans great defeats, in open battle, man-to-man. Our air offensive has seriously reduced their strength in the air and their capacity to wage war on the ground. Our Home Fronts have given us an overwhelming superiority in weapons and munitions of war, and placed at our disposal great reserves of trained fighting men. The tide has turned! The free men of the world are marching together to Victory!| I have full confidence in your courage, devotion to duty and skill in battle. We will accept nothing less than full Victory!| Good Luck! And let us all beseech the blessing of Almighty God upon this great and noble undertaking. 03_easy_d=An early draft of the D-Day message... 03_easy_e=On D-Day, the Allied soldiers of the world were "brothers-in-arms." 03_normal_a=Character movement in Brothers in Arms is created using a live actor and props filmed with an array of optical motion capture cameras. 03_normal_b=Animator, Landon Montgomery, directs the actor to perform the behavior of game characters and captures the motion data using specialized computer software. 03_normal_c=Motion capture actor, Josh Rearick, stands in the reference "T" pose wearing a special suit that is adorned with an array of sensors the cameras can "see". 03_normal_d=Sixty times per second, the three dimensional position of each of the sensors on the suit is recorded and applied to a computer generated human frame. 03_normal_e=The motion capture data is then mounted to a fully articulated reference model that is used in the game before final characters are complete. 03_normal_f=The reference model is replaced with the final character. This is the player's character, Sgt. Matt Baker, standing in a "T" pose captured by the animators. 03_normal_g=From beginning to end, motion captured animation allowed Gearbox Software to make all of the characters in Brothers in Arms real, natural and authentic. 03_hard_a=This is an official intelligence report for the 502 PIR that was declassified by the US Government in 2001. 03_hard_b=To be seeing this "extra", you must have destroyed the two AA guns that are listed here in the report. 03c_hard_b=Secondary Armament, Two (2) light Anti-Aircraft gun positions (believed to be 2 CM). Positions entirely surrounded by wire 12 to 13 feet thick except North-West corner which is probable vehicle entrance, and wire on the North of the position which is approximately fifteen (15) feet. 04_easy_a=Voice - Col. John Antal, US Army, Ret. 04_easy_a_capt=Ost Battalions, from the German word Ost or East, were troops drafted into German service from prisoners captured from the Soviet Army. 04_easy_b=Voice - Col. John Antal, US Army, Ret. 04_easy_b_capt=Most of these soldiers were from Asian Russia, North Africa, Russia, Ukraine, the Muslim Republics of the Soviet Union, and other places the Germans had conquered. 04_easy_c=Voice - Col. John Antal, US Army, Ret. 04_easy_c_capt=The Ost Battalions in the Normandy area on D-Day were from the 709th and 243rd Static Divisions. 04_easy_d=Voice - Col. John Antal, US Army, Ret. 04_easy_d_capt=The quality of these troops was so low that the German Army had no chance to implement a defense in depth and fixed these men to fight from prepared positions that guarded the beaches. 04_easy_e=Voice - Col. John Antal, US Army, Ret. 04_easy_e_capt=The German strategy was to use the Ost Battalions to defend from fixed positions and German NCOs were ordered to shoot their own men if they tried to run away. 04_normal_a=Looking North along Utah Beach standing at Exit 4. Photograph by Art Director Brian Martel. 04_normal_b=Artist, Jen Wildes, pauses on the causeway where German troops fleeing Utah Beach were ambushed by US paratroopers. Exit 4 is in the distance. 04_normal_c=The German casement at Exit 4 on Utah Beach survives the war and 60 subsequent years of weather and tourism. 04_normal_d=Art Director, Brian Martel and designer, Erik Doescher step up to see the same view that Sgt. Baker has of the Utah Beach invasion in the game. 04_normal_e=Today, Exit 4 has a memorial that honors the paratroopers and infantry that linked up here. Col. Antal pauses at the memorial to take notes. 04_normal_f=On the 60th anniversary of D-Day, all that remains of the Exit 4 barricade and seawall of Utah Beach are pieces of rusted metal buried in the sand. 04_hard_a=Voice - Col. John Antal, US Army, Ret. 04_hard_a_capt=The primary mission of the 101st Airborne was to support the landing of the U.S. 4th Infantry Division at Utah Beach. 04_hard_b=Voice - Col. John Antal, US Army, Ret. 04_hard_b_capt=At 6:30am, the American 4th Infantry Division landed on Utah Beach. 04_hard_c=Voice - Col. John Antal, US Army, Ret. 04_hard_c_capt=The 4th Infantry Division linked up with the 101st Paratroopers early on D-Day and quickly moved inland. 04_hard_d=Voice - Col. John Antal, US Army, Ret. 04_hard_d_capt=In Brothers in Arms, the squad ambushes the Germans streaming away from Utah Beach along Exit 4. 04_hard_e=Voice - Col. John Antal, US Army, Ret. 04_hard_e_capt=Today, a monument exists at Exit 4 to commemorate the landing of the Allied forces, which included the free French soldiers who participated in the liberation of their country. 04_auth_a=Voice - Col. John Antal, US Army, Ret. 04_auth_a_capt=This is the U.S. M1 Garand Rifle. 04_auth_b=Voice - Col. John Antal, US Army, Ret. 04_auth_b_capt=General Patton called the M1 Rifle 'The greatest battle implement ever devised.' 04_auth_c=Voice - Col. John Antal, US Army, Ret. 04_auth_c_capt=The M1 Garand was the standard weapon of the US infantry soldier in World War II. 04_auth_d=Voice - Col. John Antal, US Army, Ret. 04_auth_d_capt=The M1 is semi-automatic. It is a gas-operated, self-loading shoulder-fired weapon. 04_auth_e=Voice - Col. John Antal, US Army, Ret. 04_auth_e_capt=The ammunition is held in the clip of 8 30-caliber cartridges. 04_auth_f=Voice - Col. John Antal, US Army, Ret. 04_auth_f_capt=In the hands of a well-trained soldier, the M1 Garand could fire as fast as the trigger could be pulled, until all eight rounds were expended. 04_auth_g=Voice - Col. John Antal, US Army, Ret. 04_auth_g_capt=The M1 Garand provides your fire team in Brothers in Arms with accurate, long-range fire power. 05_easy_a=Page 1 of the Official After Action Reports relating to the action at Objective XYZ 05_easy_b=Page 2 of the Official After Action Reports relating to the action at Objective XYZ 05_easy_c=Close-up of Page 1 showing Col. S.L.A. Marshall's hand drawn map of the XYZ complex. NOTE: Marshall's map is not as accurate as the game. 05_easy_d=Sgt. Summers and Pvt. Camin clean out the XYZ complex as a two-man squad alternating in fire and assault roles. 05c_easy_d=HOUSE-TO-HOUSE| Summers went through the next five houses in the same manner, one man aiding him--Pvt. John Camin, armed only with a carbine. They switched weapons from house to house, one covering with the carbine while the other rushed the door with the tommy gun. The houses were thick stone-walled and the walls were slotted with fire ports. The Germans kept firing on the road. The machine gunner kept plastering the embrasures. Summers and Camin went on, from bldg to bldg, taking no prisoners because no chance afforded, fighting and firing, and saying nothing to one another. Thirty of the enemy were killed in the dwellings before the two men rushed a building near the end of the line, kicked the door open, and found it was a troop messhall. There were 15 men at the table paying no heed to the fighting. Summers cut them down as they started to arise. 05_easy_e=The heroes of XYZ. Sgt. Summers earned the Distinguished Service Cross for his role in this fight. 05_easy_f=Details about the bazooka fire that sets the house ablaze, bringing the XYZ fight to a fiery conclusion. 05c_easy_f=A bazooka had been sent along by Cassidy, S/Sgt Roy Nickrent in charge of it.||THE BAZOOKA| The men waiting there saw the last bazooka round set the upper part of the house in flames. Lieut Combs and Lieut Theodore S. Richards arrived in time to see it, also. The Germans began pouring out of the house and the men at the hedge poured fire into them as they fled backward. It was much too late for them. 05_easy_g=House 1 of the XYZ complex photographed by the Gearbox survey team on location in Normandy. 05_easy_h=House 1 of the XYZ complex as represented in the game. 05_easy_i=Photographed by Gearbox, this is the "dining room" house that faces the courtyard where the final XYZ battle took place. 05_easy_j=The "dining room" house as represented in the game. 05_normal_a=Located in Washington DC, the US National Archives provided Gearbox with thousands of pieces of historical evidence used in the making of the game. 05_normal_b=Co-Director, Brian Martel, at the archives. He discovered thousands of photos, US Army reports, eyewitness accounts, maps and spy plane images. 05_normal_c=Official US Army After Action Reports provided volumes of detailed information about each unit's participation in the D-Day invasion. 05c_normal_c=THE PARTY FORMS| Cole figured he didn't want to engage until he could be sure where he was. So he beat on the door of a house at the edge of the town. An answer came back--from a woman--but she wouldn't open up, though Cole continued to pound the door for about 10 minutes. A boy from the 505th who spoke fairly good French came up and gave her an argument through the door. She opened it. She was reluctant to give them any information but finally told them they were at Ste Mere Eglise. 05_normal_d=Aerial Reconnaissance Images taken by the Army Air Corps in 1944 helped soldiers prepare 60 years ago. Today the photos are preserved at NARA. 05_normal_e=Pages and pages of personal journals of paratroopers, such as this one, were discovered by the Gearbox research team at the Archives. 05_normal_f=Maps hand-drawn by soldiers in 1944 offer minute details about small unit actions. This map tells of Private Sterno's role in "Cole's Charge." 05_normal_g=The US Army Signal Corps took combat photographs throughout the ETO. Gearbox accumulated about 500 such photos of paratroopers in Normandy. 05_normal_h=Before D-Day, Army Cartographers scribed every road, house and hedgerow in France. The maps helped Gearbox rebuild Normandy 60 years later. 05_hard_a=Voice - Col. John Antal, US Army, Ret. 05_hard_a_capt=This is the U.S. M1 Thompson Sub-machine Gun. 05_hard_b=Voice - Col. John Antal, US Army, Ret. 05_hard_b_capt=The Thompson Sub-machine gun was the weapon of choice of the paratroopers of D-Day. 05_hard_c=Voice - Col. John Antal, US Army, Ret. 05_hard_c_capt=The Thompson weighs 12.5 pounds, when fully loaded and is 33 inches long. The Thompson fires between 600 and 700 rounds per minute. 05_hard_d=Voice - Col. John Antal, US Army, Ret. 05_hard_d_capt=Paratroopers would load their Thompson with either a 20 round or a 30 round magazine. 05_hard_e=Voice - Col. John Antal, US Army, Ret. 05_hard_e_capt=In Brothers in Arms, the 45 caliber Thompson is absolutely deadly in the hands of a trained paratrooper in close combat. Use this weapon for the close assault. 05_auth_a=Gearbox made several trips to France to survey the battlefields. The following photo essay from one of those trips was compiled by Michael Neumann. 05_auth_b=Exit 4 to Utah Beach is now named after an army engineer who helped blow the seawall to link up the 101st Airborne with the 4th Infantry Division. 05_auth_c=Low tide, dawn, Utah Beach, 2004. Artist, Jennifer Wildes stands near a rusted reminder of the amphibious landing. 05_auth_d="Chariot" racers on Utah Beach in 2004. 05_auth_e=A house near St. Martin-de-Vareville was the command post where the assault on Objective XYZ started. These children live there. 05_auth_f=The Church in Foucarville. 60 years earlier, the 502nd PIR held the Northern most flank of the entire invasion. 05_auth_g=The distinctive house at Dead Man's Corner was put up for sale in 2004. 05_auth_h=The steeple of the church in St. Come-du-Mont was destroyed by artillery on D+2. It has since been completely restored. 05_auth_i=The tannery near Bridge 2 on Purple Heart Lane has become a residence. Only close inspection betray traces of the battle that took place here 60 years earlier. 05_auth_j=From under Bridge 3 on Purple Heart Lane, Lt. Col. Cole ordered his men down the bloody causeway. 05_auth_k=An elderly man recounts Lt. Col. Cole's attack on Carentan - which he witnessed as a boy 60 years earlier just yards from this spot. 05_auth_l=The factory in the industrial section of Carentan has been abandoned since the war, but is still standing. 05_auth_m=A statue near the entrance of the cathedral in Carentan is pocked by 60 year old bullet holes. 05_auth_n=Designer, Erik Doescher is mobbed by school children in the central square of Carentan. 05_auth_o=Art Director, Brian Martel scans the horizon at Hill 30 looking for landmarks and anything of interest. He found a cemetary. 06a_text=Brothers in Arms artists 06_normal_a=Voice - Col. John Antal, US Army, Ret. 06_normal_a_capt=The German Infantry was the mainstay of the German Army. These soldiers were very dependable and much better trained, equipped and disciplined than the Ost Battalion troops. 06_normal_b=Voice - Col. John Antal, US Army, Ret. 06_normal_b_capt=The Infantry was organized into nine-man rifle squads, comprised of a Sergeant, a five-man rifle element and a three-man light machine gun team. 06_normal_c=Voice - Col. John Antal, US Army, Ret. 06_normal_c_capt=In 1944, the German squad and its tactics revolved around the MG42 Machine Gun. 06_normal_d=Voice - Col. John Antal, US Army, Ret. 06_normal_d_capt=In the 101st Airborne invasion area, the regular infantry were predominantly from the German 91st Infantry Division. 06_hard_a=A page from the official US Army After Action Reports about the fight at Foucarville on D-Day. The map notes every house and hedge in the village. 06_hard_b=Road block #1 is on the cross roads at the church and is the Northern most line of the entire invasion on D-Day. Also highlighted is the XYZ area. 06_auth_a=Long before production, the Gearbox team goes on a Field Training Exercise (FTX) with Col. John Antal to learn about real soldiering. 06_auth_b=The game developers were required to gather gear, suit up and set up camp under the direction and pressure of a US Army Colonel and a US Army Major. 06_auth_c=Major Pete Petraka instructs the team in squad communication and hand signals consistent with the fundamental concepts of fire and move tactics. 06_auth_d=The Gearbox team then ran battle drills and learned standard operating procedures for setting up firing lines with small units. 06_auth_e=Every part of an infantry soldier experience was covered in the FTX. Digging fox-holes proved to be completely un-fun and is therefore not simulated in the game. 06_auth_f=Squad tactics involve fire - shooting at the enemy to suppress them in place. The developers fought with paintball weapons using the training they had. 06_auth_g=As the enemy is suppressed, an assault team can move to flank and kill them. Gearbox developers learned how to outflank a real opposing force. 06_auth_h=The FTX provided Gearbox developers with the tools they needed to create an authentic and entertaining squad combat experience. 07a_text=Brothers in Arms programmers 07_normal_a=A glider unloads its cargo in a training exercise. 07_normal_b=The inside of a glider was a cramped place. Gliders carried men and equipment into Normandy to reinforce the jump troops. 07_normal_c=Known as "Rommel's Asparagus," the poles standing in the field were designed by the Field Marshal to tear apart gliders landing here. 07_normal_d=Several gliders landed near Hiesville among fields of Rommel's Asparagus. Fortunately, mines and wires had not yet been fastened to the poles here. 07_normal_e=A glider's wing was badly torn by Rommel's Asparagus. Several of the men inside were wounded. 07_normal_f=This Horsa glider had been torn and flipped on landing, killing half of the men on board. 07_hard_a=Voice - Col. John Antal, US Army, Ret. 07_hard_a_capt=This is the British made Horsa Glider. Gliders like this one were central to reinforce the paratroopers on D-Day. 07_hard_b=Voice - Col. John Antal, US Army, Ret. 07_hard_b_capt=The Horsa Glider could carry 30 fully-armed troops or equipment such as a Jeep, a Howitzer or anti-tank guns. 07_hard_c=Voice - Col. John Antal, US Army, Ret. 07_hard_c_capt=The Horsa was a high wing glider with a fabric-covered wooden structure and fixed tricycle landing gear. It had a wing span of 88 feet and a length of 67 feet. 07_hard_d=Voice - Col. John Antal, US Army, Ret. 07_hard_d_capt=Towed by a C47 transport aircraft, the Horsa was let loose over the target and glided down to land in the open fields of France. In Brothers in Arms, you will see Horsa Gliders land in the Chapter titled Rommel’s Asparagus. 07_auth_a=The National D-Day Museum in New Orleans, Louisiana. 07_auth_b=Co-Director Brian Martel examines an MP-38 that is being considered for display at the D-Day Museum. 07_auth_c=The Smithsonian National American History Museum in Washington, D.C. has an extensive and well-preserved collection of D-Day artifacts. 07_auth_d=Original field manuals and the Browning Automatic Rifle on display at the National American History Museum. 07_auth_e=The U.S. Ordnance Museum provided Col. Antal and Gearbox developers access to actual weapons from the European theatre. 07_auth_f=In Normandy, France there are dozens of museums dedicated to D-Day. The Museum at Bayeaux was gracious to our researchers. 07_auth_g=Col. Antal stands before the famous Screaming Eagles emblem at the Best, Holland museum. 07_auth_h=The Airborne Museum in Ste. Mere Eglise contains a wealth of records and artifacts about the paratroopers of D-Day. 07_auth_i=Outside the Airborne Museum, the Ste. Mere Eglise Church looms behind the Sherman Tank on display. 07_auth_j=The D-Day Memorial in Normandy. More than 10,000 are buried here. 08a_text=Brothers in Arms level designers 08_normal_a=Voice - Col. John Antal, US Army, Ret. 08_normal_a_capt=This is the U.S. M5 Stuart light Tank. 08_normal_b=Voice - Col. John Antal, US Army, Ret. 08_normal_b_capt=Tanks like this landed in the first wave at Utah Beach and linked up with the paratroopers of the 101st Airborne during the D-Day invasion. 08_normal_c=Voice - Col. John Antal, US Army, Ret. 08_normal_c_capt=Among the American tanks, the M5 had the least armor and the smallest gun. It was used primarily for reconnaissance, scouting missions and light infantry support. 08_normal_d=Voice - Col. John Antal, US Army, Ret. 08_normal_d_capt=The Stuart tank was armed with a 37mm main cannon, which was used against fixed positions and lightly armored vehicles. A 30 caliber machine gun, mounted co-axially with the main gun, which could be aimed with the turret at enemy infantry. A 30 caliber bow machine gun, which could be used for suppression of enemy positions. And a turret-mounted 30 caliber machine gun, which could be used by an infantryman riding on the back deck, just like Sergeant Baker can do in Brothers in Arms. 08_hard_a=Art Director, Brian Martel, surveys the small village of Vierville. 08_hard_b=Vierville begins and ends within view of this camera. Gearbox discovers evidence of the fighting that took place here 60 years ago. 08_hard_c=Little has changed in Vierville in the past six decades. This tomb was already 60 years old when the paratroopers fought through here in 1944. 08_hard_d=This church is the centerpiece of Vierville. There are many pock-marks from bullet impacts in its walls. Other scars are even more ancient. 08_hard_e=Randy Pitchford tells the story of the fighting that took place here for a television documentary. 08_hard_f=In the cemetary, one can imagine the WW2 paratroopers on D+1 taking cover behind the grave markers of the French WWI soldiers buried here. 09_easy_a=Brothers in Arms writers and audio director 09_easy_b=Brothers in Arms test and support 09_normal_a=Composite: Game Screenshot/Army Photograph. On D+4, soldiers from 502PIR investigate the hulk. The tank commander's Thompson rests on the turret. 09_normal_b=Left Side: Brothers in Arms screenshot. Right Side: Era Photograph of the house at "Dead Man's Corner." Inset: Full Era Photograph. 09_hard_a=Composite: Game Screenshot/Dead Man's Corner in 1944. 09_hard_b=The house at Dead Man's Corner in June, 2003. 09_hard_c=A film crew in June, 2004 shoots Randy Pitchford and Col. John Antal at Dead Man's Corner for a television documentary. 09_hard_d=Col. Antal and Randy Pitchford, oblivious to the camera, consider a makeshift memorial left at Dead Man's Corner on the 60th anniversary. 09_hard_e=The temporary memorial, faded and blurred by the elements, honors a 101st Airborne paratrooper who was killed in action here on D+1. 09_auth_a=Voice - Col. John Antal, US Army, Ret. 09_auth_a_capt=This is the German Mauser K98 Rifle. 09_auth_b=Voice - Col. John Antal, US Army, Ret. 09_auth_b_capt=The Carabiner 1898 Kurtz, as it was called in the German Army, was the backbone of the German Infantry and probably the best bolt action rifle ever made. 09_auth_c=Voice - Col. John Antal, US Army, Ret. 09_auth_c_capt=The K98 Rifle weighs 8 pounds, 9 ounces and is 43.6 inches long. 09_auth_d=Voice - Col. John Antal, US Army, Ret. 09_auth_d_capt=It has an internal box magazine that holds five rounds of 8mm Mauser ammunition, or caliber 7.92mm. The rounds are fed into the internal magazine, either individually or with the use of a handy stripper clip. 09_auth_e=Voice - Col. John Antal, US Army, Ret. 09_auth_e_capt=In the hands of a well-trained marksman, this rifle could hit targets beyond 400 yards. 09_auth_f=Voice - Col. John Antal, US Army, Ret. 09_auth_f_capt=In Brothers in Arms, you will often fight several teams of enemy soldiers armed with K98s, protecting an MG42 Machine Gun, the center of a German Infantry squad. 10a_text=Brothers in Arms producers, directors 10_normal_a=Aerial Reconnaissance Photograph from May, 1944 details the causeway between St. Come-du-Mont (North) and Carentan (South). 10_normal_b=The dotted line outlines a likely path for Baker's squad moving North towards St. Come and pausing to destroy the MG-42 in the target farmhouse. 10_normal_c=The blue and green colored sections are set pieces from the game where combat occurs. These overlays help Gearbox recreate the terrain of 1944. 10_hard_a=The development of the characters and script of Brothers in Arms was a collaborative effort and an iterative process. 10_hard_b=Col. John Antal provided key information about the paratroopers of the 101st Airborne on D-Day. Organization, attitude, training and vocabulary were all relevant. 10_hard_c=Inspired by Col. Antal's real-life experiences with combat soldiers, the Brothers in Arms characters were further developed and revised by the Gearbox team. 10_hard_d=Mike Neumann championed the voice over technique to help articulate Baker's progress through the story. 10_hard_e=This early voice over draft did not make it into the final game. 10c_hard_e=BAKER (V.O.)||There's something ultimately very empty about heroism in war. Last night I watched a man I'd known since high-school sacrifice himself in the most dire of circumstances for the smallest of results. He gave his life for the man next to him. There's something about your friend, your crew member, your brother.||(a beat)||To die for him isn't even a thought.||(a beat)||It's like breath. 10_hard_f=Mike worked with Col. Antal and director Randy Pitchford to evolve the script to a final draft. Many iterations and rewrites occurred. 10_hard_g=After the voices were cast, the production team had the difficult task of editing the recorded material to what is used in the game you are playing. 10_hard_h=The Brothers in Arms script includes more than 20 characters and over 8,000 lines of dialogue - which is significantly more than most feature length movies. 10_auth_a=A page from the official US Army After Action Reports in which Col. S.L.A. Marshall had hand drawn the small unit action at Dead Man's Corner. 10_auth_b=The fighting towards St. Come around the Dead Man's Corner crossroads was undertaken by mixed units drawn from several Regiments of the 101st AB. 10_auth_c=This is one of the pages that describes the battle at the crossroads and indicates how the place came to be known as "Dead Man's Corner." 10_auth_d=After thousands of paratroopers passed the spot on D+3, the name "Dead Man's Corner" became more legendary than the stories they crafted about it. 10c_auth_d=At the Crossroads, "D" had come as far as its understanding of its mission made necessary. At that point, the lead tank was hit by a German rocket, the tank disabled, and some of the crew killed. For some days thereafter the wrecked tank stayed at the intersection, a dead man inside it. The place came to be known as "Dead Man's Corner," according to Sink. 11_easy_a=Allied aerial reconnaissance photograph of St. Come-du-Mont taken in May, 1944. 11_easy_b=Gearbox survey team photograph of the alley just Southwest of the town's central crossroad. The town's church steeple can be seen in the distance. 11_easy_c=The same area as the previous picture, as modified in the game to represent the place in 1944 during the fighting on D+2. 11_easy_d=The nicest manor in St. Come-du-Mont is reported to have been the mayor's residence before the German occupation. 11_easy_e=The manor as represented in Brothers in Arms. 11_easy_f=This rare color photograph shows a 101st ABD medic station outside the St. Come-du-Mont manor that was set up on D+3, after the town was liberated. 11_normal_a=The US Army Ordnance Museum at the Aberdeen Proving Grounds in Maryland maintains an unparalleled collection of WW2 armaments, large and small. 11_normal_b=Curator, Dr. Jack Atwater (right), assisted Col. John Antal (left) and Gearbox staff in the accurate surveying of the weapons of D-Day. 11_normal_c=Weapons were operated and photographed from every angle (bottom), then reproduced digitially for use in the game (top). 11_normal_d=Weapon artist, Stephen Bahl, wearing a US Army Paratrooper helmet, attempts to steady a German Army Panzershrek anti-tank weapon. 11_normal_e=Col. John Antal checks the range finder of a German Army Panzerfaust in the museum's briefing room. 11_normal_f=Gearbox's Stephen Bahl with a German Machinegun MG-42. 11_hard_a=Voice - Col. John Antal, US Army, Ret. 11_hard_a_capt=This is the German Stungeschutz IV, commonly called the Stug. 11_hard_b=Voice - Col. John Antal, US Army, Ret. 11_hard_b_capt=Turretless assault guns like this were used to support German Infantry units, to knock out machine gun position and allied tanks. 11_hard_c=Voice - Col. John Antal, US Army, Ret. 11_hard_c_capt=The Stug was armed with a high velocity 75mm cannon, mounted in a cast mantlet. The 75mm cannon could easily penetrate Allied light tanks. 11_hard_d=Voice - Col. John Antal, US Army, Ret. 11_hard_d_capt=The Stug’s disadvantages are that it has no turret and the vehicle must move to face the target for the main gun to fire. In Brothers in Arms, you can use this information to your advantage when you attack the Stug with an anti-tank weapon or an allied tank. 11_auth_a=Orchestral Score, 01 - Brothers In Arms Theme, Producer: David McGarry, Composer: Stephen Harwood, Jr., Performed by MUSA FILMharmonic Orchestra 11_auth_b=Orchestral Score, 02 - Brother In Arms March, Producer: David McGarry, Composer: Stephen Harwood, Performed by MUSA FILMharmonic Orchestra 11_auth_c=Orchestral Score, 03 - Alternate Route, Producer: David McGarry, Composer: Stephen Harwood, Jr., Performed by MUSA FILMharmonic Orchestra 11_auth_d=Orchestral Score, 04 - Night of Nights, Producer: David McGarry, Composer: Stephen Harwood, Jr., Performed by MUSA FILMharmonic Orchestra 12_easy_a=A US Army Signal Corps photo reveals a destroyed German Stug. Above the road on the hill to the right is the house featured in "Buying the Farm." 12_easy_b=When Gearbox visited Normandy almost 60 years later, structures like this farmhouse were still intact and in use, to the delight of the surveyers. 12_easy_c=Gearbox designer, Erik Doescher studies the farmhouse. 12_easy_d=The farmhouse as recreated in Brothers in Arms. 12_easy_e=The real-life counterparts to the other houses in the "Buying the Farm" courtyard. The photosource was used to recreate these buildings in game. 12_easy_f=The other "Buying the Farm" houses as recreated in Brothers in Arms. 12_normal_a=Voice - Col. John Antal, US Army, Ret. 12_normal_a_capt=The Sherman Tank 12_normal_b=Voice - Col. John Antal, US Army, Ret. 12_normal_b_capt=Tanks like this landed in the first wave at Omaha Beach and linked up with the Paratroopers of the 101st airborne near Carentan. 12_normal_c= 12_normal_c_capt= 12_normal_d=Voice - Col. John Antal, US Army, Ret. 12_normal_d_capt=The Sherman tank was armed with a 75mm cannon, which was used most effectively against the sides or rear of enemy tanks. 12_hard_a=Voice - Col. John Antal, US Army, Ret. 12_hard_a_capt=The German Parachute Infantry, or Fallshirmjägers were the best equipped and most highly motivated light infantry in the German Army. 12_hard_b=Voice - Col. John Antal, US Army, Ret. 12_hard_b_capt=The German 6th Parachute Regiment and the 3rd Parachute Division fought in the Normandy battles. 12_hard_c=Voice - Col. John Antal, US Army, Ret. 12_hard_c_capt=These German paratroopers, like their American counterparts were all volunteers. They had more modern rifles and a higher allocation of machine guns, anti-tank weapons and mortars than regular infantry. 12_hard_d=Voice - Col. John Antal, US Army, Ret. 12_hard_d_capt=The Fallshirmjägers proved highly effective in the defensive actions they fought against American infantrymen in Normandy and were fierce opponents. 12_auth_a=Orchestral Score, 05 - Buying The Farm, Producer: David McGarry, Composer: Stephen Harwood, Jr., Performed by MUSA FILMharmonic Orchestra 12_auth_b=Orchestral Score, 06 - Carentan, Producer: David McGarry, Composer: Stephen Harwood, Jr., Performed by MUSA FILMharmonic Orchestra 12_auth_c=Orchestral Score, 07 - Purple Heart Lane, Producer: David McGarry, Composer: Stephen Harwood, Jr., Performed by MUSA FILMharmonic Orchestra 12_auth_d=Orchestral Score, 08 - Reunion Theme, Producer: David McGarry, Composer: Stephen Harwood, Jr., Performed by MUSA FILMharmonic Orchestra 13_easy_a=Voice - Col. John Antal, US Army, Ret. 13_easy_a_capt=This is the German MP40 Sub-machine gun. 13_easy_b=Voice - Col. John Antal, US Army, Ret. 13_easy_b_capt=The MP4O was the standard German sub-machine gun of World War II and was the preferred weapon for squad leaders in the German Army. 13_easy_c=Voice - Col. John Antal, US Army, Ret. 13_easy_c_capt=The MP40 is 32.75 inches long, with the folding metal stock extended. And it weighs 8.7 pounds. 13_easy_d=Voice - Col. John Antal, US Army, Ret. 13_easy_d_capt=The MP40 was a very lethal weapon at close range. Many Americans preferred the MP40 over their own sub-machine guns and scavenged them whenever possible. In Brothers in Arms, you can feel free to take one for yourself. 13_normal_a=Official After Action Report detailing attempts to discover an "Alternate Route" to advance on Carentan. 13_normal_b=This section describes the "Alternate Route" mission area. 13c_normal_b=Just a few minutes before dark of the night that 502-3 was to move out, Capt. Henry G. Plitt, Rgt S-3, was told that an alternate route might be needed for the advance, and that the information would be needed before 0300. He took a Piper Cub from Houesville, and scouted the railway line south of the Douve as a possible alternate. The hour was about 2130 but there was still sufficient light for his purpose. Flying at 1500 feet, he could see the bridge over the Jourdan-Douve intersection and noted that it looked passable for foot troops. 13_hard_a=The real bridge across the "Alternate Route" was not destroyed in the action during the Normandy campaign. 13_hard_b=The "Alternate Route" bridge in Brothers in Arms. 13_auth_a=Orchestral Score, 09 - The Crack of Dawn, Producer: David McGarry, Composer: Stephen Harwood, Jr., Performed by MUSA FILMharmonic Orchestra 13_auth_b=Orchestral Score, 10 - Objective XYZ, Producer: David McGarry, Composer: Stephen Harwood, Jr., Performed by MUSA FILMharmonic Orchestra 13_auth_c=Orchestral Score, 11 - The Fall, Producer: David McGarry, Composer: Stephen Harwood, Performed by MUSA FILMharmonic Orchestra 13_auth_d=Orchestral Score, 12 - End Credits, Producer: David McGarry, Composer: Stephen Harwood, Performed by MUSA FILMharmonic Orchestra 14_easy_a=A "Belgian Gate" is a very heavy, anti-tank barrier made of metal and mounted on wheels. 14_easy_b=The gates were used in Belgium to block German armor in 1939-1940. The Germans recovered and used the gates as obstacles in Normandy. 14_easy_c=This rare photo shows the Bridge 4 gate in Carentan. Photograph courtesy of Lt. John Reeder, via M. Bando. 14_easy_d=This is the gate on Bridge 4 of Purple Heart Lane in the game. In June, 1944, Lt. Col. Cole pushed men through under fire, one at a time. 14_normal_a=Discovered at the US National Archives, this is a soldier's sketch of the causeway leading into Carentan from the North, "Purple Heart Lane." 14_normal_b=A photograph of the same causeway, 60 years after the invasion. This is the section between Bridge 3 and Bridge 4. 14_normal_c=The causeway in Brothers in Arms. 14_normal_d=A rare, color photograph of Purple Heart Lane from 1944. This photograph was taken in the fall - the fields have dried a bit and the grass is browning. 14_hard_a=The VFW is a vital institution with a proud history and a valuable legacy. Learn more about the Veterans of Foreign Wars at www.vfw.org. 14_hard_b=The Veterans of Foreign Wars Foundation has endorsed Brothers in Arms. 14c_hard_b=""The VFW believes that Brothers in Arms will help us reach our goal of increasing awareness about the sacrifices of veterans,"| | ..."Video games are the new medium for storytelling and Brothers in Arms accurately depicts the contributions made by veterans and their families during World War II."" 14_hard_c=The Patton Museum in Fort Knox Kentucky has an unrivaled collection of armored vehicles throughout history. Learn more about the Patton Museum at www.generalpatton.org 14_hard_d=The Patton Museum has endorsed Brothers in Arms. 14c_hard_d=Endorsement by the Patton Museum Foundation, Inc.| "Brothers in Arms, Road to Hill 30 is a new video game from Gearbox Software that is set in World War II during the tumultuous days of June 1944 and the invasion of Normandy, France. This exciting game tells the compelling story of a squad of paratroopers on D-Day and recreates WWII tactical combat in a way never before seen in a video game. Brothers in Arms is authentic to the fine detail. It is more than a game: it is an immersive experience that tells an important story of the heroes of the "Greatest Generation." In all aspects: authenticity, tactics and story, Brothers in Arms is a worthy tribute to the soldiers who fought for freedom in WWII." 14_hard_e=The National D-Day Museum in New Orleans is an invaluable resource that is expanding into the National World War 2 museum. Learn more at www.ddaymuseum.org 14_hard_f=Several other museums have either directly assisted development of Brothers in Arms or were used as resources and references to ensure the authenticity of the game. 14_auth_a=A page from the After Action Reports detailing the push down the causeway that became known as "Purple Heart Lane." 14_auth_b=Close-up on the hand-drawn diagram of the causeway from the After Action Reports. 14_auth_c=A section of the report describing the defense of the causeway. 14c_auth_c=What complicated the approach was the causeway itself: Being the only line of approach and straight and narrow, it comprised a defile along which the attacking infantry had to expose itself to fire from front and both flanks. Snipers might hide in the reeds on either side. Artillery could put the causeway under fire for its entire length. From the solid ground beyond the marshes, automatic guns could be disposed along the crests and hedgerows, so that they could sweep the road and its embankments. These were the chances which had to be taken. 14_auth_d=A later page from the After Action Report that references the German fighter planes that bombed and strafed the causeway. 14c_auth_d=After dropping its bombs - or so the men along the CAUSEWAY thought - the enemy plane went right on down the position, blistering the column with machine gun bullets...||...saw clearly that two German planes had crossed above the column at right angles to one another in a split second. The plane which had dropped the bombs had flown across the marshes... 15_easy_a=A team of Gearbox developers at a live fire shoot in Ft. Hood, TX. The team fired authentic WW2 weapons to record their sounds. 15_easy_b=US Army Major Petraka assisted the Gearbox team during the shoot. Here, he instructs the group in the use of a German K-98 rifle. 15_easy_c=Colonel Antal (left) holds an M1 Garand while Major Petraka (right) holds a K-98. 15_easy_d=Colonel Antal at the indoor range fires a M1911 caliber .45 pistol. 15_easy_e=Gearbox artist, Jen Wildes, shoots. 15_easy_f=Ubisoft's Marc Blondeau is trained by Colonel Antal in the operation of the M1 Garand. 15_easy_g=Ubisoft's Matthieu Boulard with the M1. 15_easy_h=Randy Pitchford (left), Colonel John Antal (center) and Brian Martel (right) pose in front of a tank they each operated from the gunner's position. 15_normal_a=Lt. Col. Robert Cole earned the Congressional Medal of Honor for "Cole's Charge". He is the sole CMH Winner in the entire 101st ABD in Normandy. 15_normal_b=The text of Lt. Col. Cole's CMH Citation. 15c_normal_b=For conspicuous gallantry and intrepidity at the risk of his own life, above and beyond the call of duty on 11 June 1944, in France. Lt. Col. Cole was personally leading his battalion in forcing the last 4 bridges on the road to Carentan when his entire unit was suddenly pinned to the ground by intense and withering enemy rifle, machinegun, mortar, and artillery fire placed upon them from well-prepared and heavily fortified positions within 150 yards of the foremost elements. After the devastating and unceasing enemy fire had for over 1 hour prevented any move and inflicted numerous casualties, Lt. Col. Cole, observing this almost hopeless situation, courageously issued orders to assault the enemy positions with fixed bayonets. 15_normal_c=The text of Lt. Col. Cole's CMH Citation (cont.) 15c_normal_c=With utter disregard for his own safety and completely ignoring the enemy fire, he rose to his feet in front of his battalion and with drawn pistol shouted to his men to follow him in the assault. Catching up a fallen man's rifle and bayonet, he charged on and led the remnants of his battalion across the bullet-swept open ground and into the enemy position. His heroic and valiant action in so inspiring his men resulted in the complete establishment of our bridgehead across the Douve River. The cool fearlessness, personal bravery, and outstanding leadership displayed by Lt. Col. Cole reflect great credit upon himself and are worthy of the highest praise in the military service. 15_hard_a=This aerial reconnaissance photograph was taken shortly before the invasion. The Ingouf farmhouse (center) became Lt. Col. Cole's command post. 15_hard_b=Lt. Col. Cole stands in front of the Ingouf farmhouse for this photograph taken hours after the action. 15_hard_c=60 years after the fight, Randy Pitchford stands in front of the house with the woman who lives there today. 15_hard_d=The Ingouf Farmhouse as it appears in Brothers in Arms. 15_auth_a=This is one of about 60 pages in the Official After Action Reports that cover Lt. Col. Robert Cole's attack into Carentan. 15_auth_b=An excerpt from the AAR describing the first moments of the charge from Cole's perspective. 15c_auth_b=COLE trotted half way across the field. Then he stopped, knelt on one knee and looked back. Fire was clipping the grass all around him and more of it was passing overhead. He saw that his men were trailing behind him... 15_auth_c=Another excerpt from the AAR. 15c_auth_c=He kept firing his colt .45 wildly in the general direction of the farm house and as he fired he yelled: "God dam, I don't know what I'm shootin' at, but I gotta keep on." (His exact words as recalled by COLE and by several of the men who heard him and who remembered that they laughed at the spectacle.) About 5 or 6 men were killed by bullet fire... 15_auth_d=Lt. Col. Robert Cole was the only 101st Airborne Division Paratrooper to be awarded the Congressional Medal of Honor in the Normandy Campaign. 16_normal_a=This sketch map drawn by Army Historian S.L.A. Marshall shows Lt. Combs' patrol, Lt. Col. Cole's CP and the positions in the orchard defending it. 16_normal_b=A close-up of the Ingouf farmhouse (Cole's CP) and Sgt. Summers' gun positions. His MG was destroyed and the troops defended with small arms. 16_normal_c=A close-up of the area German forces had taken back and the direction of Lt. Combs' separated patrol. The off map area is represented in "Ripe Pickings." 16_hard_a=A page from the After Action Reports describing the fighting in the afternoon after Cole's Charge. The "Ripe Pickings" fight became a last stand. 16_hard_b=Excerpts from the After Action Report. 16c_hard_b=Hour after hour, the Germans press on through the orchard and along the abounding hedgerows.||All that saved the Americans was that the enemy did not have sufficient artillery.||They were on the north side of the hedge in one spot and the Germans held the rest of the hedge on the other side...they grenaded each other. 16_hard_c=Excerpt from the After Action Report. Note, this is the same Sgt. Summers from the legendary "Objective XYZ" fight. 16c_hard_c=The enemy kept coming. SGT SUMMERS' number 2 gun at the front of the last hedgerow was knocked out and the three crew members were killed. 16_auth_a=Aerial reconnaissance photograph of the "Ripe Pickings" and "Cole's Charge" area. 16_auth_b=Close up of the "Ripe Pickings" cross-road. 17_easy_a=Voice - Col. John Antal, US Army, Ret. 17_easy_a_capt=The Waffen SS Panzergrenadiers were some of Germany’s toughest soldiers and could be counted on to have more equipment, ammunition, anti-tank weapons and over-all fire power than any other infantry force in the German Army. 17_easy_b=Voice - Col. John Antal, US Army, Ret. 17_easy_b_capt=The Panzergrenadiers, which stands for mechanized infantry, were heavy infantry, designed to fight in and around their armoured half-tracks. 17_easy_c=Voice - Col. John Antal, US Army, Ret. 17_easy_c_capt=Their purpose was to support and enable the fast-moving tanks and to keep the tank attack rolling along. 17_easy_d=Voice - Col. John Antal, US Army, Ret. 17_easy_d_capt=The Germans believed in the concept of combined arms, using infantry, tanks, artillery and aircraft together, to overmatch the enemy in mobility and firepower. 17_normal_a=An aerial reconnaissance photo of the industrial section of Carentan was used to layout the mission area for "Push into Carentan." 17_normal_b=A 1944 high-angle shot of the area helped Gearbox position each building and alley correctly. 17_normal_c=A screenshot from "Push into Carentan." 17_normal_d=The house circled in the 1944 photo and in the game screenshot matches the house photographed by Gearbox in Carentan 60 years later (inset). 17_normal_e=Every building and street was surveyed for recreation. Try to match this house in the game and in the historical photographs. 17_normal_f=Abandoned today, this Carentan warehouse survived the war. You can see the U-shaped warehouse in the historical photos and in the game. 17_hard_a=Voice - Col. John Antal, US Army, Ret. 17_hard_a_capt=This is the German Panzer 4, or Panzer Kampfwagon 4, as the Germans called them. 17_hard_b=Voice - Col. John Antal, US Army, Ret. 17_hard_b_capt=The Panzer 4 was the workhorse of the German tank corps. Tanks like this were used by the Germans in the counter-attack on Carentan to destroy American tanks and to support the German Infantry assault. 17_hard_c=Voice - Col. John Antal, US Army, Ret. 17_hard_c_capt=The Panzer 4 had a high-velocity 75mm cannon, which can penetrate the Sherman’s armor at long range. 17_hard_d=Voice - Col. John Antal, US Army, Ret. 17_hard_d_capt=The Panzer 4 had thicker frontal armor than the American M4 Sherman Tank, so it was best to attack the Panzer 4 in the rear or on the sides. 17_hard_e=Voice - Col. John Antal, US Army, Ret. 17_hard_e_capt=Stay away from the Panzer 4s, unless you have both tanks and infantry to attack them. 17_auth_a=Gearbox Singing 'Gory, Gory'... 18_easy_a=City fighting in 1944 was focused on squad to squad combat. In this US Army photo, an American assault team charges a German occupied house in Normandy. 18_easy_b=In the city fight, any debris can be used as protective cover. This American rifleman aims his M1 Garand from an improvised position. 18_easy_c=An American paratrooper rushes the doors of the church at St. Mere Eglise on D-Day. Church towers were an ideal sniper's perch for both armies. 18_easy_d=An American infantry squad uses a Sherman tank as mobile cover. The technique of combined arms between infantry and armor was honed in Normandy. 18_easy_e=Fire and move in action. As members of the squad put covering fire onto a German sniper position down the French street, another soldier crosses the road. 18_easy_f=Moments later, the assault team moves in for the kill, firing from the hip. 18_easy_g=A Normandy town cleared of enemy can be used by the paratroopers as a command post, a marshalling area or as a way-point to the next fight. 18_normal_a=Aerial reconnaissance photograph of the cathedral and surrounding area in Carentan. The photo was taken shortly before the invasion. 18_hard_a=Voice - Col. John Antal, US Army, Ret. 18_hard_a_capt=This is the U.S. 30 Caliber M1903 Springfield Rifle. 18_hard_b=Voice - Col. John Antal, US Army, Ret. 18_hard_b_capt=The M1903 Series Rifles were originally issued to American soldiers during World War I, but the rifle saw service in World War II, the Korean War and even the Vietnam War, as a sniper rifle. 18_hard_c=Voice - Col. John Antal, US Army, Ret. 18_hard_c_capt=The M1903 Rifle is a manually-operated, rotating bolt, internal magazine-fed rifle. 18_hard_d=Voice - Col. John Antal, US Army, Ret. 18_hard_d_capt=The Springfield has an overall length of 43.5 inches and weighs 9 pounds. 18_hard_e=Voice - Col. John Antal, US Army, Ret. 18_hard_e_capt=The M1903 A4 was specifically modified for use as a sniper rifle, with the addition of an M73 telescope. 18_hard_f=Voice - Col. John Antal, US Army, Ret. 18_hard_f_capt=In Brothers in Arms, there will be situations where you will want to arm yourself with a Springfield Sniper Rifle. 18_auth_a=1944 US Army Signal Corps photograph of the cathedral at Carentan. 18_auth_b=Gearbox artist, Jen Wildes, atop cathedral tower. The Gearbox survey team were the first people to climb the tower in nearly two decades. 18_auth_c=The view from the tower in 2004. 18_auth_d=The view from the tower in 1944, as represented in Brothers in Arms. 18_auth_e=The cathedral in June, 2004 - 60 years after the battle of Carentan. 18_auth_f=The cathedral in Brothers in Arms. 19_normal_a=Paratroopers set up along the hedgerow line East of Hill 30 near Carentan. Beyond the hedgerow, the hill rises for a classic reverse-slope defense. 19_normal_b=Almost 60 years later, Gearbox photographed this view through the hedge looking up at the crest of Hill 30. 19_normal_c=The Germans advanced from the left, and the paratroopers hit them from their positions behind the hedgerow line as they crossed the crest of the hill. 19_normal_d=Col. Antal describes the reverse-slope defense at Hill 30 for a television documentary. The spire of the Carentan cathedral can be seen on the skyline. 19_normal_e=Gearbox artists stand on the railroad track bridge that marked the extreme North flank of the counter-attack at Hill 30. 19_normal_f=BiA Director, Randy Pitchford, and Colonel John Antal stand behind the hedgerow where the 502 PIR fought at Hill 30. 19_hard_a=Voice - Col. John Antal, US Army, Ret. 19_hard_a_capt=On June 13th, 1944, the 101st Airborne Division held the vital town of Carentan, but just barely. 19_hard_b=Voice - Col. John Antal, US Army, Ret. 19_hard_b_capt=To defend Carentan, the Paratroopers needed to secure the high ground to the west. 19_hard_c=Voice - Col. John Antal, US Army, Ret. 19_hard_c_capt=The German attack to re-capture Carentan drove to within 500 yards of the edge of the town. 19_hard_d=Voice - Col. John Antal, US Army, Ret. 19_hard_d_capt=The 2nd battalion, 502nd Parachute Infantry, moved down to the 506th Parachute Infantry’s right flank and helped to regain some of the lost ground. 19_hard_e=Voice - Col. John Antal, US Army, Ret. 19_hard_e_capt=But the attack threatened the junction of the Utah and Omaha Beach-heads so seriously, that the Americans decided to send tanks to repel the German counter-attack. 19_hard_f=Voice - Col. John Antal, US Army, Ret. 19_hard_f_capt=At 10:30am, elements of Combat Command A, 2nd Armored Division, which had fought their way from Omaha Beach, arrived in Carentan. 19_hard_g=Voice - Col. John Antal, US Army, Ret. 19_hard_g_capt=The co-ordinated efforts of the tanks, the infantry and the artillery, threw the Germans back and saved Carentan. 19_hard_h=Voice - Col. John Antal, US Army, Ret. 19_hard_h_capt=This moment is re-created in the final, climactic battle in Brothers in Arms. [Videos] 03d_vid=d:\media\Extra_E3ScreamingEagles.xmv 08d_vid=d:\media\Extra_LipSyncTest2.xmv 16a_vid=d:\media\Extra_E3BiADemo.xmv 19a_vid=d:\media\Extra_Hill30Animatic.xmv 19d_vid=d:\media\Extra_NineDaysEarlier.xmv