Global_ID filename is_3D Directory Volume (dB down) Min Distance Max Distance Type Dolby Digital 5.1 Mixbin SND_SILENCE silence.wav FALSE sounds\\adpcm 0 1 1000 EFFECT MB_StereoEnvironmentalSound Character Sounds SND_BLOCK1 block1.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_BLOCK2 block2.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_BLOCK3 block3.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_BLOCK4 block4.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_BLOCK5 block5.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_BLOCK6 block6.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_BLOCK7 block7.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_BLOCK8 block8.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_BLOCK9 block9.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_BONEBREAK00 bonebreak00.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_BONEBREAK01 bonebreak01.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_BONEBREAK02 bonebreak02.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_BONEBREAK03 bonebreak03.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_BONEBREAK04 bonebreak04.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_BONEBREAK05 bonebreak05.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_BONEBREAK06 bonebreak06.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_BONEBREAK07 bonebreak07.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_BONEBREAK08 bonebreak08.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_BONEBREAK09 bonebreak09.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_BONEBREAKDEEP1 bonebreakdeep1.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_BONEBREAKDEEP2 bonebreakdeep2.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_CHI_DF_DEVINEFIST chi_df_devinefist.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_CHI_DF_DEVINEFORCEA chi_df_devineforcea.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_CHI_DF_DEVINEFORCEB chi_df_devineforceb.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_CHI_DF_SACREDFIST chi_df_sacredfist.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_CHI_DV_CHI1 chi_dv_chi1.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_CHI_DV_CHI2 chi_dv_chi2.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_CHI_DV_CHI3 chi_dv_chi3.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_CHI_EX_EARTHQUAKE chi_ex_earthquake.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_CHI_EX_THUNDERCLAP chi_ex_thunderclap.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_CHI_EX_THUNDERSTOMP chi_ex_thunderstomp.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_CHI_FA_CHI3 chi_fa_chi3.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_CHI_FA_RUNEBLADE chi_fa_runeblade.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_CHI_FA_RUNEFIRE chi_fa_runefire.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_CHI_FP_CHI3 chi_fp_chi3.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_CHI_FP_VERTICALFIRE chi_fp_verticalfire.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_CHI_FT_CHI3 chi_ft_chi3.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_CHI_FT_SLASHTORNADO ch_ft_slashtornado.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_CHI_FT_TIGERBALL chi_ft_tigerball.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_CHI_FT_TIGERBALLEND chi_ft_tigerballend.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_CHI_GI_CHI3 chi_gi_chi3.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_CHI_GS_DOUBLEBLADE chi_gs_doubleblade.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_CHI_GS_RAINOFSTEEL chi_gs_rainofsteel.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_CHI_GS_STRIKE1 chi_gs_strike1.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_CHI_GS_STRIKE2 chi_gs_strike2.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_CHI_GS_STRIKE3 chi_gs_strike3.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_CHI_IM_BLADECUTNODRIP chi_im_bladecutnodrip.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_CHI_IM_BLADENICKGROUND chi_im_bladenickground1.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_CHI_IM_CHI3 chi_im_chi3.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_CHI_IM_TBLADECUT chi_im_tbladecut.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_CHI_IM_TWIRLINGBLADE chi_im_twirlingblade.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_CHI_IM_TWIRLINGBLADE_END chi_im_twirlingblade_end.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_CHI_IM_TWIRLINGBLADE1END chi_im_twirlingblade1end.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_CHI_IM_TWIRLINGBLADE1MID chi_im_twirlingblade_mid.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_CHI_IM_TWIRLINGBLADE1START chi_im_twirlingblade_start.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_CHI_IM_VERTICALTORNADO chi_im_verticaltornado.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_CHI_JD_CHI2 chi_jd_chi2.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_CHI_JD_CHI3 chi_jd_chi3.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_CHI_JD_DRAGON chi_jd_dragon.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_CHI_MS_CHI2A chi_ms_chi2a.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_CHI_MS_CHI2B chi_ms_chi2b.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_CHI_MS_CHI3A chi_ms_chi3a.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_CHI_MS_CHI3B chi_ms_chi3b.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_CHI_MS_CHIWARP chi_ms_chiwarp.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_CHI_MS_CHIWARPA chi_ms_chiwarpa.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_CHI_MS_CHIWARPB chi_ms_chiwarpb.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_CHI_VA_TEMP cursorselect.wav TRUE sounds\\adpcm\\menu 0 3 1000 EFFECT MB_StereoAmbientMenuSound SND_CHI_VP_DISAPPEARA chi_vp_disappeara.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_CHI_VP_DISAPPEARB chi_vp_disappearb.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_CHI_VP_REAPPEARA chi_vp_reappeara.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_CHI_VP_REAPPEARB chi_vp_reappearb.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_CHI_WG_BLACKARTS chi_wg_blackarts.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_CHI_WG_INFINITESWARM chi_wg_infiniteswarm.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_CHI_WG_SPITSWARM chi_wg_spitswarm.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_CONCLOSHOE1 concloshoe1.wav TRUE sounds\\adpcm\\character 0 1 1000 EFFECT MB_MonoCharacterSounds SND_CONCLOSHOE2 concloshoe2.wav TRUE sounds\\adpcm\\character 0 1 1000 EFFECT MB_MonoCharacterSounds SND_CONCLOSHOE3 concloshoe3.wav TRUE sounds\\adpcm\\character 0 1 1000 EFFECT MB_MonoCharacterSounds SND_CONCLOSHOE4 concloshoe4.wav TRUE sounds\\adpcm\\character 0 1 1000 EFFECT MB_MonoCharacterSounds SND_CONCMEDSHOE1 concmedshoe1.wav TRUE sounds\\adpcm\\character 0 1 1000 EFFECT MB_MonoCharacterSounds SND_CONCMEDSHOE2 concmedshoe2.wav TRUE sounds\\adpcm\\character 0 1 1000 EFFECT MB_MonoCharacterSounds SND_CONCMEDSHOE3 concmedshoe3.wav TRUE sounds\\adpcm\\character 0 1 1000 EFFECT MB_MonoCharacterSounds SND_CONCMEDSHOE4 concmedshoe4.wav TRUE sounds\\adpcm\\character 0 1 1000 EFFECT MB_MonoCharacterSounds SND_DRIPPY drippy.wav TRUE sounds\\adpcm\\character 0 1 1000 EFFECT MB_MonoCharacterSounds SND_FALL_01 fall01.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_FALL_02 fall02.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_FALL_03 fall03.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_FALL1 fall1.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_FALL2 fall2.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_FALL3 fall3.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_FP_FIREFOOT chi_fp_firefoot.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_FPSIZZLE5_0 chi_fpsizzle5_0.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_GRUNT1 grunt1.wav TRUE sounds\\adpcm\\character 0 1 1000 EFFECT MB_MonoCharacterSounds SND_GRUNT2 grunt2.wav TRUE sounds\\adpcm\\character 0 1 1000 EFFECT MB_MonoCharacterSounds SND_IM_TWIRLINGBLADE1 chi_im_twirlingblade1.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_IMKICKPUNCH1 imkickpunch01.wav TRUE sounds\\adpcm\\character\\IronMonk 0 3 1000 EFFECT MB_MonoCharacterSounds SND_IMKICKPUNCH2 imkickpunch02.wav TRUE sounds\\adpcm\\character\\IronMonk 0 3 1000 EFFECT MB_MonoCharacterSounds SND_IMKICKPUNCH3 imkickpunch03.wav TRUE sounds\\adpcm\\character\\IronMonk 0 3 1000 EFFECT MB_MonoCharacterSounds SND_IMKICKPUNCH4 imkickpunch04.wav TRUE sounds\\adpcm\\character\\IronMonk 0 3 1000 EFFECT MB_MonoCharacterSounds SND_IMKICKPUNCH5 imkickpunch05.wav TRUE sounds\\adpcm\\character\\IronMonk 0 3 1000 EFFECT MB_MonoCharacterSounds SND_IMSWISH1 imswish1.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_IMSWISH2 imswish2.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_IMSWISH3 imswish3.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_IMSWISH4 imswish4.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_IMSWISH5 imswish5.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_KICKPUNCH_01 kickpunch01.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_KICKPUNCH_03 kickpunch03.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_KICKPUNCH_05 kickpunch05.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_KICKPUNCH_07 kickpunch07.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_KICKPUNCH_09 kickpunch09.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_KICKPUNCH_1 kickpunch1.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_KICKPUNCH_11 kickpunch11.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_METALSWISH1 metalswish1.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_METALSWISH2 metalswish2.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_METALSWISH3 metalswish3.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_METALSWISH4 metalswish4.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_METALSWISH5 metalswish5.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_METALSWISH6 metalswish6.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_METALSWISH7 metalswish7.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_METALSWISH8 metalswish8.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_METALSWISH9 metalswish9.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_Q_GASP q_gasp.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_Q_GRUNT_GIRL q_grunt_girl.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_Q_GRUNT_GUY q_grunt_guy.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_Q_JUMP_GIRL q_jump_girl.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_Q_JUMP_GUY q_jump_guy.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_Q_LAND q_land.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_Q_PAIN_GIRL q_pain_girl.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_Q_PAIN_GUY q_pain_guy.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_Q_STEP1 q_step1.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_Q_STEP2 q_step2.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_SLASH0A slash0a.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_SLASH0B slash0b.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_SLASH0C slash0c.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_SLASH0D slash0d.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_SLASH0E slash0e.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_SLASH1A slash1a.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_SLASH1B slash1b.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_SLASH1C slash1c.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_SLASH1D slash1d.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_SLASH1E slash1e.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_SLASHSWEET0A slashsweet0a.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_SLASHSWEET0B slashsweet0b.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_SLASHSWEET0C slashsweet0c.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_SLASHSWEET0D slashsweet0d.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_SLASHSWEET0E slashsweet0e.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_SLASHSWEET1A slashsweet1a.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_SLASHSWEET1B slashsweet1b.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_SLASHSWEET1C slashsweet1c.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_SLASHSWEET1D slashsweet1d.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_SLASHSWEET1E slashsweet1e.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_SMACK1 smack1.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_SMACK2 smack2.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_SMACK3 smack3.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_SMACK4 smack4.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_SMACK5 smack5.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_SMACK6 smack6.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_SMACK7 smack7.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_STAB1 stab1.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_STAB2 stab2.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_STAB3 stab3.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_STABPULLOUT1 stabpullout1.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_STABPULLOUT2 stabpullout2.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_STABPULLOUT3 stabpullout3.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_SUPERSWOOSH0 superswoosh0.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_SUPERSWOOSH1 superswoosh1.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_SUPERSWOOSH2 superswoosh2.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_SUPERSWOOSH3 superswoosh3.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_SUPERSWOOSH4 superswoosh4.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_SUPERSWOOSH5 superswoosh5.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_SWEETSLASHKP5A sweetslashkp5a.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_SWEETSLASHKP5B sweetslashkp5b.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_SWISH_01 swish01.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_SWISH_02 swish02.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_SWISH_03 swish03.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_SWISH_04 swish04.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_SWISH_05 swish05.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_SWISH1 swish1.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_SWISH2 swish2.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_SWISH3 swish3.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_SWISH4 swish4.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_SWISH5 swish5.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_SWISH5V2 swish5v2.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_SWISH5V2B swish5v2b.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_SWOOSH1 swoosh1.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_SWOOSH2 swoosh2.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_SWOOSH3 swoosh3.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_SWOOSH4 swoosh4.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_THUD1 thud1.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_THUD2 thud2.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_THUD3 thud3.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_WOODLOSHOE1 woodloshoe1.wav TRUE sounds\\adpcm\\character 0 1 1000 EFFECT MB_MonoCharacterSounds SND_WOODLOSHOE2 woodloshoe2.wav TRUE sounds\\adpcm\\character 0 1 1000 EFFECT MB_MonoCharacterSounds SND_WOODLOSHOE3 woodloshoe3.wav TRUE sounds\\adpcm\\character 0 1 1000 EFFECT MB_MonoCharacterSounds SND_WOODLOSHOE4 woodloshoe4.wav TRUE sounds\\adpcm\\character 0 1 1000 EFFECT MB_MonoCharacterSounds SND_WOODMEDSHOE1 woodmedshoe1.wav TRUE sounds\\adpcm\\character 0 1 1000 EFFECT MB_MonoCharacterSounds SND_WOODMEDSHOE2 woodmedshoe2.wav TRUE sounds\\adpcm\\character 0 1 1000 EFFECT MB_MonoCharacterSounds SND_WOODMEDSHOE3 woodmedshoe3.wav TRUE sounds\\adpcm\\character 0 1 1000 EFFECT MB_MonoCharacterSounds SND_WOODMEDSHOE4 woodmedshoe4.wav TRUE sounds\\adpcm\\character 0 1 1000 EFFECT MB_MonoCharacterSounds SND_FALLINWATER fallinwater.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_MBLOCK1 mblock1.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_MBLOCK2 mblock2.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_MBLOCK3 mblock3.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_METALSTEP1 metalstep1.wav TRUE sounds\\adpcm\\character -2 3 1000 EFFECT MB_MonoCharacterSounds SND_METALSTEP2 metalstep2.wav TRUE sounds\\adpcm\\character -2 3 1000 EFFECT MB_MonoCharacterSounds SND_METALSTEP3 metalstep3.wav TRUE sounds\\adpcm\\character -2 3 1000 EFFECT MB_MonoCharacterSounds SND_METALSTEP4 metalstep4.wav TRUE sounds\\adpcm\\character -2 3 1000 EFFECT MB_MonoCharacterSounds SND_METALSTEP5 metalstep5.wav TRUE sounds\\adpcm\\character -2 3 1000 EFFECT MB_MonoCharacterSounds SND_METALSTEP6 metalstep6.wav TRUE sounds\\adpcm\\character -2 3 1000 EFFECT MB_MonoCharacterSounds SND_SHING0 shing0.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_SHING1 shing1.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_SHING2 shing2.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_STEPINCOALBED stepincoalbed.wav TRUE sounds\\adpcm\\character 0 3 1000 EFFECT MB_MonoCharacterSounds SND_WATERSTEP1 waterstep1.wav TRUE sounds\\adpcm\\character -4 1 1000 EFFECT MB_MonoCharacterSounds SND_WATERSTEP2 waterstep2.wav TRUE sounds\\adpcm\\character -4 1 1000 EFFECT MB_MonoCharacterSounds SND_SNOWSTEP1 snowstep1.wav TRUE sounds\\adpcm\\character 0 1 1000 EFFECT MB_MonoCharacterSounds SND_SNOWSTEP2 snowstep2.wav TRUE sounds\\adpcm\\character 0 1 1000 EFFECT MB_MonoCharacterSounds SND_SNOWSTEP3 snowstep3.wav TRUE sounds\\adpcm\\character 0 1 1000 EFFECT MB_MonoCharacterSounds SND_SNOWSTEP4 snowstep4.wav TRUE sounds\\adpcm\\character 0 1 1000 EFFECT MB_MonoCharacterSounds SND_SPLATSTEP1 splatstep1.wav TRUE sounds\\adpcm\\character 0 1 1000 EFFECT MB_MonoCharacterSounds SND_SPLATSTEP2 splatstep2.wav TRUE sounds\\adpcm\\character 0 1 1000 EFFECT MB_MonoCharacterSounds SND_SPLATSTEP3 splatstep3.wav TRUE sounds\\adpcm\\character 0 1 1000 EFFECT MB_MonoCharacterSounds SND_SPLATSTEP4 splatstep4.wav TRUE sounds\\adpcm\\character 0 1 1000 EFFECT MB_MonoCharacterSounds SND_SUPERSTAB superstab.wav TRUE sounds\\adpcm\\character 0 1 1000 EFFECT MB_MonoCharacterSounds SND_FART fart.wav TRUE sounds\\adpcm\\character 0 1 1000 EFFECT MB_MonoCharacterSounds Female Voice Sounds SND_FACEHIT2_FEM mariafchit02.wav TRUE sounds\\adpcm\\character\\female_voice 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FACEHIT3_FEM mariafchit03.wav TRUE sounds\\adpcm\\character\\female_voice 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FACEHIT4_FEM mariafchit04.wav TRUE sounds\\adpcm\\character\\female_voice 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_HITLONG1_FEM mariahitlong01.wav TRUE sounds\\adpcm\\character\\female_voice 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GUTHIT1_FEM mariaguthit01.wav TRUE sounds\\adpcm\\character\\female_voice 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FACEHIT1_FEM mariafchit01.wav TRUE sounds\\adpcm\\character\\female_voice 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GUTHIT2_FEM mariaguthit02.wav TRUE sounds\\adpcm\\character\\female_voice 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GUTHIT3_FEM mariaguthit03.wav TRUE sounds\\adpcm\\character\\female_voice 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_HITLONG2_FEM mariahitlong02.wav TRUE sounds\\adpcm\\character\\female_voice 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_HITLONG3_FEM mariahitlong03.wav TRUE sounds\\adpcm\\character\\female_voice 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_KIYA1_FEM mariakiya01.wav TRUE sounds\\adpcm\\character\\female_voice 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_KIYA2_FEM mariakiya02.wav TRUE sounds\\adpcm\\character\\female_voice 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_KIYA3_FEM mariakiya03.wav TRUE sounds\\adpcm\\character\\female_voice 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_KIYA4_FEM mariakiya04.wav TRUE sounds\\adpcm\\character\\female_voice 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_KIYALONG1_FEM mariakiyalong01.wav TRUE sounds\\adpcm\\character\\female_voice 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_KIYALONG2_FEM mariakiyalong02.wav TRUE sounds\\adpcm\\character\\female_voice 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_KIYALONG3_FEM mariakiyalong03.wav TRUE sounds\\adpcm\\character\\female_voice 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_OW1_FEM mariaow01.wav TRUE sounds\\adpcm\\character\\female_voice 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_OW2_FEM mariaow02.wav TRUE sounds\\adpcm\\character\\female_voice 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_OW3_FEM mariaow03.wav TRUE sounds\\adpcm\\character\\female_voice 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_OW4_FEM mariaow04.wav TRUE sounds\\adpcm\\character\\female_voice 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_SCREAM1_FEM mariascream01.wav TRUE sounds\\adpcm\\character\\female_voice 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_SCREAM2_FEM mariascream02.wav TRUE sounds\\adpcm\\character\\female_voice 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_SCREAM3_FEM mariascream03.wav TRUE sounds\\adpcm\\character\\female_voice 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_SCREAM4_FEM mariascream04.wav TRUE sounds\\adpcm\\character\\female_voice 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_SCREAMLNG1_FEM mariascreamlong01.wav TRUE sounds\\adpcm\\character\\female_voice 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_SCREAMLNG2_FEM mariascreamlong02.wav TRUE sounds\\adpcm\\character\\female_voice 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_SCREAMMULTI1_FEM mariascreammulti01.wav TRUE sounds\\adpcm\\character\\female_voice 0 1 1000 EFFECT MB_MonoCharacterSpeech Male Voice Sounds SND_TOMHITLONG1 tomhitlong1.wav TRUE sounds\\adpcm\\character\\male_voice 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GUTHIT3_MALE tomguthit3.wav TRUE sounds\\adpcm\\character\\male_voice 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FACEHIT1_MALE tomfchit1.wav TRUE sounds\\adpcm\\character\\male_voice 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FACEHIT2_MALE tomfchit2.wav TRUE sounds\\adpcm\\character\\male_voice 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FACEHIT3_MALE tomfchit3.wav TRUE sounds\\adpcm\\character\\male_voice 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FACEHIT4_MALE tomfchit4.wav TRUE sounds\\adpcm\\character\\male_voice 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FACEHIT5_MALE tomfchit5.wav TRUE sounds\\adpcm\\character\\male_voice 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GUTHIT1_MALE tomguthit1.wav TRUE sounds\\adpcm\\character\\male_voice 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GUTHIT2_MALE tomguthit2.wav TRUE sounds\\adpcm\\character\\male_voice 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GUTHIT4_MALE tomguthit4.wav TRUE sounds\\adpcm\\character\\male_voice 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_TOMHITLONG2 tomhitlong2.wav TRUE sounds\\adpcm\\character\\male_voice 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_TOMHITLONG3 tomhitlong3.wav TRUE sounds\\adpcm\\character\\male_voice 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_TOMHITLONG4 tomhitlong4.wav TRUE sounds\\adpcm\\character\\male_voice 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_KIYA1_MALE tomkiya1.wav TRUE sounds\\adpcm\\character\\male_voice 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_KIYA2_MALE tomkiya2.wav TRUE sounds\\adpcm\\character\\male_voice 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_KIYA3_MALE tomkiya3.wav TRUE sounds\\adpcm\\character\\male_voice 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_KIYA4_MALE tomkiya4.wav TRUE sounds\\adpcm\\character\\male_voice 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_KIYA5_MALE tomkiya5.wav TRUE sounds\\adpcm\\character\\male_voice 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_KIYA6_MALE tomkiya6.wav TRUE sounds\\adpcm\\character\\male_voice 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_KIYALONG1_MALE tomkiyalong1.wav TRUE sounds\\adpcm\\character\\male_voice 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_KIYALONG2_MALE tomkiyalong2.wav TRUE sounds\\adpcm\\character\\male_voice 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_KIYALONG3_MALE tomkiyalong3.wav TRUE sounds\\adpcm\\character\\male_voice 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_KIYALONG4_MALE tomkiyalong4.wav TRUE sounds\\adpcm\\character\\male_voice 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_KIYASPECIAL1_MALE tomkiyaspecial1.wav TRUE sounds\\adpcm\\character\\male_voice 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_KIYASPECIAL2_MALE tomkiyaspecial2.wav TRUE sounds\\adpcm\\character\\male_voice 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_OW1_MALE tomow1.wav TRUE sounds\\adpcm\\character\\male_voice 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_OW2_MALE tomow2.wav TRUE sounds\\adpcm\\character\\male_voice 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_OW3_MALE tomow3.wav TRUE sounds\\adpcm\\character\\male_voice 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_OW4_MALE tomow4.wav TRUE sounds\\adpcm\\character\\male_voice 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_OW5_MALE tomow5.wav TRUE sounds\\adpcm\\character\\male_voice 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_SCREAM1_MALE tomscream1.wav TRUE sounds\\adpcm\\character\\male_voice 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_SCREAM2_MALE tomscream2.wav TRUE sounds\\adpcm\\character\\male_voice 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_SCREAM3_MALE tomscream3.wav TRUE sounds\\adpcm\\character\\male_voice 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_SCREAM4_MALE tomscream4.wav TRUE sounds\\adpcm\\character\\male_voice 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_SCREAM5_MALE tomscream5.wav TRUE sounds\\adpcm\\character\\male_voice 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_SCREAMLNG1_MALE tomscreamlong1.wav TRUE sounds\\adpcm\\character\\male_voice 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_SCREAMLNG2_MALE tomscreamlong2.wav TRUE sounds\\adpcm\\character\\male_voice 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_SCREAMMULTI1_MALE tomscreammulti1.wav TRUE sounds\\adpcm\\character\\male_voice 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_SCREAMMULTI2_MALE tomscreammulti2.wav TRUE sounds\\adpcm\\character\\male_voice 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_SCREAMMULTI3_MALE tomscreammulti3.wav TRUE sounds\\adpcm\\character\\male_voice 0 1 1000 EFFECT MB_MonoCharacterSpeech Environmental SND_BREAKKINGGLASS breakingglass.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_BANGNEONSCFLD bangneonscaffold.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_PALETTECRACK crunchpalette.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_FALLINTOFAN1 fallintobigfan1.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_FALLINTOFAN2 fallintobigfan2.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_FALLINTOHVAC fallintohvac.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_HITSTEELDOOR fallintosteeldoor.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_GLASSCRASH0 glasscrash0.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_SCAFFOLDBREAK1 scaffoldfallspart1.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_SCAFFOLDBREAK2 scaffoldfallspart2.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_SIREN siren.wav TRUE sounds\\adpcm\\env 0 1 1000 EFFECT MB_MonoImpactSounds SND_WALKONPALETTE walkonpalette.wav TRUE sounds\\adpcm\\env 0 1 1000 EFFECT MB_MonoImpactSounds SND_HITWATERTOWER watertowerding.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_EXPLOSION0 explosion0.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_EXPAC explosion_hvac.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_EXPDOOR explosion_steeldoor.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_EXPFAN explosion_bigfan.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_EXPWOOD explosion_wood.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_SPARKS sparks.wav TRUE sounds\\adpcm\\env -5 1 1000 EFFECT MB_MonoEnvironmentalSounds SND_SPARKS2 sparks.wav TRUE sounds\\adpcm\\env -2 1 1000 EFFECT MB_MonoEnvironmentalSounds SND_EL1LOOP el0mono_5sec.wav TRUE sounds\\adpcm\\env 0 1 1000 EFFECT MB_MonoImpactSounds SND_THUNDER1 thunder1.wav TRUE sounds\\adpcm\\env 0 1 1000 EFFECT MB_MonoEnvironmentalSounds SND_THUNDER2 thunder2.wav TRUE sounds\\adpcm\\env 0 1 1000 EFFECT MB_MonoEnvironmentalSounds SND_THUNDER3 thunder3.wav TRUE sounds\\adpcm\\env 0 1 1000 EFFECT MB_MonoEnvironmentalSounds SND_THUNDER4 thunder4.wav TRUE sounds\\adpcm\\env 0 1 1000 EFFECT MB_MonoEnvironmentalSounds SND_THUNDER5 thunder5.wav TRUE sounds\\adpcm\\env 0 1 1000 EFFECT MB_MonoEnvironmentalSounds SND_WOODCLATTER1 woodclatter1.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_WOODCLATTER2 woodclatter2.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_WOODCLATTER3 woodclatter3.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_NEONBLINK1 neonblink1.wav TRUE sounds\\adpcm\\env 0 1 1000 EFFECT MB_MonoEnvironmentalSounds SND_NEONBLINK2 neonblink2.wav TRUE sounds\\adpcm\\env 0 1 1000 EFFECT MB_MonoEnvironmentalSounds SND_NEONBLINK3 neonblink3.wav TRUE sounds\\adpcm\\env 0 1 1000 EFFECT MB_MonoEnvironmentalSounds SND_NEONSHATTER neonshatter.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_ROLLDOWNGATE rolldowngate.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_EXPANDOGATE expandogate.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_FORTUNEHARDSHIP fortunehardship.wav TRUE sounds\\adpcm\\env 0 1 1000 EFFECT MB_MonoEnvironmentalSounds SND_FORTUNEHURRY fortunehurry.wav TRUE sounds\\adpcm\\env 0 1 1000 EFFECT MB_MonoEnvironmentalSounds SND_FORTUNEROMANCE fortuneromance.wav TRUE sounds\\adpcm\\env 0 1 1000 EFFECT MB_MonoEnvironmentalSounds SND_FORTUNESHORTCUT fortuneshortcut.wav TRUE sounds\\adpcm\\env 0 1 1000 EFFECT MB_MonoEnvironmentalSounds SND_FORTUNETELLERHEADCREAK fortunetellerheadcreak.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_FORTUNETELLERSMASH fortunetellersmash.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_FORTUNETELLERTUNE fortunetellertune.wav TRUE sounds\\adpcm\\env 0 1 1000 EFFECT MB_MonoImpactSounds SND_WINDDOWNHEADCREAK winddownheadcreak.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_WINDDOWNROMANCE winddownromance.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_WINDDOWNTUNE winddowntune.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_WINDDOWNWHEEL winddownwheel.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_DISPLAYWINDOWDAMAGE displaywindowdamage.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_HOTDOGSTANDDAMAGE hotdogstanddamage.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_PINDAMAGE pindamage.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_POPMACHINEDAMAGE popmachinedamage.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_TRASHCANDAMAGE trashcandamage.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_VIDEODAMAGE videodamage.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_WOODPOLEDAMAGE woodpoledamage.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_WROUGHTIRONFENCEDAMAGE wroughtironfencedamage.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_ATMDAMAGE atmdamage.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_COINMACHINEDAMAGE coinmachinedamage.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_PHONEBOOTHDAMAGE phoneboothdamage.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_POSTERDAMAGE posterdamage.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_TELESCOPEDAMAGE telescopedamage.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_ARMORDAMAGE armordamage.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_BANISTERDAMAGE banisterdamage.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_BIGMAPDAMAGE bigmapdamage.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_DISPLAYCASE1 displaycase1.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_DISPLAYCASE2 displaycase2.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_DISPLAYCASE3 displaycase3.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_DISPLAYCASE4 displaycase4.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_DISPLAYCASE5 displaycase5.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_DISPLAYCASE6 displaycase6.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_GONG2 gong.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_HANGINGPAINTINGDAMAGE hangingpaintingdamage.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_STONEFLOORDAMAGE stonefloordamage.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_STUFFEDDEMONDAMAGE stuffeddemondamage.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_CERAMIC0 ceramic0.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_CERAMIC1 ceramic1.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_CERAMIC2 ceramic2.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_CERAMIC3 ceramic3.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_METALCLATTER1 metalclatter1.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_METALCLATTER2 metalclatter2.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_METALCLATTER3 metalclatter3.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_METALCLATTER4 metalclatter4.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_METALCLATTER5 metalclatter5.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_METALCLATTER6 metalclatter6.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_METALCLATTER7 metalclatter7.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_METALCLATTER8 metalclatter8.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_METALCLATTER9 metalclatter9.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_SHARKDAMAGE sharkdamage.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_WOODCLATTER4 woodclatter4.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_WOODCRACK1 woodcrack1.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_WOODCRACK2 woodcrack2.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_WOODCRACK3 woodcrack3.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_WOODCRACK4 woodcrack4.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_WOODCRACK5 woodcrack5.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_WOODCRACK6 woodcrack6.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_BIRDCAGEDAMAGE birdcagedamage.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_CARDAMAGE cardamage.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_COUCHDAMAGE couchdamage.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_DIORAMADAMAGE dioramadamage.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_ELEVATORCLOSES elevatorcloses.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoEnvironmentalSounds SND_ELEVATOROPENLOOP elevatoropenloop.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoEnvironmentalSounds SND_ELEVATOROPENS elevatoropens.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoEnvironmentalSounds SND_HEADLAMPDAMAGE headlampdamage.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_KIOSKDAMAGE kioskdamage.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_MOTORCYCLEDAMAGE motorcycledamage.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_NEONBANISTERDAMAGE neonbanisterdamage.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_PADFRAMEDAMAGE padframedamage.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_PEDESTALTABLEDAMAGE pedestaltabledamage.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_PIGEONCAGEDAMAGE pigeoncagedamage.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_PIGEONCOO1 pigeoncoo1.wav TRUE sounds\\adpcm\\env 0 1 1000 EFFECT MB_MonoEnvironmentalSounds SND_PIGEONCOO2 pigeoncoo2.wav TRUE sounds\\adpcm\\env 0 1 1000 EFFECT MB_MonoEnvironmentalSounds SND_PIGEONFLIGHT pigeonflight.wav TRUE sounds\\adpcm\\env 0 1 1000 EFFECT MB_MonoEnvironmentalSounds SND_SARCOPHAGOUSDAMAGE sarcophagousdamage.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_STONEBUDDHADAMAGE stonebuddhadamage.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_TRAININGROOMCOALBED trainingroomcoalbed.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoEnvironmentalSounds SND_WEAPONRACKDAMAGE weaponrackdamage.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_WOODENDOORDAMAGE woodendoordamage.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_WOODENRACKDAMAGE woodenrackdamage.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_BAGGAGECHECKDAMAGE baggagecheckdamage.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_BIGGENERATORDAMAGE biggeneratordamage.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_BIGWOODENDOORDAMAGE bigwoodendoordamage.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_DRYWALLDAMAGE drywalldamage.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_GLOBEDAMAGE globedamage.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_HORSESTATUEDAMAGE horse-statuedamage.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_LANTERNDAMAGE lanterndamage.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_LASERDAMAGE laserdamage.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_LOBBYSCULPTUREDAMAGE lobbysculpturedamage.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_MONKEY1 monkey1.wav TRUE sounds\\adpcm\\env 0 1 1000 EFFECT MB_MonoImpactSounds SND_MONKEY2 monkey2.wav TRUE sounds\\adpcm\\env 0 1 1000 EFFECT MB_MonoImpactSounds SND_PAPERWALLDAMAGE paperwalldamage.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_PLANTERDAMAGE planterdamage.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_SMOKEKETTLEDAMAGE smokekettledamage.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_STONEBASEDAMAGE stonebasedamage.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_STONEBENCHDAMAGE stonebenchdamage.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_STONESTATUEDAMAGE stonestatuedamage.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_STORAGEBOXDAMAGE1 storageboxdamage1.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_STORAGEBOXDAMAGE2 storageboxdamage2.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_STORAGEBOXDAMAGE3 storageboxdamage3.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_URNDAMAGE urndamage.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_VIDEOWALLDAMAGE videowalldamage.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_WINDOWSCULPTUREDAMAGE windowsculpturedamage.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_CRATEDAMAGE cratedamage.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_ENERGYBALLZAP energyballzap.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_ICEFORMATIONDAMAGE iceformationdamage.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_MONKEYCAGE monkeycage.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_WOODFLOORDAMAGE woodfloordamage.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_FOO_DOG_EXPLO foo_dog_explo.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_MONKEY_MU_Z02 monkey_mu_z02.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_MONKEY_AR_Z01 monkey_ar_z01.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_PIGEONCAGE_FLAPPING pigeoncage_flapping.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_GONG_DAMAGED gong_damaged.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds SND_FORTUNETELLERSMASH_NEW fortunetellersmash_new.wav TRUE sounds\\adpcm\\env 0 3 1000 EFFECT MB_MonoImpactSounds Menu SND_MENU_BACK back-escape.wav FALSE sounds\\adpcm\\menu -12 1 1000 EFFECT MB_StereoMenuSound SND_MENU_DOWN cursordown.wav FALSE sounds\\adpcm\\menu -12 1 1000 EFFECT MB_StereoMenuSound SND_MENU_ENTER_OLD cursorenter.wav FALSE sounds\\adpcm\\menu -12 1 1000 EFFECT MB_StereoMenuSound SND_MENU_LEFT cursorleft.wav FALSE sounds\\adpcm\\menu -12 1 1000 EFFECT MB_StereoMenuSound SND_MENU_RIGHT cursorright.wav FALSE sounds\\adpcm\\menu -12 1 1000 EFFECT MB_StereoMenuSound SND_MENU_UP cursorup.wav FALSE sounds\\adpcm\\menu -12 1 1000 EFFECT MB_StereoMenuSound SND_MENU_ENTER cursorselect.wav FALSE sounds\\adpcm\\menu -8 1 1000 EFFECT MB_StereoMenuSound SND_MENU_ERROR cursorerror.wav FALSE sounds\\adpcm\\menu -12 1 1000 EFFECT MB_StereoMenuSound SND_MENU_START2 startbutton2.wav FALSE sounds\\adpcm\\menu -12 1 1000 EFFECT MB_StereoMenuSound SND_MENU_START startbutton.wav FALSE sounds\\adpcm\\menu -12 1 1000 EFFECT MB_StereoMenuSound SND_CUE_LIMBDAMAGE limbdamage.wav FALSE sounds\\adpcm\\menu -12 1 1000 EFFECT MB_StereoMenuSound SND_CUE_CHIMETERFULL chimeterfull.wav FALSE sounds\\adpcm\\menu -12 1 1000 EFFECT MB_StereoMenuSound SND_CUE_HEALTHMETER healthmeter.wav FALSE sounds\\adpcm\\menu -12 1 1000 EFFECT MB_StereoMenuSound SND_CHI_CANCEL chi_cancel.wav FALSE sounds\\adpcm\\menu -12 1 1000 EFFECT MB_StereoMenuSound SND_STRUGGLEUP struggleup.wav FALSE sounds\\adpcm\\menu -12 1 1000 EFFECT MB_StereoMenuSound SND_SWORDCLOSE swordsclose.wav FALSE sounds\\adpcm\\menu -10 1 1000 EFFECT MB_StereoMenuSound SND_SWORDOPEN swordsopen.wav FALSE sounds\\adpcm\\menu -10 1 1000 EFFECT MB_StereoMenuSound SND_WARMUPWIPE warmupwipe.wav FALSE sounds\\adpcm\\menu -12 1 1000 EFFECT MB_StereoMenuSound SND_SHOWPLAYER showplayer.wav FALSE sounds\\adpcm\\menu -8 1 1000 EFFECT MB_StereoAmbientMenuSound SND_NEWCHALLENGER newchallenger.wav FALSE sounds\\adpcm\\menu -8 1 1000 EFFECT MB_StereoMenuSound SND_TONE1 tone1.wav FALSE sounds\\adpcm\\menu 0 1 1000 EFFECT MB_StereoMenuSound SND_TONE2 tone2.wav FALSE sounds\\adpcm\\menu 0 1 1000 EFFECT MB_StereoMenuSound SND_TONE3 tone3.wav FALSE sounds\\adpcm\\menu 0 1 1000 EFFECT MB_StereoMenuSound SND_TONE4 tone4.wav FALSE sounds\\adpcm\\menu 0 1 1000 EFFECT MB_StereoMenuSound SND_TONE5 tone5.wav FALSE sounds\\adpcm\\menu 0 1 1000 EFFECT MB_StereoMenuSound SND_TONE6 tone6.wav FALSE sounds\\adpcm\\menu 0 1 1000 EFFECT MB_StereoMenuSound SND_TONE7 tone7.wav FALSE sounds\\adpcm\\menu 0 1 1000 EFFECT MB_StereoMenuSound SND_TONE8 tone8.wav FALSE sounds\\adpcm\\menu 0 1 1000 EFFECT MB_StereoMenuSound SND_POWERUP powerup.wav FALSE sounds\\adpcm\\menu -3 1 1000 EFFECT MB_StereoMenuSound SND_STRUGGLEUP2 struggleup2.wav FALSE sounds\\adpcm\\menu -12 1 1000 EFFECT MB_StereoMenuSound SND_TICKTOCK ticktock.wav FALSE sounds\\adpcm\\menu -3 1 1000 EFFECT MB_StereoMenuSound Miscellaneous SND_FINISHINGGONG FinishingGong.wav FALSE sounds\\adpcm 0 1 1000 EFFECT MB_StereoEnvironmentalSound SND_RINGIN ringin.wav TRUE sounds\\adpcm 0 1 1000 EFFECT MB_MonoCharacterSounds SND_SKID skid.wav TRUE sounds\\adpcm 0 1 1000 EFFECT MB_MonoCharacterSounds SND_TADA tada.wav TRUE sounds\\adpcm 0 1 1000 EFFECT MB_MonoCharacterSounds SND_GONG Gong.wav FALSE sounds\\adpcm 0 1 1000 EFFECT MB_StereoEnvironmentalSound Speech Fierce Tiger SND_FTANOTHERPURFECTVICTORY ftanotherpurfectvictory.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTAWPOORBABY ftawpoorbaby.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTCATGOTYOURTONGUE ftcatgotyourtongue.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTDIDIHURTYOU ftdidihurtyou.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTDOESNTMATTERONHERFEET ftdoesntmatteronherfeet.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTDONTMESSWITHTHISKITTY ftdontmesswiththiskitty.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTFIERCETIGER ftfiercetiger.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTGETREADYFORPAIN ftgetreadyforpain.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTHACKANDSLASHBABY fthackandslashbaby.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTHUNTINGTIGER fthuntingtiger.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTIMGONNAEATYOUALIVE ftimgonnaeatyoualive.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTIMREADY ftimready.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTIMREADYFORATIGERSFEAST ftimreadyforatigersfeast.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTLEAPINGTIGER ftleapingtiger.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTNEVERTANGLEWITHATIGER ftnevertanglewithatiger.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTNOWYOUKNOW ftnowyouknow.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTSLICEANDDICEBABY ftsliceanddicebaby.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTTHISTIGERSGONNAFEAST ftthistigersgonnafeast.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTTIGERCAGE fttigercage.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTTIGERSBITE fttigersbite.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTTRAILINGCLAWS fttrailingclaws.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTWHATSTHEMATTER ftwhatsthematter.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTROAR0 FTROAR0.WAV TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTROAR1 FTROAR1.WAV TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTROAR2 FTROAR2.WAV TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTEXERT1 ftexert1.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTEXERT2 ftexert2.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTEXERT3 ftexert3.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTFCHIT1 ftfchit1.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTFCHIT2 ftfchit2.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTFCHIT3 ftfchit3.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTFCHIT4 ftfchit4.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTFCHIT5 ftfchit5.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTFCHIT6 ftfchit6.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTFCHIT7 ftfchit7.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTGETUP1MYARM ftgetup1myarm.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTGETUP2NOWIMMAD ftgetup2nowimmad.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTGETUP3MYLEG ftgetup3myleg.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTGETUP4 ftgetup4.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTGUTHIT1 ftguthit1.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTGUTHIT2 ftguthit2.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTGUTHIT3 ftguthit3.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTHITLONG1 fthitlong1.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTHITLONG2 fthitlong2.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTHITLONG3 fthitlong3.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTHITLONG4 fthitlong4.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTKIYA1 ftkiya1.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTKIYA2 ftkiya2.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTKIYA3 ftkiya3.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTKIYA4 ftkiya4.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTKIYA5 ftkiya5.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTKIYALONG1 ftkiyalong1.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTKIYALONG2 ftkiyalong2.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTKIYALONG3 ftkiyalong3.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTKIYALONG4 ftkiyalong4.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTKIYASPECIAL1 ftkiyaspecial1.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTKIYASPECIAL2 ftkiyaspecial2.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTKIYASPECIAL3 ftkiyaspecial3.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTOW1 ftow1.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTOW2 ftow2.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTOW3 ftow3.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTOW4 ftow4.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTOW5 ftow5.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTOW6 ftow6.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTOW7 ftow7.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTSCREAM1 ftscream1.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTSCREAM2 ftscream2.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTSCREAM3 ftscream3.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTSCREAM4 ftscream4.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTSCREAM5 ftscream5.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTSCREAMMULTI1 ftscreammulti1.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTSCREAMMULTI2 ftscreammulti2.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTSCREAMMULTI3 ftscreammulti3.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTGETUPTEMP ftgetuptemp.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTNEWROAR01 ftnewroar01.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTLOSING_CAT02 ftlosing_cat02.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTCATTICKED ftcatticked.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTBLKPNTH ftblkpnth.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTFCHIT10 ftfchit10.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTFCHIT11 ftfchit11.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTFCHIT12 ftfchit12.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTFCHIT13 ftfchit13.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTFCHIT14 ftfchit14.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTFCHIT8 ftfchit8.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTFCHIT9 ftfchit9.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTGUTHIT4 ftguthit4.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTGUTHIT5 ftguthit5.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTGUTHIT6 ftguthit6.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTGUTHIT7 ftguthit7.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTHITLONG5 fthitlong5.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTKIYA10 ftkiya10.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTKIYA11 ftkiya11.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTKIYA12 ftkiya12.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTKIYA13 ftkiya13.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTKIYA14 ftkiya14.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTKIYA6 ftkiya6.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTKIYA7 ftkiya7.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTKIYA8 ftkiya8.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTKIYA9 ftkiya9.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTKIYALONG5 ftkiyalong5.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTKIYALONG6 ftkiyalong6.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTSCREAM6 ftscream6.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTSCREAMLONG1 ftscreamlong1.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTSCREAMLONG2 ftscreamlong2.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTSCREAMLONG3 ftscreamlong3.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FTSCREAMLONG4 ftscreamlong4.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FT_ARMDAMAGE ft_armdamage.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FT_STRUGGLEUP ft_struggleup.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FT_LEGDAMAGE ft_legdamage.wav TRUE sounds\\adpcm\\character\\FierceTiger 0 1 1000 EFFECT MB_MonoCharacterSpeech Fiery Phoenix SND_FPALOSSISTEMPORARY fpalossistemporary.wav TRUE sounds\\adpcm\\character\\FieryPhoenix 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FPALWAYSBURNBRIGHT fpalwaysburnbright.wav TRUE sounds\\adpcm\\character\\FieryPhoenix 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FPAREYOUREADYTOBURN fpareyoureadytoburn.wav TRUE sounds\\adpcm\\character\\FieryPhoenix 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FPBRINGITON fpbringiton.wav TRUE sounds\\adpcm\\character\\FieryPhoenix 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FPFALLINGPHOENIX fpfallingphoenix.wav TRUE sounds\\adpcm\\character\\FieryPhoenix 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FPFEELTHEHEAT fpfeeltheheat.wav TRUE sounds\\adpcm\\character\\FieryPhoenix 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FPFIERYPHOENIX fpfieryphoenix.wav TRUE sounds\\adpcm\\character\\FieryPhoenix 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FPFORGEDANDTEMPERED fpforgedandtempered.wav TRUE sounds\\adpcm\\character\\FieryPhoenix 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FPFORVENGEANCE fpforvengeance.wav TRUE sounds\\adpcm\\character\\FieryPhoenix 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FPFUELSTHEFIRES fpfuelsthefires.wav TRUE sounds\\adpcm\\character\\FieryPhoenix 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FPGETREADY fpgetready.wav TRUE sounds\\adpcm\\character\\FieryPhoenix 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FPIMREADY fpimready.wav TRUE sounds\\adpcm\\character\\FieryPhoenix 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FPINFINITEFLAME fpinfiniteflame.wav TRUE sounds\\adpcm\\character\\FieryPhoenix 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FPLETSGO fpletsgo.wav TRUE sounds\\adpcm\\character\\FieryPhoenix 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FPMYVENGEANCELIVESFOREVER fpmyvengeancelivesforever.wav TRUE sounds\\adpcm\\character\\FieryPhoenix 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FPOFVENGEANCE fpofvengeance.wav TRUE sounds\\adpcm\\character\\FieryPhoenix 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FPPHOENIXFALL fpphoenixfall.wav TRUE sounds\\adpcm\\character\\FieryPhoenix 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FPRINGOFFIRE fpringoffire.wav TRUE sounds\\adpcm\\character\\FieryPhoenix 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FPSEEKINGFIRE fpseekingfire.wav TRUE sounds\\adpcm\\character\\FieryPhoenix 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FPTAKEYOURBESTSHOT fptakeyourbestshot.wav TRUE sounds\\adpcm\\character\\FieryPhoenix 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FPTHISLOSSISTEMPORARY fpthislossistemporary.wav TRUE sounds\\adpcm\\character\\FieryPhoenix 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FPTOBURN fptoburn.wav TRUE sounds\\adpcm\\character\\FieryPhoenix 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FPTOSCORCH fptoscorch.wav TRUE sounds\\adpcm\\character\\FieryPhoenix 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FPTRAILINGFIRE fptrailingfire.wav TRUE sounds\\adpcm\\character\\FieryPhoenix 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FPTRAINEDHARDFORTHISMOMENT fptrainedhardforthismoment.wav TRUE sounds\\adpcm\\character\\FieryPhoenix 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FPVENGEANCELIVESFOREVER fpvengeancelivesforever.wav TRUE sounds\\adpcm\\character\\FieryPhoenix 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FPWINFUELSMYFIRE fpwinfuelsmyfire.wav TRUE sounds\\adpcm\\character\\FieryPhoenix 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FPYOUAREGONNABURN fpyouaregonnaburn.wav TRUE sounds\\adpcm\\character\\FieryPhoenix 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FPGETUP1 fpgetup1.wav TRUE sounds\\adpcm\\character\\FieryPhoenix 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FPGETUP10MYLEG fpgetup10myleg.wav TRUE sounds\\adpcm\\character\\FieryPhoenix 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FPGETUP2 fpgetup2.wav TRUE sounds\\adpcm\\character\\FieryPhoenix 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FPGETUP3 fpgetup3.wav TRUE sounds\\adpcm\\character\\FieryPhoenix 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FPGETUP4 fpgetup4.wav TRUE sounds\\adpcm\\character\\FieryPhoenix 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FPGETUP5NOWIMMAD fpgetup5nowimmad.wav TRUE sounds\\adpcm\\character\\FieryPhoenix 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FPGETUP6THATSIT fpgetup6thatsit.wav TRUE sounds\\adpcm\\character\\FieryPhoenix 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FPGETUP7LUCKYSHOT fpgetup7luckyshot.wav TRUE sounds\\adpcm\\character\\FieryPhoenix 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FPGETUP8NOWYOUREINTROUBLE fpgetup8nowyoureintrouble.wav TRUE sounds\\adpcm\\character\\FieryPhoenix 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FPGETUP9MYARM fpgetup9myarm.wav TRUE sounds\\adpcm\\character\\FieryPhoenix 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FPGETUPTEMP fpgetuptemp.wav TRUE sounds\\adpcm\\character\\FieryPhoenix 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FP_ARMDAMAGE fp_armdamage.wav TRUE sounds\\adpcm\\character\\FieryPhoenix 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FP_STRUGGLEUP fp_struggleup.wav TRUE sounds\\adpcm\\character\\FieryPhoenix 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FP_LEGDAMAGE fp_legdamage.wav TRUE sounds\\adpcm\\character\\FieryPhoenix 0 1 1000 EFFECT MB_MonoCharacterSpeech Iron Monk SND_IMDESCENDINGBLADE imdescendingblade.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMDOUBLEBLADE imdoubleblade.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMEXERT1 imexert1.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMEXERT2 imexert2.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMEXERT3 imexert3.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMEXERT4 imexert4.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMFCHIT1 imfchit1.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMFCHIT2 imfchit2.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMFCHIT3 imfchit3.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMFCHIT4 imfchit4.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMFCHIT5 imfchit5.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMFCHIT6 imfchit6.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMFCHIT7 imfchit7.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMFCHIT8 imfchit8.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMFREEFROMTHEPATHOFDARKNESS imfreefromthepathofdarkness.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMGETUP1 imgetup1.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMGETUP2MYARM imgetup2myarm.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMGETUP3MYLEG imgetup3myleg.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMGETUP4LASTTSND_IME imgetup4lasttime.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMGETUP5NOWYOUVEDONEIT imgetup5nowyouvedoneit.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMGETUP6 imgetup6.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMGUTHIT1 imguthit1.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMGUTHIT2 imguthit2.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMGUTHIT3 imguthit3.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMGUTHIT4 imguthit4.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMGUTHIT5 imguthit5.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMGUTHIT6 imguthit6.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMHARDASIRONSMOOTHASSILK imhardasironsmoothassilk.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMHITLONG1 imhitlong1.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMHITLONG2 imhitlong2.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMHITLONG3 imhitlong3.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMHITLONG4 imhitlong4.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMIAMREADY imiamready.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMKIYA1 imkiya1.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMKIYA2 imkiya2.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMKIYA3 imkiya3.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMKIYA4 imkiya4.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMKIYA5 imkiya5.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMKIYA6 imkiya6.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMKIYALONG1 imkiyalong1.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMKIYALONG2 imkiyalong2.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMKIYALONG3 imkiyalong3.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMKIYALONG4 imkiyalong4.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMKIYASPECIAL1 imkiyaspecial1.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMKIYASPECIAL2 imkiyaspecial2.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMKIYASPECIAL3 imkiyaspecial3.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMKIYASPECIAL4 imkiyaspecial4.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMKIYASPECIAL5 imkiyaspecial5.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMNOMATCHFORMYSTYLE imnomatchformystyle.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMOW1 imow1.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMOW2 imow2.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMOW3 imow3.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMOW4 imow4.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMOW5 imow5.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMOW6 imow6.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMOW7 imow7.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMPIERCINGBLADE impiercingblade.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMPREPARETOKISS impreparetokiss.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMREDEMPTIONTHROUGHJUSTICE imredemptionthroughjustice.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMRUNCOWARD imruncoward.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMSCREAM1 imscream1.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMSCREAM2 imscream2.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMSCREAM3 imscream3.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMSCREAM4 imscream4.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMSCREAM5 imscream5.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMSCREAM6 imscream6.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMSCREAMMULTI1 imscreammulti1.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMSCREAMMULTI2 imscreammulti2.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMSLASHINGBLADE imslashingblade.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMTORNADOBLADE imtornadoblade.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMTWIRLINGBLADE imtwirlingblade.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMYOUFIGHTLIKEACOWARD imyoufightlikeacoward.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMYOURWILLISWEAK imyourwillisweak.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMIAMFREEDFROMTHEP_OFD_ imiamfreedfromthep_ofd_.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMIHAVESTRAYEDFROMMYP_TOR_ imihavestrayedfrommyp_tor_.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMIHAVESTRAYEDFROMTHEP_OFR_ imihavestrayedfromthep_ofr_.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMIWILLFINDR_THROUGH_J imiwillfindr_through_j.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMONLYTHROUGHJ_WILLIFINDR_ imonlythroughj_willifindr_.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMWITHTHISVICIAMFREEDFROM imwiththisiamfreedfrom.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IMGETUPTEMP imgetuptemp.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IM_ARMDAMAGE im_armdamage.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IM_STRUGGLEUP im_struggleup.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_IM_LEGDAMAGE im_legdamage.wav TRUE sounds\\adpcm\\character\\IronMonk 0 1 1000 EFFECT MB_MonoCharacterSpeech Exile SND_EXSND_EXERT1 exexert1.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXSND_EXERT2 exexert2.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXSND_EXERT3 exexert3.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXSND_EXERT4 exexert4.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXSND_EXERT5 exexert5.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXSND_EXERT6 exexert6.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXFCHIT1 exfchit1.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXFCHIT2 exfchit2.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXFCHIT3 exfchit3.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXFCHIT4 exfchit4.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXFCHIT5 exfchit5.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXFCHIT6 exfchit6.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXFCHIT7 exfchit7.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXFCHIT8 exfchit8.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXFCHIT9 exfchit9.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXGETUP1 exgetup1.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXGETUP2 exgetup2.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXGETUP3YOULLPAY exgetup3youllpay.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXGETUP4BIGMISTAKE exgetup4bigmistake.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXGETUP5NOWIMANGRY exgetup5nowimangry.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXGETUP6NOWYOUVEDONEIT exgetup6nowyouvedoneit.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXGETUP7MYARM exgetup7myarm.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXGETUP8MYLEG exgetup8myleg.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXGUTHIT1 exguthit1.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXGUTHIT2 exguthit2.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXGUTHIT3 exguthit3.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXGUTHIT4 exguthit4.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXGUTHIT5 exguthit5.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXGUTHIT6 exguthit6.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXGUTHIT7 exguthit7.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXGUTHIT8 exguthit8.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXHITLONG1 exhitlong1.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXHITLONG2 exhitlong2.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXHITLONG3 exhitlong3.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXHITLONG4 exhitlong4.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXHITLONG5 exhitlong5.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXHITLONG6 exhitlong6.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXHITLONG7 exhitlong7.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXKIYA1 exkiya1.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXKIYA2 exkiya2.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXKIYA3 exkiya3.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXKIYA4 exkiya4.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXKIYA5 exkiya5.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXKIYA6 exkiya6.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXKIYA7 exkiya7.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXKIYA8 exkiya8.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXKIYA9 exkiya9.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXKIYALONG1 exkiyalong1.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXKIYALONG2 exkiyalong2.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXKIYALONG3 exkiyalong3.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXKIYALONG4 exkiyalong4.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXKIYALONGSPECIAL1 exkiyalongspecial1.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXKIYALONGSPECIAL2 exkiyalongspecial2.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXKIYALONGSPECIAL3 exkiyalongspecial3.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXKIYALONGSPECIAL4 exkiyalongspecial4.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXKIYALONGSPECIAL5 exkiyalongspecial5.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXKIYALONGSPECIAL6 exkiyalongspecial6.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXOW1 exow1.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXOW2 exow2.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXOW3 exow3.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXOW4 exow4.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXOW5 exow5.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXOW6 exow6.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXSCREAM1 exscream1.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXSCREAM2 exscream2.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXSCREAM3 exscream3.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXSCREAM4 exscream4.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXSCREAM5 exscream5.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXSCREAM6 exscream6.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXSCREAM7 exscream7.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXSCREAMLONG1 exscreamlong1.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXSCREAMLONG2 exscreamlong2.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXSCREAMMULTI1 exscreammulti1.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXSCREAMMULTI2 exscreammulti2.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXSCREAMMULTI3 exscreammulti3.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXAGAINSTAGROVELLINGFOOL exagainstagrovellingfool.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXBEATENBYAPUNYWORM exbeatenbyapunyworm.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXBURSTINGEARTH exburstingearth.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXCRUSHEDBYHANDSOFM_E_ excrushedbyhandsofm_e_.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXCRUSHEDBYTHESEM_HANDS excrushedbythesem_hands.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXEARTHQUAKE exearthquake.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXEASYVICTORY exeasyvictory.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXSND_EXILE exexile.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXISTHISYOURBEST existhisyourbest.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXITSOVERFORYOU exitsoverforyou.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXIWILLBREAKYOU exiwillbreakyou.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXIWILLCRUSHYOU exiwillcrushyou.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXNOMATCHFOREXILESPOWER exnomatchforexilespower.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXNOMATCHFORMYPOWER exnomatchformypower.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXPREPAREFORPAIN exprepareforpain.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXQUAKINGEARTH exquakingearth.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXSHAKINGEARTH exshakingearth.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXTHUNDERCLAP exthunderclap.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXTREMORFISTS extremorfists.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXWAVEOFFORCE exwaveofforce.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXYOUAREWEAK exyouareweak.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EXYOUWILLDIEWORM exyouwilldieworm.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EX_ARMDAMAGE ex_armdamage.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EX_STRUGGLEUP ex_struggleup.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_EX_LEGDAMAGE ex_legdamage.wav TRUE sounds\\adpcm\\character\\Exile 0 1 1000 EFFECT MB_MonoCharacterSpeech Narrator SND_NAADVANCEDTRAINING naadvancedtraining.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAADVANCEDTRAININGMODE naadvancedtrainingmode.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAALERT naalert.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAARCHDIG naarchdig.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAARIACHEN naariachen.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAARM naarm.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAARMDAMAGE naarmdamage.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAARMOREXHIBIT naarmorexhibit.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAARMSHEALED naarmshealed.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAAUDIOSETTINGS naaudiosettings.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NABATTLE nabattle.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NABEGIN nabegin.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NABLACKMANTIS nablackmantis.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NABOARDWALK naboardwalk.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NACHAOS nachaos.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NACHI nachi.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NACHOOSEYOURFIGHTER nachooseyourfighter.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NACHOOSEYOURFIGHTERS nachooseyourfighters.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NACHOOSEYOURQUEST nachooseyourquest.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NACHOOSEYOURSECT nachooseyoursect.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NACONTROLLERCONFIG nacontrollerconfig.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NACOURTYARD nacourtyard.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NADAMONLI nadamonli.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NADANGER nadanger.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NADAOFENG nadaofeng.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NADAOSHEN nadaoshen.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NADDARCADE naddarcade.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NADECEIT nadeceit.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NADIG nadig.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NADINGJIANG nadingjiang.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NADIVINEFIST nadivinefist.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NADIVINITY nadivinity.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAEASTERNSUNSECT naeasternsunsect.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAEXCAVATION naexcavation.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAEXILE naexile.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAFIERCETIGER nafiercetiger.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAFIERYPHOENIX nafieryphoenix.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAFIGHT nafight.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAFIGHTERX nafighterx.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAFISTOFTHELOTUS nafistofthelotus.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAGAMEOVER nagameover.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAGAMESETTINGS nagamesettings.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAGEIYI nagei-yi.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAGEIST nageist.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAGOTHCHAMBER nagothchamber.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAHARMONY naharmony.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAHASPREVAILED nahasprevailed.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAHEAL naheal.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAHEALED nahealed.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAHIGHSCORE nahighscore.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAIRONMONK naironmonk.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAISBEATEN naisbeaten.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAISDEFEATED naisdefeated.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAISISWILLIAMS naisiswilliams.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAISTHELOSER naistheloser.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAISTHEVICTOR naisthevictor.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAISTHEWINNER naisthewinner.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAJADEDRAGON najadedragon.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAJIAOFENG najiaofeng.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAJUSTICE najustice.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NALEG naleg.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NALEGDAMAGE nalegdamage.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NALEGSHEALED nalegshealed.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NALIMBDAMAGE nalimbdamage.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NALIMBDAMAGEALERT nalimbdamagealert.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NALIMBDAMAGEDANGER nalimbdamagedanger.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NALIMBDAMAGEHEALED nalimbdamagehealed.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NALOMETROCHINAROOFTOPS nalometrochinarooftops.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NALOMETROCHINASTREETS nalometrochinastreets.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NALOSES naloses.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NALOSHU naloshu.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NALOWHEALTH nalowhealth.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAMAINHALL namainhall.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAMAINLOBBY namainlobby.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAMASTERFLYINGFIST namasterflyingfist.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAMASTERSAGE namastersage.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAMCHINAPIERBOARDWALK namchinapierboardwalk.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAMCHINAPIERDDARCADE namchinapierddarcade.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAMETROCHINAROOFTOPS nametrochinarooftops.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAMETROCHINASTREETS nametrochinastreets.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAMUSEUMARMOREXHIBIT namuseumarmorexhibit.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAMUSEUMMAINHALL namuseummainhall.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAMUSEUMWARTOMB namuseumwartomb.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NANEIDAN naneidan.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NANEIDANCOURTYARD naneidancourtyard.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NANEIDANTRAININGROOM naneidantrainingroom.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAOPTIONS naoptions.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAOPTIONSMODE naoptionsmode.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAPALACEOFSHOUHSING napalaceofshou-hsing.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAPALACEOFSOUTHPOLE napalaceofsouthpole.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAPALELOTUS napalelotus.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAPENTHOUSE napenthouse.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAPLAYER1 naplayer1.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAPLAYER2 naplayer2.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAPLAYER3 naplayer3.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAPLAYER4 naplayer4.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAPLAYER5 naplayer5.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAPLAYER6 naplayer6.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAPLAYER7 naplayer7.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAPLAYER8 naplayer8.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAPREPARE naprepare.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAQUEST naquest.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAQUESTMODE naquestmode.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NARETURNOFTHELOTUS nareturnofthelotus.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAROOFTOPS narooftops.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NASAVITRIBINDRA nasavitribindra.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NASELECTLOCATION naselectlocation.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NASELECTYOURFIGHTER naselectyourfighter.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NASELECTYOURLOCATION naselectyourlocation.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NASELECTYOURQUEST naselectyourquest.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NASELECTYOURWARRIOR naselectyourwarrior.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NASHENDAO nashendao.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NASHENTAO nashentao.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NASHENZHEN nashenzhen.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NASHIHAO nashihao.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NASHIPWRECK nashipwreck.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NASHOUHSING nashou-hsing.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NASOUTHPOLEARCHDIG nasouthpolearchdig.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NASOUTHPOLEDIG nasouthpoledig.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NASOUTHPOLEEXCAVATION nasouthpoleexcavation.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NASOUTHPOLESHIPWRECK nasouthpoleshipwreck.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NASTANDARDTRAINING nastandardtraining.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NASTANDARDTRAININGMODE nastandardtrainingmode.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NASTREETS nastreets.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NASURVIVAL nasurvival.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NASURVIVALMODE nasurvivalmode.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NATAOFENG nataofeng.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NATAOSHEN nataoshen.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NATEAMBATTLE nateambattle.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NATEAMBATTLEMODE nateambattlemode.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NATHEBLACKMANTIS natheblackmantis.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NATHEEASTERNSUNSECT natheeasternsunsect.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NATHEFATALIST nathefatalist.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NATHEPALELOTUS nathepalelotus.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NATINGJIANG natingjiang.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NATOURNAMENT natournament.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NATOURNAMENTMODE natournamentmode.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NATRAINING natraining.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NATRAININGMODE natrainingmode.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NATRAININGROOM natrainingroom.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NATREACHERY natreachery.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NATRUTH natruth.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAVAPOR navapor.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAVERSUS naversus.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAVERSUSMODE naversusmode.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAWARNING nawarning.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAWARTOMB nawartomb.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAWEIDAN naweidan.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAWINS nawins.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAWULONGGOTH nawulonggoth.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAYANLOGOTHCHAMBER nayanlogothchamber.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAYANLOMAINLOBBY nayanlomainlobby.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAYANLOPENTHOUSE nayanlopenthouse.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAYOURQUESTHASENDED nayourquesthasended.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAZHAOYEN nazhaoyen.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAHEALEDECHO nahealedecho.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAPLAYER1CHI naplayer1chi.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAPLAYER1LD naplayer1ld.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAPLAYER2CHI naplayer2chi.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech SND_NAPLAYER2LD naplayer2ld.wav FALSE sounds\\adpcm\\character\\Narrator -6 1 1000 EFFECT MB_StereoNarratorSpeech Divine_Fist SND_DFCHIATTACKDIVINEFIST dfchiattackdivinefist.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFCHIATTACKDIVINEFORCE dfchiattackdivineforce.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFCHIATTACKRIGHTEOUSFIST dfchiattackrighteousfist.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFCHIATTACKSACRESND_DFIST dfchiattacksacredfist.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFFCHIT0 dffchit0.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFFCHIT1 dffchit1.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFFCHIT2 dffchit2.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFFCHIT3 dffchit3.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFFCHIT4 dffchit4.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFFCHIT5 dffchit5.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFFCHIT6 dffchit6.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFFCHIT7 dffchit7.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFGETUP0 dfgetup0.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFGETUP1 dfgetup1.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFGETUP2ARM dfgetup2arm.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFGETUP3LEG dfgetup3leg.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFGETUPSHORT0 dfgetupshort0.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFGETUPSHORT1 dfgetupshort1.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFGETUPSHORT2 dfgetupshort2.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFGETUPSHORT3 dfgetupshort3.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFGUTHIT0 dfguthit0.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFGUTHIT1 dfguthit1.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFGUTHIT2 dfguthit2.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFGUTHIT3 dfguthit3.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFGUTHIT4 dfguthit4.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFGUTHIT5 dfguthit5.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFGUTHIT6 dfguthit6.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFGUTHIT7 dfguthit7.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFHITLONG0 dfhitlong0.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFHITLONG1 dfhitlong1.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFHITLONG2 dfhitlong2.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFHITLONG3 dfhitlong3.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFHITLONG4 dfhitlong4.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFKIYA0 dfkiya0.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFKIYA1 dfkiya1.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFKIYA2 dfkiya2.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFKIYA3 dfkiya3.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFKIYA4 dfkiya4.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFKIYA5 dfkiya5.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFKIYALONG0 dfkiyalong0.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFKIYALONG1 dfkiyalong1.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFKIYALONG2 dfkiyalong2.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFKIYALONG3 dfkiyalong3.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFKIYASPECIAL0 dfkiyaspecial0.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFKIYASPECIAL1 dfkiyaspecial1.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFKIYASPECIAL2 dfkiyaspecial2.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFKIYASPECIAL3 dfkiyaspecial3.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFKIYASPECIAL4 dfkiyaspecial4.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFKIYASPECIAL5 dfkiyaspecial5.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFLOSSSPEECHBEWARYWHENNEXTWEMEETMYPATHTOVICTORYISCERTAIN dflossspeechbewarywhennext.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFLOSSSPEECHSOMETIMESAPHYSICALDEFEATCANSTRENGTHENONESMIND dflossspeechsometimesaphysical.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFLOSSSPEECHTHISLOSSWILLSHOWMETHEPATHTOCERTAINVICTORYWHENWEMEETAGAIN dflossspeechthislosswillshowme.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFNAMECALLOUTDIVINEFIST dfnamecalloutdivinefist.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFOW0 dfow0.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFOW1 dfow1.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFOW2 dfow2.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFOW3 dfow3.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFOW4 dfow4.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFOW5 dfow5.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFOW6 dfow6.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFOW7 dfow7.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFOW8 dfow8.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFSCREAM0 dfscream0.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFSCREAM1 dfscream1.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFSCREAM2 dfscream2.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFSCREAM3 dfscream3.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFSCREAM4 dfscream4.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFSCREAMLONG0 dfscreamlong0.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFSCREAMLONG1 dfscreamlong1.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFSCREAMLONG2 dfscreamlong2.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFSCREAMLONG3 dfscreamlong3.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFSCREAMMULTI0 dfscreammulti0.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFSCREAMMULTI1 dfscreammulti1.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFSCREAMMULTI2 dfscreammulti2.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFSCREAMMULTI3 dfscreammulti3.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFSCREAMMULTI4 dfscreammulti4.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFTAUNTSYOUCANTRUNFROMME dftauntsyoucantrunfromme.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFTAUNTSYOULACKSKILL dftauntsyoulackskill.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFTAUNTSYOULACKTRAINING dftauntsyoulacktraining.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFTAUNTSYOURJUDGEMENTISIMPAIRED dftauntsyourjudgementisimpaired.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFTAUNTSYOURMETHODSAREWEAK dftauntsyourmethodsareweak.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFVICTORYSPEECHESTRUTHHARMONYANDJUSTICETHEYEXISTASONEWITHTHEEASTERNSUN dfvictoryspeechestruthharmony.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFVICTORYSPEECHESYOURLESSONISOVERITWASMYPLEASURESERVINGASYOURMASTER dfvictoryspeechesyourlessonisover.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFWARMUPSALESSONINCIVILITY dfwarmupsalessonincivility.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFWARMUPSIFAFIGHTISWHATYOUWANTTHENAFIGHTYOUSHALLGET dfwarmupsifafightiswhatyouwant.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DFWARMUPSIFALESSONINCIVILITYISWHATYOUSEEKICANBEYOURTEACHER dfwarmupsifalessonincivility.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DF_ARMDAMAGE df_armdamage.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DF_STRUGGLEUP df_struggleup.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DF_LEGDAMAGE df_legdamage.wav TRUE sounds\\adpcm\\character\\DivineFist 0 1 1000 EFFECT MB_MonoCharacterSpeech Jade_Dragon SND_JDCHIATTACKDRAGONSAXE jdchiattackdragonsaxe.wav TRUE sounds\\adpcm\\character\\JadeDragon 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_JDCHIATTACKDRAGONSPIRITATTACK jdchiattackdragonspiritattack.wav TRUE sounds\\adpcm\\character\\JadeDragon 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_JDCHIATTACKDRAGONSPIRITRISE jdchiattackdragonspiritrise.wav TRUE sounds\\adpcm\\character\\JadeDragon 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_JDCHIATTACKDRAGONSPIRITSEEK jdchiattackdragonspiritseek.wav TRUE sounds\\adpcm\\character\\JadeDragon 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_JDCHIATTACKDRAGONSPIRITSTRIKE jdchiattackdragonspiritstrike.wav TRUE sounds\\adpcm\\character\\JadeDragon 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_JDFCHIT0 jdfchit0.wav TRUE sounds\\adpcm\\character\\JadeDragon 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_JDFCHIT1 jdfchit1.wav TRUE sounds\\adpcm\\character\\JadeDragon 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_JDFCHIT2 jdfchit2.wav TRUE sounds\\adpcm\\character\\JadeDragon 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_JDFCHIT3 jdfchit3.wav TRUE sounds\\adpcm\\character\\JadeDragon 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_JDFCHIT4 jdfchit4.wav TRUE sounds\\adpcm\\character\\JadeDragon 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_JDFCHIT5 jdfchit5.wav TRUE sounds\\adpcm\\character\\JadeDragon 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_JDFCHIT6 jdfchit6.wav TRUE sounds\\adpcm\\character\\JadeDragon 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_JDGETUP0 jdgetup0.wav TRUE sounds\\adpcm\\character\\JadeDragon 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_JDGETUP1ARM jdgetup1arm.wav TRUE sounds\\adpcm\\character\\JadeDragon 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_JDGETUP2LEG jdgetup2leg.wav TRUE sounds\\adpcm\\character\\JadeDragon 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_JDGETUPSHORT0 jdgetupshort0.wav TRUE sounds\\adpcm\\character\\JadeDragon 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_JDGETUPSHORT1 jdgetupshort1.wav TRUE sounds\\adpcm\\character\\JadeDragon 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_JDGETUPSHORT2 jdgetupshort2.wav TRUE sounds\\adpcm\\character\\JadeDragon 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_JDGUTHIT0 jdguthit0.wav TRUE sounds\\adpcm\\character\\JadeDragon 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_JDGUTHIT1 jdguthit1.wav TRUE sounds\\adpcm\\character\\JadeDragon 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_JDGUTHIT2 jdguthit2.wav TRUE sounds\\adpcm\\character\\JadeDragon 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_JDGUTHIT3 jdguthit3.wav TRUE sounds\\adpcm\\character\\JadeDragon 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_JDGUTHIT4 jdguthit4.wav TRUE sounds\\adpcm\\character\\JadeDragon 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_JDGUTHIT5 jdguthit5.wav TRUE sounds\\adpcm\\character\\JadeDragon 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_JDGUTHIT6 jdguthit6.wav TRUE sounds\\adpcm\\character\\JadeDragon 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_JDHITLONG0 jdhitlong0.wav TRUE sounds\\adpcm\\character\\JadeDragon 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_JDHITLONG1 jdhitlong1.wav TRUE sounds\\adpcm\\character\\JadeDragon 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_JDHITLONG2 jdhitlong2.wav TRUE sounds\\adpcm\\character\\JadeDragon 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_JDHITLONG3 jdhitlong3.wav TRUE sounds\\adpcm\\character\\JadeDragon 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_JDHITLONG4 jdhitlong4.wav TRUE sounds\\adpcm\\character\\JadeDragon 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_JDHITLONG5 jdhitlong5.wav TRUE sounds\\adpcm\\character\\JadeDragon 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_JDKIYA0 jdkiya0.wav TRUE sounds\\adpcm\\character\\JadeDragon 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_JDKIYA1 jdkiya1.wav TRUE sounds\\adpcm\\character\\JadeDragon 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_JDKIYA2 jdkiya2.wav TRUE sounds\\adpcm\\character\\JadeDragon 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_JDKIYA3 jdkiya3.wav TRUE sounds\\adpcm\\character\\JadeDragon 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_JDKIYA4 jdkiya4.wav TRUE sounds\\adpcm\\character\\JadeDragon 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_JDKIYA5 jdkiya5.wav TRUE sounds\\adpcm\\character\\JadeDragon 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_JDKIYA6 jdkiya6.wav TRUE sounds\\adpcm\\character\\JadeDragon 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_JDKIYA7 jdkiya7.wav TRUE sounds\\adpcm\\character\\JadeDragon 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_JDKIYA8 jdkiya8.wav TRUE sounds\\adpcm\\character\\JadeDragon 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_JDKIYALONG0 jdkiyalong0.wav TRUE sounds\\adpcm\\character\\JadeDragon 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_JDKIYALONG1 jdkiyalong1.wav TRUE sounds\\adpcm\\character\\JadeDragon 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_JDKIYALONG2 jdkiyalong2.wav TRUE sounds\\adpcm\\character\\JadeDragon 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_JDKIYALONG3 jdkiyalong3.wav TRUE sounds\\adpcm\\character\\JadeDragon 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_JDKIYALONG4 jdkiyalong4.wav TRUE sounds\\adpcm\\character\\JadeDragon 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_JDKIYALONG5 jdkiyalong5.wav TRUE sounds\\adpcm\\character\\JadeDragon 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_JDKIYASPECIAL0 jdkiyaspecial0.wav TRUE sounds\\adpcm\\character\\JadeDragon 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_JDKIYASPECIAL1 jdkiyaspecial1.wav TRUE sounds\\adpcm\\character\\JadeDragon 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_JDKIYASPECIAL2 jdkiyaspecial2.wav TRUE sounds\\adpcm\\character\\JadeDragon 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_JDKIYASPECIAL3 jdkiyaspecial3.wav TRUE sounds\\adpcm\\character\\JadeDragon 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_JDKIYASPECIAL4 jdkiyaspecial4.wav TRUE sounds\\adpcm\\character\\JadeDragon 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_JDLOSSSPEECHMYSPIRITISCRUSHED jdlossspeechmyspiritiscrushed.wav TRUE sounds\\adpcm\\character\\JadeDragon 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_JDLOSSSPEECHYOUCANKILLTHEDRAGONBUTITSSPIRITLIVESFOREVER jdlossspeechyoucankillthedragon.wav TRUE sounds\\adpcm\\character\\JadeDragon 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_JDLOSSSPEECHYOUCANSLAYTHEDRAGONBUTITSSPIRITLIVESON jdlossspeechyoucanslaythedragon.wav TRUE sounds\\adpcm\\character\\JadeDragon 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_JDNAMECALLOUTJADEDRAGON jdnamecalloutjadedragon.wav TRUE sounds\\adpcm\\character\\JadeDragon 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_JDOW0 jdow0.wav TRUE sounds\\adpcm\\character\\JadeDragon 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_JDOW1 jdow1.wav TRUE sounds\\adpcm\\character\\JadeDragon 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_JDOW2 jdow2.wav TRUE sounds\\adpcm\\character\\JadeDragon 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_JDOW3 jdow3.wav TRUE sounds\\adpcm\\character\\JadeDragon 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_JDOW4 jdow4.wav TRUE sounds\\adpcm\\character\\JadeDragon 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_JDOW5 jdow5.wav TRUE sounds\\adpcm\\character\\JadeDragon 0 1 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sounds\\adpcm\\character\\mastersage 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_MSGUTHIT1 msguthit1.wav TRUE sounds\\adpcm\\character\\mastersage 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_MSGUTHIT2 msguthit2.wav TRUE sounds\\adpcm\\character\\mastersage 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_MSGUTHIT3 msguthit3.wav TRUE sounds\\adpcm\\character\\mastersage 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_MSGUTHIT4 msguthit4.wav TRUE sounds\\adpcm\\character\\mastersage 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_MSGUTHIT5 msguthit5.wav TRUE sounds\\adpcm\\character\\mastersage 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_MSGUTHIT6 msguthit6.wav TRUE sounds\\adpcm\\character\\mastersage 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_MSGUTHIT7 msguthit7.wav TRUE sounds\\adpcm\\character\\mastersage 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_MSGUTHIT8 msguthit8.wav TRUE sounds\\adpcm\\character\\mastersage 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_MSHARMONIOUSCHI msharmoniouschi.wav TRUE sounds\\adpcm\\character\\mastersage 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_MSHITLONG1 mshitlong1.wav TRUE sounds\\adpcm\\character\\mastersage 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_MSHITLONG2 mshitlong2.wav TRUE sounds\\adpcm\\character\\mastersage 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_MSHITLONG3 mshitlong3.wav TRUE sounds\\adpcm\\character\\mastersage 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_MSHITLONG4 mshitlong4.wav TRUE sounds\\adpcm\\character\\mastersage 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_MSHUMBLEDEFEATRIGHTEOUSPATH mshumbledefeatrighteouspath.wav TRUE sounds\\adpcm\\character\\mastersage 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_MSISENSEWEAKNESS msisenseweakness.wav TRUE sounds\\adpcm\\character\\mastersage 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_MSKIYA1 mskiya1.wav TRUE sounds\\adpcm\\character\\mastersage 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_MSKIYA2 mskiya2.wav TRUE sounds\\adpcm\\character\\mastersage 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_MSKIYA3 mskiya3.wav TRUE sounds\\adpcm\\character\\mastersage 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_MSKIYA4 mskiya4.wav TRUE sounds\\adpcm\\character\\mastersage 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_MSKIYA5 mskiya5.wav TRUE sounds\\adpcm\\character\\mastersage 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_MSKIYA6 mskiya6.wav TRUE sounds\\adpcm\\character\\mastersage 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_MSKIYALONG1 mskiyalong1.wav TRUE sounds\\adpcm\\character\\mastersage 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_MSKIYALONG2 mskiyalong2.wav TRUE sounds\\adpcm\\character\\mastersage 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_MSKIYALONG3 mskiyalong3.wav TRUE sounds\\adpcm\\character\\mastersage 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_MSKIYALONG4 mskiyalong4.wav TRUE sounds\\adpcm\\character\\mastersage 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_MSKIYALONG5 mskiyalong5.wav TRUE sounds\\adpcm\\character\\mastersage 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_MSKIYALONG6 mskiyalong6.wav TRUE sounds\\adpcm\\character\\mastersage 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_MSKIYALONG7 mskiyalong7.wav TRUE sounds\\adpcm\\character\\mastersage 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_MSKIYALONG8 mskiyalong8.wav TRUE sounds\\adpcm\\character\\mastersage 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_MSKIYALONG9 mskiyalong9.wav TRUE sounds\\adpcm\\character\\mastersage 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_MSKIYASPECIAL1 mskiyaspecial1.wav TRUE sounds\\adpcm\\character\\mastersage 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_MSKIYASPECIAL10 mskiyaspecial10.wav TRUE sounds\\adpcm\\character\\mastersage 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_MSKIYASPECIAL11 mskiyaspecial11.wav TRUE sounds\\adpcm\\character\\mastersage 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_MSKIYASPECIAL12 mskiyaspecial12.wav TRUE sounds\\adpcm\\character\\mastersage 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_MSKIYASPECIAL2 mskiyaspecial2.wav TRUE sounds\\adpcm\\character\\mastersage 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_MSKIYASPECIAL3 mskiyaspecial3.wav TRUE sounds\\adpcm\\character\\mastersage 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_MSKIYASPECIAL4 mskiyaspecial4.wav TRUE sounds\\adpcm\\character\\mastersage 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_MSKIYASPECIAL5 mskiyaspecial5.wav TRUE sounds\\adpcm\\character\\mastersage 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_MSKIYASPECIAL6 mskiyaspecial6.wav TRUE sounds\\adpcm\\character\\mastersage 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_MSKIYASPECIAL7 mskiyaspecial7.wav TRUE sounds\\adpcm\\character\\mastersage 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_MSKIYASPECIAL8 mskiyaspecial8.wav TRUE sounds\\adpcm\\character\\mastersage 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_MSKIYASPECIAL9 mskiyaspecial9.wav TRUE sounds\\adpcm\\character\\mastersage 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_MSONLYHUMBLEKEEPMERIGHTEOUS msonlyhumblekeepmerighteous.wav TRUE sounds\\adpcm\\character\\mastersage 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_MSOW1 msow1.wav TRUE sounds\\adpcm\\character\\mastersage 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_MSOW2 msow2.wav TRUE sounds\\adpcm\\character\\mastersage 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_MSOW3 msow3.wav TRUE sounds\\adpcm\\character\\mastersage 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_MSOW4 msow4.wav TRUE sounds\\adpcm\\character\\mastersage 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_MSRIGHTEOUSCHI msrighteouschi.wav TRUE sounds\\adpcm\\character\\mastersage 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_MSSCREAM1 msscream1.wav TRUE sounds\\adpcm\\character\\mastersage 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_MSSCREAM2 msscream2.wav TRUE sounds\\adpcm\\character\\mastersage 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_MSSCREAM3 msscream3.wav TRUE sounds\\adpcm\\character\\mastersage 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_MSSCREAMLONG1 msscreamlong1.wav TRUE sounds\\adpcm\\character\\mastersage 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_MSSCREAMLONG2 msscreamlong2.wav TRUE sounds\\adpcm\\character\\mastersage 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_MSSCREAMLONG3 msscreamlong3.wav TRUE sounds\\adpcm\\character\\mastersage 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_MSSCREAMMULTI1 msscreammulti1.wav TRUE sounds\\adpcm\\character\\mastersage 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_MSSCREAMMULTI2 msscreammulti2.wav TRUE sounds\\adpcm\\character\\mastersage 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_MSSCREAMMULTI3 msscreammulti3.wav TRUE sounds\\adpcm\\character\\mastersage 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_MSSCREAMMULTI4 msscreammulti4.wav TRUE sounds\\adpcm\\character\\mastersage 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_MSSMELLTHESPIRITWITHIN mssmellthespiritwithin.wav TRUE sounds\\adpcm\\character\\mastersage 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_MSSTRAYEDLETSAGE msstrayedletsage.wav TRUE sounds\\adpcm\\character\\mastersage 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_MSSTRAYEDSAGEWILL msstrayedsagewill.wav TRUE sounds\\adpcm\\character\\mastersage 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_MSTHISLOSSREVEALED msthislossrevealed.wav TRUE sounds\\adpcm\\character\\mastersage 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_MSVIRTUOUSCHI msvirtuouschi.wav TRUE sounds\\adpcm\\character\\mastersage 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_MS_ARMDAMAGE ms_armdamage.wav TRUE sounds\\adpcm\\character\\mastersage 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_MS_STRUGGLEUP ms_struggleup.wav TRUE sounds\\adpcm\\character\\mastersage 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_MS_LEGDAMAGE ms_legdamage.wav TRUE sounds\\adpcm\\character\\mastersage 0 1 1000 EFFECT MB_MonoCharacterSpeech Master_Sage_Narration SND_MS_TRAINING_A ms_training_a.wav FALSE sounds\\adpcm\\character\\MasterSage\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_MS_TRAINING_ANDA ms_training_anda.wav FALSE sounds\\adpcm\\character\\MasterSage\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_MS_TRAINING_ANDAWAY ms_training_andaway.wav FALSE sounds\\adpcm\\character\\MasterSage\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_MS_TRAINING_ANDB ms_training_andb.wav FALSE sounds\\adpcm\\character\\MasterSage\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_MS_TRAINING_ANDBLKBTN ms_training_andblkbtn.wav FALSE sounds\\adpcm\\character\\MasterSage\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_MS_TRAINING_ANDDOWN ms_training_anddown.wav FALSE sounds\\adpcm\\character\\MasterSage\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_MS_TRAINING_ANDLEFTTRIGGER ms_training_andlefttrigger.wav FALSE sounds\\adpcm\\character\\MasterSage\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_MS_TRAINING_ANDPAUSE ms_training_andpause.wav FALSE sounds\\adpcm\\character\\MasterSage\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_MS_TRAINING_ANDRTTRIGGER ms_training_andrttrigger.wav FALSE sounds\\adpcm\\character\\MasterSage\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_MS_TRAINING_ANDUP ms_training_andup.wav FALSE sounds\\adpcm\\character\\MasterSage\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_MS_TRAINING_ANDWHTBTN ms_training_andwhtbtn.wav FALSE sounds\\adpcm\\character\\MasterSage\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_MS_TRAINING_ANDX ms_training_andx.wav FALSE sounds\\adpcm\\character\\MasterSage\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_MS_TRAINING_ANDY ms_training_andy.wav FALSE sounds\\adpcm\\character\\MasterSage\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_MS_TRAINING_AWAY ms_training_away.wav FALSE sounds\\adpcm\\character\\MasterSage\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_MS_TRAINING_B ms_training_b.wav FALSE sounds\\adpcm\\character\\MasterSage\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_MS_TRAINING_BALANCERHYTHM ms_training_balancerhythm.wav FALSE sounds\\adpcm\\character\\MasterSage\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_MS_TRAINING_BLKBTN ms_training_blkbtn.wav FALSE sounds\\adpcm\\character\\MasterSage\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_MS_TRAINING_CORRECTMOVEIS ms_training_correctmoveis.wav FALSE sounds\\adpcm\\character\\MasterSage\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_MS_TRAINING_DOITAGAIN ms_training_doitagain.wav FALSE sounds\\adpcm\\character\\MasterSage\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_MS_TRAINING_DOWN ms_training_down.wav FALSE sounds\\adpcm\\character\\MasterSage\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_MS_TRAINING_EIGHT ms_training_eight.wav FALSE sounds\\adpcm\\character\\MasterSage\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_MS_TRAINING_EXCELLENT ms_training_excellent.wav FALSE sounds\\adpcm\\character\\MasterSage\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_MS_TRAINING_EXEMPLARY ms_training_exemplary.wav FALSE sounds\\adpcm\\character\\MasterSage\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_MS_TRAINING_FANTASTIC1 ms_training_fantastic1.wav FALSE sounds\\adpcm\\character\\MasterSage\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_MS_TRAINING_FANTASTIC2 ms_training_fantastic2.wav FALSE sounds\\adpcm\\character\\MasterSage\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_MS_TRAINING_FIVE ms_training_five.wav FALSE sounds\\adpcm\\character\\MasterSage\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_MS_TRAINING_FOCUSATTEMPT ms_training_focusattempt.wav FALSE sounds\\adpcm\\character\\MasterSage\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_MS_TRAINING_FOUR ms_training_four.wav FALSE sounds\\adpcm\\character\\MasterSage\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_MS_TRAINING_GOOD ms_training_good.wav FALSE sounds\\adpcm\\character\\MasterSage\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_MS_TRAINING_GREATLAUGH ms_training_greatlaugh.wav FALSE sounds\\adpcm\\character\\MasterSage\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_MS_TRAINING_INCORRECT ms_training_incorrect.wav FALSE sounds\\adpcm\\character\\MasterSage\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_MS_TRAINING_LEFTTRIGGER ms_training_lefttrigger.wav FALSE sounds\\adpcm\\character\\MasterSage\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_MS_TRAINING_MAGNIFICENT ms_training_magnificent.wav FALSE sounds\\adpcm\\character\\MasterSage\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_MS_TRAINING_MARVELLOUS ms_training_marvellous.wav FALSE sounds\\adpcm\\character\\MasterSage\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_MS_TRAINING_NINE ms_training_nine.wav FALSE sounds\\adpcm\\character\\MasterSage\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_MS_TRAINING_ONE ms_training_one.wav FALSE sounds\\adpcm\\character\\MasterSage\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_MS_TRAINING_ONEMORETIME1 ms_training_onemoretime1.wav FALSE sounds\\adpcm\\character\\MasterSage\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_MS_TRAINING_ONEMORETIME2 ms_training_onemoretime2.wav FALSE sounds\\adpcm\\character\\MasterSage\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_MS_TRAINING_PAUSE ms_training_pause.wav FALSE sounds\\adpcm\\character\\MasterSage\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_MS_TRAINING_PLEASETRY ms_training_pleasetry.wav FALSE sounds\\adpcm\\character\\MasterSage\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_MS_TRAINING_PLENTYOFTIME ms_training_plentyoftime.wav FALSE sounds\\adpcm\\character\\MasterSage\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_MS_TRAINING_PREPARENOW ms_training_preparenow.wav FALSE sounds\\adpcm\\character\\MasterSage\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_MS_TRAINING_READYGO ms_training_readygo.wav FALSE sounds\\adpcm\\character\\MasterSage\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_MS_TRAINING_RTTRIGGER ms_training_rttrigger.wav FALSE sounds\\adpcm\\character\\MasterSage\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_MS_TRAINING_SEVEN ms_training_seven.wav FALSE sounds\\adpcm\\character\\MasterSage\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_MS_TRAINING_SIX ms_training_six.wav FALSE sounds\\adpcm\\character\\MasterSage\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_MS_TRAINING_SPLENDID ms_training_splendid.wav FALSE sounds\\adpcm\\character\\MasterSage\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_MS_TRAINING_SUPERB ms_training_superb.wav FALSE sounds\\adpcm\\character\\MasterSage\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_MS_TRAINING_TEN ms_training_ten.wav FALSE sounds\\adpcm\\character\\MasterSage\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_MS_TRAINING_TERRIFIC ms_training_terrific.wav FALSE sounds\\adpcm\\character\\MasterSage\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_MS_TRAINING_THREE ms_training_three.wav FALSE sounds\\adpcm\\character\\MasterSage\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_MS_TRAINING_TOWARD ms_training_toward.wav FALSE sounds\\adpcm\\character\\MasterSage\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_MS_TRAINING_TRYAGAIN1 ms_training_tryagain1.wav FALSE sounds\\adpcm\\character\\MasterSage\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_MS_TRAINING_TRYAGAIN2 ms_training_tryagain2.wav FALSE sounds\\adpcm\\character\\MasterSage\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_MS_TRAINING_TWO ms_training_two.wav FALSE sounds\\adpcm\\character\\MasterSage\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_MS_TRAINING_UP ms_training_up.wav FALSE sounds\\adpcm\\character\\MasterSage\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_MS_TRAINING_WELLDONE ms_training_welldone.wav FALSE sounds\\adpcm\\character\\MasterSage\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_MS_TRAINING_WHTBTN ms_training_whtbtn.wav FALSE sounds\\adpcm\\character\\MasterSage\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_MS_TRAINING_WONDERFUL ms_training_wonderful.wav FALSE sounds\\adpcm\\character\\MasterSage\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_MS_TRAINING_WRONGREVIEW ms_training_wrongreview.wav FALSE sounds\\adpcm\\character\\MasterSage\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_MS_TRAINING_X ms_training_x.wav FALSE sounds\\adpcm\\character\\MasterSage\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_MS_TRAINING_Y ms_training_y.wav FALSE sounds\\adpcm\\character\\MasterSage\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_MS_TRAINING_ZERO ms_training_zero.wav FALSE sounds\\adpcm\\character\\MasterSage\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_MS_QUESTEND_BEATEN ms_questend_beaten.wav FALSE sounds\\adpcm\\character\\MasterSage\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_MS_QUESTEND_CONTINUEENDED ms_questend_continueended.wav FALSE sounds\\adpcm\\character\\MasterSage\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_MS_QUESTEND_DEFEATED ms_questend_defeated.wav FALSE sounds\\adpcm\\character\\MasterSage\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_MS_QUESTEND_OVER ms_questend_over.wav FALSE sounds\\adpcm\\character\\MasterSage\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech Wulong_Goth SND_WG_COMEFORTHCRETIN wg_comeforthcretin.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_COWERBEFOREGOTH wg_cowerbeforegoth.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_COWERBEFOREME wg_cowerbeforeme.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_CRETINOUSFOOL wg_cretinousfool.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_DEFEATINVIGORATES wg_defeatinvigorates.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_DESCENTCOMPLETE wg_descentcomplete.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_DOOM wg_doom.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_DREAD wg_dread.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_FCHIT01 wg_fchit01.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_FCHIT02 wg_fchit02.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_FCHIT03 wg_fchit03.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_FCHIT04 wg_fchit04.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_FCHIT05 wg_fchit05.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_FCHIT06 wg_fchit06.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_FCHIT07 wg_fchit07.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_FCHIT08 wg_fchit08.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_FCHIT09 wg_fchit09.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_FCHIT10 wg_fchit10.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_FCHIT11 wg_fchit11.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_FEAR wg_fear.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_FEARME wg_fearme.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_FEELTHEDREAD wg_feelthedread.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_GUTHIT01 wg_guthit01.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_GUTHIT02 wg_guthit02.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_GUTHIT03 wg_guthit03.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_GUTHIT04 wg_guthit04.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_GUTHIT05 wg_guthit05.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_GUTHIT06 wg_guthit06.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_GUTHIT07 wg_guthit07.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_HITLONG01 wg_hitlong01.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_HITLONG02 wg_hitlong02.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_HITLONG03 wg_hitlong03.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_HITLONG04 wg_hitlong04.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_HITLONG05 wg_hitlong05.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_HITLONG06 wg_hitlong06.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_HITLONG07 wg_hitlong07.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_HITLONG08 wg_hitlong08.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_HITLONG09 wg_hitlong09.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_HITLONG10 wg_hitlong10.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_KIYA01 wg_kiya01.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_KIYA02 wg_kiya02.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_KIYA03 wg_kiya03.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_KIYA04 wg_kiya04.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_KIYA05 wg_kiya05.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_KIYA06 wg_kiya06.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_KIYA07 wg_kiya07.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_KIYA08 wg_kiya08.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_KIYA09 wg_kiya09.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_KIYA10 wg_kiya10.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_KIYA11 wg_kiya11.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_KIYA12 wg_kiya12.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_KIYA13 wg_kiya13.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_KIYALONG01 wg_kiyalong01.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_KIYALONG02 wg_kiyalong02.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_KIYALONG03 wg_kiyalong03.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_KIYALONG04 wg_kiyalong04.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_KIYALONG05 wg_kiyalong05.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_KIYALONG06 wg_kiyalong06.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_KIYALONG07 wg_kiyalong07.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_KIYALONG08 wg_kiyalong08.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_KIYASPECIAL01 wg_kiyaspecial01.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_KIYASPECIAL02 wg_kiyaspecial02.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_KIYASPECIAL03 wg_kiyaspecial03.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_KIYASPECIAL04 wg_kiyaspecial04.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_KIYASPECIAL05 wg_kiyaspecial05.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_KIYASPECIAL06 wg_kiyaspecial06.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_KIYASPECIAL07 wg_kiyaspecial07.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_KIYASPECIAL08 wg_kiyaspecial08.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_OW01 wg_ow01.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_OW02 wg_ow02.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_OW03 wg_ow03.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_OW04 wg_ow04.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_OW05 wg_ow05.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_OW06 wg_ow06.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_OW07 wg_ow07.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_PURVEYOR wg_purveyor.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_SCREAM01 wg_scream01.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_SCREAM02 wg_scream02.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_SCREAM03 wg_scream03.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_SCREAM04 wg_scream04.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_SCREAM05 wg_scream05.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_SCREAM06 wg_scream06.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_SCREAMLONG01 wg_screamlong01.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_SCREAMLONG02 wg_screamlong02.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_SCREAMLONG03 wg_screamlong03.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_SCREAMMULTI01 wg_screammulti01.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_SCREAMMULTI02 wg_screammulti02.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_SCREAMMULTI03 wg_screammulti03.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_SCREAMMULTI04 wg_screammulti04.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_SMELLYOURFEAR wg_smellyourfear.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_TERROR wg_terror.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_YOUWILLKNEEL wg_youwillkneel.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_ARMDAMAGE wg_armdamage.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_STRUGGLEUP wg_struggleup.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_WG_LEGDAMAGE wg_legdamage.wav TRUE sounds\\adpcm\\character\\WulongGoth 0 1 1000 EFFECT MB_MonoCharacterSpeech Wulong_Goth_Narration SND_WG_TRAINING_00 wg_training_00.wav FALSE sounds\\adpcm\\character\\WulongGoth\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_WG_TRAINING_01 wg_training_01.wav FALSE sounds\\adpcm\\character\\WulongGoth\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_WG_TRAINING_02 wg_training_02.wav FALSE sounds\\adpcm\\character\\WulongGoth\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_WG_TRAINING_03 wg_training_03.wav FALSE sounds\\adpcm\\character\\WulongGoth\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_WG_TRAINING_04 wg_training_04.wav FALSE sounds\\adpcm\\character\\WulongGoth\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_WG_TRAINING_05 wg_training_05.wav FALSE sounds\\adpcm\\character\\WulongGoth\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_WG_TRAINING_06 wg_training_06.wav FALSE sounds\\adpcm\\character\\WulongGoth\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_WG_TRAINING_07 wg_training_07.wav FALSE sounds\\adpcm\\character\\WulongGoth\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_WG_TRAINING_08 wg_training_08.wav FALSE sounds\\adpcm\\character\\WulongGoth\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_WG_TRAINING_09 wg_training_09.wav FALSE sounds\\adpcm\\character\\WulongGoth\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_WG_TRAINING_10 wg_training_10.wav FALSE sounds\\adpcm\\character\\WulongGoth\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_WG_TRAINING_1MORETIME1 wg_training_1moretime1.wav FALSE sounds\\adpcm\\character\\WulongGoth\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_WG_TRAINING_1MORETIME2 wg_training_1moretime2.wav FALSE sounds\\adpcm\\character\\WulongGoth\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_WG_TRAINING_CRETIN wg_training_cretin.wav FALSE sounds\\adpcm\\character\\WulongGoth\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_WG_TRAINING_DOITAGAIN1 wg_training_doitagain1.wav FALSE sounds\\adpcm\\character\\WulongGoth\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_WG_TRAINING_DOITAGAIN2 wg_training_doitagain2.wav FALSE sounds\\adpcm\\character\\WulongGoth\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_WG_TRAINING_DOLT wg_training_dolt.wav FALSE sounds\\adpcm\\character\\WulongGoth\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_WG_TRAINING_EXCELLENT wg_training_excellent.wav FALSE sounds\\adpcm\\character\\WulongGoth\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_WG_TRAINING_EXEMPLARY wg_training_exemplary.wav FALSE sounds\\adpcm\\character\\WulongGoth\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_WG_TRAINING_FANTASTIC wg_training_fantastic.wav FALSE sounds\\adpcm\\character\\WulongGoth\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_WG_TRAINING_FOOL wg_training_fool.wav FALSE sounds\\adpcm\\character\\WulongGoth\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_WG_TRAINING_GOOD wg_training_good.wav FALSE sounds\\adpcm\\character\\WulongGoth\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_WG_TRAINING_IMBECILE wg_training_imbecile.wav FALSE sounds\\adpcm\\character\\WulongGoth\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_WG_TRAINING_IMPRESSIVE wg_training_impressive.wav FALSE sounds\\adpcm\\character\\WulongGoth\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_WG_TRAINING_MAGNIFICENT wg_training_magnificent.wav FALSE sounds\\adpcm\\character\\WulongGoth\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_WG_TRAINING_MARVELLOUS wg_training_marvellous.wav FALSE sounds\\adpcm\\character\\WulongGoth\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_WG_TRAINING_PREPARENOW wg_training_preparenow.wav FALSE sounds\\adpcm\\character\\WulongGoth\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_WG_TRAINING_READYGO wg_training_readygo.wav FALSE sounds\\adpcm\\character\\WulongGoth\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_WG_TRAINING_SPLENDID wg_training_splendid.wav FALSE sounds\\adpcm\\character\\WulongGoth\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_WG_TRAINING_SUPERB wg_training_superb.wav FALSE sounds\\adpcm\\character\\WulongGoth\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_WG_TRAINING_TERRIFIC wg_training_terrific.wav FALSE sounds\\adpcm\\character\\WulongGoth\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_WG_TRAINING_TRYAGAIN wg_training_tryagain.wav FALSE sounds\\adpcm\\character\\WulongGoth\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_WG_TRAINING_TRYPATIENCE wg_training_trypatience.wav FALSE sounds\\adpcm\\character\\WulongGoth\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_WG_TRAINING_WELLDONE wg_training_welldone.wav FALSE sounds\\adpcm\\character\\WulongGoth\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_WG_TRAINING_WONDERFUL wg_training_wonderful.wav FALSE sounds\\adpcm\\character\\WulongGoth\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_WG_TRAINING_WRONG wg_training_wrong.wav FALSE sounds\\adpcm\\character\\WulongGoth\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_WG_QUESTEND_CONTINUEDIE wg_questend_continuedie.wav FALSE sounds\\adpcm\\character\\WulongGoth\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_WG_QUESTEND_COWARDFINISHED wg_questend_cowardfinished.wav FALSE sounds\\adpcm\\character\\WulongGoth\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_WG_QUESTEND_CRUSHED wg_questend_crushed.wav FALSE sounds\\adpcm\\character\\WulongGoth\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_WG_QUESTEND_FAILED wg_questend_failed.wav FALSE sounds\\adpcm\\character\\WulongGoth\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_WG_QUESTEND_FOOLENDED wg_questend_foolended.wav FALSE sounds\\adpcm\\character\\WulongGoth\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech SND_WG_QUESTEND_OVER wg_questend_over.wav FALSE sounds\\adpcm\\character\\WulongGoth\\Narration -6 1 1 EFFECT MB_StereoClanNarratorSpeech Divinity SND_DVDANCE dvdance.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DVDANCEFORME dvdanceforme.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DVDIVINEINTERVENTION dvdivineintervention.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DVDIVINITY dvdivinity.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DVENJOYEDTHISDANCE dvenjoyedthisdance.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DVFCHIT1 dvfchit1.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DVFCHIT2 dvfchit2.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DVFCHIT3 dvfchit3.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DVFCHIT4 dvfchit4.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DVFCHIT5 dvfchit5.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DVFCHIT6 dvfchit6.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DVFCHIT7 dvfchit7.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DVFCHIT8 dvfchit8.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DVGLORIOUSVICTORY dvgloriousvictory.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DVGUTHIT1 dvguthit1.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DVGUTHIT2 dvguthit2.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DVGUTHIT3 dvguthit3.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DVGUTHIT4 dvguthit4.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DVGUTHIT5 dvguthit5.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DVGUTHIT6 dvguthit6.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DVGUTHIT7 dvguthit7.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DVGUTHIT8 dvguthit8.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DVGUTHITLONG1 dvguthitlong1.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DVGUTHITLONG2 dvguthitlong2.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DVGUTHITLONG3 dvguthitlong3.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DVGUTHITLONG4 dvguthitlong4.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DVGUTHITLONG5 dvguthitlong5.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DVGUTHITLONG6 dvguthitlong6.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DVHEAVANSGRACEFUL dvheavansgraceful.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DVHEAVANSPRORDAINED dvheavansprordained.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DVHEAVENSLIGHT dvheavenslight.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DVIMREADY dvimready.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DVKIYA1 dvkiya1.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DVKIYA2 dvkiya2.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DVKIYA3 dvkiya3.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DVKIYA4 dvkiya4.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DVKIYA5 dvkiya5.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DVKIYA6 dvkiya6.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DVKIYALONG1 dvkiyalong1.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DVKIYALONG3 dvkiyalong3.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DVKIYALONG4 dvkiyalong4.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DVKIYAONG2 dvkiyaong2.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DVKIYASPECIAL dvkiyaspecial.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DVKIYASPECIAL2 dvkiyaspecial2.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DVLIGHTFORCE dvlightforce.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DVOHPLEASE dvohplease.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DVOURTIMESPECIAL dvourtimespecial.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DVOVERBETWEENUS dvoverbetweenus.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DVOW1 dvow1.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DVOW2 dvow2.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DVOW3 dvow3.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DVOW4 dvow4.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DVOW5 dvow5.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DVOW6 dvow6.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DVOW7 dvow7.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DVOW8 dvow8.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DVOW9 dvow9.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DVRAYOFLIGHT dvrayoflight.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DVSCREAM1 dvscream1.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DVSCREAM2 dvscream2.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DVSCREAM3 dvscream3.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DVSCREAM4 dvscream4.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DVSCREAM5 dvscream5.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DVSCREAMLONG1 dvscreamlong1.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DVSCREAMLONG2 dvscreamlong2.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DVSCREAMMULTI1 dvscreammulti1.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DVSCREAMMULTI2 dvscreammulti2.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DVSCREAMMULTI3 dvscreammulti3.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DVSCREAMMULTI4 dvscreammulti4.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DVSHOWME dvshowme.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DVSUPPOSEDTOWIN dvsupposedtowin.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DVYOURBEST dvyourbest.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DV_ARMDAMAGE dv_armdamage.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DV_STRUGGLEUP dv_struggleup.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_DV_LEGDAMAGE dv_legdamage.wav TRUE sounds\\adpcm\\character\\Divinity 0 1 1000 EFFECT MB_MonoCharacterSpeech Fatalist SND_FAAARRGH faaarrgh.wav TRUE sounds\\adpcm\\character\\Fatalist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FABRUTALDEFEAT fabrutaldefeat.wav TRUE sounds\\adpcm\\character\\Fatalist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FABRUTALPUMMLING fabrutalpummling.wav TRUE sounds\\adpcm\\character\\Fatalist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FACANTESCAPE facantescape.wav TRUE sounds\\adpcm\\character\\Fatalist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FACHALLENGEISFUTILE fachallengeisfutile.wav TRUE sounds\\adpcm\\character\\Fatalist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FACHILDSPLAY fachildsplay.wav TRUE sounds\\adpcm\\character\\Fatalist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FADONTSTANDACHANCE fadontstandachance.wav TRUE sounds\\adpcm\\character\\Fatalist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FAFATESGRIP fafatesgrip.wav TRUE sounds\\adpcm\\character\\Fatalist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FAFCHIT1 fafchit1.wav TRUE sounds\\adpcm\\character\\Fatalist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FAFCHIT2 fafchit2.wav TRUE sounds\\adpcm\\character\\Fatalist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FAFCHIT3 fafchit3.wav TRUE sounds\\adpcm\\character\\Fatalist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FAFCHIT4 fafchit4.wav TRUE sounds\\adpcm\\character\\Fatalist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FAFCHIT5 fafchit5.wav TRUE sounds\\adpcm\\character\\Fatalist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FAFCHIT6 fafchit6.wav TRUE sounds\\adpcm\\character\\Fatalist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FAFCHIT7 fafchit7.wav TRUE sounds\\adpcm\\character\\Fatalist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FAFCHIT8 fafchit8.wav TRUE sounds\\adpcm\\character\\Fatalist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FAGRIPOFFATE fagripoffate.wav TRUE sounds\\adpcm\\character\\Fatalist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FAGUTHIT1 faguthit1.wav TRUE sounds\\adpcm\\character\\Fatalist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FAGUTHIT2 faguthit2.wav TRUE sounds\\adpcm\\character\\Fatalist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FAGUTHIT3 faguthit3.wav TRUE sounds\\adpcm\\character\\Fatalist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FAGUTHIT4 faguthit4.wav TRUE sounds\\adpcm\\character\\Fatalist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FAGUTHIT5 faguthit5.wav TRUE sounds\\adpcm\\character\\Fatalist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FAGUTHIT6 faguthit6.wav TRUE sounds\\adpcm\\character\\Fatalist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FAHITLONG1 fahitlong1.wav TRUE sounds\\adpcm\\character\\Fatalist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FAHITLONG2 fahitlong2.wav TRUE sounds\\adpcm\\character\\Fatalist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FAHITLONG3 fahitlong3.wav TRUE sounds\\adpcm\\character\\Fatalist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FAHITLONG4 fahitlong4.wav TRUE sounds\\adpcm\\character\\Fatalist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FAKIYA1 fakiya1.wav TRUE sounds\\adpcm\\character\\Fatalist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FAKIYA2 fakiya2.wav TRUE sounds\\adpcm\\character\\Fatalist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FAKIYA3 fakiya3.wav TRUE sounds\\adpcm\\character\\Fatalist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FAKIYA4 fakiya4.wav TRUE sounds\\adpcm\\character\\Fatalist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FAKIYA5 fakiya5.wav TRUE sounds\\adpcm\\character\\Fatalist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FAKIYA6 fakiya6.wav TRUE sounds\\adpcm\\character\\Fatalist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FAKIYA7 fakiya7.wav TRUE sounds\\adpcm\\character\\Fatalist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FAKIYALONG1 fakiyalong1.wav TRUE sounds\\adpcm\\character\\Fatalist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FAKIYALONG2 fakiyalong2.wav TRUE sounds\\adpcm\\character\\Fatalist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FAKIYALONG3 fakiyalong3.wav TRUE sounds\\adpcm\\character\\Fatalist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FAKIYALONG4 fakiyalong4.wav TRUE sounds\\adpcm\\character\\Fatalist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FAKIYALONG5 fakiyalong5.wav TRUE sounds\\adpcm\\character\\Fatalist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FAKIYASPECAIL2 fakiyaspecail2.wav TRUE sounds\\adpcm\\character\\Fatalist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FAKIYASPECIAL1 fakiyaspecial1.wav TRUE sounds\\adpcm\\character\\Fatalist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FAMOCKEDBYHTEFATES famockedbyhtefates.wav TRUE sounds\\adpcm\\character\\Fatalist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FAMYHANDS famyhands.wav TRUE sounds\\adpcm\\character\\Fatalist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FANOBATTLE fanobattle.wav TRUE sounds\\adpcm\\character\\Fatalist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FAOW1 faow1.wav TRUE sounds\\adpcm\\character\\Fatalist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FAOW2 faow2.wav TRUE sounds\\adpcm\\character\\Fatalist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FAOW3 faow3.wav TRUE sounds\\adpcm\\character\\Fatalist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FAOW4 faow4.wav TRUE sounds\\adpcm\\character\\Fatalist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FAOW5 faow5.wav TRUE sounds\\adpcm\\character\\Fatalist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FAPOWEROFFATE fapoweroffate.wav TRUE sounds\\adpcm\\character\\Fatalist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FARUNEBLADE faruneblade.wav TRUE sounds\\adpcm\\character\\Fatalist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FARUNEFIRE farunefire.wav TRUE sounds\\adpcm\\character\\Fatalist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FARUNETHRUST farunethrust.wav TRUE sounds\\adpcm\\character\\Fatalist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FASCREAM1 fascream1.wav TRUE sounds\\adpcm\\character\\Fatalist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FASCREAM2 fascream2.wav TRUE sounds\\adpcm\\character\\Fatalist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FASCREAM3 fascream3.wav TRUE sounds\\adpcm\\character\\Fatalist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FASCREAM4 fascream4.wav TRUE sounds\\adpcm\\character\\Fatalist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FASCREAM5 fascream5.wav TRUE sounds\\adpcm\\character\\Fatalist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FASCREAMLONG1 fascreamlong1.wav TRUE sounds\\adpcm\\character\\Fatalist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FASCREAMLONG2 fascreamlong2.wav TRUE sounds\\adpcm\\character\\Fatalist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FASCREAMMULTI fascreammulti.wav TRUE sounds\\adpcm\\character\\Fatalist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FATHEFATALIST fathefatalist.wav TRUE sounds\\adpcm\\character\\Fatalist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FA_ARMDAMAGE fa_armdamage.wav TRUE sounds\\adpcm\\character\\Fatalist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FA_STRUGGLEUP fa_struggleup.wav TRUE sounds\\adpcm\\character\\Fatalist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_FA_LEGDAMAGE fa_legdamage.wav TRUE sounds\\adpcm\\character\\Fatalist 0 1 1000 EFFECT MB_MonoCharacterSpeech Geist SND_GIBEATINGYOUPLEASURE gibeatingyoupleasure.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GIDOUBLEBLADES gidoubleblades.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GIFCHIT01 gifchit01.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GIFCHIT02 gifchit02.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GIFCHIT03 gifchit03.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GIFCHIT04 gifchit04.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GIFCHIT05 gifchit05.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GIFCHIT06 gifchit06.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GIFCHIT07 gifchit07.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GIFCHIT08 gifchit08.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GIFCHIT09 gifchit09.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GIGEIST gigeist.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GIGIVEMEMORE gigivememore.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GIGUTHIT01 giguthit01.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GIGUTHIT03 giguthit03.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GIGUTHIT04 giguthit04.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GIGUTHIT05 giguthit05.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GIGUTHIT06 giguthit06.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GIGUTHIT07 giguthit07.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GIGUTHIT08 giguthit08.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GIGUTHIT09 giguthit09.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GIGUTHIT10 giguthit10.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GIHITLONG01 gihitlong01.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GIHITLONG02 gihitlong02.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GIHITLONG03 gihitlong03.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GIHITLONG04 gihitlong04.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GIHITLONG05 gihitlong05.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GIHITLONG06 gihitlong06.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GIHURTINGBEENPLEASURE gihurtingbeenpleasure.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GIIENJOYEDEVERYMOMENT giienjoyedeverymoment.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GIIWANTMORE giiwantmore.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GIKIYA01 gikiya01.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GIKIYA02 gikiya02.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GIKIYA03 gikiya03.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GIKIYA04 gikiya04.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GIKIYA05 gikiya05.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GIKIYA06 gikiya06.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GIKIYA07 gikiya07.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GIKIYA08 gikiya08.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GIKIYA09 gikiya09.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GIKIYA10 gikiya10.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GIKIYA11 gikiya11.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GIKIYA12 gikiya12.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GIKIYA13 gikiya13.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GIKIYA14 gikiya14.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GIKIYALONG01 gikiyalong01.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GIKIYALONG02 gikiyalong02.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GIKIYALONG03 gikiyalong03.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GIKIYALONG04 gikiyalong04.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GIKIYALONG05 gikiyalong05.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GIKIYASPECIAL01 gikiyaspecial01.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GIKIYASPECIAL02 gikiyaspecial02.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GIKIYASPECIAL03 gikiyaspecial03.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GILAUGH01 gilaugh01.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GILAUGH02 gilaugh02.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GILAUGH03 gilaugh03.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GILAUGH04 gilaugh04.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GILAUGH05 gilaugh05.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GILAUGH06 gilaugh06.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GILAUGH07 gilaugh07.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GILAUGH08 gilaugh08.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GILAUGH09 gilaugh09.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GILUCKYVICTORY giluckyvictory.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GIMYPAINMYPLEASURE gimypainmypleasure.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GIOHHURTME giohhurtme.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GIOW01 giow01.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GIOW02 giow02.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GIOW03 giow03.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GIOW04 giow04.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GIOW05 giow05.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GIOW06 giow06.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GIOW07 giow07.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GIOW08 giow08.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GIOW09 giow09.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GIOW10 giow10.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GIRAINOFSTEEL girainofsteel.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GIREADYFORYOU gireadyforyou.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GIREADYFORYOUNOW gireadyforyounow.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GISCREAM01 giscream01.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GISCREAM02 giscream02.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GISCREAM03 giscream03.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GISCREAM04 giscream04.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GISCREAMLONG01 giscreamlong01.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GISCREAMMULTI01 giscreammulti01.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GISCREAMMULTI02 giscreammulti02.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GISCREAMMULTI03 giscreammulti03.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GISEARCHINGBLADES gisearchingblades.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GISEEKINGBLADES giseekingblades.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GITHINKIMREADYFORYOU githinkimreadyforyou.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GITHISSHOULDVEBEENMINE githisshouldvebeenmine.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GITHISVICTORYWASMINE githisvictorywasmine.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GIYOURPAINMYPLEASURE giyourpainmypleasure.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GIGUTHIT02 giguthit02.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GIKIYA15 gikiya15.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GIKIYALONG06 gikiyalong06.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GISCREAMLONG02 giscreamlong02.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GISCREAMLONG03 giscreamlong03.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GI_ARMDAMAGE gi_armdamage.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GI_STRUGGLEUP gi_struggleup.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_GI_LEGDAMAGE gi_legdamage.wav TRUE sounds\\adpcm\\character\\Geist 0 1 1000 EFFECT MB_MonoCharacterSpeech Zhao_Yen SND_ZYCENTURIESOFTRAINING zycenturiesoftraining.wav TRUE sounds\\adpcm\\character\\ZhouYen 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_ZYFAILEDMASTERSHOUHSING zyfailedmastershouhsing.wav TRUE sounds\\adpcm\\character\\ZhouYen 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_ZYFCHIT1 zyfchit1.wav TRUE sounds\\adpcm\\character\\ZhouYen 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_ZYFCHIT2 zyfchit2.wav TRUE sounds\\adpcm\\character\\ZhouYen 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_ZYFCHIT3 zyfchit3.wav TRUE sounds\\adpcm\\character\\ZhouYen 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_ZYFCHIT4 zyfchit4.wav TRUE sounds\\adpcm\\character\\ZhouYen 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_ZYFCHIT5 zyfchit5.wav TRUE sounds\\adpcm\\character\\ZhouYen 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_ZYFCHIT6 zyfchit6.wav TRUE sounds\\adpcm\\character\\ZhouYen 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_ZYFCHIT7 zyfchit7.wav TRUE sounds\\adpcm\\character\\ZhouYen 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_ZYGUTHIT1 zyguthit1.wav TRUE sounds\\adpcm\\character\\ZhouYen 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_ZYGUTHIT2 zyguthit2.wav TRUE sounds\\adpcm\\character\\ZhouYen 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_ZYGUTHIT3 zyguthit3.wav TRUE sounds\\adpcm\\character\\ZhouYen 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_ZYGUTHIT4 zyguthit4.wav TRUE sounds\\adpcm\\character\\ZhouYen 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_ZYGUTHIT5 zyguthit5.wav TRUE sounds\\adpcm\\character\\ZhouYen 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_ZYGUTHIT6 zyguthit6.wav TRUE sounds\\adpcm\\character\\ZhouYen 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_ZYGUTHIT7 zyguthit7.wav TRUE sounds\\adpcm\\character\\ZhouYen 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_ZYHITLONG1 zyhitlong1.wav TRUE sounds\\adpcm\\character\\ZhouYen 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_ZYHITLONG2 zyhitlong2.wav TRUE sounds\\adpcm\\character\\ZhouYen 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_ZYHITLONG3 zyhitlong3.wav TRUE sounds\\adpcm\\character\\ZhouYen 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_ZYKIYA1 zykiya1.wav TRUE sounds\\adpcm\\character\\ZhouYen 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_ZYKIYA2 zykiya2.wav TRUE sounds\\adpcm\\character\\ZhouYen 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_ZYKIYA3 zykiya3.wav TRUE sounds\\adpcm\\character\\ZhouYen 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_ZYKIYA4 zykiya4.wav TRUE sounds\\adpcm\\character\\ZhouYen 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_ZYKIYA5 zykiya5.wav TRUE sounds\\adpcm\\character\\ZhouYen 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_ZYKIYA6 zykiya6.wav TRUE sounds\\adpcm\\character\\ZhouYen 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_ZYKIYA7 zykiya7.wav TRUE sounds\\adpcm\\character\\ZhouYen 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_ZYKIYA8 zykiya8.wav TRUE sounds\\adpcm\\character\\ZhouYen 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_ZYKIYALONG1 zykiyalong1.wav TRUE sounds\\adpcm\\character\\ZhouYen 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_ZYKIYALONG2 zykiyalong2.wav TRUE sounds\\adpcm\\character\\ZhouYen 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_ZYKIYALONG3 zykiyalong3.wav TRUE sounds\\adpcm\\character\\ZhouYen 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_ZYKIYALONG4 zykiyalong4.wav TRUE sounds\\adpcm\\character\\ZhouYen 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_ZYKIYALONG5 zykiyalong5.wav TRUE sounds\\adpcm\\character\\ZhouYen 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_ZYKIYASPECIAL1 zykiyaspecial1.wav TRUE sounds\\adpcm\\character\\ZhouYen 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_ZYKIYASPECIAL2 zykiyaspecial2.wav TRUE sounds\\adpcm\\character\\ZhouYen 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_ZYKIYASPECIAL3 zykiyaspecial3.wav TRUE sounds\\adpcm\\character\\ZhouYen 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_ZYKIYASPECIAL4 zykiyaspecial4.wav TRUE sounds\\adpcm\\character\\ZhouYen 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_ZYOW1 zyow1.wav TRUE sounds\\adpcm\\character\\ZhouYen 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_ZYOW2 zyow2.wav TRUE sounds\\adpcm\\character\\ZhouYen 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_ZYOW3 zyow3.wav TRUE sounds\\adpcm\\character\\ZhouYen 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_ZYOW4 zyow4.wav TRUE sounds\\adpcm\\character\\ZhouYen 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_ZYOW5 zyow5.wav TRUE sounds\\adpcm\\character\\ZhouYen 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_ZYOW6 zyow6.wav TRUE sounds\\adpcm\\character\\ZhouYen 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_ZYOW7 zyow7.wav TRUE sounds\\adpcm\\character\\ZhouYen 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_ZYOW8 zyow8.wav TRUE sounds\\adpcm\\character\\ZhouYen 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_ZYPLACEOFDEEPSILENCE zyplaceofdeepsilence.wav TRUE sounds\\adpcm\\character\\ZhouYen 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_ZYPLEASEMASTERSHOUHSING zypleasemastershouhsing.wav TRUE sounds\\adpcm\\character\\ZhouYen 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_ZYSCREAM1 zyscream1.wav TRUE sounds\\adpcm\\character\\ZhouYen 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_ZYSCREAM2 zyscream2.wav TRUE sounds\\adpcm\\character\\ZhouYen 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_ZYSCREAM3 zyscream3.wav TRUE sounds\\adpcm\\character\\ZhouYen 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_ZYSCREAM4 zyscream4.wav TRUE sounds\\adpcm\\character\\ZhouYen 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_ZYSCREAM5 zyscream5.wav TRUE sounds\\adpcm\\character\\ZhouYen 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_ZYSCREAMLONG1 zyscreamlong1.wav TRUE sounds\\adpcm\\character\\ZhouYen 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_ZYSCREAMLONG2 zyscreamlong2.wav TRUE sounds\\adpcm\\character\\ZhouYen 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_ZYSCREAMMULTI1 zyscreammulti1.wav TRUE sounds\\adpcm\\character\\ZhouYen 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_ZYSCREAMMULTI2 zyscreammulti2.wav TRUE sounds\\adpcm\\character\\ZhouYen 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_ZYSCREAMMULTI3 zyscreammulti3.wav TRUE sounds\\adpcm\\character\\ZhouYen 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_ZYSKILLOFALEARNER zyskillofalearner.wav TRUE sounds\\adpcm\\character\\ZhouYen 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_ZYSKILLOFANOVICE zyskillofanovice.wav TRUE sounds\\adpcm\\character\\ZhouYen 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_ZYTAOISWITHME zytaoiswithme.wav TRUE sounds\\adpcm\\character\\ZhouYen 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_ZYTHEREISNOHOPEFORYOU zythereisnohopeforyou.wav TRUE sounds\\adpcm\\character\\ZhouYen 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_ZYTHETAOHASLEFTME zythetaohasleftme.wav TRUE sounds\\adpcm\\character\\ZhouYen 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_ZYYOUHAVENOHOPE zyyouhavenohope.wav TRUE sounds\\adpcm\\character\\ZhouYen 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_ZYYOURATTEMPTSAREFUTILE zyyourattemptsarefutile.wav TRUE sounds\\adpcm\\character\\ZhouYen 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_ZYZHAOYEN zyzhaoyen.wav TRUE sounds\\adpcm\\character\\ZhouYen 0 1 1000 EFFECT MB_MonoCharacterSpeech SND_ZYSTRUGGLEUP zystruggleup.wav TRUE sounds\\adpcm\\character\\ZhouYen 0 1 1000 EFFECT MB_MonoCharacterSpeech