# mBoundingBoxBottomAdjust = 0.3 # How hard do we need to press the accelerator? Higher number means lower pressure for full acceleration mAcceleratorMultiplier = 4.5 # RPM at which to shift down gears mChangeDownRPM = 1000.0 # RPM at which to shift up gears mChangeUpRPM = 3250.0 # Friction mCoeffOfFriction = 0.1 # Restitution? mCoeffOfRestitutionWithWorld = 0.5 # How much we stick to the ground mDownForceCoeff = -10.5 #mDownForceCoeff = -1.5 # Wind resistance #mDragCoeff = 7.0 mDragCoeff = 0.93 # ??? mEngineFrictionTorque = 0.0 # Idle speed mEngineIdleRPM = 1000.0 # Red line mEngineMaxRPM = 4250.0 # How quickly the engine will accelerate/slow down mEngineMomentOfInertia = 20.0 # Amount of engine braking mEngineBrakingFactor = -4500.0 # Amount of front/back body roll during braking - more negative = more roll mForceApplyHeightBrake = -0.5 # Amount of front/back body roll during acceleration mForceApplyHeightAccel = -0.050 # Amount of body roll during normal steering mForceApplyHeightSteering = -0.07 # Amount of body roll during steering mForceApplyHeightDrifting = -0.08 # Maximum steering angle at high velocity mSteeringAngleMin = 10.0 # Maximum steering angle at low velocity mSteeringAngleMax = 12.0 # High velocity for above steering angle - meters/sec mSteeringAngleMinVelocity = 16.0 # Low velocity for above steering angle - meters/sec mSteeringAngleMaxVelocity = 19.0 # Amount that steering can change in 1 frame - low values = sluggish repsonse, max value = 2.0 mSteeringResponse = 0.05 # Amount of decelleration due to steering - the higher the number, the more speed you lose mSteeringDragCoeff = 2.0 # How strong the brakes are mBrakingFactor = 1.8 # Sine of maximum drift angle (eg 45 degrees = 0.707, 30 degrees = 0.5) mSinDriftMaxAngle = 0.607 # How "slippy" a "no accelerator" drift is mDriftScaleMin = 0.3 # How "slippy" a "max accelerator" drift is mDriftScaleMax = 0.5 # How fast drifts turn at 60mph mDriftMaxAngularMomentumAt60 = 600 # How fast drifts turn at 110mph mDriftMaxAngularMomentumAt110 = 750 # How easily the car autodrifts mAutoDriftDelay = 0.9 # How responsive the drift is to steering mDriftTurnRate = 1.2 # Slowest speed at which drifting is possible (MPH) mDriftMinSpeed = 70.0 # Pressure required on brakes at maximum speed (130MPH) to trigger a drift (less than 1.0) mDriftMaxSpeedPressure = 0.5 # How much speed to retain after a wall collision - smaller number = slower speed after collision mWallCollisionPenalty = 0.99 # mLowSpeedDrivingModelThreshold is in miles per hour mLowSpeedDrivingModelThreshold = 7 # how much you can steer during low-speed driving model mLowSpeedSteeringAngleMax = 20 # two factors to fiddle with that affect how quickly the LSDM lets the car acclerate mLowSpeedTorqueFactor1 = 1.0 mLowSpeedTorqueFactor2 = 0.40 # How far from the middle of the car is the fron axle? mFrontDist = 2.22 # ...and the rear axle mRearDist = -2.35 # Gear ratios mGearRatioFinal = 3.09 mGearRatioReverse = -3.44 mGearRatios[0] = 0.0 mGearRatios[1] = 3.5 mGearRatios[2] = 2.4 mGearRatios[3] = 1.81 mGearRatios[4] = 1.35 mGearRatios[5] = 1.0 mGearRatios[6] = 0.0 # Gravity mGravityCarDown = 20.0 mGravityDown = 10.0 # Suspension mSprings[0].mCarJoinPosLocal.y = 0.009 mSprings[1].mCarJoinPosLocal.y = 0.009 mSprings[2].mCarJoinPosLocal.y = 0.009 mSprings[3].mCarJoinPosLocal.y = 0.009 mSprings[0].mNaturalLength = 0.4 mSprings[1].mNaturalLength = 0.4 mSprings[2].mNaturalLength = 0.4 mSprings[3].mNaturalLength = 0.4 mSprings[0].mConstant = 35000 mSprings[0].mDamping = 1500 mSprings[1].mConstant = 35000 mSprings[1].mDamping = 1500 mSprings[2].mConstant = 35000 mSprings[2].mDamping = 1500 mSprings[3].mConstant = 35000 mSprings[3].mDamping = 1500 # Engine torque #mTempEngineTorque = 1000.0 mTempEngineTorque = 600.0 # Mass of car #mMass = 650 mMass = 950 mRealMass = 10500 # Inertia tensor. mInverseInertiaTensorLocal.a = 0.0010 mInverseInertiaTensorLocal.e = 0.0011 mInverseInertiaTensorLocal.i = 0.0008 #mInverseInertiaTensorLocal.a = 0.0004 #mInverseInertiaTensorLocal.e = 0.0011 #mInverseInertiaTensorLocal.i = 0.0004 # Max speed during Boost in MPH mBoostMaxSpeed = 141.0 # Camera movement during boost mBoostCameraMovementForwards = 0.8 mBoostCameraMovementUpwards = 0.0