-- 3.1 function grissom_jenny_talk() if IsEventDone(JennyIntroPlayed) then if not DisplayQuestionList( Jenny ) then PlayDialog( Jenny, "M1_JENNY_10" ) end return end PlayDialog( Grissom, "M1_GRISS_34" ) PlayDialog( Jenny, "M1_JENNY_01" ) PlayDialog( Grissom, "M1_GRISS_35" ) PlayDialog( Jenny, "M1_JENNY_02" ) if ( HasEvidence(Bracelet) ) then if not DisplayQuestionList( Jenny ) then PlayDialog( Jenny, "M1_JENNY_10" ) end else PlayDialog( Grissom, "M1_GRISS_36" ) PlayDialog( Jenny, "M1_JENNY_03" ) PlayDialog( Grissom, "M1_GRISS_37" ) PlayDialog( Jenny, "M1_JENNY_04" ) ChangeRoom( JennyHallway ) PlayDialog( Grissom , "M1_GRISS_38" ) end end AddEvent( JennyIntroPlayed, true, nil, JennyDoor, nil, "grissom_jenny_talk" ) AddEvent( nil, true, nil, Jenny, nil, "grissom_jenny_talk" ) function jenny_intro() ChangeRoom( JennyDoor ) FadeIn() end AddEvent( nil, true, nil, JennyHome, nil, "jenny_intro" ) IncludeFile( "Script\\Gamelogic\\JennyQuestions.lua" )