-- 6.2.1 function enable_questions() return IsEventDone( MorgueVisited ) end function morgue_questions() DisplayQuestionList( Coroner ) end AddEvent( nil, true, nil, MorgueDefaultRoom, "enable_questions", "morgue_questions" ) AddEvent( nil, true, nil, Coroner, nil, "morgue_questions" ) -- 6.2.0 function morgue_intro() ChangeRoom( MorgueDefaultRoom ) FadeIn() if not IsEventDone(MorgueVisited) then PlayDialog( Coroner, "M1_CORONER_01" ) SetActive( KylieBodyHotspot, false ) SetVisible( KylieDeadBodyObject, false ) SetVisible( KylieLegsObject, false ) if not HasEvidence(BedSheet) then SetActive( BedSheetHotspot, true ) SetVisible( KylieBedSheetObject, true ) end -- NANDU: Change Grissom's posture in the Motel Panorama SetVisible( OGrissomCrouch, false ) SetActive( HPanoGrissomCrouch, false ) SetVisible( OGrissomStand, true ) SetActive( HPanoGrissomStand, true ) else T = Random (3) if T == 1 then PlayDialog (Coroner, "M0_ROBBINS_1302") end if T == 2 then PlayDialog (Coroner, "M0_ROBBINS_1303") end if T == 3 then PlayDialog (Coroner, "M0_ROBBINS_1304") end end end AddEvent( MorgueVisited, true, nil, Morgue, nil, "morgue_intro" ) IncludeFile( "Script\\Gamelogic\\CoronerQuestions.lua" )