-- Grissom's Office function fadein_grissom_office() FadeIn() if not IsEventDone( EVGrissomIntro ) then ChangeRoom( GrissomDefaultRoom ) PlayDialog( Grissom, "M5_GRISSOM_1415" ) PlayDialog( Grissom, "M5_GRISSOM_2698" ) PlayDialog( Grissom, "M5_GRISSOM_2499" ) AddVictim( KomodoDragon, "Komodo Dragon","Art\\Reenactments\\Pictures\\K_Dragon.tga") PlayDialog( Grissom, "M5_GRISSOM_2500" ) AddLocation( Circus) -- ChangeLocation( Circus ) -- else -- PlayDialog( Grissom, "M5_GRISSOM_1696" ) -- ChangeRoom( GrissomCloseupRoom ) -- PlayDialog( Grissom, "M5_GRISSOM_2508" ) -- PlayDialog( Grissom, "M5_GRISSOM_2509" ) -- PlayDialog( Grissom, "M5_GRISSOM_2510" ) end end AddEvent( EVGrissomIntro, true, nil, GrissomOffice, nil, "fadein_grissom_office" ) function display_questions() DisplayQuestionList( Grissom ) end AddEvent( nil, true, nil, Grissom, nil, "display_questions" )