-- Rivelli Office -- Conditie intrare: function fadein_rivelli() if not IsEventDone( EVRivelliIntro ) then PlayIntroMovie( "Art\\Movie\\Flyin\\city_droffice01a.xmv" ) end if not IsQuestionAsked( WarrantSuspects,"_TB_Q824" ) then if not IsEventDone( EVRivelliIntro ) then ChangeRoom( DoctorOfficeGrissom1 ) EndDisplayQuestionList( Grissom ) FadeIn() PlayDialog( Grissom, "M5_GRISSOM_1476" ) ChangeRoom( DoctorOfficeJulius ) SetBackRoom( DoctorOfficeJulius, DoctorOfficeEstab ) PlayDialog( Julius, "M5_JULIUS_1477" ) EndDisplayQuestionList() else ChangeRoom( DoctorOfficeEstab ) FadeIn() end else ChangeRoom( DocHostageGrissom2 ) SetVisible(Victor, true) FadeIn() PlayDialog( Grissom, "M5_GRISSOM_1676" ) ChangeRoom( DocHostageVictor2 ) PlayDialog( Victor, "M5_VICTOR_1677" ) ChangeRoom( DocHostageGrissom1 ) PlayDialog( Grissom, "M5_GRISSOM_1678" ) ChangeRoom( DoctorOfficeGrissom2 ) PlayDialog( Julius, "M5_JULIUS_1679" ) -- ChangeRoom( DoctorOfficeGrissom2 ) PlayDialog( Grissom, "M5_GRISSOM_1680" ) ChangeRoom( DocHostageVictor3 ) PlayDialog( Victor, "M5_VICTOR_1681" ) ChangeRoom( DocHostageEstab ) DisplayQuestionList( Victor ) end end AddEvent( EVRivelliIntro, true, nil, DoctorOffice, nil, "fadein_rivelli" ) -- Display Questions function displ_quest_julius() -- DisplayQuestionList( Julius ) if not DisplayQuestionList( Julius ) then PlayDialog ( Julius, "M5_JULIUS_1699") end end AddEvent( nil, true, nil, DoctorOfficeJulius, nil, "displ_quest_julius" ) AddEvent( nil, true, nil, Julius, nil, "displ_quest_julius" ) function doctor_quest_griss() DisplayQuestionList( Grissom ) end AddEvent( nil, true, nil, DoctorOfficeGrissom1, nil, "doctor_quest_griss" ) -- Conditie iesire din Locatie function exit_doctor() if not IsQuestionAsked( WarrantSuspects, "_TB_Q824" ) then OpenLocationsMenu() end end AddEvent( nil, true, DoctorOffice, nil, nil, "exit_doctor" )