function main() -- -------------------------------------------------------------------------------------- -- -------------------------------------------------------------------------------------- -- MOVIES -- -------------------------------------------------------------------------------------- -- Grissom: 1-16 AddMovie( "grissom_est_idle.xmv" ); --1 AddMovie( "grissom_est_talk.xmv" ); AddMovie( "grissom_1_idle.xmv" ); --3 AddMovie( "grissom_1_talk.xmv" ); AddMovie( "grissom_2_idle.xmv" ); --5 AddMovie( "grissom_2_talk.xmv" ); AddMovie( "grissom_3_idle.xmv" ); --7 AddMovie( "grissom_3_talk.xmv" ); AddMovie( "grissom_back_est_idle.xmv" ); --9 AddMovie( "grissom_back_est_talk.xmv" ); AddMovie( "grissom_back_cu_idle.xmv" ); --11 AddMovie( "grissom_back_cu_talk.xmv" ); AddMovie( "grissom_freezer_est_idle.xmv" ); --13 AddMovie( "grissom_freezer_est_talk.xmv" ); AddMovie( "grissom_freezer_cu_idle.xmv" ); --15 AddMovie( "grissom_freezer_cu_talk.xmv" ); -- Victor: 17-24 AddMovie( "victor_est_idle.xmv" ); --17 AddMovie( "victor_est_talk.xmv" ); AddMovie( "victor_1_idle.xmv" ); --19 AddMovie( "victor_1_talk.xmv" ); AddMovie( "victor_2_idle.xmv" ); --21 AddMovie( "victor_2_talk.xmv" ); AddMovie( "victor_3_idle.xmv" ); --23 AddMovie( "victor_3_talk.xmv" ); -- -------------------------------------------------------------------------------------- -- -------------------------------------------------------------------------------------- -- ROOMS -- -------------------------------------------------------------------------------------- AddRoom( FuneralEstab, "still_estab_cam.room" ); AddRoom( FuneralVictor1, "still_victor_closeup1.room" ); AddRoom( FuneralVictor2, "still_victor_closeup2.room" ); AddRoom( FuneralVictor3, "still_victor_closeup3.room" ); AddRoom( FuneralCoffin, "still_coffin_closeup.room" ); AddRoom( FuneralGrissom, "still_csi_agent_closeup.room" ); AddRoom( FuneralGrissom1, "still_grissom_closeup1.room" ); AddRoom( FuneralGrissom2, "still_grissom_closeup2.room" ); AddRoom( FuneralGrissom3, "still_grissom_closeup3.room" ); AddRoom( FuneralOpened, "still_opened_closeup.room" ); AddRoom( FuneralBackEstab, "still_back_estab_cam.room" ); AddRoom( FuneralBackCertificate, "still_certificate_closeup.room" ); AddRoom( FuneralBackDoor, "still_door_closeup.room" ); AddRoom( FuneralBackDrawerClosed, "still_drawer_closed.room" ); AddRoom( FuneralBackDrawerOpen, "still_drawer_opened.room" ); AddRoom( FuneralBackGarbage, "still_garbagecan.room" ); AddRoom( FuneralBackGarbageBlood, "still_garbagecan_blood.room" ); AddRoom( FuneralBackGarbageEstab, "still_garbagecan_estab.room" ); AddRoom( FuneralBackGarbageRip, "still_garbagecan_rip.room" ); AddRoom( FuneralBackGarbageMag, "still_garbagecan_rip_magnify.room" ); AddRoom( FuneralBackLedger, "still_ledger_closeup.room" ); AddRoom( FuneralBackLedgerOpen, "still_ledgerOpen.room" ); AddRoom( FuneralBackKeys, "still_mem_stick.room" ); AddRoom( FuneralBackTrack, "still_track_closeup.room" ); AddRoom( FuneralFreezerBody, "still_freezer.room" ); AddRoom( FuneralFreezerEstab, "still_estab_body_in_coffin.room" ); AddRoom( FuneralFreezerUp, "still_freezerUp.room" ); AddRoom( FuneralFreezerGrissom, "still_grissom.room" ); AddRoom( FuneralFreezerClosed, "still_closed_closeup.room" ); AddRoom( FuneralFreezerOpened, "still_opened_closeup.room" ); AddEnvironmentSound( nil, "M5_KAUFMAN_INT" ); end