function main()
	Is3D( FALSE );

	AddBackground( "funeral\\still_garbagecan_estab" );

	AddSprite( OGarbageLuminolEstab, 133, 51, 128, 64, "obj_garbage_luminol_far.dds", 0 );

	-- Hotspot
	AddSprite( HFuneralBackGarbageRipRight, 252,  60,  50,  45, nil, ACTIVE, 0, 0, FuneralBackGarbageRip );
	AddSprite( HFuneralBackGarbageRipLeft, 132,  56,  68,  51, nil, ACTIVE, 0, 0, FuneralBackGarbageBlood );
end