-- Tools magnetic = DETECTION + 1 ninhydrin = DETECTION + 2 fingerdust = DETECTION + 3 magnifier = DETECTION + 4 brush = DETECTION + 5 luminol = DETECTION + 6 uv = DETECTION + 7 ircam = DETECTION + 8 swab = COLLECTION + 1 gloves = COLLECTION + 2 tweezers = COLLECTION + 3 cast = COLLECTION + 4 mikrosil = COLLECTION + 5 adhesive = COLLECTION + 6 efoil = COLLECTION + 7 asmount = COLLECTION + 8 -- sniffer = 17408 -- Locations Gray = LOCATIONS + 1 Shed = LOCATIONS + 2 Hangar = LOCATIONS + 3 RichieOffice = LOCATIONS + 4 Laboratory = LOCATIONS + 5 BrassOffice = LOCATIONS + 6 GrissomOffice = LOCATIONS + 7 ----------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------- -- CHARACTERS ----------------------------------------------------------------------------------------- Grissom = CHARACTERS + 1 Sara = CHARACTERS + 2 Brass = CHARACTERS + 3 Coroner = CHARACTERS + 4 Greg = CHARACTERS + 5 Officer = CHARACTERS + 6 Jason = CHARACTERS + 7 Richie = CHARACTERS + 8 Stan = CHARACTERS + 9 JasonSuspect = CHARACTERS + 10 Gin = CHARACTERS + 11 ----------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------- -- ROOMS ----------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------- -- Gray -- intro GrayIntro1 = ROOMS + 1 GrayIntro2 = ROOMS + 2 -- interior GrayHouse = ROOMS + 3 BehindDesk = ROOMS + 4 BrokenGlass = ROOMS + 5 BurnedScrap = ROOMS + 6 DeskFront = ROOMS + 7 DeskNote = ROOMS + 8 Desktop = ROOMS + 9 DoorExit = ROOMS + 10 FloorGlass = ROOMS + 11 DeskPhone = ROOMS + 12 GrayIntro2 = ROOMS + 13 Headspace = ROOMS + 14 HouseRag = ROOMS + 15 Lighter = ROOMS + 16 -- character closeups SaraCloseup = ROOMS + 17 SaraJason1 = ROOMS + 18 SaraJason2 = ROOMS + 19 -- exterior DoorEnter = ROOMS + 20 FlowerBed = ROOMS + 21 BedGlass = ROOMS + 22 BedPrint = ROOMS + 23 ----------------------------------------------------------------------------------------- -- Gray Shed ShedBottle = ROOMS + 31 ShedCanister = ROOMS + 32 ShedEstab = ROOMS + 33 ShedHandle = ROOMS + 34 ShedLock = ROOMS + 35 ShedShoes = ROOMS + 36 ShedThread = ROOMS + 37 ShedClosed = ROOMS + 38 ShedOpen = ROOMS + 39 ShedClosedSara = ROOMS + 40 ShedOpenSara = ROOMS + 41 ----------------------------------------------------------------------------------------- -- Hangar HangarPano = ROOMS + 50 HangarBarrel = ROOMS + 51 HangarBench = ROOMS + 52 HangarBenchnote = ROOMS + 53 HangarCrates = ROOMS + 54 HangarCratesCU = ROOMS + 55 HangarLockers = ROOMS + 56 HangarPlane = ROOMS + 57 HangarSara = ROOMS + 58 ----------------------------------------------------------------------------------------- -- Boardroom Boardroom = ROOMS + 71 ----------------------------------------------------------------------------------------- -- Laboratory MainLabRoom = ROOMS + 101 MainLabSara = ROOMS + 102 ----------------------------------------------------------------------------------------- -- Grissom Office GrissomOfficeRoom = ROOMS + 111 ----------------------------------------------------------------------------------------- -- Brass Office and Interrogation rooms BrassOfficeRoom = ROOMS + 121 InterroJason = ROOMS + 122 InterroGin = ROOMS + 123 InterroBrass = ROOMS + 124 ----------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------- -- EVIDENCES ----------------------------------------------------------------------------------------- -- Traces/Prints EDeskBurntNotePrint = TRACES + 1 EHeadspaceSample = TRACES + 2 EPrintShed = TRACES + 3 ESmallShoeCast = TRACES + 4 EGasShed = TRACES + 5 EPrintGray = TRACES + 6 EPrintStan = TRACES + 7 EPlaster = TRACES + 8 ELargeShoeCast = TRACES + 9 ERagThread = TRACES + 10 -- Documents ENoteHangar = DOCUMENTS + 1 EBillHangar = DOCUMENTS + 2 ERapRitchie = DOCUMENTS + 3 ERapStan = DOCUMENTS + 4 -- Items EScrapHouse = ITEMS + 1 -- colored/wine glass in doc design ERagHouse = ITEMS + 2 ERagHangar = ITEMS + 3 EBottleShed = ITEMS + 4 ELighter = ITEMS + 5 EShard = ITEMS +6 EBottleShard = ITEMS +7 EDeskBurntNotePrint1 = ITEMS + 8 EPrintGray1 = ITEMS + 9 EPrintStan1 = ITEMS + 10 ESmallShoeCast1 = ITEMS + 11 ----------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------- -- HOTSPOTS ----------------------------------------------------------------------------------------- -- Gray's house pnorama hotspots HPanoBehindDesk = HOTSPOTS + 1 HPanoDeskFront = HOTSPOTS + 2 HPanoDesktop = HOTSPOTS + 3 HPanoDoor = HOTSPOTS + 4 HPanoHeadspace = HOTSPOTS + 5 HPanoFloorglass = HOTSPOTS + 6 HPanoSara = HOTSPOTS + 7 HPanoGray = HOTSPOTS + 8 -- Gray house exterior HDoorEnter = HOTSPOTS + 9 HFlowerBed = HOTSPOTS + 10 HBedGlass = HOTSPOTS + 11 HBedPrint = HOTSPOTS + 12 HBedPrintFar = HOTSPOTS + 13 -- Gray house interior HBehindDeskPhone = HOTSPOTS + 20 HBehindDeskDesk = HOTSPOTS + 21 HBurnedScrap1 = HOTSPOTS + 22 HBurnedScrap2 = HOTSPOTS + 23 HBurnedScrap3 = HOTSPOTS + 24 HPhoneRedial = HOTSPOTS + 25 HDeskNoteFar = HOTSPOTS + 26 HDeskPhoneFar = HOTSPOTS + 27 HDoorExit = HOTSPOTS + 28 HFloorGlass = HOTSPOTS + 29 HSniffer = HOTSPOTS + 30 HHouseRag1 = HOTSPOTS + 31 HHouseRag2 = HOTSPOTS + 32 HLighter1 = HOTSPOTS + 33 HLighter2 = HOTSPOTS + 34 HBurnedScrap4 = HOTSPOTS + 35 HDeskNotePrints = HOTSPOTS + 36 -- Hangar panorama hotspots HPanoHangarLockers = HOTSPOTS + 40 HPanoHangarSara = HOTSPOTS + 41 HPanoHangarPlane = HOTSPOTS + 42 HPanoHangarBarrelRag = HOTSPOTS + 43 HPanoHangarCrateBill = HOTSPOTS + 44 HPanoHangarBenchNote = HOTSPOTS + 45 -- Hangar closeup hotspots HBarrelCloth1 = HOTSPOTS + 50 HBarrelCloth2 = HOTSPOTS + 51 HBillCratesCU = HOTSPOTS + 52 HLockers = HOTSPOTS + 53 HPlaneTail = HOTSPOTS + 54 -- Shed hotspots HShedHandleFar = HOTSPOTS + 60 HShedHandleOpen = HOTSPOTS + 61 HShedLockFar = HOTSPOTS + 62 HShedShoesFar = HOTSPOTS + 63 HShedCanister = HOTSPOTS + 64 HShedThreadFar = HOTSPOTS + 65 HShedCanisterFar = HOTSPOTS + 66 HShedEnter = HOTSPOTS + 67 HSHedCloseDoor = HOTSPOTS + 68 HShedShoe1 = HOTSPOTS + 69 HShedShoe2 = HOTSPOTS + 70 HShedHandlePrint = HOTSPOTS + 71 HShedShoesFar1 = HOTSPOTS + 72 -- Lab HLaboratoryComputer = HOTSPOTS + 80 HLaboratoryMicroscop = HOTSPOTS + 81 HBrass = HOTSPOTS + 82 HSara1 = HOTSPOTS + 83 HSara2 = HOTSPOTS + 84 HSara3 = HOTSPOTS + 85 ----------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------- -- EVENTS ----------------------------------------------------------------------------------------- EVBurnedScrapUV = EVENTS + 1 EVMolotovCoctail = EVENTS + 2 EVHeadspace = EVENTS +3 EVRaghouse = EVENTS + 4 EVGlass = EVENTS + 5 BrassPresentationEvent2 = EVENTS + 6 FirstTimeGray = EVENTS + 7 EVBurnedScrapUV = EVENTS + 8 EVMolotovCoctail = EVENTS + 9 ListenMessage = EVENTS + 10 EVGrayCloseUp = EVENTS + 11 EVRichieIntro = EVENTS + 12 EVShedIntro = EVENTS +13 EVLearnJet = EVENTS +14 EVPaperPrint = EVENTS + 15 EVEnterLab2 = EVENTS + 16 EVRaghangar = EVENTS + 17 BrassPresentationEvent3 = EVENTS + 18 EVrefusedextension = EVENTS + 19 EVJasonFirst = EVENTS + 20 EVFindGlass = EVENTS + 21 EVEnterLab3 = EVENTS + 22 EVMolotovMaterials = EVENTS +23 EVLabShedGas = EVENTS + 24 EVLabThreadNail = EVENTS + 25 EVStanShoe = EVENTS + 26 EVMicroscopNailRag = EVENTS + 27 EVIntroBrass3 = EVENTS + 28 EVPrinStanLab = EVENTS + 29 EVJasonInterro2 = EVENTS + 30 EVShedEnter = EVENTS + 31 EVEnterLab = EVENTS + 32 EVGegPaperPrint = EVENTS + 33 EVGregOursideGlass = EVENTS + 34 EVGregDoorPrint = EVENTS + 35 EVgregSmallShoe = EVENTS + 36 EVGregLargeShoe = EVENTS + 37 EVGregThreadNail = EVENTS + 38 EVMicroThreadNail = EVENTS + 39 EVMicroGreasyRag = EVENTS + 40 EVLab2 = EVENTS + 41 EVLab1 = EVENTS + 42 -- ID intrebari QIDNotInterroJason = EVENTS + 50 QIInterroJason = EVENTS + 51 QIDInterroStan = EVENTS + 52 QIDJasonInterro2205 = EVENTS + 53 EVGrayFlyin = EVENTS + 54 EVGrayInterroAsked = EVENTS + 55 EVStanInterroAsked = EVENTS + 56 EVIntroBrass2 = EVENTS + 57 QIInterroJason2 = EVENTS + 58 EVGregOursideGlass1 = EVENTS + 60 EVSearchBurnedPrint = EVENTS + 61 EVSearchOverlapp = EVENTS + 62 EVSearchGreg = EVENTS + 63 EVPrinSmallShoe = EVENTS + 64 EVCompRags = EVENTS + 65 EVMicroGreasyRag2 = EVENTS + 66 EVFirstEntryJason = EVENTS + 67 EVInteroEntryGinFirst = EVENTS + 68 EVGregBurntScrap = EVENTS + 69 EVGregAntiqueLighter = EVENTS + 70 EVGregPlaster = EVENTS + 71 ----------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------- -- Objects ----------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------- -- Gray's House OBedGlass = OBJECTS + 1 OBedPrintCast = OBJECTS + 2 ODeskRagFar = OBJECTS + 3 OLighterFar = OBJECTS + 4 OBrokenGlass = OBJECTS + 5 OBurnedScrap = OBJECTS + 6 OBrokenGlassFar = OBJECTS + 7 OBurnedScrapFar = OBJECTS + 8 ODeskNotePrints = OBJECTS + 9 ODeskNote = OBJECTS + 10 ODeskNoteFar = OBJECTS + 11 OFloorGlass = OBJECTS + 12 OBedGlassFar = OBJECTS + 13 OHouseRag = OBJECTS + 14 OLighter = OBJECTS + 15 OSaraPanoAnim = OBJECTS + 16 OGrayPanoAnim = OBJECTS + 17 OPanoGrayBrokenGlass = OBJECTS + 18 OPanoGrayBurnedScrap = OBJECTS + 19 OPanoGrayDeskNote = OBJECTS + 20 OSaraPanoAnim = OBJECTS + 21 OGrayPanoAnim = OBJECTS + 22 ----------------------------------------------------------------------------------------- -- Hangar OSaraPanoHangar= OBJECTS + 30 OPanoHangarBarrelRag= OBJECTS + 31 OPanoHangarCrateBill= OBJECTS + 32 OPanoHangarBenchNote= OBJECTS + 33 OBarrelCloth= OBJECTS + 34 OBenchNote= OBJECTS + 35 OBenchNoteFar= OBJECTS + 36 OBillCrates= OBJECTS + 37 OBillCratesCU= OBJECTS + 38 ----------------------------------------------------------------------------------------- --Shed OShedBottle= OBJECTS + 41 OShedBottleFar= OBJECTS + 42 OShedHandlePrint= OBJECTS + 43 OShedLock= OBJECTS + 44 OShedShelf= OBJECTS + 45 OShedShoe1= OBJECTS + 46 OShedShoe2= OBJECTS + 47 OShedThread= OBJECTS + 48 SFX_Branches = OBJECTS + 49 ----------------------------------------------------------------------------------------- OInterroJason = OBJECTS + 50 Gin = OBJECTS + 51 OGlass1 = OBJECTS + 52 OGlass2 = OBJECTS + 53 OGlass3 = OBJECTS + 54 OGlass4 = OBJECTS + 55 OThread1 = OBJECTS + 56 OThread2 = OBJECTS + 57 OThread3 = OBJECTS + 58 OThread4 = OBJECTS + 59 OSmallShoe1 = OBJECTS + 60 OSmallShoe2 = OBJECTS + 61 OSmallShoe3 = OBJECTS + 62 OSmallShoe4 = OBJECTS + 63 OLargeShoe1 = OBJECTS + 64 OLargeShoe2 = OBJECTS + 65 OLargeShoe3 = OBJECTS + 66 OLargeShoe4 = OBJECTS + 67 OGlass5 = OBJECTS + 68 OThread5 = OBJECTS + 69 OSmallShoe5 = OBJECTS + 70 OLargeShoe5 = OBJECTS + 71 OPrint1 = OBJECTS + 72 OPrint2 = OBJECTS + 73 OPrint3 = OBJECTS + 74 OPrint4 = OBJECTS + 75 OPrint5 = OBJECTS + 76 OPrint6 = OBJECTS + 77 OPrint7 = OBJECTS + 78