function main() Is3D( FALSE ); AddBackground( "Gray\\still_gray_burnedscrap" ); -- Displayable objects AddSprite( OBurnedScrap, 128, 0, 512, 512, "obj_burnedscrap.dds", VISIBLE ); -- Hotspots AddSprite( HBurnedScrap2, 168, 249, 128, 128, nil, ACTIVE, 0, 0, TOOLS ); -- AddSprite( HBurnedScrap2, 267, 121, 128, 128, nil, ACTIVE, 0, 0, TOOLS ); -- AddSprite( HBurnedScrap3, 395, 57, 140, 166, nil, ACTIVE, 0, 0, TOOLS ); AddSprite( HBurnedScrap3, 267, 121, 128, 128, nil, ACTIVE, 0, 0, TOOLS ); AddSprite( HBurnedScrap4, 395, 57, 140, 166, nil, ACTIVE, 0, 0, TOOLS ); CreateGroup(HBurnedScrap1, HBurnedScrap2,HBurnedScrap3,HBurnedScrap4) -- UV Effect AddDetailUV( 0, 0, 640, 384, "uv_burnedscrap.tga" ); end