function main()
	Is3D( FALSE );

	AddBackground( "Gray\\still_grext_door" );

	-- Displayable items
	AddSprite( 0,  0, 0, 320, 400, nil, VISIBLE, 11 );


	-- Hotspots
	AddSprite( HDoorEnter,  98,  22, 141, 339, nil, ACTIVE, 0, 0, GrayHouse );
	AddSprite( HFlowerBed, 550, 319,  90,  42, nil, ACTIVE, 0, 0, FlowerBed );

	AddEnvironmentSound( nil, "M2_GRAYEXT" );
end