function main()
	Is3D( FALSE );

	AddBackground( "Gray\\still_gray_floorglass" );

	-- Displayable objects
	AddSprite( OFloorGlass, 0, 101, 512, 256, "obj_floorglass.dds", VISIBLE );

	-- Hotspots
	AddSprite( HFloorGlass, 171, 101, 297, 232, nil, ACTIVE, 0, 0, TOOLS );
end