function main()
	Is3D( FALSE );

	AddBackground( "Hangar\\still_hangar_barrel" );

	-- Displayable objects
	AddSprite( OBarrelCloth, 218, 136, 256, 128, "obj_barrelcloth.dds", VISIBLE );

	-- Hotspot
	AddSprite( HBarrelCloth1, 218, 136, 174, 79, nil, ACTIVE, 0, 0, TOOLS );
	AddSprite( HBarrelCloth2, 391, 171,  75, 75, nil, ACTIVE, 0, 0, TOOLS );
end