function main()
	Is3D( FALSE );

	AddBackground( "Shed\\still_shed_shoes" );

	-- Displayable objects
	AddSprite( OShedShoe1, 175,  32, 256, 128, "obj_shedshoe1.dds", 0 );
	AddSprite( OShedShoe2, 270, 128, 256, 256, "obj_shedshoe2.dds", 0 );

	-- TEST Hotspots
	AddSprite( HShedShoe1, 178,  55, 164,  77, nil, ACTIVE, 0, 0, TOOLS );
	AddSprite( HShedShoe2, 310, 155,  90, 138, nil, ACTIVE, 0, 0, TOOLS );
end