-- 4.1.1 Q1 function coroner_question_3305() PlayDialog( Coroner, "M3_CORNINIT_05" ) end AddQuestion ( Coroner, false, nil, "TEXT3305", nil, nil, "coroner_question_3305" ) -- 4.1.1 Q2 Trebuie declarat Officer Garvey (caracter), pentru UpdateCaseFile !!! function coroner_question_3301_condition() return IsQuestionAsked( Coroner, "TEXT3305" ) end function coroner_question_3301() PlayDialog( Coroner, "M3_CORNINIT_02" ) UpdateCaseFile( OfficerGarvey, VICTIM_CRIMESCENE, "TEXT3406", 200 ) end AddQuestion ( Coroner, false, nil, "TEXT3301", nil, "coroner_question_3301_condition", "coroner_question_3301" ) -- 4.1.1 Q3 Lipseste textul pentru UpdateCaseFile !!! function coroner_question_3306_condition() return HasEvidence( EITireIron ) end function coroner_question_3306() PlayDialog( Coroner, "M3_CORNINIT_06" ) -- UpdateCaseFile( OfficerGarvey, VICTIM_CRIMESCENE, "TEXT...", 100) end AddQuestion ( Coroner, false, nil, "TEXT3306", nil, "coroner_question_3306_condition", "coroner_question_3306" ) -- 4.1.1 Q4 Trebuie Play-at un Film !!! function coroner_question_3302() PlayDialog( Coroner, "M3_CORNINIT_03" ) PlayReenactment( "Art\\Reenactments\\Movie\\fatal_impact1.xmv", "Art\\Reenactments\\Pictures\\fatal_impac1.tga", "TEXT3010", nil, "fatal_impact1" ) UpdateCaseFile( OfficerGarvey, VICTIM_CRIMESCENE, "TEXT3407", 300 ) end AddQuestion ( Coroner, false, nil, "TEXT3302", nil, nil, "coroner_question_3302" ) -- 4.1.1 Q5 function coroner_question_3303_condition() return IsQuestionAsked( Coroner, "TEXT3302" ) end function coroner_question_3303() PlayDialog( Coroner, "M3_CORNINIT_04A" ) PlayDialog( Coroner, "M3_CORNINIT_04B" ) UpdateCaseFile( OfficerGarvey, VICTIM_CRIMESCENE, "TEXT3408", 200 ) AddEvidence( EIBullet ) AddEvidenceDescriptionText( EIBullet, "TEXT3232" ) end AddQuestion ( Coroner, false, nil, "TEXT3303", nil, "coroner_question_3303_condition", "coroner_question_3303" )