-- 8.1.1 Q1 function riley_question_3146() PlayDialog( Riley, "M3_RILEYINIT_02" ) UpdateCaseFile( Riley, SUSPECT_CRIMESCENE, "TEXT3418", 100 ) end AddQuestion ( Riley, false, nil, "TEXT3146", nil, nil, "riley_question_3146" ) -- 8.1.1 Q2 function riley_question_3147() PlayDialog( Riley, "M3_RILEYINIT_03" ) end AddQuestion ( Riley, false, nil, "TEXT3147", nil, nil, "riley_question_3147" ) -- 8.1.1 Q3 function riley_question_3183_condition() return IsQuestionAsked(Riley, "TEXT3147" ) end function riley_question_3183() PlayDialog( Riley, "M3_RILEYINIT_10" ) end AddQuestion ( Riley, false, nil, "TEXT3183", nil, "riley_question_3183_condition", "riley_question_3183" ) -- 8.1.1 Q4 function riley_question_3180_condition() return IsQuestionAsked( Riley, "TEXT3146" ) end function riley_question_3180() PlayDialog( Riley, "M3_RILEYINIT_01" ) UpdateCaseFile( Riley, SUSPECT_VICTIM, "TEXT3431", 300 ) end AddQuestion ( Riley, false, nil, "TEXT3180", nil, "riley_question_3180_condition", "riley_question_3180" ) -- 8.1.1 Q5 function riley_question_3187() PlayDialog( Riley, "M3_RILEYINIT_15" ) end AddQuestion ( Riley, false, nil, "TEXT3187", nil, nil, "riley_question_3187" ) -- 10.1 Q1 function riley_question_3156_condition() return IsQuestionAsked( Brass, "TEXT3132") end function riley_question_3156() PlayDialog( Riley, "M3_RILEYINIT_04" ) ChangeRoom( RileyRoom2 ) EndDisplayQuestionList() end AddQuestion ( Riley, false, nil, "TEXT3156", nil, "riley_question_3156_condition", "riley_question_3156" ) -- 10.1.2 Q1 Intrebarea apare oriunde este Riley (in interiorul si exteriorul apartamentului) function riley_question_3186_condition() return IsQuestionAsked( Riley, "TEXT3156") and (not IsInRoom( RileyRileyCU )) and (not IsInRoom( RileyRoom2 )) end function riley_question_3186() PlayDialog( Riley, "M3_RILEYINIT_11" ) ChangeRoom( RileyRoom2 ) EndDisplayQuestionList() end AddQuestion ( Riley, true, nil, "TEXT3186", nil, "riley_question_3186_condition", "riley_question_3186" ) -- 13 -- 13.2 Q1 function riley_question_3150_condition() return IsQuestionAsked( Brass, "TEXT3136") end function riley_question_3150() PlayDialog( Riley, "M3_RILEYINIT_06" ) end AddQuestion ( Riley, false, nil, "TEXT3150", nil, "riley_question_3150_condition", "riley_question_3150" ) -- 13.2 Q2 13.2 - 13.3.5 -- trebuie introdus un film si suprapus dialogul function riley_question_3151_condition() return IsQuestionAsked( Brass, "TEXT3136") end function riley_question_3151() PlayDialog( Riley, "M3_RILEYINIT_07" ) PlayDialog( Nick, "M3_NICKEXPO_23" ) PlayDialog( Nick, "M3_NICKENACT_07" ) PlayReenactment( "Art\\Reenactments\\Movie\\reenact3.xmv", "Art\\Reenactments\\Pictures\\reenact3.tga", "TEXT3014", nil, "reenact3" ) PlayDialog( Riley, "M3_RILEYINIT_12" ) PlayDialog( Nick, "M3_NICKEXPO_24" ) PlayDialog( Riley, "M3_RILEYINIT_13" ) PlayDialog( Nick, "M3_NICKEXPO_25" ) PlayDialog( Riley, "M3_RILEYINIT_14" ) PlayDialog( Nick, "M3_NICKEXPO_29" ) UpdateCaseFile( Riley, SUSPECT_CRIMESCENE, "TEXT3430", 200 ) end AddQuestion ( Riley, false, nil, "TEXT3151", nil, "riley_question_3151_condition", "riley_question_3151" ) -- 21.1 Q1 si 21.1.2 function riley_question_3365_condition() return IsQuestionAsked( Brass, "TEXT3361") end function riley_question_3365() PlayDialog( Riley, "M3_RILEYINIT_08" ) AddEvidence( ETDNARiley ) AddEvidenceDescriptionText( ETDNARiley, "TEXT3202" ) end AddQuestion ( Riley, false, nil, "TEXT3365", nil, "riley_question_3365_condition", "riley_question_3365" )