-- 7.1.1 function brass_office_questions() ChangeRoom( BrassRoom ) FadeIn() T = Random (3) if T == 1 then PlayDialog (Brass, "M0_BRASS_1299") end if T == 2 then PlayDialog (Brass, "M0_BRASS_1300") end if T == 3 then PlayDialog (Brass, "M0_BRASS_1301") end DisplayQuestionList( Brass ) -- if IsQuestionAsked( Frank, "TEXT3312") then -- NewEvent( EVBrassDialog, nil) -- end -- NewEvent( BrassQuestions, nil ) end AddEvent( EVBrassIntro, true, nil, BrassOffice, nil, "brass_office_questions" ) function brass_questions() DisplayQuestionList( Brass ) end AddEvent( nil, true, nil, HBrassRoom1, nil, "brass_questions" ) --AddEvent( nil, true, nil, BrassRoom, nil, "brass_questions" ) function brass_show_quest() DisplayQuestionList( Brass ) end AddEvent( BrassQuestions, true, BrassQuestions, nil, nil, "brass_show_quest" ) -- 15.1 --function brass_laskin_intro_condition() -- return IsQuestionAsked( Frank, "TEXT3312") --end function brass_laskin_intro() PlayDialog( Brass, "M3_BRASSENTER_01" ) DisplayQuestionList( Brass ) end AddEvent ( EVBrassDialog, false, EVBrassDialog, nil, nil, "brass_laskin_intro" ) -- function brass_tropicana_entry_2nd_condition() return not IsEventDone( EVLabNoCar ) or IsEventDone( EVMorgueNoCar ) end function brass_tropicana_entry_2nd() NewEvent( EVTropicanaAfterCar, nil ) end AddEvent( EVBrassNoCar, false, nil, BrassOffice, "brass_tropicana_entry_2nd_condition", "brass_tropicana_entry_2nd" ) function tropicana_after_car() SetVisible( OPano_Car, false) SetVisible( OPano_NO_Car, true) SetVisible( OPanoGun1, true) SetVisible( OSFXCar, false) SetVisible( OSFXLight, false) SetVisible( OSFXLight1, true) SetVisible( OSFXLight2, true) SetActive( HPanoCar, false) SetActive( HPanoGun1, true) SetActive( HPanoBody, false ) end AddEvent( EVTropicanaAfterCar, false, EVTropicanaAfterCar, nil, nil, "tropicana_after_car" ) IncludeFile( "Script\\Gamelogic\\BrassQuestions.lua" )