-- 4.1.1 function morgue_questions() ChangeRoom( MorgueDefault ) FadeIn() T = Random (3) if T == 1 then PlayDialog (Coroner, "M0_ROBBINS_1302") end if T == 2 then PlayDialog (Coroner, "M0_ROBBINS_1303") end if T == 3 then PlayDialog (Coroner, "M0_ROBBINS_1304") end DisplayQuestionList( Coroner ) end AddEvent( EVMorgueIntro, true, nil, Morgue, nil, "morgue_questions" ) function morgue_questions_coroner() DisplayQuestionList( Coroner ) -- if not DisplayQuestionList(Coroner) then -- PlayDialog ( Coroner, "M2_FRANK_50") -- pt coroner nu ex dialog -- end end AddEvent( nil, true, nil, HCoroner, nil, "morgue_questions_coroner" ) --AddEvent( nil, true, nil, MorgueDefault, nil, "morgue_questions_coroner" ) -- function morgue_tropicana_entry_2nd_condition() return not IsEventDone( EVLabNoCar ) or IsEventDone( EVBrassNoCar ) end function morgue_tropicana_entry_2nd() NewEvent( EVTropicanaAfterCar, nil ) end AddEvent( EVMorgueNoCar, false, nil, Morgue, "morgue_tropicana_entry_2nd_condition", "morgue_tropicana_entry_2nd" ) IncludeFile( "Script\\Gamelogic\\CoronerQuestions.lua" )