-- 8.1 function riley_intro() FadeIn() PlayDialog( Nick, "M3_NICKEXPO_22" ) PlayDialog( Riley, "M3_RILEYEXPO_01" ) PlayDialog( Nick, "M3_NICKEXPO_21" ) SetCharacterPicture( Riley, "Art\\Reenactments\\Pictures\\riley.tga" ) -- update photo DisplayQuestionList( Riley ) end AddEvent( nil, false, nil, RileyRoom1, nil, "riley_intro" ) function riley_enter() if not IsEventDone( EVRileyIntro ) then ChangeRoom( RileyRoom1 ) else ChangeRoom( RileyRoom1 ) FadeIn() DisplayQuestionList( Riley ) end end AddEvent( EVRileyIntro, true, nil, RileyLoc, nil, "riley_enter" ) function riley_questions() DisplayQuestionList( Riley ) if (not HasQuestion(Riley) and not IsInRoom( RileyRoom2 )) then PlayDialog ( Riley, "M3_RILEY_50") end end AddEvent( nil, true, nil, Riley, nil, "riley_questions" ) function riley_questions_room() DisplayQuestionList( Riley ) end AddEvent( nil, true, nil, RileyRileyCU, nil, "riley_questions_room" ) -- 11.3 function riley_corkboard() SetActive( HRileyClippings, false ) SetActive( HRileyClipboard, false ) PlayDialog( nil, "M3_NICKEVID_13" ) -- Partea asta trebuie scoasa cand interfata pt computer este gata (am adugat evidentele de acolo aici) -- AddEvidence( EDWebsite ) -- AddEvidenceDescriptionText( EDWebsite, "TEXT3099" ) -- AddEvidence( EDIPPrint ) -- AddEvidenceDescriptionText( EDIPPrint, "TEXT3105" ) end AddEvent( nil, false, nil, RileyClippings, nil, "riley_corkboard" ) -- 11.4 In Location sunt definite mai multe HOTSPOT-uri cu acelasi nume pt pool_blood si nu se pot face inactive function riley_books() SetActive( HRileyBooks, false ) SetActive( HRileyBooksFar, false ) PlayDialog( nil, "M3_NICKEVID_14" ) UpdateCaseFile( Riley, INFORMATION, "TEXT3428" ) end AddEvent( nil, false, nil, RileyBooks, nil, "riley_books" ) --11.5.1 function riley_computer() PlayDialog( nil, "M3_NICKEVID_15" ) AddEvidence( EDWebsite ) AddEvidenceDescriptionText( EDWebsite, "TEXT3099" ) AddEvidence( EDIPPrint ) AddEvidenceDescriptionText( EDIPPrint, "TEXT3105" ) end AddEvent( nil, false, nil, RileyComputer, nil, "riley_computer" ) -- 11.6 function riley_soda_can_dialog() PlayDialog( nil, "M3_NICK_64" ) end AddEvent( EVSodaCanRiley, false, nil, RileyCans, nil, "riley_soda_can_dialog" ) -- 11.6.1 function riley_soda_prints() SetActive( ORileyCansPrint, false ) SetActive( HRileyCansPrint, false ) SetActive( HRileySodaCansFar, false ) PlayDialog( nil, "M3_NICK_66" ) AddEvidence( ETSodaPrintRiley ) AddEvidenceDescriptionText( ETSodaPrintRiley, "TEXT3220" ) end AddEvent( nil, false, fingerdust, ORileyCansPrint, nil, "riley_soda_prints" ) -- Nick Hints function riley_nickCU() if not DisplayQuestionList( Nick ) then PlayDialog( Nick, "M4_NICK_1999" ) end end AddEvent( nil, true, nil, RileyExteriorCU, nil, "riley_nickCU" ) AddEvent( nil, true, nil, RileyInteriorCU, nil, "riley_nickCU" ) IncludeFile( "Script\\Gamelogic\\RileyQuestions.lua" )