function fadein_brass_office_cond() return not IsEventDone (EVWarrickConclusion1) or IsEventDone (EVIntroBrassSecond) end function fadein_brass_office() ChangeRoom( BrassRoom ) FadeIn() --5 si 5.1 if not IsEventDone (EVBrassOfficeIntro) then PlayDialog(Brass,"M5_BRASS_27") else if not IsEventDone(EVWarrickConclusion1)or IsEventDone(EVIntroBrassSecond) then T = Random (3) if T == 1 then PlayDialog (Brass, "M0_BRASS_1299") end if T == 2 then PlayDialog (Brass, "M0_BRASS_1300") end if T == 3 then PlayDialog (Brass, "M0_BRASS_1301") end end end DisplayQuestionList(Brass) end AddEvent( EVBrassOfficeIntro, true, nil, BrassOffice, "fadein_brass_office_cond", "fadein_brass_office" ) function click_on_brass() DisplayQuestionList(Brass) end AddEvent( nil, true, nil, HBrass, nil, "click_on_brass") -- 19.2 function fadein_brass_office3_cond() return IsEventDone(EVWarrickConclusion1) end function fadein_brass_office3() ChangeRoom(BrassRoom) FadeIn() PlayDialog(Brass, "M5_BRASS_04") DisplayQuestionList(Brass) RemoveLocation(Garden) end AddEvent(EVIntroBrassSecond, false, nil, BrassOffice, "fadein_brass_office3_cond", "fadein_brass_office3") IncludeFile("Script\\Gamelogic\\BrassQuestions.lua" )