function fadein_morgue() ChangeRoom( MorgueDefault ) FadeIn() --4, 4.1 si 4.2 -- conditie ? SetActive(HPanoBarrelDown, false) -- de facut invizibil obiectul dead body in Casino -> trebuie adaugat un obiect DeadBody in locatia Casino -- de facut vizibil obiectul dead body la morga dupa ce este facut invizibil din Casino -> trebuie adaugat un obiect DeadBody in locatia Morga if not IsEventDone (EVMorgueIntro) then PlayDialog(Coroner,"M5_CORONER_08") else T = Random (3) if T == 1 then PlayDialog (Coroner, "M0_ROBBINS_1302") end if T == 2 then PlayDialog (Coroner, "M0_ROBBINS_1303") end if T == 3 then PlayDialog (Coroner, "M0_ROBBINS_1304") end end --4.3 DisplayQuestionList(Coroner) end AddEvent( EVMorgueIntro, true, nil, Morgue, nil, "fadein_morgue" ) function click_on_coroner() DisplayQuestionList(Coroner) end AddEvent(nil,true,nil,HCoroner,nil,"click_on_coroner") IncludeFile("Script\\Gamelogic\\CoronerQuestions.lua" )