-- 16.1 function fadein_wilkhome() if IsQuestionAsked(Brass, QIDMrsWilkInterro2) then SetVisible(MrsWilk, false) SetActive(MrsWilk, false) end ChangeRoom( WilkHomeDefault ) FadeIn() if not IsEventDone(EVIntroDrHome) then PlayDialog( MrsWilk, "M5_MRSWILK_01" ) PlayDialog( Warrick, "M5_WARR_37" ) PlayDialog( MrsWilk, "M5_MRSWILK_02" ) -- DisplayQuestionList(MrsWilk) if not DisplayQuestionList(MrsWilk) then PlayDialog(MrsWilk, "M5_MRSWILK_50") end else if not IsQuestionAsked(Brass, QIDMrsWilkInterro2) then -- DisplayQuestionList(MrsWilk) if not DisplayQuestionList(MrsWilk) then PlayDialog(MrsWilk, "M5_MRSWILK_50") end end end -- AddSuspect(MrsWilk, "Mrs. Wilkinson","") end AddEvent( EVIntroDrHome, true, nil, WilkHome, nil, "fadein_wilkhome" ) --function fadein_wilkhome2_cond() -- return IsEventDone(EVIntroDrHome) --end --function fadein_wilkhome2() -- ChangeRoom( WilkHomeDefault ) -- FadeIn() --end --AddEvent( nil, true, nil, WilkHome, "fadein_wilkhome2_cond", "fadein_wilkhome2" ) --function mrswilk_dialog() -- DisplayQuestionList(MrsWilk) --end --AddEvent( nil, true, nil, MrsWilk, nil, "mrswilk_dialog" ) IncludeFile( "Script\\Gamelogic\\MrsWilkQuestions.lua" )