function main() -- -------------------------------------------------------------------------------------- -- -------------------------------------------------------------------------------------- -- MOVIES -- -------------------------------------------------------------------------------------- --Panorama movies 1-5 AddMovie( "warrick_crouch.xmv" ); AddMovie( "warrick_stand.xmv" ); AddMovie( "trainer.xmv" ); AddMovie( "elephant1.xmv" ); AddMovie( "elephant2.xmv" ); -- Closeup movies -- Trainer -- intro: 6-8 AddMovie( "01_trainer_idle.xmv" ) AddMovie( "01_trainer_talk.xmv" ) AddMovie( "01_trainer_scratch.xmv" ) -- closeup: 9-11 AddMovie( "02_trainer_idle.xmv" ) AddMovie( "02_trainer_talk.xmv" ) AddMovie( "02_trainer_scratch.xmv" ) -- Warrick -- intro -- index: 12-17 AddMovie( "01_warrick_idle.xmv" ) AddMovie( "01_warrick_talk.xmv" ) AddMovie( "01_warrick_gest_idle.xmv" ) AddMovie( "01_warrick_gest_talk.xmv" ) AddMovie( "01_warrick_to_gesture.xmv" ) AddMovie( "01_warrick_from_gesture.xmv" ) -- crouch closeup -- index: 18-19 AddMovie( "11_warrick_idle.xmv" ) AddMovie( "11_warrick_talk.xmv" ) -- stand closeup -- index: 20-21 AddMovie( "12_warrick_idle.xmv" ) AddMovie( "12_warrick_talk.xmv" ) -- elephant animation -- index 22 AddMovie( "03_elephant.xmv" ) -- -------------------------------------------------------------------------------------- -- -------------------------------------------------------------------------------------- -- ROOMS -- -------------------------------------------------------------------------------------- AddRoom( CasinoPanoRoom, "casino.room" ); AddRoom( CasinoIntro, "01_casino_intro.room" ); AddRoom( CasinoTrainer, "02_casino_trainer.room" ); AddRoom( CasinoElephant, "03_casino_elephant.room" ); AddRoom( CasinoWarickCrouch, "11_warrick_crouch_cu.room" ); AddRoom( CasinoWarickStand, "12_warrick_stand_cu.room" ); AddRoom( CasinoBarrel, "still_barrel.room" ); AddRoom( CasinoTread, "still_tread1.room" ); AddRoom( CasinoBarrelOpen1, "still_barrelopen1.room" ); AddRoom( CasinoBarrelOpen2, "still_barrelopen2.room" ); AddRoom( CasinoBarrelOpen3, "still_barrelopen3.room" ); AddRoom( CasinoBarrelOpen4, "still_barrelopen4.room" ); AddRoom( CasinoBody, "still_body.room" ); AddRoom( CasinoPants, "still_pants.room" ); AddRoom( CasinoFace, "still_face.room" ); AddRoom( CasinoSap, "still_sap.room" ); AddRoom( CasinoDirt, "still_dirt.room" ); AddRoom( CasinoPayphone, "still_payphone.room" ); AddMusic( "PANO_4A" ); AddEnvironmentSound( nil, "M5_CASINOBACK" ); end