-- Grissom's Office function fadein_grissom_office() if not IsEventDone ( EVGrissomFinalSpeech ) then ChangeRoom ( GrissomDefaultRoom ) FadeIn() PlayDialog ( Grissom, "M1_GRISSOM_187" ) PlayDialog ( Grissom, "M1_GRISSOM_2046" ) PlayReenactment( "Art\\Reenactments\\Movie\\rnct_allcharacters01a.xmv", "Art\\Reenactments\\Pictures\\foto1.tga", "_TB_Z931", nil, "M1_GRISSOM_1412" ) ChangeRoom ( GrissomDoorwayRoom ) PlayDialog ( Grissom, "M1_GRISSOM_1406" ) ChangeRoom ( GrissomDefaultRoom ) PlayDialog ( Grissom, "M1_GRISSOM_188" ) ChangeRoom ( GrissomCloseupRoom ) PlayDialog ( Grissom, "M1_GRISSOM_2047" ) PlayDialog ( Grissom, "M1_GRISSOM_2048" ) ChangeRoom ( GrissomDoorwayRoom ) ------------------------------------------------------------------------- --LOCATIONS ADDED - HOSPITAL(St. Anthony's Hospital) si CRASHSITE(Casino Stunt Site) --CSI LOCATIONS ADDED - BRASSOFFICE si LABORATORY AddLocation (Hospital) AddLocation (CrashSite) AddCSILocation ( BrassOffice ) AddCSILocation ( Laboratory ) ------------------------------------------------------------------------- PlayDialog ( Katy, "M1_CAT_189" ) AddVictim( Ace, "Ace Dillinger", "Art\\Reenactments\\Pictures\\black.tga") else ChangeRoom ( GrissomCloseupRoom ) FadeIn() PlayDialog ( Grissom, "M1_GRISSOM_344" ) EndGame () end end AddEvent( nil, true, nil, GrissomOffice, nil, "fadein_grissom_office" )