-- 36.1000 -- _TB_Q65=Were you recently at the abandoned asylum? function rebecca_question_65_cond() return IsQuestionAsked( WarrantSuspects, "_TB_Q63" ) end function rebecca_question_65() PlayDialog( Rebecca, "M2_REBECCA_161" ) end AddQuestion ( Rebecca, false, nil, "_TB_Q65", nil, "rebecca_question_65_cond", "rebecca_question_65" ) -- 36.1200 -- _TB_Q66=Where is your fatherŐs wheelchair? function rebecca_question_66_cond() return IsQuestionAsked( Rebecca, "_TB_Q65" ) end function rebecca_question_66() ChangeRoom( InterroRebbeca2 ) PlayDialog( Rebecca, "M2_REBECCA_162" ) ChangeRoom( InterroRebbecaEstab ) EndDisplayQuestionList( Rebecca ) -- SetBackRoom( InterroRebbecaEstab, BrassRoom01 ) end AddQuestion ( Rebecca, false, nil, "_TB_Q66", nil, "rebecca_question_66_cond", "rebecca_question_66" ) -- 36.2000 -- _TB_Q67=Can we take a DNA sample? function rebecca_question_67_cond() return IsQuestionAsked( Rebecca, "_TB_Q65" ) and IsQuestionAsked( Rebecca, "_TB_Q66" ) end function rebecca_question_67() PlayDialog( Rebecca, "M2_REBECCA_163" ) AddEvidence( ETDNASampleRebecca ) -- Trebuie declarat ca evidenta DNA Rebecca AddEvidenceDescriptionText( ETDNASampleRebecca, "_TB_E1078" ) -- Trebuie declarat ca evidenta DNA Rebecca AddEvidenceDescriptionText( ETDNASampleRebecca, "_TB_E410" ) -- Trebuie declarat ca evidenta DNA Rebecca end AddQuestion ( Rebecca, false, nil, "_TB_Q67", nil, "rebecca_question_67_cond", "rebecca_question_67" ) -- 36.2101 -- _TB_Q68=Can we take your fingerprints? function rebecca_question_68_cond() return IsQuestionAsked( Rebecca, "_TB_Q65" ) and IsQuestionAsked( Rebecca, "_TB_Q66" ) end function rebecca_question_68() PlayDialog( Rebecca, "M2_REBECCA_164" ) AddEvidence( ETFingerprintRebecca ) -- Trebuie declarat ca evidenta FingerPrintsRebecca AddEvidenceDescriptionText( ETFingerprintRebecca, "_TB_E1077" ) -- Trebuie declarat ca evidenta FingerPrintsRebecca AddEvidenceDescriptionText( ETFingerprintRebecca, "_TB_E411" ) -- Trebuie declarat ca evidenta FingerPrintsRebecca end AddQuestion ( Rebecca, false, nil, "_TB_Q68", nil, "rebecca_question_68_cond", "rebecca_question_68" ) -- 38.1000 -- _TB_Q69=Why have you been lying to us? function rebecca_question_69_cond() return IsEventDone( EVCompPrints1 ) and IsEventDone( EVCompPrints2 ) end function rebecca_question_69() PlayDialog( Rebecca, "M2_REBECCA_167" ) ChangeRoom( InterroCSI2 ) PlayDialog( Warrick, "M2_WARRICK_166" ) ChangeRoom( InterroRebbecaEstab) EndDisplayQuestionList( Rebecca ) PlayDialog( Rebecca, "M2_REBECCA_1399" ) -- SetBackRoom( InterroRebbecaEstab, BrassRoom01 ) end AddQuestion ( Rebecca, false, nil, "_TB_Q69", nil, "rebecca_question_69_cond", "rebecca_question_69" ) -- 38.1100 -- _TB_Q298=Did you use your fatherŐs wheelchair to dump the body? function rebecca_question_298_cond() return IsQuestionAsked( Rebecca, "_TB_Q69" ) end function rebecca_question_298() PlayDialog( Rebecca, "M2_REBECCA_169" ) ChangeRoom( InterroCSI2 ) PlayDialog( Warrick, "M2_WARRICK_1401" ) ChangeRoom( InterroRebbeca1 ) PlayDialog( Rebecca, "M2_REBECCA_370" ) ChangeRoom( InterroCSI1 ) PlayDialog( Warrick, "M2_WARRICK_372" ) ChangeRoom( InterroRebbeca2 ) PlayDialog( Rebecca, "M2_REBECCA_371" ) ChangeRoom( InterroCSI2 ) PlayDialog( Warrick, "M2_WARRICK_373" ) ChangeRoom( InterroRebbeca2 ) PlayDialog( Rebecca, "M2_REBECCA_1400" ) ChangeRoom( InterroRebbecaEstab ) EndDisplayQuestionList( Rebecca ) end AddQuestion ( Rebecca, false, nil, "_TB_Q298", nil, "rebecca_question_298_cond", "rebecca_question_298" ) -- 38.1450 -- _TB_Q299=Is this victim the person in the missing persons report? function rebecca_question_299_cond() return (IsEventDone( EVLabBurnedReport ) and IsQuestionAsked( WarrantSuspects, "_TB_Q63" ) and IsQuestionAsked( Rebecca, "_TB_Q298" ) and ( (IsEventDone( EVCrestAfter ) or IsEventDone( EVTieAfter )) and IsQuestionAsked( Coroner, "_TB_Q12" ) )) and (not ( IsEventDone( EVCompPrints3 ) or IsEventDone( EVCompDNA2Compare ) or IsEventDone( EVCompDNA3Compare ) or IsEventDone( EVCompDNA4Compare ) )) end function rebecca_question_299() PlayDialog( Rebecca, "M2_REBECCA_171" ) ChangeRoom( InterroRebbeca1 ) -- PlayDialog( Rebecca, "M2_REBECCA_1403" ) PlayDialog( Rebecca, "M2_REBECCA_1402" ) ChangeRoom( InterroCSI1 ) PlayDialog( Warrick, "M2_WARRICK_1404" ) ChangeRoom( InterroRebbeca3 ) PlayDialog( Rebecca, "M2_REBECCA_1405" ) ChangeRoom( InterroRebbeca2 ) PlayDialog( Rebecca, "M2_REBECCA_2686" ) PlayReenactment("Art\\Reenactments\\Movie\\rnct_rebecca01a.xmv", "Art\\Reenactments\\Pictures\\rnct2.tga", "_TB_Z20", nil, "M2_REBECCA_172" ) ChangeRoom( InterroCSI1 ) PlayDialog( Warrick, "M2_WARRICK_173" ) ChangeRoom( InterroRebbeca1 ) PlayDialog( Rebecca, "M2_REBECCA_175" ) ChangeRoom( InterroCSI2 ) PlayDialog( Warrick, "M2_WARRICK_174" ) ChangeRoom( InterroRebbecaEstab ) EndDisplayQuestionList( Rebecca ) PlayDialog( Warrick, "M2_WARRICK_2657" ) ChangeLocation( GrissomOffice ) ChangeRoom( GrissomDefaultRoom ) FadeIn() PlayDialog( Grissom, "M2_GRISSOM_177" ) EndGame() end AddQuestion ( Rebecca, false, nil, "_TB_Q299", nil, "rebecca_question_299_cond", "rebecca_question_299" ) -- 40.0000 -- _TB_Q300=Is this victim the person in the missing persons report? function rebecca_question_300_cond() return (IsEventDone( EVLabBurnedReport ) and IsQuestionAsked( WarrantSuspects, "_TB_Q63" ) and IsQuestionAsked( Rebecca, "_TB_Q298" ) and ( (IsEventDone( EVCrestAfter ) or IsEventDone( EVTieAfter )) and IsQuestionAsked( Coroner, "_TB_Q12" ) )) and ( IsEventDone( EVCompPrints3 ) or IsEventDone( EVCompDNA2Compare ) or IsEventDone( EVCompDNA3Compare ) or IsEventDone( EVCompDNA4Compare ) ) end function rebecca_question_300() PlayDialog( Rebecca, "M2_REBECCA_171" ) ChangeRoom( InterroBrass ) PlayDialog( Brass, "M2_BRASS_1403" ) ChangeRoom( InterroRebbeca1 ) PlayDialog( Rebecca, "M2_REBECCA_1402" ) ChangeRoom( InterroCSI1 ) PlayDialog( Warrick, "M2_WARRICK_1404" ) ChangeRoom( InterroRebbeca1 ) PlayDialog( Rebecca, "M2_REBECCA_1405" ) ChangeRoom( InterroRebbeca2 ) PlayDialog( Rebecca, "M2_REBECCA_2686" ) PlayReenactment("Art\\Reenactments\\Movie\\rnct_rebecca01a.xmv", "Art\\Reenactments\\Pictures\\rnct2.tga", "_TB_Z20", nil, "M2_REBECCA_172" ) ChangeRoom( InterroCSI1 ) PlayDialog( Warrick, "M2_WARRICK_170" ) ChangeLocation( GrissomOffice ) ChangeRoom( GrissomDefaultRoom ) FadeIn() PlayDialog( Grissom, "M2_GRISSOM_177" ) EndGame() end AddQuestion ( Rebecca, false, nil, "_TB_Q300", nil, "rebecca_question_300_cond", "rebecca_question_300" )