-- 27.2000 -- _TB_Q38=WhatÕs your name? function richard_question_38() PlayDialog( Richard, "M2_RICHARD_111" ) ChangeRoom( PawnShopWarrick ) EndDisplayQuestionList( Warrick ) PlayDialog( Warrick, "M2_WARRICK_112" ) ChangeRoom( PawnShopRichard, true ) EndDisplayQuestionList() PlayDialog( Richard, "M2_RICHARD_113" ) ChangeRoom( PawnShopEstab ) end AddQuestion ( Richard, false, nil, "_TB_Q38", nil, "richard_question_38_cond", "richard_question_38" ) -- 27.3000 -- _TB_Q39=Are you Lane Jackson? function richard_question_39_cond() return IsEventDone( EVCompMatch3 ) and IsQuestionAsked( Richard, "_TB_Q38" ) end function richard_question_39() PlayDialog( Richard, "M2_RICHARD_114" ) SetCharacterPicture( Richard, "Art\\Reenactments\\Pictures\\Richard Jackson.tga" ) -- update photo SetCharacterName( Richard, "Lane Jackson" ) UpdateCaseFile( Richard, INFORMATION, "_TB_E3201" ) end AddQuestion ( Richard, false, nil, "_TB_Q39", nil, "richard_question_39_cond", "richard_question_39" ) -- 27.3100 -- _TB_Q40=Are you a member of the Bluddy Corps? function richard_question_40_cond() return IsQuestionAsked( Richard, "_TB_Q39" ) end function richard_question_40() PlayDialog( Richard, "M2_RICHARD_115" ) end AddQuestion ( Richard, false, nil, "_TB_Q40", nil, "richard_question_40_cond", "richard_question_40" ) -- 27.3211 -- _TB_Q41=Did you throw this ring away? function richard_ring_show_cond() return EvidenceEnablesQuestion() end function richard_ring_show() PlayDialog( Richard, "M2_RICHARD_2072" ) ChangeRoom( PawnShopRichard ) SetBackRoom( PawnShopRichard, PawnShopEstab ) end AddEvent( EVRichardRingShow, false, EIRing, Richard, "richard_ring_show_cond", "richard_ring_show" ) function richard_question_41_cond() return HasEvidence(EIRing) and (IsEventDone( EVRichardRingShow ) or (not EvidenceEnablesQuestion())) end function richard_question_41() PlayDialog( Richard, "M2_RICHARD_116" ) end AddQuestion ( Richard, false, nil, "_TB_Q41", nil, "richard_question_41_cond", "richard_question_41" ) -- 27.3214 -- _TB_Q42=Did you throw out this jacket? function richard_jacket_show_cond() return EvidenceEnablesQuestion() end function richard_jacket_show() PlayDialog( Richard, "M2_RICHARD_2072" ) ChangeRoom( PawnShopRichard ) SetBackRoom( PawnShopRichard, PawnShopEstab ) end AddEvent( EVRichardJacketShow, false, EIJacket, Richard, "richard_jacket_show_cond", "richard_jacket_show" ) function richard_question_42_cond() return HasEvidence( EIJacket ) and (IsEventDone( EVRichardJacketShow ) or (not EvidenceEnablesQuestion())) end function richard_question_42() PlayDialog( Richard, "M2_RICHARD_117" ) end AddQuestion ( Richard, false, nil, "_TB_Q42", nil, "richard_question_42_cond", "richard_question_42" ) -- 27.3215 -- _TB_Q43=Were you at the abandoned asylum earlier today? function richard_question_43_cond() return IsQuestionAsked( Richard, "_TB_Q41" ) and IsQuestionAsked( Richard, "_TB_Q42" ) and IsEventDone( EVLabPantsStainAnalyzed ) and IsEventDone( EVLabJacketVomit ) and IsQuestionAsked( Coroner, "_TB_Q12" ) -- Decomentat cand Evenimentukl este disponibil end function richard_question_43() PlayDialog( Richard, "M2_RICHARD_118" ) ChangeRoom( PawnShopWarrick ) EndDisplayQuestionList( Warrick ) PlayDialog( Warrick, "M2_WARRICK_119" ) ChangeRoom( PawnShopRichard ) EndDisplayQuestionList() PlayDialog( Richard, "M2_RICHARD_120" ) ChangeRoom( PawnShopWarrick ) EndDisplayQuestionList( Warrick ) PlayDialog( Warrick, "M2_WARRICK_364" ) ChangeRoom( PawnShopRichard, true ) EndDisplayQuestionList() PlayDialog( Richard, "M2_RICHARD_365" ) end AddQuestion ( Richard, false, nil, "_TB_Q43", nil, "richard_question_43_cond", "richard_question_43" ) -- 27.400 -- _TB_Q44=Why did you take the victimÕs jacket? function richard_question_44_cond() return IsQuestionAsked( Richard, "_TB_Q43" ) end function richard_question_44() PlayDialog( Richard, "M2_RICHARD_121" ) ChangeRoom( PawnShopWarrick ) EndDisplayQuestionList( Warrick ) PlayDialog( Warrick, "M2_WARRICK_122" ) PlayReenactment("Art\\Reenactments\\Movie\\rnct_gang01a.xmv", "Art\\Reenactments\\Pictures\\rnct3.tga", "_TB_Z398", nil, "M2_WARRICK_123" ) -- NOTE: rnct_gang01a.bik PlayDialog( Warrick, "M2_WARRICK_366" ) ChangeRoom( PawnShopRichard, true ) EndDisplayQuestionList() PlayDialog( Richard, "M2_RICHARD_2674" ) PlayDialog( Richard, "M2_RICHARD_124" ) UpdateCaseFile( Richard, SUSPECT_VICTIM, "_TB_E3549", 200 ) UpdateCaseFile( Richard, SUSPECT_VICTIM, "_TB_E483", 100 ) UpdateCaseFile( Richard, INFORMATION, "_TB_E3550" ) end AddQuestion ( Richard, false, nil, "_TB_Q44", nil, "richard_question_44_cond", "richard_question_44" ) -- 27.45 -- _TB_Q45=Where were you at the time of the killing? function richard_question_45_cond() return IsQuestionAsked( Richard, "_TB_Q44" ) end function richard_question_45() PlayDialog( Richard, "M2_RICHARD_125" ) ChangeRoom( PawnShopWarrick ) EndDisplayQuestionList( Warrick ) PlayDialog( Warrick, "M2_WARRICK_367" ) ChangeRoom( PawnShopEstab ) end AddQuestion ( Richard, false, nil, "_TB_Q45", nil, "richard_question_45_cond", "richard_question_45" )