-- Grissom's Office function fadein_grissom_office() if not IsEventDone( EVGrissomIntro ) then ChangeRoom( GrissomDefaultRoom ) FadeIn() PlayDialog( Grissom, "M2_GRISSOM_6" ) ChangeRoom( GrissomCloseupRoom ) PlayDialog( Grissom, "M2_GRISSOM_2697" ) ChangeRoom( GrissomDoorwayRoom ) -- Crash PlayDialog( Warrick, "M2_WARRICK_7" ) ChangeLocation( Morgue ) -- else -- ChangeRoom( GrissomDefaultRoom ) -- FadeIn() -- PlayDialog( Grissom, "M2_GRISSOM_177" ) end end AddEvent( EVGrissomIntro, true, nil, GrissomOffice, nil, "fadein_grissom_office" )