function main() -- -------------------------------------------------------------------------------------- -- -------------------------------------------------------------------------------------- -- MOVIES -- -------------------------------------------------------------------------------------- --Panorama movies.. TBD AddMovie( "warrick.xmv" ); -- Closeup movies AddMovie( "warrick_cu_idle.xmv" ); AddMovie( "warrick_cu_talk.xmv" ); -- -------------------------------------------------------------------------------------- -- -------------------------------------------------------------------------------------- -- ROOMS -- -------------------------------------------------------------------------------------- AddRoom( AsylumPanoRoom, "asylum.room" ); AddRoom( AsylumBlood, "still_blood.room" ); AddRoom( AsylumTileFar, "still_bloodnew01.room" ); AddRoom( AsylumTileClose, "still_bloodnew02.room" ); AddRoom( AsylumBottle1, "still_bottle1.room" ); AddRoom( AsylumBottle2, "still_bottle2.room" ); AddRoom( AsylumDustPrint, "still_dustshoeprint.room" ); AddRoom( AsylumHallway, "still_hallway.room" ); AddRoom( AsylumChair, "still_estabcam.room" ); AddRoom( AsylumChairPrints, "still_fingerprints.room" ); AddRoom( AsylumGraffiti, "still_graffitee.room" ); AddRoom( AsylumMudShoePrint, "still_mudshoeprint.room" ); AddRoom( AsylumPuddle, "still_puddle.room" ); AddRoom( AsylumChairSeattle, "still_seattleNW.room" ); AddRoom( AsylumChairSerial, "still_serialnumber.room" ); AddRoom( AsylumWarrick, "still_warrick.room" ); AddMusic( "PANO_07" ); AddEnvironmentSound( nil, "M2_AMB_ASYLUM_PANO" ); end