function main()
	Is3D( FALSE );

	AddBackground( "asylum\\still_bloodnew02" );
	
	-- Displayable objects
	AddSprite(  OAsylumTileCU1, 0, 0, 1024, 512, "obj_asylum_brokentile.dds", 0 );
	AddSprite(  OAsylumLarva, 178, 119, 49, 28, "obj_asylum_bug02.dds", 0 );
	
	-- Hotspot
	AddSprite(  HAsylumTile, 156, 128,  64,  32, nil, ACTIVE, 0, 0, AsylumBlood );
--	AddSprite(  HAsylumLarva, 171, 117,  64,  32, nil, ACTIVE, 0, 0, TOOLS );
	
end