function main()
	Is3D( FALSE );

	AddBackground( "asylum\\still_mudshoeprint" );
	
	-- Displayable objects
	AddSprite(  OAsylumMudShoePrint1,  98,   0, 512, 256, "obj_asylum_mud_cast_A.dds", VISIBLE );
	AddSprite(  OAsylumMudShoePrint2,  98, 256, 512, 128, "obj_asylum_mud_cast_B.dds", VISIBLE );
	
	-- Hotspot
	AddSprite(  HAsylumMudShoePrint, 164,  36, 401, 329, nil, ACTIVE, 0, 0, TOOLS );
	
end