function main()
	Is3D( FALSE );

	AddBackground( "Hideout\\still_estabcam" );
	
	-- Displayable objects
	AddSprite(  OWarrickHideout,          0,  51, 243, 333, nil, VISIBLE, 1, 2 );
	AddSprite(  HWarrickHideout,  0,  51, 150, 333, nil, ACTIVE, 0, 0, HideoutWarrick );

	AddSprite(  OHideoutPadFar, 305, 278,  64,  32, "obj_padpaper.dds", VISIBLE );
	AddSprite(  OSpraycanFar,   556, 285,  16,  32, "obj_spray_can.dds", VISIBLE );
	
	-- Hotspot
	AddSprite(  HHideoutPadFar, 317, 280,  41,  27, nil, ACTIVE, 0, 0, HideoutPad );
	AddSprite(  HSpraycanFar, 558, 286,  12,  29, nil, ACTIVE, 0, 0, HideoutSpraycan );
	
	AddSprite(  HPooltable, 404, 140, 134,  49, nil, ACTIVE, 0, 0, HideoutPooltable );
	
end