-- Rename file to "script.loc" and place in "Script\Location\GrissomOffice" function main() -- -------------------------------------------------------------------------------------- -- -------------------------------------------------------------------------------------- -- MOVIES -- -------------------------------------------------------------------------------------- -- Basic Grissom Movies -- index: 1-6 AddMovie( "greg_est_idle.xmv" ); AddMovie( "greg_est_talk.xmv" ); AddMovie( "greg_1_idle.xmv" ); AddMovie( "greg_1_talk.xmv" ); AddMovie( "greg_2_idle.xmv" ); AddMovie( "greg_2_talk.xmv" ); -- Insert after this line additional character movies -- warrick: 7-10 AddMovie( "warrick_est_idle.xmv" ); AddMovie( "warrick_est_talk.xmv" ); AddMovie( "warrick_cu_idle.xmv" ); AddMovie( "warrick_cu_talk.xmv" ); -- -------------------------------------------------------------------------------------- -- -------------------------------------------------------------------------------------- -- ROOMS -- -------------------------------------------------------------------------------------- AddRoom( MainlabDefaultRoom, "mainlab.room" ); AddRoom( MainlabGregCloseup1, "greg1.room" ); AddRoom( MainlabGregCloseup2, "greg2.room" ); AddRoom( MainlabCSICloseup1, "partner.room" ); AddRoom( TRACES, "evidences.room" ); AddRoom( EIJacket, "evidence_jacket.room" ); AddRoom( EIDiscardedFood, "evidence_porkchop.room" ); AddRoom( EISprayCan, "evidence_spraycan.room" ); AddRoom( MainlabJacketHair, "evidence_jacket_hair.room" ); AddRoom( MainlabJacketVomit, "evidence_jacket_vomit.room" ); AddRoom( EIAssembledBottleFrag, "evidence_GlassAll.room" ); AddRoom( MainLabGlassAll, "evidence_GlassAll.room" ); AddRoom( EIPointedGlassFrag, "evidence_asylumBottle2.room" ); AddRoom( EIStraightGlassFrag, "evidence_asylumBottle1.room" ); AddMusic( "MX_LAB" ); AddEnvironmentSound( nil, "AMB_LAB" ); end