function main()
	Is3D( FALSE );

	AddBackground( "Restaurant\\still_estab_torncloth" );
	
	-- Displayable objects
	AddSprite(  ORestaurantTornclothFar, 279, 62, 32, 64, "obj_french_estab_torncloth.dds", VISIBLE );
	
	-- Hotspot
	AddSprite(  HRestaurantTornclothFar, 279, 62, 32, 64, nil, ACTIVE, 0, 0, RestaurantTornclothClose );

	AddEnvironmentSound( nil, "M2_AMB_ALLEY" );

end