function main()
	Is3D( FALSE );

	AddBackground( "Restaurant\\still_receipt1" );
	
	-- Displayable objects
	AddSprite(  ORestaurantReceipts1A,   0,   0, 640, 384, "obj_french_receipt1.dds", VISIBLE );
	
	-- Hotspot
	AddSprite(  HRestaurantReceipts1, 128,   0, 578, 317, nil, ACTIVE, 0, 0, TOOLS );

	AddEnvironmentSound( nil, "M2_AMB_ALLEY" );
end