function main()
	Is3D( FALSE );

	AddBackground( "Restaurant\\still_receipt2" );
	
	-- Displayable objects
	AddSprite(  ORestaurantReceipts2A,   0,   0, 640, 384, "obj_french_receipt2.dds", VISIBLE );
	
	-- Hotspot
	AddSprite(  HRestaurantReceipts2,  45,  33, 555, 350, nil, ACTIVE, 0, 0, TOOLS );

	AddEnvironmentSound( nil, "M2_AMB_ALLEY" );
end