function main()
	Is3D( FALSE );

	AddBackground( "Restaurant\\still_receipt3" );
	
	-- Displayable objects
	AddSprite(  ORestaurantReceipts3A,   0,   0, 640, 384, "obj_french_receipt3.dds", VISIBLE );

--	AddSprite(  ORestaurantReceipts3A,   0,   0, 512, 128, "obj_french_receipt3_A.dds", VISIBLE );
--	AddSprite(  ORestaurantReceipts3B,   0, 128, 512, 256, "obj_french_receipt3_B.dds", VISIBLE );
--	AddSprite(  ORestaurantReceipts3C, 512, 128, 128, 256, "obj_french_receipt3_C.dds", VISIBLE );
	
	-- Hotspot
	AddSprite(  HRestaurantReceipts3,   0,   0, 583, 384, nil, ACTIVE, 0, 0, TOOLS );

	AddEnvironmentSound( nil, "M2_AMB_ALLEY" );
end