function main()
	Is3D( FALSE );

	AddBackground( "Restaurant\\still_torncloth" );
	
	-- Displayable objects
	AddSprite( ORestaurantTornclothClose, 144, 107, 256, 256, "obj_french_torncloth.dds", VISIBLE );
	
	-- Hotspot
	AddSprite( HRestaurantTornclothClose, 220, 115, 132, 170, nil, ACTIVE, 0, 0, TOOLS );
	
	AddEnvironmentSound( nil, "M2_AMB_ALLEY" );
end