back=Back CF_ButtonInfo_About_Trinity=Click here to find out about the evidence trinity. CF_ButtonInfo_Close=Click here to close the case file. CF_ButtonInfo_Play=Click here to review this reconstruction. CF_ButtonInfo_RapSheet=Click here to view this suspect's rapsheet. CF_ButtonInfo_Reconstructions=Click here to review any reconstructions. CF_ButtonInfo_Scroller=Click here to scroll through the case file information. CF_ButtonInfo_Suspect=Click here to view suspect specific information. CF_ButtonInfo_Suspects=Click here to view information about all known suspects. CF_ButtonInfo_Victim=Click here to view victim specific information. CF_ButtonInfo_Victims=Click here to view information about all known victims. CF_ButtonName_Close=CLOSE CF_ButtonName_Play=Play CF_ButtonName_RapSheet=Rap Sheet CF_ButtonName_Reconstructions=Reconstructions CF_ButtonName_Suspects=Suspects CF_ButtonName_Victims=Victims CF_CrimeScene=Crime Scene CF_Headings_Information=Information CF_Headings_Suspect_Scene=Suspect - Crime Scene CF_Headings_Victim_Scene=Victim - Crime Scene CF_Headings_Victim_Suspect=Suspect - Victim CF_Suspect=Suspect CF_Title=Case File CF_Victim=Victim Confirm=Confirm Match continue=Continue CS_About_Trinity=THE EVIDENCE TRINITY  The evidence trinity describes key linkages between the three elements of a crime: the suspect, crime scene, and the victim.  Victim/Crime Scene (victim only) -- helps confirm the location where the crime took place  Suspect/Crime Scene (each suspect) -- shows the suspect has some connection to the location of the crime  Suspect/Victim (each suspect) -- associates the suspect to the victim  Each of these evidence linkages can be strengthened by uncovering evidence, including personal effects, alibi details, trace evidence, and witness testimony. The arrows for each linkage in your Case File will grow and change color as you build a body of evidence that supports it. DNA=DNA EP_ButtonInfo_Close=Click here to close the evidence information. EP_ButtonInfo_Scroller=Click and drag to scroll through the evidence information. EP_ButtonName_Close=CLOSE EP_Title=Evidence Information exit=Exit Finger_Print=FINGER PRINTS In_progress=In progress... Lab_Generic_Help=SEARCHING AND COMPARING EVIDENCE  Drag an available item (prints, DNA, etc.) from the computer toolbar above into either frame to begin processing a piece of evidence.  Searching Clicking on "Search" will scan the appropriate database for potential matches and generate a set of "Search Results" in the results bar below. Note: these results do not necessarily contain a match! It is up to you to determine whether a match exists.  Comparing Drag a second evidence item into the other frame from either your evidence toolbar above or from the "Search Results" bar below. If you believe a match exists, click on the "Confirm Match" button for confirmation from your partner. Lab_Help=C.S.I. Interface Assistance Lab_Microscope_Help=MICROSCOPING/ENHANCING EVIDENCE  Drag an available item (photos, hair, insects, etc.) from the toolbar above into either frame to magnify or enhance a piece of evidence.  Known Samples In certain instances, a set of known comparison samples will automatically be generated for the evidence in the results bar below. These can be used for visual comparison to the collected sample.  Comparing Drag a second evidence item into the other frame from either your evidence toolbar above or from the set of known samples (if available). If you believe a match exists, click on the "Confirm Match" button for confirmation from your partner. Lab_Prepared_Slides=Image Enhancement/Microscopy Equipment Lab_SearchLinks_Help=SEARCH LINKS AND SPECIAL  Drag an available item (documents, data disks, etc.) from the computer toolbar above into either frame to begin processing a piece of evidence.  Searching Clicking on "Search" will scan the appropriate database for potential matches and notify you of the success of your search. Note: sometimes you will need to find more information to narrow your search. Lab_Title_Computer_Main_Menu=C.S.I. LAB COMPUTER Lab_Title_DNA=C.S.I. DNA SEARCH AND ANALYSIS Lab_Title_Finger_Print=C.S.I. FINGERPRINT SEARCH AND ANALYSIS Lab_Title_Search_Link=C.S.I. SEARCH LINKS AND SPECIAL Lab_Title_Shoe_Print=C.S.I. SHOE PRINT SEARCH AND ANALYSIS Lab_Title_Tire_Tread=C.S.I. TIRE TREAD SEARCH AND ANALYSIS Load_Unopened=Case has not been opened. Main_Menu=Main Menu Menu_AV_Quality_Message=Changes to Video Quality will not take effect immediately. Relaunch the game for them to take effect. Menu_AV_Quality_OK_Info=Click here to continue. Menu_AV_Quality_OK_Label=OK Menu_Case_1_Name=Daredevil Disaster Menu_Case_2_Name=Prints and Pauper Menu_Case_3_Name=Diggin' It Menu_Case_4_Name=Miss Direction Menu_Case_5_Name=Dragon and Dropping Menu_Credits_Credits=0CSI Credits  0Voice Talent 0Gil Grissom: William Petersen Catherine Willows: Marg Helgenberger Sara Sidle: Jorja Fox Warrick Brown: Gary Dourdan Nick Stokes: George Eads Jim Brass: Paul Guilfoyle Greg Sanders: Eric Szmanda Al Robbins: Robert David Hall   0369 Interactive  0Producers 0Steve Bocska Kirsten Forbes Stephen van der Mescht  0Lead Designer 0Steve Bocska  0Designer 0Shae Coan  0Art Director 0Darren Woo  0Conceptual and Storyboard Artist 0Colin Lorimer Peter De Tina  03D Character Models and Textures 0Jeff Solway  0Additional Character Artists 0Anshin Chu John Zhongyi Wang Graham Houston  0Animator 0Patrick McNabb  0Lead 3D Environments 0Hironmoy Bhowmik Mike Marraffa  03D Environments 0Clint Mar Derek Young  0Graphic Designer 0Ting Ting Chen  0Cinematic Artist 0Trevor Lim  0Lead Programmer 0Julian Beak  0Programmer 0Joel Kinman  0Technical Director 0Xichi Zheng  0Story Consultant, Dialogue Writer 0Max Allan Collins  0Technical Advisor 0Daniel Holstein  0Sound Director 0Adam Gejdos  0Music Composer 0John M. Keane  0Sound Designer 0David Van Slyke  0Sound Effects Designer/Editor 0Cory Hawthorne  0Dialogue Editors 0Cory Hawthorne Roman Tomazin  0Dialogue Recording Engineer (369 Interactive) 0Roman Tomazin  0Dialogue Mastering 0James Meyer  0Director, Audio Department 0Iain Ross  0Celebrity Acquisition and Coordination 0Blindlight  0Voice Over Production (LA) 0Blindlight  0Session Director 0Dawn Hershey, C.S.A. Brigitte Burdine  0Recording Engineer 0J. David Atherton Morgan Gerheart Rob Holt  0Voice Talent  0Narrator: Jodi Regts  Case 1: Daredevil Disaster Ace Dillinger: Jason Nickolaff Cory Muzotti: Louis Chirillo David McLadden: Jason Simpson Leslie Handleman: Samantha Farris  Case 2: Prints and Pauper Clair Thomas: Eva DeViverios Markus van der Hellen: Mark Oliver Suspicious Thug: Brent Miller  Case 3: Diggin' It Adam Kilborn: Paul Dobson Elliot Lansdown: Brian Dobson John Montana: Alistair Abell Madame Lazora: Eva DeViverios  Case 4: Miss Direction Clayton Regis: Kirby Morrow Gus Harrison: Peter Bensen Heather Colby: Brenda Crichlow  Case 5: Dragon and Dropping Arnold Ziegler: Peter Hanlon Domenic Petrenko: Mark Oliver Dr. Julius Rivelli: Michael Dobson Victor Kaufman: David Neale Intercom Voice: Chrysta Gejdos  0Bink Xtra 0Copyright © 2002-2003 Christopher Caleb  0Made with Macromedia  Uses Bink Video. Copyright (C) 1997-2004 by RAD Game Tools, Inc.  0Special Thanks: 0Ian Wilkinson, Fred Snow, Jay Balakrishnan, Paul Stark, Tim Hinds, Gerald Sombilon, Darren Esau, Liezel Sinclair, Shamus Horak, Neil Haran, Wolfgang Hamann, Alison Hammond, Danielle Michael, Jen MacDougall, Wendy Robillard, Iain Ross, Leah Rubin, Amber Thomson, Cliff Haman, Eric Legaspi, Rob Lorber, Geoff Richardson, Hiroshi Takahashi, Jeremy Mesana, Samuel Ko, Allen Goode, Tony Braculj, Jackson Dang, Mike Lunsted, Clint Tasker, Jemi Lee, Dave Roberts (Mark of the Unicorn)   0Published by Ubisoft Entertainment  0Producer 0Shawn Storc  0Game Content Manager 0Laurentiu Rusu  0Executive Producer 0Tony Van  0V.P. of Publishing 0Jay Cohen  0Test Studio Manager 0Roxana Magdo Botez  0Lead Tester 0Cristian Giuglea  0Testers 0Dorel Ignat Mihai Sacala Valeriu Bacuta Dana Angelescu Cristian Grozavu  0Group Brand Manager 0Karen E. Conroe Gabrielle Loeb  0Brand Manager 0Sarah Ohring Chloe Phelizon  0Vice President of Marketing 0Tony Kee  0Localization Manager 0Loic Jacolin  0Public Relations Manager 0Tyrone Miller  0Public Relations Director 0Robin Carr  0Packaging Copywriter 0Danielle Unis  0Bonus Video Footage 0Bader TV News Eric Allen Karen Higgins Gary Hoffman  0Special Thanks: 0Jennifer Bennett, Bret Berry, Pascal Bonnet, Marie-Anne Boutet, Matt Case, Lev Chapelsky, Fat Box Inc, Jeffrey C. Nemerovski, Maryann C. Martin, Sandrine Mainemare, Corinne Marrinan, Jan Murray, James Regan, Ken Ross, Cecile Russeil, Christian Salomon, Brigham Stitt, Tom Usher, Rhonda Van, Willie Wareham, Anthony Zuiker  Menu_Credits_Return_Info=Click here to return to the main menu. Menu_Credits_Return_Label=Main Menu Menu_Load_Cases=Cases Menu_Load_Cases_Info=Click here to select this case. Menu_Load_CDROM_Prepare_1=Please insert CSI:Dark Motives disc Menu_Load_CDROM_Prepare_2=When the correct disc is in the CD-ROM drive click READY. Menu_Load_CDROM_READY_Info=Click here when the correct disc is in the CD-ROM drive. Menu_Load_CDROM_READY_Label=READY Menu_Load_Confirm_Load=This is not the case you are currently investigating. Are you sure you want to switch cases? Menu_Load_Confirm_NO_Info=Click here to cancel. Menu_Load_Confirm_NO_Label=NO Menu_Load_Confirm_Restart=When you start a case over you lose any progress saved for that case. You will not lose your Best Ranking statistics. Are you sure you want to start over? Menu_Load_Confirm_YES_Info=Click here to confirm. Menu_Load_Confirm_YES_Label=YES Menu_Load_Heading_Best=Best Ranking Menu_Load_Heading_Current=Current Ranking Menu_Load_Heading_Stats=Statistics Menu_Load_Load_Info=Click here to load and continue the selected case. Menu_Load_Load_Label=Load Menu_Load_NoCD_Load=Could not find CSI:Dark Motives CD-ROM. Do you want to retry? Menu_Load_NoCD_NO_Info=Click here to cancel. Menu_Load_NoCD_NO_Label=NO Menu_Load_NoCD_YES_Info=Click here when the correct disc is in the CD-ROM drive. Menu_Load_NoCD_YES_Label=YES Menu_Load_Profiles=Investigator Profiles Menu_Load_Profiles_Info=Click here to highlight and select an investigator profile. Menu_Load_Profiles_Scroll_Info=Click and drag to scroll through available investigator profiles. Menu_Load_Restart_Info=Click here to restart the selected case from the beginning. Menu_Load_Restart_Label=Start Over Menu_Load_Stats=Statistics Menu_Load_Window_Title=CSI Message Menu_LoadingCase_Cancel_Info=Click here to cancel loading and return to main menu. Menu_LoadingCase_Cancel_Label=Cancel Menu_LoadingCase_Title=Loading Case Menu_Main_Copyright=CSI: Crime Scene Investigation(tm): Dark Motives. CSI: CRIME SCENE INVESTIGATION: Dark Motives developed by 369 Interactive. (c)2004 Ubisoft Entertainment. All Rights Reserved. Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries. CBS and the CBS eye design TM & (c)2004 CBS Broadcasting Inc. (c)2004 CBS Broadcasting Inc. and Alliance Atlantis Productions, Inc. CSI: CRIME SCENE INVESTIGATION and related marks are TM of CBS Broadcasting Inc. Company logos are trademarks of their respective owners. No celebrity endorsements implied. All Rights Reserved. Software platform logo TM and (c)IEMA 2003. Made with Macromedia is a trademark of Macromedia, Inc. Menu_Main_Credits_Info=Click here to view the credits for CSI: Dark Motives. Menu_Main_Credits_Label=Credits Menu_Main_Info=Welcome to CSI: Dark Motives. Menu_Main_LoadGame_Info=Click here to continue an existing game. Menu_Main_LoadGame_Label=Load Game Menu_Main_NewGame_Info=Click here to start a new game. Menu_Main_NewGame_Label=New Game Menu_Main_NO_Info=Click here to return to the game. Menu_Main_NO_Label=NO Menu_Main_Options_Info=Click here for game, audio, video and performance options. Menu_Main_Options_Label=Options Menu_Main_Quit_Info=Click here when you want to quit. Menu_Main_Quit_Label=Quit Menu_Main_Quiting=Are you sure you want to quit? Menu_Main_YES_Info=Click here to quit the game. Menu_Main_YES_Label=YES Menu_New_Cancel_Info=Click here to cancel this new game. Menu_New_Cancel_Label=Cancel Menu_New_Close_Info=Click here to close this message and return to the Main Menu. Menu_New_Close_Label=CLOSE Menu_New_Duplicate=Name already exists. Choose another name. Menu_New_Entry=0pe name> Menu_New_Investigator=Investigator Name : Menu_New_NotEnoughSpace=Please free up space on your hard drive so the game can make a new investigator profile. Menu_New_Start_Info=Click here to start this new game. Menu_New_Start_Label=Start Menu_New_Title=New Game Menu_Options_AudioVideo_Info=Click here for audio and video options. Menu_Options_AudioVideo_Label=Audio And Video Menu_Options_AV_3DRenderer_DirectX=DirectX Menu_Options_AV_3DRenderer_Info=Click here to modify 3D Renderer options. Menu_Options_AV_3DRenderer_Label=3D Renderer Menu_Options_AV_3DRenderer_OpenGL=OpenGL Menu_Options_AV_3DRenderer_Software=Software Menu_Options_AV_Audio=Audio Options Menu_Options_AV_Defaults_Info=Click here to reset all audio and video options to the default values. Menu_Options_AV_Defaults_Label=Defaults Menu_Options_AV_Description=Description Menu_Options_AV_Dialogue_Info=Click here to modify Dialogue volume. Menu_Options_AV_Dialogue_Label=Dialogue Menu_Options_AV_Info_3DRenderer=Select DirectX, OpenGL, or Software depending on your hardware and video card configuration. Menu_Options_AV_Info_Dialogue=Drag the slider to adjust the dialogue volume level. Menu_Options_AV_Info_Music=Drag the slider to adjust the music volume level. Menu_Options_AV_Info_Quality=Low quality video uses thousands of colors. High quality video uses millions of colors. Select Low for low performance computers, and High for higher performance computers. Menu_Options_AV_Info_SFX=Drag the slider to adjust the sound effects volume level. Menu_Options_AV_Info_Subtitles=When this option is on, subtitles will appear onscreen during spoken dialogue. Menu_Options_AV_Music_Info=Click here to modify Music volume. Menu_Options_AV_Music_Label=Music Menu_Options_AV_OFF=Off Menu_Options_AV_ON=On Menu_Options_AV_Quality_High=High Menu_Options_AV_Quality_Info=Click here to modify Graphic Quality options. Menu_Options_AV_Quality_Label=Graphic Quality Menu_Options_AV_Quality_Low=Low Menu_Options_AV_SFX_Info=Click here to modify Sound Effect volume. Menu_Options_AV_SFX_Label=Sound Effects Menu_Options_AV_Subtitles_Info=Click here to modify Subtitle options. Menu_Options_AV_Subtitles_Label=Subtitles Menu_Options_AV_Video=Video Options Menu_Options_Game_Info=Click here for game play options. Menu_Options_Game_Label=Game Settings Menu_Options_Gameplay_ActiveHotspots_Info=Click here to toggle the Active Hotspot game play option. Menu_Options_Gameplay_ActiveHotspots_Label=Active Hotspots Menu_Options_Gameplay_Advanced_Info=Click here to set game play options for an advanced player. Menu_Options_Gameplay_Advanced_Label=Advanced Menu_Options_Gameplay_AutoDragNDrop_Info=Click here to toggle the Auto-Evidence Questions game play option. Menu_Options_Gameplay_AutoDragNDrop_Label=Auto-Evidence Questions Menu_Options_Gameplay_Beginner_Info=Click here to set game play options for a beginner. Menu_Options_Gameplay_Beginner_Label=Beginner Menu_Options_Gameplay_Description=Description Menu_Options_Gameplay_EvidenceTagging_Info=Click here to toggle the Evidence Tagging game play option. Menu_Options_Gameplay_EvidenceTagging_Label=Evidence Tagging Menu_Options_Gameplay_Expert_Info=Click here to set game play options for an expert player. Menu_Options_Gameplay_Expert_Label=Expert Menu_Options_Gameplay_Info_ActiveHotspots=When this option is on, your cursor will change color if you are over an area in a crime scene that can be investigated further. Menu_Options_Gameplay_Info_AutoDragNDrop=When this option is on, questions relating to specific evidence will automatically become available when speaking to a Suspect or CSI Staff Member (with the option off, you will have to drag-and-drop evidence over characters to reveal relevant questions). Menu_Options_Gameplay_Info_EvidenceTagging=When this option is on, evidence icons on the toolbar will receive a yellow tag to indicate when no further analysis of the object is possible. Menu_Options_Gameplay_Info_LocationTagging=When this option is on, location icons on the toolbar will indicate when no further evidence is available at the location. Menu_Options_Gameplay_Info_Tutorial=When this option is on, a context-sensitive tutorial will assist you in learning game functions and features. Menu_Options_Gameplay_LocationTagging_Info=Click here to toggle the Location Tagging game play option. Menu_Options_Gameplay_LocationTagging_Label=Location Tagging Menu_Options_Gameplay_NO=No Menu_Options_Gameplay_Options=Game Play Options Menu_Options_Gameplay_Tutorial_Info=Click here to toggle the Tutorial game play option. Menu_Options_Gameplay_Tutorial_Label=Tutorial Menu_Options_Gameplay_YES=Yes Menu_Options_Performance_AnimQuality_Info=Click here to toggle the High Quality Animation performance option. Menu_Options_Performance_AnimQuality_Label=High Quality Animation Menu_Options_Performance_Defaults_Info=Click here to reset all performance options to the default values. Menu_Options_Performance_Defaults_Label=Defaults Menu_Options_Performance_Description=Description Menu_Options_Performance_FrequentSave_Info=Click here to toggle the Frequent Auto-Save performance option. Menu_Options_Performance_FrequentSave_Label=Frequent Auto-Save Menu_Options_Performance_Info=Click here for performance options. Menu_Options_Performance_Info_AnimQuality=When this option is on, game animations play at their highest quality (recommended for high performance computers). Menu_Options_Performance_Info_FrequentSave=When this option is on, the game will be automatically saved with a higher frequency (recommended for high performance computers). Menu_Options_Performance_Info_MaxMemory=When this option is on, all available memory on your computer will be used for gameplay (recommended for high performance computers). Menu_Options_Performance_Info_SoundMix=When this option is on, the game will use more sound channels (recommended for high performance computers). Menu_Options_Performance_Info_VisualFX=When this option is on, the game will display higher quality graphic effects (recommended for high performance computers). Menu_Options_Performance_Label=Performance Menu_Options_Performance_MaxMemory_Info=Click here to toggle the Maximum Memory Usage performance option. Menu_Options_Performance_MaxMemory_Label=Maximum Memory Usage Menu_Options_Performance_NO=No Menu_Options_Performance_Options=Performance Options Menu_Options_Performance_SoundMix_Info=Click here to toggle the High Quality Sound Mixing performance option. Menu_Options_Performance_SoundMix_Label=High Quality Sound Mixing Menu_Options_Performance_VisualFX_Info=Click here to toggle the Visual Effects performance option. Menu_Options_Performance_VisualFX_Label=Visual Effects Menu_Options_Performance_YES=Yes Menu_Panel_Load_Info=Click here to load a previously saved game or investigator profile. Menu_Panel_Load_Label=Load Case Menu_Panel_Main_Info=Click here to return to the main menu. Menu_Panel_Main_Label=Main Menu Menu_Panel_Options_Info=Click here for game, audio, video and performance options. Menu_Panel_Options_Label=Options Menu_Panel_Return_Info=Click here to return to the current game. Menu_Panel_Return_Label=Return To Game Menu_Panel_Statistics_Info=Click here to view the evaluation statistics for the current investigator profile. Menu_Panel_Statistics_Label=Statistics Menu_Panel_Title=Control Panel Menu_Statistics_Bonus_Info=Click here to view extras you have unlocked for finishing all cases. Menu_Statistics_Bonus_Label=Bonus Menu_Statistics_Credits_Info=Click here to view the credits for CSI:Dark Motives. Menu_Statistics_Credits_Label=CREDITS Menu_Statistics_Extra_Divider=of Menu_Statistics_Heading_Cases=Case Menu_Statistics_Heading_DetailedStats=Detailed Statistics Menu_Statistics_Heading_Extras=Extras Menu_Statistics_Heading_Ranking_1=Current Ranking Menu_Statistics_Heading_Ranking_2=Best Ranking Menu_Statistics_NextCase_Info=Click here to start the next case. Menu_Statistics_NextCase_Label=NEXT CASE Menu_Statistics_Rank_1=Rookie Menu_Statistics_Rank_2=Investigator Menu_Statistics_Rank_3=Master Menu_Statistics_ViewExtras_Info=Click here to view extras you have unlocked with your best ranking. Menu_Statistics_ViewExtras_Label=View Menu_Statistics_ViewStats_Info=Click here to view detailed statistics about your case performance. Menu_Statistics_ViewStats_Label=View Menu_StatsPopup_Accuracy=Accuracy Menu_StatsPopup_Amount_evidence=Amount of evidence collected Menu_StatsPopup_Best_ranking=Best ranking Menu_StatsPopup_Correct_challenge=Correct challenge questions Menu_StatsPopup_Correct_matches=Correct computer/microscope matches Menu_StatsPopup_Current_ranking=Current ranking Menu_StatsPopup_Extras=Total extras Menu_StatsPopup_Finished=Finished investigation Menu_StatsPopup_Game_assists=Game play assists used Menu_StatsPopup_Hints=Hint questions asked Menu_StatsPopup_Incorrect_challenge=Incorrect challenge questions Menu_StatsPopup_Incorrect_matches=Incorrect computer/microscope matches Menu_StatsPopup_Minutes=Total minutes investigating Menu_StatsPopup_NoAssists=None Menu_StatsPopup_questions_asked=Number of questions asked Menu_StatsPopup_Started=Started investigation Menu_StatsPopup_statistics_for=statistics for Menu_StatsPopup_Total_evidence=Total evidence available Menu_StatsPopup_Total_questions=Total number of questions Menu_StatsPopup_Unlocked=Extras unlocked Menu_StatsPopup_Visits=Location visits Menu_Unlockables_Close_Info=Click here to close the bonus material window. Menu_Unlockables_Close_Label=CLOSE Menu_Unlockables_Title=Bonus Material Menu_Unlockables_View_Info=Click here to view this bonus material. Menu_Unlockables_View_Label=VIEW new=New No_Result_Found=NO RESULT FOUND OC_Accuracy=Accuracy: OC_Correct_Answers=Correct Answers: OC_Incorrect_Answers=Incorrect Answers: OC_InfoBar=Choose by clicking on an answer OC_Title=Observational Challenge OC_Total_Questions=Total Questions: of=of Product_Name=CSI: Dark Motives question=Question Result_Close=CLOSE Result_Close_Info=Click here to close this window. Result_Found=RESULT FOUND. Result_Scroll_Info=Click and drag to scroll through the information. search=Search Search_Link=Search Links/Special Search_Result=Search Result Searching=SEARCHING... Shoe_Print=SHOE PRINTS TB_Adehsive_Lifter=Adhesive Lifter -- Lifts and Preserves Trace Materials or Deposits TB_Brush=Brush -- Heavy Brush To Remove Dirt From Objects TB_CaseFile_Tip=Information about this case TB_Casting_Kit=Casting Plaster and Frame -- Takes Plaster Casts of Deep Impressions TB_Collection=Collection TB_Collection_Tip=Tool used to collect evidence TB_Detection=Detection TB_Detection_Tip=Tools used to detect evidence TB_Documents=Documents TB_Documents_Tip=View collected document evidence TB_Electrostatic=Electrostatic Dust Print Lifter -- Lifts Dust Particles From Difficult Surfaces TB_Evidence=Evidence TB_Evidence_Tip=Reexamine and process collected evidence TB_Fingerprint_Dust=Fingerprint Powder -- Powder Used To Enhance Fingerprints on Smooth, Polished Surfaces TB_Glove=Gloves -- Collects Larger Pieces of Evidence TB_Items=Items TB_Items_Tip=View larger items of collected evidence TB_Left_Scroll_Tip=More Evidence TB_Locations=Locations TB_Locations_Tip=Change locations TB_Luminol=Luminol -- Causes Blood To Luminesce TB_Magnetic_Dust=Magnetic Powder -- Powder Used To Enhance Fingerprints on Non-Polished Surfaces TB_Magnifying_Scope=Magnifying Scope -- Magnifies Trace Evidence TB_Mikrosil=Mikrosil -- Makes Molds of Impressions TB_Ninhydrin=Ninhydrin -- Reveals Latent Fingerprints on Paper/Porous Surfaces TB_Right_Scroll_Tip=More Evidence TB_Specimin_Mount=Adhesive Specimen Mount -- Lifts Powders From Surfaces For Spectroscopy Analysis In Lab TB_Swab=Swab -- Takes Samples of Wet and Dried Liquids and Stains TB_Tools=Tools TB_Tools_Tip=Select and use forensic tools TB_Trace=Trace TB_Trace_Tip=View collected trace evidence such as finger prints and DNA samples TB_Tweezer=Tweezers -- Collects Smaller Pieces of Evidence TB_UV=Ultraviolet (UV) Light -- Visually Enhances Or Renders Evidence, Including Sub-dermal Bruising And Some Fluids Tire_Tread=TIRE TREADS Tool_Info_AdhesiveSpecimenMount=Adhesive pad used to lift powdery substances for chemical and electron microscopic analysis in the lab. USAGE: Move the tool cursor over the substance and click. Tool_Info_AdhesiveTape=Adhesive vinyl lifter used to recover light, powdery, or scattered evidence. USAGE: Move the tool cursor over an item and click. Tool_Info_Brush=A heavy brush used to remove dirt from surfaces and uncover buried objects. USAGE: Click, then brush the tool cursor over area to reveal new evidence. Tool_Info_CastingPlaster=A metal frame filled with plaster used to take impressions of shoe prints, footprints and tire tracks. USAGE: Move the tool cursor over the area and click. Tool_Info_ElectroPrintLifter=A device that deploys an electrostatic field on a mylar film to lift dust prints from various surface types. USAGE: Move the tool cursor over the area and click. Tool_Info_FingerprintPowder=Powders used to enhance fingerprints on smooth surfaces. USAGE: Click, then brush the tool cursor over the area to reveal new evidence. Tool_Info_Glove=Latex rubber gloves used to handle large evidence without contamination. USAGE: Move the tool cursor over the item and click. Tool_Info_Luminol=A chemiluminescent that reacts with the iron in hemoglobin causing blood traces to luminescence with a blue-green light. USAGE: Click, then brush the tool cursor over the area to reveal new evidence. Tool_Info_MagneticDust=Magnetic powder used to enhance fingerprints on certain porous objects, such as wood, polystyrene, and painted surfaces. USAGE: Click, then brush the tool cursor over the area to reveal new evidence. Tool_Info_MagnifyingLens=A battery-operated magnifier with optically ground and polished lenses useful for examining trace evidence. USAGE: Move the tool cursor over the area and click. Tool_Info_Mikrosil=A putty-like casting material used to make molds of wounds and tool marks on a variety of surfaces. USAGE: Move the tool cursor over the area and click. Tool_Info_Ninhydrin=A chemical substance that reveals latent fingerprints on porous surfaces, such as paper, by reacting with amino acids in the fingerprints. USAGE: Click, then brush the tool cursor over the area to reveal new evidence. Tool_Info_Swab=A forensic swab used to take clean samples of unknown liquid or dried liquid samples to be processed in the CSI lab. A solvent is automatically applied to dried stains to loosen the substance. USAGE: Move the tool cursor over the area and click. Tool_Info_Tweezer=Very sharp and durable tweezers used for picking up dangerous or minute pieces of evidence. USAGE: Move the tool cursor over the item and click. Tool_Info_UVLight=A handheld device that provides invisible light at various wavelengths to enhance potential items of evidence, including as bruising and accelerants. USAGE: Move the tool cursor over the area and click. Tool_Name_AdhesiveSpecimenMount=Adhesive Specimen Mount Tool_Name_AdhesiveTape=Adhesive Tape Tool_Name_Brush=Brush Tool_Name_CastingPlaster=Casting Plaster and Frame Tool_Name_ElectroPrintLifter=Electrostatic Dust Print Lifter Tool_Name_FingerprintPowder=Fingerprint Powder Tool_Name_Glove=Glove Tool_Name_Luminol=Luminol Tool_Name_MagneticDust=Magnetic Powder Tool_Name_MagnifyingLens=Magnifying Scope Tool_Name_Mikrosil=Mikrosil Tool_Name_Ninhydrin=Ninhydrin Tool_Name_Swab=Swab Tool_Name_Tweezer=Tweezer Tool_Name_UVLight=Ultraviolet Light Total=Total TV_ButtonInfo_Close=Click here to close the tool information. TV_ButtonInfo_Scroller=Click and drag to scroll through the tool information. TV_ButtonName_Close=CLOSE TV_Title=Tool Information UM_Acquired_Evidence=You have acquired new evidence. UM_New_Evidence=Evidence has been added. UM_New_Location=New location added. UM_New_Suspect=New suspect added. UM_New_Victim=New victim added. UM_Sent_To_Computer=Evidence sent to computer. UM_Sent_To_Microscope=Evidence sent to microscope. UM_Update_Casefile=Case file updated. UM_Update_Evidence=Evidence updated. _TB_L6=Abandoned Asylum _TB_L12=Brass' Office (Jim Brass) _TB_L11=Grissom's Office _TB_L7=Hangout _TB_L14=Laboratory (Greg Sanders) _TB_L4=Le Figaro _TB_L10=Morgue (Dr. Al Robbins) _TB_L9=North Meadows Condo _TB_L8=Pawn Shop _TB_A589=Blowfly From Asylum _TB_A590=Blowfly @ 12 hours _TB_A591=Blowfly @ 16 hours _TB_A592=Blowfly @ 20 hours _TB_A593=Blowfly @ 24 hours _TB_A594=Blowfly @ 28 hours _TB_A595=Dusty Footprint _TB_A596=Product Code: 10331 _TB_A597=Product Code: 00942 _TB_A598=Product Code: 04755 _TB_A599=Product Code: 09823 _TB_A600=Product Code: 04431 _TB_A601=Handlebar Fingerprint _TB_A602=Lim, Trevor _TB_A603=Solway, Jeff _TB_A604=Tam, Derek _TB_A605=Mar, Clint _TB_A606=McNabb, Patrick _TB_A607=Pawn Shop Cigarette DNA _TB_A608=DNA Record: 11342 _TB_A609=DNA Record: 50982 _TB_A610=DNA Record: 32133 _TB_A611=DNA Record: 92341 _TB_A612=DNA Record: 97754 _TB_A615=Credit Card Info _TB_A770= _TB_A776= _TB_A782=Muddy Footprint _TB_A783=Product Code: 5512 _TB_A784=Product Code: 5525 _TB_A785=Product Code: 5529 _TB_A786=Product Code: 5476 _TB_A787=Product Code: 5923 _TB_A788=Condo Hair _TB_A789=Singapura Cat _TB_A790=Maltese Cat _TB_A791=Siamese Cat _TB_A792=Burmese Cat _TB_A793=Bengal Cat _TB_A794=Fireplace Larva DNA _TB_A795=DNA Record: 63421 _TB_A796=DNA Record: 92300 _TB_A797=DNA Record: 01322 _TB_A798=DNA Record: 31751 _TB_A799=DNA Record: 44120 _TB_A800=Hangout Cigarette DNA _TB_A801=DNA Record: 11342 _TB_A802=DNA Record: 50982 _TB_A803=DNA Record: 32133 _TB_A804=DNA Record: 92341 _TB_A805=DNA Record: 97754 _TB_A806= _TB_A812=Pants Stain DNA _TB_A813=DNA Record: 66209 _TB_A814=DNA Record: 42644 _TB_A815=DNA Record: 11934 _TB_A816=DNA Record: 19580 _TB_A817=DNA Record: 00143 _TB_A818=Jacket Hair _TB_A819=Singapura Cat _TB_A820=Maltese Cat _TB_A821=Siamese Cat _TB_A822=Burmese Cat _TB_A823=Bengal Cat _TB_A824=Victim's DNA _TB_A825=DNA Record: 63421 _TB_A826=DNA Record: 92300 _TB_A827=DNA Record: 01322 _TB_A828=DNA Record: 31751 _TB_A829=DNA Record: 44120 _TB_A1003=Markus' DNA _TB_A1004=DNA Record: 30086 _TB_A1005=DNA Record: 75662 _TB_A1006=DNA Record: 62862 _TB_A1007=DNA Record: 41048 _TB_A1008=DNA Record: 35071 _TB_A1009=Markus' Fingerprints _TB_A1010=DeYoung, Joel _TB_A1011=Storc, Shawn _TB_A1012=MacDougal, Jennifer _TB_A1013=Callisto, Leda _TB_A1014=Maruno, Yolanda _TB_A1015=Clair's DNA _TB_A1016=DNA Record: 66209 _TB_A1017=DNA Record: 42644 _TB_A1018=DNA Record: 11934 _TB_A1019=DNA Record: 19580 _TB_A1020=DNA Record: 00143 _TB_A1021=Clair's Fingerprints _TB_A1022=Lim, Trevor _TB_A1023=Solway, Jeff _TB_A1024=Tam, Derek _TB_A1025=Mar, Clint _TB_A1026=McNabb, Patrick _TB_A1028= _TB_A1029=DNA Record: 66209 _TB_A1030=DNA Record: 42644 _TB_A1031=DNA Record: 11934 _TB_A1032=DNA Record: 19580 _TB_A1033=DNA Record: 00143 _TB_A1058=Assembled Fingerprint _TB_A1059=Van Damme, Tony _TB_A1060=Jackson, Lane _TB_A1061=Robillard, Wendy _TB_A1062=Ross, Iain _TB_A1063=Ceraldi, James _TB_A1064=(Correct) _TB_A1100=Bloody Cloth DNA _TB_A1101=DNA Record: 99924 _TB_A1102=DNA Record: 63441 _TB_A1103=DNA Record: 74069 _TB_A1104=DNA Record: 55125 _TB_A1105=DNA Record: 41290 _TB_Z3267=Casino concept art _TB_Z3268=Hospital storyboards _TB_Z3269=Cycle shop exterior concept art _TB_Z3341=Cycle shop interior concept art _TB_Z3342=Leslie Handleman concept art _TB_Z3343=Draffler Promotions office concept art _TB_Z3344=Stunt trailer concept art _TB_Z3345=Artist constructing the motorcyle _TB_Z3346=Max Allan Collins -- Dialogue and Reenactments _TB_Z3347=Abandoned asylum concept art _TB_Z3348=Le Figaro restaurant concept art _TB_Z3349=Game design script _TB_Z3350=Condominium concept art _TB_Z3351=Hideout concept art _TB_Z3352=Pawn shop concept art _TB_Z3353=Conceptual artist at work _TB_Z3354=Lane Jackson concept art _TB_Z3355=Max Allan Collins -- Writing for the game _TB_Z3356=Dig site concept art _TB_Z3357=Psychic parlor concept art _TB_Z3358=Trailer concept art _TB_Z3359=Apartment concept art _TB_Z3360=Madame Lazora concept art _TB_Z3361=Elliot Lansdown concept art _TB_Z3362=John Montana concept art _TB_Z3363=Adam Kilborn concept art _TB_Z3364=Daniel Holstein -- CSI responsibilities _TB_Z3365=Livingroom concept art _TB_Z3366=Prop room concept art _TB_Z3367=Kitchen concept art _TB_Z3368=Theater concept art _TB_Z3369=Clayton Regis concept art _TB_Z3370=Heather Colby concept art _TB_Z3371=Meryl Regis and Gus Harrison concept art _TB_Z3372=Walkthrough storyboards _TB_Z3373=Daniel Holstein -- Crime scene management _TB_Z3374=Cirque des Lezards concept art _TB_Z3375=Doctor's office concept art _TB_Z3376=Funeral showroom concept art _TB_Z3377=Funeral back room concept art _TB_Z3378=Red Curtain Imports concept art _TB_Z3379=Victor Kaufman concept art _TB_Z3380=Dr. Rivelli concept art _TB_Z3381=Ernie Rowntree concept art _TB_Z3382=Daniel Holstein -- The evidence chain _TB_Z3383=Clair Kills -- storyboards _TB_Z3384=Heather Fires Gun -- storyboards _TB_Z3385=Clayton The Sniper -- storyboards _TB_Z3386=Brutal Murder -- storyboards _TB_Z3387=Eliminating The Evidence -- storyboards _TB_Z3388=Hungry Dragon -- storyboards _TB_Z3389=Unsuspected -- storyboards _TB_Z3390=Take What's Mine -- storyboards _TB_Z3391=Daniel Holstein -- Fingerprinting _TB_Z20=Victim is dumped in the asylum _TB_Z184=Vomit analyzed on pants stain _TB_Z394=Poison passes through the bloodstream _TB_Z395=Ulcer forming in the stomach _TB_Z396=Food in dumpster is poisoned _TB_Z397=Analyzing the hair sample _TB_Z398=Murder at the asylum? _TB_Z399=Clair kills with vodka _TB_B13=Discarded Food (Alley Dumpster) _TB_B71=Blowfly Larva (Asylum) _TB_B78=Blowfly Match Confirmed!  Information updatedin CSI Lab database...  Time of death 28 hours, +/- 2 hours _TB_B15=Snagged Cloth Fragment (Alley) _TB_B43=Fingerprint Fragment (Pointed Glass) _TB_B44=Fingerprint Fragment (Straight Glass) _TB_B100=Pointed Glass Fragment (Asylum) _TB_B129=Straight Glass Fragment (Asylum) _TB_B68=Assembled Bottle Fragments (Asylum) _TB_B61=Burned Pages of Paper (Condo Fireplace) _TB_B47=Cigarette Butt (Hideout) _TB_B52=Cigarette Butt (Pawn Shop) _TB_B53=DNA Match Confirmed!  Information updated in CSI Lab database... _TB_B171= _TB_B65=DNA Match Confirmed!  Information updated in CSI Lab database... _TB_B66=Fingerprint Match Confirmed!  Information updated in CSI Lab database... _TB_B82=DNA Sample (Clair Thomas) _TB_B83=Fingerprints (Clair Thomas) _TB_B415= _TB_B63=Cat Hair (Condo) _TB_B185=Hair Sample Match Confirmed!  Information updated in CSI Lab database...  Sample is from Singapura cat. _TB_B17=Credit Card Match Found!  Owner: J.J. Thomas Address: Suite 3700, North Tower Drive, Las Vegas. Credit Limit: $50,000. Card Status: Active. _TB_B25=Credit Card Slip (Given By Restaurant Owner) _TB_B51=Crumpled Note (Pawn Shop) _TB_B40=Dusty Footprint (Asylum) _TB_B37=Serial Number Impression (Asylum Wheelchair) _TB_B62=Larva (Condo Fireplace) _TB_B392=DNA Match Negative!  Information updated in CSI Lab database... _TB_B81=DNA Match Negative!  Information updated in CSI Lab database... _TB_B164=DNA Match Confirmed!  Information updated in CSI Lab database... _TB_B29=Spraypaint Sample (Asylum Wall) _TB_B36=Fingerprint (Asylum Wheelchair) _TB_B54=Jacket (Pawn Shop) _TB_B56=Sample of Hair (Jacket) _TB_B58=Hair Sample Match Confirmed!  Information updated in CSI Lab database...  Sample is from Singapura cat. _TB_B64=Hair Sample Match Confirmed!  Information updated in CSI Lab database... _TB_B55=Swab of Stain (Jacket) _TB_B172= _TB_B74=DNA Match Negative  Information updated in CSI Lab database... _TB_B75=Fingerprint Match Negative  Information updated in CSI Lab database... _TB_B72=DNA Sample (Markus van der Hellen) _TB_B73=Fingerprints (Markus van der Hellen) _TB_B33=Muddy Footprint (Asylum) _TB_B77=Shoeprint Match Confirmed!  Size: 11 Brand: ToughTread Bruiser  Information updated in CSI Lab database. _TB_B48=Page of Paper (Hideout) _TB_B9=Pants Stain (Victim's Pant Leg) _TB_B165=Partial Fingerprint (Assembled Bottle Print Fragments) _TB_B14=Powdery Substance (Discarded Food) _TB_B39=Liquid Sample (Asylum Floor) _TB_B49=Combined Fingerprint (Asylum and Gang Hangout) _TB_B50=Rap Sheet Found!  Name: Lane Jackson Height: 5' 9” Age: 27 Weight: 175 Hair: Brown Eyes: Brown Shoe Size: 11 Arrests: 2/1 Burglary, 10/23 Possession of narcotics Notes: Possible affiliation with local car stereo theft ring _TB_B173= _TB_B10=Truffle, Asparagus Receipt (Dumpster) _TB_B11=Truffle, Eggplant Receipt (Dumpster) _TB_B12=Truffle, Baked Alaska Receipt (Dumpster) _TB_B57=Ring (Pawn Shop) _TB_B163=Seatback Security Lettering (Asylum Wheelchair) _TB_B428= _TB_B45=Spray Can (Hideout) _TB_B46=Partial Fingerprint (Spray Can) _TB_B349= _TB_B8=Victim's DNA (Autopsy) _TB_B310=DNA Match Negative!  Information updated in CSI Lab database... _TB_B393=DNA Match Negative!  Information updated in CSI Lab database... _TB_C31=Brass _TB_C30=Greg _TB_C35=Grissom _TB_C38=Narrator _TB_C34=Robbins _TB_C12=Brass _TB_C9=Clair Thomas _TB_C13=Greg _TB_C10=Grissom _TB_C6=Homeless Victim _TB_C7=Markus Hellen _TB_C11=Robbins _TB_C8=Suspicious Thug _TB_C5=Warrick _TB_E1164=Victim found with an unusually high level of alcohol in the bloodstream. Traces of rare and expensive truffles were found in the stomach contents. May have been dressed after he died. _TB_E4243= _TB_E2947= _TB_E88=Extracted from victim by Al Robbins during the autopsy examination. _TB_E944=Breaks in rigor mortis suggest the body was moved shortly after death. _TB_E1165=The body was moved, making it difficult to accurately determine the time of death from a body temperature analysis. _TB_E1166=Brand of alcohol found in bloodstream was Wakeman vodka. It's an expensive brand. _TB_E1167=Underneath the rags, the victim's body is unusually well-groomed. _TB_E92=Putrid smelling stain found on victim's pants. _TB_E1168=Tan line on finger suggests he wore a ring for at least several months before he died. _TB_E1170=Scar on chest suggests victim had a heart transplant as an adolescent. _TB_E1169=Absence of fatty deposits on liver suggests the victim was not a heavy drinker. _TB_E1171=Bruises on shoulder suggest victim was forcefully held down. It was not a postmortem injury. _TB_E428=Determined to be vomit. Contains traces of asparagus and scrambled egg. DNA was extracted from the sample. _TB_E476=Victim was found in an abandoned insane asylum near the edge of town. _TB_E1172=Le Figaro restaurant had a recent special including white french truffles. _TB_E3547=Markus van der Hellen is the manager and owner of Le Figaro restaurant. _TB_E2758= _TB_E4242= _TB_E952=Recently used French truffles as an ingredient in a special on his menu. _TB_E953=Has an intense dislike for homeless people and vagrants roaming around in his alley. _TB_E1268=Restaurant owner confirms that homeless people often hang out in the alley behind his restaurant. _TB_E1173=Admits to having had dealings with homeless people hanging around his alley. _TB_E117=Receipt for a truffle special, and aparagus omelet entrée recovered from the alley dumpster. _TB_E118=Receipt for two truffle specials, and grilled eggplant pasta entrée found in the alley dumpster. _TB_E119=Receipt for one truffle special and one baked alaska dessert found in the alley dumpster. _TB_E987= _TB_E120=Discarded food found in the restaurant alley dumpster. There seems to be some kind of substance on it; a closer look may be required. _TB_E121=Faint traces of powder found on food in alley dumpster. _TB_E124=Cloth fragment snagged on the razor wire at the back of the restaurant alley. _TB_E3560=Receipt order matches the truffle in the victim's stomach and vomit on the victim's pants. _TB_E418=Food from several different meals, found discarded into the dumpster. _TB_E419=The powder contains diphacinone, a highly toxic rodenticide. _TB_E1174=Was laced with toxic rodenticide, diphacinone. _TB_E859=DNA has been extracted from the blood found on the cloth and prepared analysis in the computer. _TB_E947=A carbon copy slip of the credit card imprint from the Asparagus and Truffle receipt. _TB_E3553=Credit card belongs to J.J. Thomas. _TB_E1266=Was friends with J.J. Thomas, the owner of the credit card. He has spent time at his condo. _TB_E1267=Admits he has used poison in his dumpster to discourage homeless people from hanging out in his alley. _TB_E956=DNA sample collected from Markus van der Hellen. _TB_E349=DNA collected with a swab of Markus' mouth. _TB_E957=Fingerprints collected from Markus van der Hellen _TB_E350=Markus van der Hellen's fingerprints (Markus van der Hellen) -- Prints obtained during interrogation _TB_E4703=His DNA does not match the stain on the victim's pants. _TB_E439=Full fingerprint lifted off the wheelchair's handlebar. _TB_E440=Mold taken of the faded numbers off the wheelchair. _TB_E3546=Wheelchair found in asylum originally belonged to a hospital in Seattle. _TB_E950=Ultraviolet security lettering found on seatback of wheelchair. Chair once belonged to a hospital in Seattle. _TB_E445=Swabbed from the asylum floor, close to where the body was extracted. _TB_E802=Muddy footprint cast from the asylum floor. _TB_E446=Footprint in the dust is lifted off the asylum floor. _TB_E478=Body was found by Emergency Medical Technicians by pool of blood in abandoned asylum. _TB_E448=Small blowfly larva found on the asylum floor where victim was originally found in a pool of his blood. _TB_E648=Pointed glass bottle fragment found on the floor of the asylum. _TB_E449=Partial print dusted from the piece of broken glass found on the asylum floor. _TB_E649=Glass bottle fragment with straight edge found on the floor of the asylum. _TB_E1464=Partial print dusted from the piece of broken glass found on the asylum floor. _TB_E946=Partial print assembled from the two small print fragments found on the broken bottles. _TB_E299=Assembled with other bottle fragment to make a single piece of bottle glass. _TB_E965=Assembled with other bottle fragment to make a single piece of bottle glass. _TB_E913=Wet spray paint swabbed from the wall of the asylum. _TB_E4240=Assembled from bottle fragments found in Asylum. _TB_E1443=Blowfly analysis suggests the victim has been dead for 26-30 hours. _TB_E996=Blowfly analysis suggests the victim has been dead for approximately 28 hours, with a 2 hour margin of error. _TB_E4704=His fingerprints do not match the prints found on the wheelchair. _TB_E453=Enhancing the serial number found on the wheelchair reveals: SN-21003. _TB_E803=Liquid is identified as Leroy Bank's Premium vodka. Costs around $6 a bottle. _TB_E804=Graffiti paint brand and colour composition is determined. _TB_E995=Consistent with a size 11 ToughTread Bruiser boots. _TB_E805=ToughTread Bruiser footwear and graffiti paint are both consistent with a local gang named the "Bluddy Corps." _TB_E806=Need to know the hospital before being able to determine where the wheelchair came from. _TB_E455=Cigarette butt acquired from an ashtray located on-top of the gang hideout's pool table. _TB_E456=A blank pad of paper recovered in the gang's hideout. _TB_E457=Graffiti spray can collected from the gang's hideout. _TB_E1003=A fingerprint lifted from the spraycan found in the gang's hideout. _TB_E1010= _TB_E1007=Complete print assembled from assembled bottle partial print and spray can partial. _TB_E364=Rap sheet shows a history of burglary, narcotics, and gang affiliation. _TB_E480=Bottle print found at the scene places Lane Jackson at the asylum. _TB_E5832= _TB_E3554=Print places Lane Jackson at the hideout. _TB_E807=Paint from spray can matches the paint found in the asylum. _TB_E813=Greg was able to extract DNA from the cigarette butt. _TB_E808=Electrostatic imprint lifter reveals a downtown shop and intersection address: "Pawn Shop, Ogden and 4th." _TB_E809=Crumpled note recovered from the garbage can located outside of the pawn shop. _TB_E207=Discarded cigarette butt found near the pawn shop entrance. _TB_E811=Greg was able to extract DNA from the cigarette butt. _TB_E814=DNA from the gang hideout cigarette matches the DNA extracted from the cigarette found at the pawn shop. _TB_E815=DNA found at the pawn shop cigarette matches the DNA extracted from the cigarette found at the gang hideout. _TB_E366= _TB_E459=Scruffy, torn jacket found tossed beside the pawn shop exterior. _TB_E460=Sample of a stain swabbed from the chest area of the jacket. _TB_E461=Hair lifted from the scruffy jacket found at the pawn shop. _TB_E816=Gold ring with a symbol engraved on it. Recovered from in front of the pawn shop. _TB_E462=Vomit recovered from the jacket. Contents identified as asparagus omelet and brie cheese. Not enough DNA for analysis. _TB_E463=The ring is small -- size 5. _TB_E1020= _TB_E817=Animal is identified as a rare breed of Singapura cat. _TB_E2757= _TB_E3201=His name is Lane Jackson. _TB_E3549=Lane Jackson admits to taking the jacket from the victim. _TB_E483=Admits to being at the crime scene after he was release from prison. _TB_E3550=Says victim was already dead when he took the jacket from him. _TB_E2681=His alibi checks out; he was in prison during the time of the killing. Lane is no longer a suspect. _TB_E4296= _TB_E2759= _TB_E3551=Her father recently passed away, she is packing up his estate. _TB_E3552=Her father was a wealthy man. _TB_E484=Admits to ordering an asparagus omelet at Le Figaro restaurant; claims to not remember what her dining companion ordered. _TB_E955=Knows Clair Thomas, as well as her father J.J. Thomas. _TB_E4237=His height is roughly 5 foot, 9 inches. _TB_E485=Suspect has a box of vodka, which matches the same type of vodka used to kill the victim. _TB_E466=Discovered in the fireplace at the North Meadows Condos. Text is barely legible. _TB_E467=A blowfly larva found in the dustpan at the condo. _TB_E268=A strand of hair collected from the cat box. _TB_E469=Identified as a Private Investigations search report, commissioned by J.J. Thomas. _TB_E1520=Belongs to a Singapura breed of cat. _TB_E398=Using a new techinique, Greg was able to extract the DNA from the larva. _TB_E1066=The DNA extracted from the blowfly found in the fireplace matches the victim's. He must have recently been at the condo. _TB_E1056=Matches the DNA recovered from the larva found in the condo. _TB_E1057=Matches the DNA recovered from the victim. _TB_E473=Hair matches the cat hair recovered from the condo. _TB_E472=Matches the animal hair recovered from the jacket found at the pawn shop. _TB_E1078=DNA collected from Clair Thomas in the interrogation room. _TB_E410=Clair Thomas's DNA (Clair Thomas) -- Swab of DNA taken from Clair's mouth _TB_E1077=Prints collected from Clair Thomas in the Interrogation Room _TB_E411=Clair Thomas' Fingerprints (Clair Thomas) -- Aquired fingerprints from Clair Thomas during interview. _TB_E1269=Her vomit was found on the back of the victim's pants. She must have been in contact with him recently. _TB_E475=Clair's DNA matches the DNA recovered from the vomit on the back of the victim's pants. _TB_E474=DNA in stain matches Clair Thomas' DNA. _TB_E1270=Her fingerprints were found on the wheelchair in the asylum. She must have been there recently. _TB_E1069=Matches Clair Thomas' fingerprints. _TB_E1068=Fingerprints on wheelchair belong to Clair. _TB_Q6=Can you determine time of death? _TB_Q7=What kind of alcohol was used? _TB_Q8=Can we look at the body? _TB_Q9=Were there any traces of blowflies on the body? _TB_Q11=Any traces of diphacinone rat poison in the body? _TB_Q12=What size was the victim's ring finger? _TB_Q13=Where was the body found? _TB_Q14=What restaurant serves white French truffles? _TB_Q15=Who have you served French truffles to? _TB_Q16=Do homeless people hang out in your alley? _TB_Q17=Do you remember seeing the victim in your alley? _TB_Q18=Do you remember Clair Thomas? _TB_Q19=Can you give us the names of people who ordered the truffle special? _TB_Q21=Did you know J.J. Thomas? _TB_Q22=Can you give us a warrant to obtain the credit card number from the restaurant owner? _TB_Q23=Restaurant Owner _TB_Q24=Restaurant Owner _TB_Q25=Do you go into the alley often? _TB_Q26=Did you put the razor wire up? _TB_Q27=Is it possible a homeless man died in your alley? _TB_Q28=Do you use poison to keep homeless people out of your alley? _TB_Q29=Can we take a DNA sample? _TB_Q30=Can we take your fingerprints? _TB_Q32=Who does the muddy shoeprint implicate? _TB_Q33=Who does the graffiti and muddy shoeprint implicate? _TB_Q34=Can you trace wheelchair number SN-21003? _TB_Q35=Can you trace the origin of the wheelchair? _TB_Q36=Can you trace Grace Memorial wheelchair number SN-21003? _TB_Q37=Any local owners or breeders of Singapura cats? _TB_Q38=What's your name? _TB_Q39=Are you Lane Jackson? _TB_Q40=Are you a member of the Bluddy Corps? _TB_Q41=Did you throw this ring away? _TB_Q42=Did you throw out this jacket? _TB_Q43=Were you at the abandoned asylum earlier today? _TB_Q44=Why did you take the victim's jacket? _TB_Q45=Where were you at the time of the killing? _TB_Q46=Suspicious Thug _TB_Q47=Suspicious Thug _TB_Q48=Was Lane Jackson in jail 24 hours ago? _TB_Q49=Is this the Thomas residence? _TB_Q50=How did your father die? _TB_Q51=Are you staying here? _TB_Q52=Can we look around inside? _TB_Q53=Have you purchased anything with your father's credit card recently? _TB_Q54=Did you dine at Le Figaro restaurant recently? _TB_Q55=Who did you dine with? _TB_Q56=What did you both order? _TB_Q57=Did your father own a Singapura cat? _TB_Q59=North Meadows Condo _TB_Q60=We have a warrant to look around inside. _TB_Q61=Clair Thomas _TB_Q63=Clair Thomas _TB_Q65=Were you recently at the abandoned asylum? _TB_Q66=Where is your father's wheelchair? _TB_Q67=Can we take a DNA sample? _TB_Q68=Can we take your fingerprints? _TB_Q69=Why have you been lying to us? _TB_Q100=Can you give us the credit card number from the asparagus omelet receipt? _TB_Q203=Who does the graffiti implicate? _TB_Q210=Can I have a hint about this case? _TB_Q211=Evidence? _TB_Q212=Suspect? _TB_Q217=Suspect? _TB_Q218=Location? _TB_Q220=Can you get me a warrant/interrogation? _TB_Q225=How can I determine the origin of the wheelchair? _TB_Q227=How can I identify the owner of the shoeprint from the asylum? _TB_Q228=How can I find out who is responsible for the graffiti on the wall at the Asylum? _TB_Q229=Is there anything more to learn from the broken bottle fragment? _TB_Q231=What can I do with the fingerprint fragment? _TB_Q232=How can I build a stronger case against Markus van der Hellen? _TB_Q233=What more is there to learn about the jacket? _TB_Q234=How can I determine the time of death for the victim? _TB_Q235=Is there anything more to learn from the spray can? _TB_Q236=What can I do with the fingerprint from the can? _TB_Q237=What can I do with the cat hair? _TB_Q238=What is the significance of the crest on the ring? _TB_Q292=How tall was the victim? _TB_Q293=Victim? _TB_Q298=Did you use your father's wheelchair to dump the body? _TB_Q299=Is this victim the person in the missing persons report? _TB_Q300=Is this victim the person in the missing persons report? _TB_Q949=Can we look at the body again? _TB_Q1068=Clair Thomas _TB_Q1124=How can I get a warrant for Markus van der Hellen? _TB_Q1125=How can I get a warrant for Lane Jackson? _TB_Q1162=Resturant Owner _TB_Q1163=Resturant Owner _TB_Q1165=Suspicious Thug _TB_Q1166=Clair Thomas _TB_Q1177=North Meadows Condo _TB_D1055=Welcome to the Las Vegas Crime Lab. Type your name and click "Start." _TB_D1056=You can customize all difficulty options here. Selecting gameplay aids will make the game easier. To quit the game, click "Main Menu." _TB_D1057=To begin your orientation with Grissom, click on "Start" beneath the first case on the left. _TB_D1059=The "Location" tab at the bottom of the screen allows you to access various locations. Click on a location icon on the left side of the location bar. _TB_D1060=Good. Other locations will appear as you uncover more places to visit. The CSI Locations on the right allow you to access the other members of your support team for evidence analysis and warrants. _TB_D1061=Click on any location icon on the left side of the location bar. _TB_D1062=Questions will often be available for you to ask suspects and victims. The questions will vary depending on the evidence and information you've collected. To select a question to ask, click it with your pointer. _TB_D1063=To select a question to ask, click it with your pointer. _TB_D1064=Your pointer can be used to navigate around a panoramic location. Move it to the left or right edge of the screen to scroll around. To examine something or someone more closely, move your pointer over it and click. _TB_D1065=Scroll around by moving the pointer to either side of the screen. Move your pointer over objects of interest and click. _TB_D1066=Notice that when you passed the pointer over the object, it changed to a forward arrow. This always indicates that you can inspect something in greater detail. To back out of any close-up view, simply click on either far edge of the screen. _TB_D1067=To back out of any close-up view, simply click on either far edge of the screen. _TB_D1068=Notice the pointer changed to a side-pointing arrow to indicate that you can return to the previous screen. _TB_D1069=When you're close enough to use a tool, the "Tools" tab at the bottom of the screen will automatically be selected. Tools are categorized into either "Collection" or "Detection" tools. Rolling the cursor over any of the tools gives you a brief description of its use. For a more detailed description of a tool, double-click on its icon. _TB_D1070=For a more detailed description of a tool, double-click on its icon. _TB_D1071=Tools are categorized into either "Collection" or "Detection" tools. They can be accessed by clicking on their category tabs. _TB_D1072=You can use the Gloves in your "Collection" tool category tab to collect larger pieces of evidence. Select the Gloves with a single click, then pick up the item by moving the cursor over it and clicking. _TB_D1073=Under "Collection" tools, select the Rubber Gloves, then pick up the item by clicking directly over it. _TB_D1074=You can use the Tweezers in your "Collection" Tool tab to collect most small bits of evidence. Select the Tweezers with a single click, then pick up the item by clicking directly over it. _TB_D1075=Under "Collection" tools, select the Tweezers, then pick up the item by clicking directly over it. _TB_D1076=Swabs found under your "Collection" Tool tab will allow you to collect most liquid or stain samples. Select the swab with a single click, then sample the item by clicking directly over it. _TB_D1077=Under "Collection" tools, select the Swab, then sample the item by clicking directly over it. _TB_D1078=Dust and light dirt scattered on a surface can be preserved and recovered by using the Electrostatic Dust Lifter in your "Collection" Tool tab. Select the dust lifter with a single click, then lift the image by clicking directly over it. _TB_D1079=Under "Collection" tools, select the Electrostatic Dust Lifter, then lift the image by clicking directly over it. _TB_D1080=Sometimes you'll need to use a magnification tool to find hidden trace evidence. Select the Magnifying Scope under your "Detection" tools by single clicking on it. Pass the magnifying scope carefully over the area or item until you find something. Then, click on it for an even closer look. _TB_D1081=Select the Magnifying Scope under your "Detection" tools by single clicking on it. Pass the magnifying scope carefully over the area until you find something. Then, click on it for an even closer look. _TB_D1082=Smooth surfaces like this one can be dusted for fingerprints using fingerprint powder. Select the Fingerprint Powder under your "Detection" tools by single clicking on it, then apply the powder to the item by clicking and dragging over the surface. _TB_D1083=Select the Fingerprint Powder under your "Detection" tools, then apply the powder to the item by clicking and dragging over the surface. _TB_D1084=Porous surfaces like this one can be dusted for fingerprints using magnetic powder. Select the Magnetic Powder under your "Detection" tools by single clicking on it, then apply the powder to the item by clicking and dragging over the surface. _TB_D1085=Select the Magnetic Powder under your "Detection" tools, then apply the powder to the item by clicking and dragging over the surface. _TB_D1086=Once you have applied the powder, your tool will automatically change to a brush. Pass the brush over the powder to remove it completely to look for prints. _TB_D1087=Evidence you collect is added to your evidence folder and categorized as either "Trace," "Documents," or "Items." Double click on an evidence icon to review what you know about it. _TB_D1088=Evidence is categorized within your evidence folder. Double click on an evidence icon to review what you know about it. _TB_D1089=If you need to process collected evidence further, you can apply your tools directly to the evidence from this view. Evidence can sometimes be combined by dragging an item from the evidence bar over the image above. Evidence descriptions will often update throughout the case, so check them regularly. _TB_D1090=You can use tools directly on collected evidence from this view. _TB_D1091=Two pieces of evidence can sometimes be combined by dragging an item from the evidence bar over the image above. _TB_D1092=Notice your Case File has been updated. This means information has been added to your file on a suspect or victim. View your Case File by clicking on the icon in the bottom right. _TB_D1093=Click on the Case File icon in the bottom right to review the new information. _TB_D1094=The Case File holds a summary of everything you've learned about victims and suspects. You can view each by clicking on their corresponding tabs at the top of the screen. _TB_D1095=You can view suspects by clicking on their corresponding tabs across the top of the screen. _TB_D1096=The evidence trinity is your guide to measuring progress. You must find evidence that links the suspect to the victim, the victim to the crime scene, and the crime scene to the suspect. Finding enough of these connections will allow you to bring suspects in for an interrogation. _TB_D1097=If you're stuck on a case, you can often get help from your CSI partner. Clicking on a question will ask your partner for a hint. However, all hints will count against you in your final evaluation. _TB_D1098=Clicking on a question will ask your partner for a hint. _TB_D1247=Bring me something solid, and I might be able to help. _TB_D1249=Hey, I scanned that print into the computer for you. _TB_D1250=That print has been scanned into the computer for ya. _TB_D1251=Print's in the computer for ya. You're welcome. _TB_D1252=I amplified and graphed that DNA of yours. Scanned it into the computer. _TB_D1253=That DNA's been amplified and graphed; it's in the computer. _TB_D1254=That DNA's scanned and in the computer already, amplified and graphed. _TB_D1255=Scanned that tread into the computer. Don't embarrass me with your praise. _TB_D1256=That tire tread's now in the computer for ya. _TB_D1257=Are we a team or what? Tire tread's in the computer. _TB_D1258=I scanned the shoe print into the computer. _TB_D1259=Walk over to the computer and you'll find that shoe print, scanned in. _TB_D1260=Shoe print's scanned in the computer. _TB_D1261=Set up a search link for that on the computer. _TB_D1262=You'll find a search link waiting on the computer. _TB_D1263=I set that search link up for you on the computer. I'm not just another pretty face. _TB_D1264=I've put that into the image enhancement and microscopy equipment for you. _TB_D1265=That's ready for image enhancement/microscopy. _TB_D1266=The image enhancement and microscopy equipment is where that's going. _TB_D1267=Can't think of much more to tell you about that. _TB_D1268=Nothing new to report on that. _TB_D1269=I've done everything I can think of with that. _TB_D1270=Just a partial. You'd get too many hits if you tried searching that, as it is. _TB_D1271=Partial print. Won't do us any good to scan it into the computer. Find another to combine it with. _TB_D1272=You'd be flooded with hits if you searched a partial in the computer. _TB_D1273=We're not there yet. Remember Grissom's trinity of evidence: link the suspect to the victim and the crime scene. _TB_D1274=We still have a constitution in this country. Get more on that suspect. _TB_D1275=Reasons, not hunches, guys. Keep trying. _TB_D1276=Not enough yet. Maybe find a stronger link between the suspect and the victim. _TB_D1277=Looking at your casefile, you could use more evidence that ties the suspect to the victim. _TB_D1278=The link between the suspect and the victim isn't very strong yet. Might consider linking them better. _TB_D1279=Not yet. Maybe try finding more evidence linking the suspect to the crime scene. _TB_D1280=A stronger link between the suspect and the crime scene might get you closer to that warrant. _TB_D1281=Your casefile tells me that you could use a stronger link between this suspect and the crime scene. _TB_D1282=The linkage in your casefile between the victim and the crime scene isn't very strong. Try working that angle. _TB_D1283=Not yet. But it might help if you find a way to link that victim to the crime scene. _TB_D1284=The crime and the victim aren't tied together enough. Keep at it. _TB_D1285=You don't have enough reason to get a warrant for that location yet. _TB_D1286=We can't in walk and search on a whim. Give me reasons. _TB_D1287=I need more than hunches before I turn you loose in there. Give me something solid to work with. _TB_D1288=Who do you wanna talk to? You don't even have any suspects yet! _TB_D1289=Get serious -- we don't even have a location to get a warrant for, yet. _TB_D1290=Let's wait until you've got some more questions to ask. _TB_D1293=Sure, let's get your suspect back in here. _TB_D1294=Yeah, lets see if your suspect has anything else to tell us. _TB_D1295=Yeah, I'll call to have it bagged and brought right in. _TB_D1296=No problem. We'll bring the body right in. _TB_D1299=What's up? _TB_D1300=Need something? _TB_D1301=Yeah? What do you need, guys? _TB_D1302=Forget something? _TB_D1303=Something you want? _TB_D1304=Yes? _TB_D1305=What's up? _TB_D1306=Hey. _TB_D1307=Yes? _TB_D1308=Well, you've investigated every possible angle on this case. That's a home-run here at CSI, I'm impressed. _TB_D1309=That was excellent -- but not quite perfect. Keep honing those skills for a better evaluation. _TB_D1310=Not a bad night's work. But you still have a lot to learn. You might want to try again to improve your evaluation. _TB_D1311=Every case finished with a perfect rating -- you're on your way to becoming a world-class CSI. Looks like I made the right choice hiring you. _TB_D1313=Two pieces of evidence can sometimes be combined by dragging an item from the evidence bar over the image above. You can also apply tools directly to collected evidence from this view. _TB_D1748=Now, let's do your evaluation. _TB_D2538=Searching the computer for fingerprints, DNA, shoeprints, and tire treads will always give you a set of results. But there's no guarantee of a positive match. You'll have to visually compare the collected sample to results before you draw your conclusion. _TB_D2654=You know, with your investigative and teamwork skills, I'd consider recommending you for csi work-exchange, to round out your experience. I hear another department might be looking for someone soon, if I'm willing to give you up! _TB_D2689=Drag collected evidence from the toolbar above into either viewing panes to activate the image enhancement and microscopy equipment. _TB_D6=It's lively at the morgue tonight -- Doc Robbins has the body of a homeless man, which unfortunately is a routine occurrence. But this vic has some interesting anomalies. _TB_D7= Hey, I'm Warrick Brown. We can use another good CSI. Catherine says you don't miss much. How about this time, you don't miss anything? So let's go see the Doc and find out what put this homeless corpse on the coroner's radar. _TB_D8=Warrick. And the newbie -- welcome to the morgue. Very helpful destination, unless it's your last. And I hope you aren't squeamish, because the body of evidence on any murder case starts with the body as evidence. I'm Dr. Albert Robbins, but we're going to be friends, so "Doc" or "Al" is fine. I'm here to answer your questions, little pieces of truth that will add up to a bigger truth -- how our vic died, what the murder weapon was, possibly the deceased's identity. Never overlook that I deal with the kind of trace evidence that doesn't make itself obvious at the crime scene. Don't be shy -- you won't know if you don't ask. _TB_D9=First glance, we've got a male, mid-30's; apparent alcohol-poisoning fatality. Of course, we have bleeding out of the mouth, consistent with this kind of death, and the expected filthy, ragged and ill-fitting clothing. Not exactly the top story on the eleven o'clock news, right? _TB_D10=Normally pretty straightforward, but not in this case. The entire body should be rigid from rigor mortis -- that's muscle losing its adenosine triphospate and hardening. But the stiffness was inconsistent; absent in several joints, indicating the vic was moved. And without knowing the environmental conditions at the real site of his death, determining time of death becomes quite difficult. _TB_D11=Wakeman vodka. Pretty high-class brand for a homeless guy, don't you think? _TB_D12=Sure. But here's another surprise for you: I found indications our fragrant vagrant may have been dressed posthumously. You'll also note we have an oddly well-groomed corpse beneath the rags. Well groomed, but you've still got the malnutrition and poorly healed wounds consistent with a life on the streets. Some post mortem bruising on the face, too. _TB_D13= If you don't tell Grissom, I'll share a guess with you: the nose test says that's your standard issue, garden-variety vomit. _TB_D14=Impression and tan line on his finger suggests he'd worn a ring for some time. Months, at least. _TB_D15=He had a heart transplant, probably as an adolescent -- so this is not a man who always lived his life on the streets. No evidence of any anti-rejection drugs in his system, though; off his meds, he may have been living on borrowed time, anyway. _TB_D16=No fatty deposits on the liver. Smooth tissue, nutmeg color, too. Street person or not, this was no heavy drinker. _TB_D17=Bruises indicate he may have been forcefully held down. Not a postmortem injury. _TB_D18=Not that I could find. Fluid was lost from the victim, though. That could attract some blowflies anywhere the body has recently been. _TB_D22=Based on my measurements, it looks like a size 5. _TB_D23=Not the most fun I've had today -- that was vomit, thank you very much, delicately laced with asparagus and scrambled egg. _TB_D24=Hey, you're going to love this. How about a condemned building that was once an insane asylum, near the edge of town? Real eyesore. Drives us crazy, all the disturbance reports we get, kids causing trouble out there. I'll secure it for ya. _TB_D25= Well, Vegas isn't short on gourmet dining, but still, those morsels are rare. I'll run a check on restaurants listing their specials on line. _TB_D26= We're with the crime lab and we need to speak with the manager. _TB_D27=I'm the manager and owner -- Markus van der Hellen. Is there a problem? _TB_D28=Oh, my. Numerous people. It's a house specialty -- not always on the menu, you understand. But patrons flock here for it, when it's available. You'll have to be much more specific. _TB_D29=Would you mind keeping your voice down, Officer? It's a terrible problem that I frankly can't seem to do anything about. I've called you people dozens of times and, while I know you can't be everywhere at once, these... these... tramps, bums, this human refuse... they frequent my alley and the dumpsters like a buffet line! This kind of thing, you understand, makes my patrons most uncomfortable. I'd rid the world of all that filthy rabble if I could, much less my alley! _TB_D30=These lowlifes are always lurking about back there, and as you might imagine, my relationship with any one of them is limited to chasing them the hell away. I wouldn't know one from another -- interchangeable riffraff. _TB_D31=Ms. Thomas. Certainly. Lovely young woman. She's the daughter of the late J.J. Thomas, very distinguished industrialist. Ordered her favorite -- asparagus omelet. She was dining with a slender man, about five foot ten, five foot eleven, I'd say. Perhaps around forty, thirty-five years of age? He behaved himself, but he seemed -- out of place, frankly. I'll at ease. An odd choice for a dining companion for the likes of Ms. Thomas. _TB_D32=We have an exclusive clientele, and as much as I would like to be of help, I must protect their privacy. No, I cannot do that. _TB_D33=Reluctantly, I will honor your warrant, and pray that you will remain discreet. _TB_D34=I was honored to know him, personally -- he was much more than just a regular patron to me. A generous man, with a warmth that not all wealthy people, if I might be frank, display. J.J. even sometimes had me at his condo, where we spoke of the arts and politics and business over martinis, into the wee hours. He was a friend. I miss him dearly. _TB_D35= Well it may be a fine restaurant, but this is one rank alley. Gotta be a better place for a guy down on his luck to find a meal. _TB_D36= Truffle special and asparagus omelet. _TB_D37= Truffle special, grilled eggplant pasta. _TB_D38= Truffle special with a baked Alaska dessert. _TB_D39= Leftovers. Someone hungry enough might find this worth eating. _TB_D40= Hmmm. Powdery substance. _TB_D41=Torn cloth. Someone must've got snagged hopping the fence. _TB_D42=Garden-variety restaurant receipt; truffle special on it. Otherwise not that special. _TB_D43=So we know somebody ordered that tell-tale asparagus omelet. Only we don't know who. _TB_D44=With the credit card info, you should be able to track the person's identity on the computer. I've set up a search for you. _TB_D45=Table-scraps, but high-end ones. Kind you say you're bringing home to poochie and then microwave for yourself. _TB_D46= You mean... someone is out to get homeless people? _TB_D48= Got a hit! J.J. Thomas, address and everything. _TB_D49=You got it. That's a good, solid lead. Make our entrepreneur pal look it up for you. _TB_D50=Just not enough, yet. Keep at him about these homeless guys hanging out in his alley. _TB_D51=Van der Hellen's food was in the victim's stomach. And he's got a real thing about the "riffraff" in his alley. Okay, so we couldn't actually find poison in the victim's system, but still, he's got an axe to grind. Let's bring in Mr. Warmth. _TB_D52=On occasion. As the manager, I from time to time take the garbage out. I'm not sure I'd say "often." _TB_D53=It's my property. Is taking security precautions a crime in this country, now? _TB_D54=What control do I have over what happens behind my restaurant when I'm not present? If some... scavenger ate something he shouldn't, and met an unfortunate end accordingly, well, what fault is that of mine? I have my free will, and he has... had... his. _TB_D55=All restaurants, even the finest -- and ours is certainly one -- have problems with vermin. _TB_D57=Why not? I'm not guilty of a thing except trying to run a spick-and-span establishment. _TB_D58=I have no objection. Glad to cooperate. I'm a respectable citizen and you're wrong about me. _TB_D59= Looks like that's not the restaurant owner's cookies tossed on the carpet. He must not be our guy. _TB_D61= Not Van der Hellen's prints on the wheelchair. _TB_D62= This pad's perfect for Freddy Krueger's dream date -- musty, damp. _TB_D64= The blood, the wheelchair. Our vic was wheeled over here and dumped. Damn, that's cold. _TB_D65= Can't make out this number, but it's etched in the metal. Pretty superficial. Sometimes acid brings out more detail, but it might destroy the image altogether. Any ideas? _TB_D66= Great idea. Mikrosil makes a good negative mold. _TB_D67= Well, this little number rolled a long way. _TB_D68= Catch that pungent smell. Alcohol maybe? _TB_D69= Warrick Brown's first rule: it all comes down to shoeprints. _TB_D70= Disruption in the dust. Could be important. _TB_D71= Vic's blood. This is where the EMTs picked up the body. Pretty common to have bleeding from the mouth in an alcohol poisoning -- no need to sample it. _TB_D72= Yeah, sometimes in this town, it's better to be lucky than smart; and we just got lucky. A fly must've dropped her eggs on the vic's blood. We're getting closer to time of death. _TB_D73= Print's cut off at the break. Barely a partial. _TB_D74= Part of a print, but it stops at the edge where the glass is broken. _TB_D75= Even when ya add one plus one, we still come up a partial. _TB_D76=Denim fabric. Found blood on it. I've thermocycled it and dropped the chromosome map into the computer. _TB_D77=Mikrosil mold of an impression? Clever. Ran a few processes, enhanced it further, reversed it, and voila: serial number SN-21003. _TB_D78=Mostly water, but also alcohol: vodka. Distinctive formulation, so we've got a brand -- Leroy Bank's Premium. _TB_D79= Looks like fresh paint over here. _TB_D80= Looks like you got a match. Pretty consistent with size 11, though prints from mud can be misleading. _TB_D81=Oh-kay. Now I'm glad I'm listened to Gris and all that bug talk -- time of death, 28 hours prior, give or take a few hours. _TB_D82=Well, it's not like the street gangs with their colors. You'll have to narrow it down somehow. _TB_D83=Hey, lots of people wear shoes, criminals and otherwise. You'll need more than a shoeprint to narrow the field. _TB_D84=The graffiti plus those ToughTread Bruiser prints? Yeah, I know those graffiti punks. Try the Bluddy Corps. You should go check their hangout. _TB_D85=Tough to track a serial number without knowing what hospital that chair is from. _TB_D86=Well, we know it's from Grace Memorial hospital in Seattle; but we could use something more distinguishing. Hard to get a history on it, otherwise. _TB_D87=I'll check. _TB_D88= And I thought Greg Sanders' crib was a mess. _TB_D89= Bad habit, but good evidence. _TB_D90= Blank. Could be useful, anyway. _TB_D91=The paint -- which I put through a thin-layer chromatographic analysis, separating the organic compounds -- is consistent with canned spray paint. A few different graffiti crews like to get creative with this stuff. _TB_D92=And we have a match -- same exact paint batch as that stuff swabbed at the laughing academy. _TB_D93=Tiny traces of mitochondrial DNA. I was able to amplify it enough for a profile. Waiting for ya in the computer. _TB_D96= Open 24 hours; except when we arrive. Typical. _TB_D97=Electrostatic imprint lifter shows us what was on the previous page. Handwritten. "Pawn shop, Ogden and 4th." _TB_D98= Same guy as in that hangout. Probably waiting for the pawn shop to open. Which should be around now. _TB_D99= Well, this one's definitely not fresh off the rack. _TB_D100= Wonder what this could be? _TB_D101= Whitish brown. And different from human hair. _TB_D102= This could be a family crest. _TB_D104=We've got some mitochondrial DNA from the smoker's mouth. I got a feeling this butt is bad for somebody's health. _TB_D105=Pretty fancy meal, for somebody to upchuck on such a scroungy jacket: the ever-popular asparagus omelet, brie cheese. Light on the DNA, though -- not enough to amplify for the computer. _TB_D106=Found a gold ring under the gunk and grime. This crest on it? Would've made it hard to pawn. Pretty small. Size 5. _TB_D107=And it matches the crest from the tie in the portrait. Coincidence? _TB_D108= Singapura. Rare breed. Rich guy's pet? _TB_D109= That's easy enough to check. _TB_D110=What are you looking at? _TB_D111=Joe Nobody. What's yours? _TB_D112= Warrick Brown -- crime lab. You willing to answer a few questions? _TB_D113=Not unless you got a good reason to. _TB_D114=So, what if I am? _TB_D115=Member? Do I look like a member of anything? _TB_D116=What if I did? It's junk. _TB_D117=It's a piece of crap. I was done with it, and I threw it away. Wear it yourself, means so much to you. _TB_D118=I don't keep track of petty details. I'll have to check my day planner. _TB_D119= You were at that asylum; it's where you and your graffiti pals practice your 'art.' You threw that ring away because they asked you too many questions about it at the pawn shop. Or maybe you saw cops in the neighborhood. Oh, and I think maybe you killed a man. _TB_D120=Go to hell! I didn't kill anybody! I found an old jacket, I found a crummy ring... so sue me. _TB_D121=Hey, look! Back off! I... I been in the slammer, okay? And I just went back to the old hang, only nobody was around, and, well... there was this dude. I thought he was sleeping at first, but was all... sprawled out, looked weird, looked... dead. And, damn, he was dead. So what the hell, helped myself to some stuff. _TB_D122= Or a ring? Now I'll tell you how I see it going down. You went back to your old hangout, all right, but your buds weren't around -- just a homeless guy, minding his business. Only you needed a jacket, and you saw that ring. You held him down, pouring that stuff down his throat, killing him. And then, like you said, you helped yourself. _TB_D124=No way, man! No fricking way! Look, I'm no prize, but I don't kill guys for anything, let alone some scuzzy jacket and tarnished old ring or whatever! _TB_D125=I told you. In stir. Prison. _TB_D126=If you could determine time of death, we could see if this guy's got an alibi that checks out. _TB_D127=You want a warrant? Check the time of death against any alibi this guy might have. _TB_D128=That's an easy one. Now, that is an alibi. He was inside, all right. He may not be our favorite human, but he's also not our man. _TB_D129=Yes it is. It's the home of J.J. Thomas. And I'm Clair Thomas. His daughter. If you're here to see my father, I'm afraid he passed away recently. _TB_D130= We're sorry for your loss, Ms. Thomas. _TB_D131=What's this about, officers? _TB_D132= Bravely. He'd been fighting a long battle with lung cancer, and that's a war you just can't win. I... I hope I can help you, but I'm not really at my best, at the moment. I was close to my father -- I'm an only child, and my mother died when I was five. Daddy was really all the family I had, and now... I'm just sorting through things, putting a lifetime into boxes. I'm a little confused, and just barely keeping it together, _TB_D133=No problem. We just have a few questions. _TB_D135=Yes, while I settle the estate. This was my father's winter residence -- the rainy weather in Seattle was hard on him. Last year, when he got worse, he moved here permanently, and I stayed in Seattle. _TB_D136=I understand you're just doing your job, but I'm afraid as vague as you've been, I can't see cooperating to that extent. Not when I'm under this kind of pressure. Maybe later -- if you can make the reasons for this intrusion a little more clear. _TB_D137=From time to time. I'm his executor and sole heir, and I'm cleared to put charges on the corporate card. _TB_D138=Why, yes, I did. Just the other night, actually. _TB_D139=Now this is embarrassing... well. I guess you won't be surprised if I say I've been an emotional train wreck since Daddy died, and frankly... I've been lonely as hell, and... I met a man at the casino lounge the other day. _TB_D140=That's an odd question! I'll have to think -- I had an asparagus omelet, which is a favorite of mine. Really, I don't remember exactly what my... friend had. Frankly, he was nice enough, but awfully bland. _TB_D141=Yes, he did! You do come up with things, officers! She's around here, somewhere. _TB_D143=She ate the omelet and her cat's hair is on the jacket. Let's see if she's hiding anything else. _TB_D144=Some "routine" matter! I've been honest with you, and look how you repay me! Go on! Go ahead -- but make it quick, and please don't disrupt the things I'm sorting. There's so much work here with the estate. _TB_D145= Wakeman vodka. The victim's brand. _TB_D148=That's familiar! Remember the crest on the ring we found? _TB_D150=It's a burned document or report or something. _TB_D151= Now here's something Gris would love: blowfly larva. Body fluids could have been cleaned up, but not before this little guy got himself out of the way. Little fella might be our new best friend. _TB_D152=One of the things we look at on human hair is the medullary index, the ratio of the diameter of the medulla to the shaft. But the index on the one you found is quite high, suggesting a different animal. Judging by the scale pattern? I'd guess a cute little kitty. You might be able to determine the species by comparing it under the microscope to known samples. _TB_D153= It's not a match. Not even similar. _TB_D154= Looks like our homeless victim dropped by the Thomas condo recently. Interesting. _TB_D155= Same cat. _TB_D156= Clair Thomas -- our indignant suspect. _TB_D157=So she had dinner with our vic and got even closer after. _TB_D159=Clair Thomas spent time with our victim right around when he was killed; and she had her dead father's wheelchair to cart a corpse around. _TB_D161=Abandoned what? I don't think so. You people are completely out of your minds, though -- so I can see how an insane asylum might fit in. _TB_D162=I have no idea. He hasn't needed it much... since his death? _TB_D163=I would imagine I don't have much choice. _TB_D164=Why not? If it'll help clear up this ridiculous matter. _TB_D165= Clair handled that wheelchair, all right. _TB_D166= I'm sure he wasn't dressed in his street-person attire when you dined together; but you made sure he was back in his rags, when the time came. _TB_D167=Lying! Why would I lie to you? All I did was have dinner with a guy who turns out to have been homeless. He wasn't dressed like a homeless man when he struck up a conversation with me in that lounge! _TB_D169=How did that asylum go out of business, with customers like you, waiting to get in? _TB_D170=Nothing much. But look how well you turned out. _TB_D171= All right. All right... all right! My father... I gave my life to him, living the way he wanted me to, going to the schools he chose, taking the courses he picked, working for him, living with him, never marrying. _TB_D173= Afraid I have an unpleasant little piece of family history I need to share. We tested your DNA, Clair -- compared it to your so-called "half-brother." _TB_D174= No chromosomal match. I spoke to your family attorney who, off-the-record, shared a story with me. About your father's first wife and a chauffeur. Your father apparently disinherited your "half-brother" after discovering the boy wasn't his own. _TB_D175=What... do you mean, "so-called?" _TB_D177=You know, seems every family has a black sheep. Sometimes it's a surprise who that black sheep turns out to be. _TB_D181=It's pretty mangled, so there's no point popping it under the microscope. But here's the good news -- we tried a new technique for analyzing blowfly contents, and guess what we found? DNA. _TB_D182=Couldn't restore the whole deal, but I did stabilize some of the burned paper enough to tell this is, or was, a private investigator's report commissioned by the late J.J. Thomas himself. _TB_D183= _TB_D184= _TB_D185= Diphacinone , a highly toxic rodenticide. Rat poison. But somebody sprinkled it on -- wasn't mixed in. _TB_D349=Diphacinone? Manufacturers are required by law to incorporate an indicator dye to help identify it in the organs and bloodstream if the pesticide has been ingested. I found no traces of that, or the poison itself, in the body. However, there are ways to mask traces of poison, and this victim certainly shares many of the same characteristics you'd find with a poisoning death. _TB_D353= There's no problem. We have some questions; background on an investigation. _TB_D354=(unenthused) Always a pleasure to be of service to law enforcement. _TB_D355= Nice, huh? The "rat" here is the one sprinkling on poison like it's seasoning. Warrick, these are human beings. People in trouble, and some restaurant owner is going to just get rid of them like they're an infestation? Because they're bad for business? _TB_D356= I hear you. This guy's starting to really rub me the wrong way. _TB_D357= And you had your problems, right, with "infestation"? Namely, homeless guys trying to find a crust of bread, a scrap of meat. So you sprinkled rat poison all over your garbage, like you were seasoning a stew... and our homeless victim came sniffing. And your "generosity" met his hunger and contributed to the man's death. _TB_D359=Look, even if I admitted to doing what you said -- which, keep in mind, I haven't -- there's no way I'd use enough poison to kill somebody. Just a light sprinkle here and there to keep the vermin away. That's all. _TB_D360= This is kinda outta place, you think? Not as dusty as everything else. _TB_D361= This looks the paper we analyzed. Same handwriting, same address. _TB_D364= You found them, all right. You "found" them on the man you killed. _TB_D365=Screw you. _TB_D367= We'll check into that. _TB_D368=Just a routine matter, but we could use your input. _TB_D369=Certainly. _TB_D370=What a stunning piece of evidence! My fingerprints were on my father's wheelchair -- however could they have gotten there? _TB_D371=You... you're reaching. You don't have anything. You don't know a damn thing. _TB_D372= Well then, why don't you tell me how your DNA got on the victim's clothes? He was in your father's condo, Clair, shortly after you were having dinner with him. Right before his death. _TB_D373= Who is he, Clair? Or who was he? Or should I ask -- why was your father so intent to find some homeless nobody? A nobody with your family crest on his ring. _TB_D385= Time of death, 28 hours prior, give or take a few hours. Yesterday, 'round dinner time. _TB_D386= Damn. It's just a partial. _TB_D387= A ring. Pretty grimy. _TB_D388=Please, come in. May I help you? _TB_D389= Look, on his tie. _TB_D390= That's an easy one. _TB_D423=Hey, we got some muddy footprints here. _TB_D429= Hey, a real lead. Let's track Sid down and see how vicious he is. _TB_D430=There must be something on the wheelchair that we're missing. Make sure you've processed it completely for evidence. _TB_D432=The asylum is a haven for a lot of people -- criminals, homeless, runaways -- so we'll need to be thorough. There's got to be other evidence in the room to help us narrow it down. _TB_D434=Bottle fragments can contain important trace evidence. You should check it more closely. _TB_D436=Not much, considering it's only a partial. If we can find other fragments of prints, maybe we can combine them all into a single print worth searching on the computer. _TB_D437=We should take a closer look at the things we've collected from his dumpster. Maybe there's some trace evidence we're overlooking. _TB_D438=Take a look at it and see if you can find any trace evidence. _TB_D439=There must be something at the scene where the victim was found that can give us a clue. _TB_D440=The spray can you collected might have been used recently. You should check it for trace evidence. _TB_D441=Not much, considering it's only a partial. If we can find a print that's more complete, maybe we can combine it into a single print worth searching on the computer. _TB_D442=Cat constantly shed fur. Maybe it left more elsewhere. _TB_D443=If it's a unique crest, it might be on other mementos or personal effects. _TB_D1314=This guy? Measured him at five-nine and some change. _TB_D1317= We're with the crime lab. Would you mind answering a few questions? _TB_D1318=Warrick. And the newbie -- welcome to the morgue. Very helpful destination, unless it's your last. And I hope you aren't squeamish, because the body of evidence on any murder case starts with the body as evidence. I'm Dr. Albert Robbins, but we're going to be friends, so "Doc" or "Al" is fine. I'm here to answer your questions, uncover little pieces of truth that will add up to a bigger truth -- how our vic died, what the murder weapon was, possibly the deceased's identity. I deal with the kind of trace evidence that doesn't make itself obvious at the crime scene. _TB_D1319= So, what's the story here, doc? Grissom said you found something that didn't quite add up on a homeless guy. _TB_D1320= You can bet we'll be in touch if any other homeless come in with as much as a stomachache. Oh, and you're still on our suspect list. _TB_D1321=Seatback looks really weathered. _TB_D1322= I know that stuff. Six bucks a bottle; definitely for the budget-conscious. _TB_D1361=I don't have anything else to say. _TB_D1362=That's all I have to share right now. _TB_D1363=That's it; that's all I got for ya. _TB_D1364= That's all we need right now. _TB_D1365= No problem. What you got? _TB_D1366= I'll have a look. _TB_D1367=I can take a look at it. _TB_D1368=Got nothing for you right now, partner. _TB_D1369= We can't use that here. _TB_D1370= That's not right for this. _TB_D1371=Better card in the deck for that. _TB_D1372= Try using a similar tool. _TB_D1373= You're close; something similar. _TB_D1374= Something else, similar. _TB_D1375= We're a little too close to pick it up. _TB_D1376= We gotta take a step back and try again. _TB_D1377= Too close to pick it up. _TB_D1378=There's nothing special there. _TB_D1379= Nothing here. _TB_D1380= Nothing for us there. _TB_D1381=You shouldn't dust for prints here. _TB_D1382=You won't be able to dust that for prints. _TB_D1383=Wrong surface to try dusting. _TB_D1384= There's no prints here. _TB_D1385=No prints, no glory. _TB_D1386=Don't see any prints here. _TB_D1387=You can't put those together. _TB_D1388=Two's not company, in this case. _TB_D1389=Those don't go together. _TB_D1390=Nice work. _TB_D1391=You got the touch, partner. _TB_D1392=Niiiiice. _TB_D1393=Not quite a match. Make sure you look very closely for subtle details between them. Interpreting evidence isn't guesswork, you know. _TB_D1394=Devil's in the details, they say -- and these don't make it as a match. You should be sure you've got a match before you ask me for a confirmation. _TB_D1395=Don't quite have a match there. Check the little details when you're doing the comparison. Then, when you're sure, ask me for a confirmation. _TB_D1396=Those two aren't quite a match. Try to be more sure before you ask me for confirmation. It's all about the details. _TB_D1397=I see what you're getting at, but that's not a match. Be a little more sure before you pull me in on stuff like this. _TB_D1398=Close but no cigar. Did you really need me to tell you that? It's the details that make the difference. _TB_D1399=I already told you, nothing happened between us. _TB_D1400=Why don't you come back when you've got your own theory. _TB_D1401= Hey, roll out all the attitude you want, lady. You were in that asylum -- your fingerprints are on that wheelchair, your father's wheelchair, which you used to dump the body. _TB_D1402=Street rabble! Only by the time my brother turned up, Papa was already dead. I decided to meet him, size him up. Maybe it wouldn't be so bad. We could run the company together and... only, when I saw him, he was just this vile, foul-smelling bum. _TB_D1403=He wanted to find his son before he died, and hired an investigator -- who found him right here in Vegas. _TB_D1404= That ring with your crest. He'd held onto it, no matter how much he might've been tempted to trade it in for a meal or a bottle. _TB_D1405=He was as sentimental as my father, I guess. Anyway, I cleaned him up before we went out, bought him a nice meal, and I told him I'd see that he was given a fair settlement and we'd even see about a position of some kind, with the company. _TB_D2068=You want to talk more about that? _TB_D2069=That doesn't seem familiar to me. _TB_D2070=Would you like to talk about that? _TB_D2071=Can't tell you anything about that. _TB_D2072=Want to ask me something about that? _TB_D2073=Get that out of my face. _TB_D2102=You got it. _TB_D2460=I don't know... not sure any of these are similar enough. _TB_D2461=My hunch is that one of these is a winner. _TB_D2529= Might be able to help you, but it'll count against you in your evaluation. _TB_D2614=Let's talk to him and search his alley. Something might come up. _TB_D2615=If we can find something to help determine the time of death, maybe we can show he was already out of jail when the killing occurred. You should check the asylum again. _TB_D2657= Then your father had regrets, on his death bed -- blood or no blood, this was the son he'd raised to manhood. _TB_D2670=But consider the stomach contents: traces of white French truffles, which go around $150 an ounce. Plus we have a blood alcohol reading of .50 -- high, you say? Too high -- the hardest-core drinker would typically pass out long before hitting that mark. That's a start... I've prepped a DNA sample for the computer, as a matter of procedure. _TB_D2671=Asparagus omelet, maybe? Traces of DNA from the lining of the digestive tract -- faint, but not something Greg Sanders is likely to miss -- which I've amplified into a full profile. Oh, and sometimes DNA traces like that, in food, could indicate a stomach ulcer. _TB_D2672=Yeah, here it is.. Gotta love the Net. _TB_D2673=Sold at a public sale at a cancer clinic, about a year ago. No name, though. _TB_D2674=Sure, that was cold, but life is cold, and dude didn't look like he needed a jacket anymore. _TB_D2675=so... if we could make this short, I'd be grateful. _TB_D2676=We had a nice conversation, and it seemed like there was this little spark between us, only... let's just say nothing ignited. _TB_D2677=Kinda came to my senses. We did share a meal, but not phone numbers. _TB_D2678=Trying to locate someone, it seems. Couldn't make out the name of the investigating firm, though. Even I'm not perfect. _TB_D2679=But before we bring her in find some better evidence that connects her to the victim and the crime scene. Like maybe how she would have gotten him there. _TB_D2680=This case is sounding solid. Let's invite her to our party. _TB_D2681=For the love of heaven, can't you people do something better with your time? The hospital must have it; check with them, if it's important for some stupid reason. _TB_D2682=I don't buy your "love" connection. What's the real story? _TB_D2683=And suddenly, when he's sick, he starts talking about a son... my half-brother, by his first wife! First I ever heard of it! And my father gets all misty-eyed and regretful. Poor child ran off and quit college, disappeared after he and my father had bitter words of some kind. And my father, he wrote the boy off, kid was dead, far as my father was concerned. _TB_D2684=That is, until my father lay dying and gets all syrrrrupy sentimental. _TB_D2685=But oh no, straight from the gutter to greed personified: he was going to fight me for the inheritance, as the first-born son! He... he shouldn't have done that. _TB_D2686=I was the chosen one. Or... I had been. He... he fell asleep on the couch. He'd had a lot to drink, for him. I got on top of him, he was half-asleep, but when he woke up I kept him pinned and I shoved that vodka down his greedy throat! He almost drowned on it... but I didn't let up, I didn't let up! Then he was dead and somehow I got the new clothes off him and his awful clothes put back on, and that was when it hit me... what I'd done... what I'd, I'd, I'd stooped to... and that expensive meal came up and it was horrible. But I got my act together and wheeled him out to the van over to the asylum and I just... just dumped him like the homeless parasite he was. What did he ever amount to, anyway? _TB_D2691=Still, he was no fraud, he was family, all right. _TB_D2692=Still, if you hadn't killed the chauffeur's son, Clair, you would've inherited everything. And you wouldn't be going to a cement condo. _TB_D2697=Brass can get you the address of where the body was found. But first start with our best evidence: the body itself. _TB_D2714= Hmmm... only one hit for the past few days. _TB_D2715= Le Figaro Restaurant, right downtown. _TB_D2716= Oh yeah, several to choose from. _TB_D2717= Seven throughout Nevada, but only one here in the city. Registered to a J.J. Thomas, Suite 3700, North Meadows Condos. _TB_D2718= Now, that is an alibi. _TB_D2719= He was inside, all right. He may not be our favorite human, but he's also not our man. OC02_Q01_A00=What was the blood alcohol level of the homeless victim? OC02_Q01_A01=0.50 OC02_Q01_A02=0.08 OC02_Q01_A03=0.10 OC02_Q01_A04=1.5 OC02_Q02_A00=During an autopsy, what do fatty deposits on the liver usually mean? OC02_Q02_A01=The person was a heavy drinker. OC02_Q02_A02=The person was a heavy smoker. OC02_Q02_A03=The person had cancer. OC02_Q02_A04=The person was a diabetic. OC02_Q03_A00=What was the main chemical ingredient in the rat poison? OC02_Q03_A01=Diphacinone OC02_Q03_A02=Dialyamine OC02_Q03_A03=Benzonitrite OC02_Q03_A04=Strychnine OC02_Q04_A00=What was the victim's ring finger size? OC02_Q04_A01=5 OC02_Q04_A02=7.5 OC02_Q04_A03=6 OC02_Q04_A04=4 OC02_Q05_A00=Where did the Emergency Medical Technicians originally recover the body? OC02_Q05_A01=Abandoned asylum OC02_Q05_A02=Alleyway OC02_Q05_A03=The morgue OC02_Q05_A04=Buried in a field OC02_Q06_A00=What was a dessert listed on one of the recovered restaurant receipts? OC02_Q06_A01=Baked Alaska OC02_Q06_A02=Cherries Jubilee OC02_Q06_A03=Pie a la Mode OC02_Q06_A04=Chocolate Flambé OC02_Q07_A00=What was the credit limit on J.J. Thomas' credit card? OC02_Q07_A01=$50,000 OC02_Q07_A02=$10,000 OC02_Q07_A03=$30,000 OC02_Q07_A04=$100,000 OC02_Q08_A00=What color shirt was the restaurant owner wearing in his interrogation? OC02_Q08_A01=White OC02_Q08_A02=Dark Blue OC02_Q08_A03=Black OC02_Q08_A04=Gray OC02_Q09_A00=Which ward of the asylum was the victim's body found? OC02_Q09_A01=Ward B OC02_Q09_A02=Ward E OC02_Q09_A03=Ward H OC02_Q09_A04=Ward 6 OC02_Q10_A00=Where did the wheelchair originally come from? OC02_Q10_A01=Seattle Grace Memorial Hospital OC02_Q10_A02=Seattle Western Hospital OC02_Q10_A03=Washington Memorial Hospital OC02_Q10_A04=Miami General Hospital OC02_Q11_A00=How much does a bottle of Leroy Bank's Premium Vodka cost? OC02_Q11_A01=$6.00 OC02_Q11_A02=$25.00 OC02_Q11_A03=$16.00 OC02_Q11_A04=$45.00 OC02_Q12_A00=What was the approximate time of the victim's death by the blowfly larva analysis? OC02_Q12_A01=28 Hours OC02_Q12_A02=48 Hours OC02_Q12_A03=42 Hours OC02_Q12_A04=8 Hours OC02_Q13_A00=What type of flag was hanging in the gang member's hideout? OC02_Q13_A01=Union jack OC02_Q13_A02=Black panther OC02_Q13_A03=Italian flag OC02_Q13_A04=Nazi swastika OC02_Q14_A00=Which crimes appeared on Lane Jackson's rap sheet? OC02_Q14_A01=Burglary, possession of narcotics OC02_Q14_A02=Rape, murder OC02_Q14_A03=DUI, theft OC02_Q14_A04=Possession of a weapon, burglary OC02_Q15_A00=What musical instrument is on display in the window of the pawnshop? OC02_Q15_A01=Guitar OC02_Q15_A02=Accordion OC02_Q15_A03=Banjo OC02_Q15_A04=Keyboard OC02_Q16_A00=What was written on the neon sign in the pawn shop window? OC02_Q16_A01=Open 24 Hours OC02_Q16_A02=Closed OC02_Q16_A03=Back in 5 minutes OC02_Q16_A04=Back at 11:30 OC02_Q17_A00=What was the rare breed of J.J. Thomas' cat? OC02_Q17_A01=Singapura OC02_Q17_A02=Siamese OC02_Q17_A03=Orange Willow OC02_Q17_A04=Albino meow OC02_Q18_A00=What was the name of the gang Lane Jackson belonged to? OC02_Q18_A01=Bluddy Corps OC02_Q18_A02=Stabbing Killers OC02_Q18_A03=Painting Menaces OC02_Q18_A04=Red Devils OC02_Q19_A00=How did J.J. Thomas die? OC02_Q19_A01=Lung cancer OC02_Q19_A02=Drug addiction OC02_Q19_A03=Car accident OC02_Q19_A04=Old age OC02_Q20_A00=What is the name of Markus' restaurant? OC02_Q20_A01=Le Figaro OC02_Q20_A02=La Bouchon OC02_Q20_A03=Le Franco OC02_Q20_A04=Bistro Margot OC02_Q21_A00=How many soda cans are visible in the Restaurant dumpster? OC02_Q21_A01=4 OC02_Q21_A02=3 OC02_Q21_A03=2 OC02_Q21_A04=5 OC02_Q22_A00=What color was the ripped cloth found on the razor wire in the restaurant alley? OC02_Q22_A01=Blue OC02_Q22_A02=Red OC02_Q22_A03=Black OC02_Q22_A04=Grey OC02_Q23_A00=What is sketched on the wall of the gang hideout above the pool table? OC02_Q23_A01=Skull OC02_Q23_A02=Eagle OC02_Q23_A03=Hammer OC02_Q23_A04=Nude woman OC02_Q24_A00=How many balls are remaining on the gang hideout pool table? OC02_Q24_A01=4 OC02_Q24_A02=3 OC02_Q24_A03=8 OC02_Q24_A04=5 OC02_Q25_A00=What color is Clair's shirt? OC02_Q25_A01=Orange OC02_Q25_A02=Red OC02_Q25_A03=Blue OC02_Q25_A04=Black