--14.1000 : Enter Visa Court -- astea cu Warrant-ul le voi scoate cand vine si Mihai cu versiunea mare... function fadein_apartment_without_warrant_cond () return not IsQuestionAsked ( WarrantLocations, QIDWarrantVista ) end function fadein_apartment_without_warrant() if not IsEventDone(EVEnterApartmentFirst) then PlayIntroMovie("Art\\Movie\\Flyin\\city_kilbornhome01a.xmv") end ChangeRoom( ApartmentEstab ) FadeIn() if not IsEventDone(EVEnterApartmentFirst) then PlayDialog ( Adam, "M3_KILBORN_2231" ) PlayDialog ( Sara, "M3_SARA_2232" ) PlayDialog ( Adam, "M3_KILBORN_2233" ) UpdateCaseFile ( Adam, INFORMATION, "_TB_E4756" ) --cand termin cu camera le voi dezactiva hotspot-urile... SetActive ( HApartmentAxeEstab, false ) SetActive ( HApartmentBoxEstab, false ) SetActive ( HApartmentSoapEstab, false ) SetActive ( HApartmentDeskEstab, false ) SetCharacterPicture (Adam, "Art\\Reenactments\\Pictures\\adam_kil.tga") end end AddEvent( EVEnterApartmentFirst, true, nil, Apartment, "fadein_apartment_without_warrant_cond", "fadein_apartment_without_warrant" ) -------------------------------------------------------------------------------------------------------------- --function fadein_apartment_first_multiple_cond () -- return IsEventDone ( EVEnterApartmentFirst ) and not IsQuestionAsked ( WarrantLocations, QIDWarrantVista ) --end --function fadein_apartment_first_multiple () -- PlayIntroMovie("Art\\Movie\\Flyin\\city_kilbornhome01a.xmv") -- FadeIn() -- ChangeRoom( ApartmentEstab ) --end --AddEvent( nil, true, nil, Apartment, "fadein_apartment_first_multiple_cond", "fadein_apartment_first_multiple" ) --------------------------------------------------------------------------------------------------------------- -- pentru afisarea intrebarilor adresate lui Adam function click_on_adam () -- DisplayQuestionList ( Adam ) if not DisplayQuestionList ( Adam ) then PlayDialog(Adam, "M3_KILBORN_2406") end end AddEvent ( nil, true, nil, HApartmentAdam1, nil, "click_on_adam" ) function question_listadam_when_in_closeup () -- DisplayQuestionList ( Adam ) if not DisplayQuestionList ( Adam ) then PlayDialog(Adam, "M3_KILBORN_2406") end end AddEvent ( nil, true, nil, ApartmentAdam1, nil, "question_listadam_when_in_closeup" ) --------------------------------------------------------------------------------------------------------------- --16.0001 function fadein_apartment_with_warrant_cond () return IsQuestionAsked ( WarrantLocations, QIDWarrantVista ) end function fadein_apartment_with_warrant() if not IsEventDone(EVEnterApartmentSecond) then SetVisible ( OAdam, false ) SetActive ( HApartmentAdam0, false ) ChangeRoom( ApartmentEstab ) FadeIn() PlayDialog ( Sara, "M3_SARA_2248" ) SetActive ( HApartmentAxeEstab, true ) SetActive ( HApartmentBoxEstab, true ) SetActive ( HApartmentSoapEstab, true ) SetActive ( HApartmentDeskEstab, true ) else ChangeRoom( ApartmentEstab ) FadeIn() end end AddEvent( EVEnterApartmentSecond, true, nil, Apartment, "fadein_apartment_with_warrant_cond", "fadein_apartment_with_warrant" ) -------------------------------------------------------------------------------------------------------------- --function fadein_apartment_second_multiple_cond () -- return IsEventDone ( EVEnterApartmentSecond ) and IsQuestionAsked ( WarrantLocations, QIDWarrantVista ) --end --function fadein_apartment_second_multiple () -- PlayIntroMovie("Art\\Movie\\Flyin\\city_kilbornhome01a.xmv") -- FadeIn() -- ChangeRoom( ApartmentEstab ) -- SetVisible ( OAdam1, false ) -- SetActive ( HApartmentAdam0, false ) --end --AddEvent( nil, true, nil, Apartment, "fadein_apartment_second_multiple_cond", "fadein_apartment_second_multiple" ) -------------------------------------------------------------------------------------------------------------- --16.1000 function apartment_see_axe () PlayDialog ( Sara, "M3_SARA_2249" ) end AddEvent ( nil, false, nil, ApartmentAxeCloseup, nil, "apartment_see_axe" ) -------------------------------------------------------------------------------------------------------------- function apartment_get_axe () SetVisible ( OApartmentAxeCU1, false ) SetVisible ( OApartmentAxeCU2, false ) SetActive ( HApartmentAxeCU, false ) SetVisible ( OApartmentAxeEstab, false ) SetActive ( HApartmentAxeEstab, false ) AddEvidence ( EIHandAxe ) AddEvidenceDescriptionText ( EIHandAxe, "_TB_E3724") end AddEvent ( nil, false, gloves, HApartmentAxeCU, nil, "apartment_get_axe" ) -------------------------------------------------------------------------------------------------------------- --16.1110 function apartment_see_rejection_letter () PlayDialog ( Sara, "M3_SARA_2251" ) PlayDialog ( Sara, "M3_SARA_2662" ) end AddEvent ( EVSawRejectionLetter, false, nil, ApartmentNoteCloseup, nil, "apartment_see_rejection_letter" ) -------------------------------------------------------------------------------------------------------------- function apartment_get_rejection_letter () SetActive ( HApartmentNoteCU, false ) SetVisible ( OApartmentNoteCU1, false ) SetVisible ( OApartmentNoteCU2, false ) SetVisible ( OApartmentBoxNote, false ) SetActive ( HApartmentBoxNote, false ) SetVisible ( OApartmentNoteEstab, false ) SetActive ( HApartmentBoxEstab, false ) AddEvidence ( EDRejectionLetter ) AddEvidenceDescriptionText ( EDRejectionLetter, "_TB_E3932") end AddEvent ( nil, false, gloves, HApartmentNoteCU, nil, "apartment_get_rejection_letter" ) ------------------------------------------------------------------------------------------------------------- --16.2000 function apartment_discover_blood_on_statue () SetActive(OApartmentLuminol, false) PlayDialog ( Sara, "M3_SARA_2250" ) end AddEvent ( EVSawBloodonStatue, false, luminol, OApartmentLuminol, nil, "apartment_discover_blood_on_statue" ) ------------------------------------------------------------------------------------------------------------- --function apartment_get_statue_cond () -- return IsEventDone ( EVSawBloodonStatue ) --end function apartment_get_statue () if not IsEventDone (EVSawBloodonStatue) then T = Random (3) if T == 1 then PlayDialog (nil, "M3_SARA_2427") end if T == 2 then PlayDialog (nil, "M3_SARA_2425") end if T == 3 then PlayDialog (nil, "M3_SARA_2426") end else SetVisible(OApartmentLuminol, false) SetActive ( HApartmentSoapStatueCU, false ) SetVisible ( OApartmentSoapStatueCU1, false ) SetVisible ( OApartmentSoapStatueCU2, false ) SetActive ( HApartmentSoapEstab, false ) SetVisible ( OApartmentSoapEstab, false ) AddEvidence ( EIStatue ) AddEvidenceDescriptionText ( EIStatue, "_TB_E3726") end end AddEvent ( nil, true, gloves, HApartmentSoapStatueCU, nil, "apartment_get_statue" ) ------------------------------------------------------------------------------------------------------------- --16.3000 function apartment_get_data_tape () PlayDialog ( Sara, "M3_SARA_2252" ) SetActive ( HApartmentBetaCU, false ) SetVisible ( OApartmentBetaCU, false ) SetActive ( HApartmentBetaEstab, false ) SetVisible ( OApartmentBetaEstab, false ) SetActive ( HApartmentDeskEstab, false ) AddEvidence ( EIDatatape ) AddEvidenceDescriptionText ( EIDatatape, "_TB_E3730") end AddEvent ( nil, false, gloves, HApartmentBetaCU, nil, "apartment_get_data_tape" ) ------------------------------------------------------------------------------------------------------------ IncludeFile("Script\\Gamelogic\\AdamKillbQuestions.lua" )