-------------------------- -- default fade in -------------------------- -- Grissom's Office --function fadein_grissom_office() -- FadeIn() -- ChangeRoom( GrissomCloseupRoom ) --end --AddEvent( nil, true, nil, GrissomOffice, nil, "fadein_grissom_office" ) IncludeFile("Script\\Gamelogic\\grissom_events.lua" ) -- Brass' Office --function fadein_brass_office() -- FadeIn() -- ChangeRoom( BrassRoom01 ) --end -- AddEvent( nil, true, nil, BrassOffice, nil, "fadein_brass_office" ) IncludeFile("Script\\Gamelogic\\brass_questions.lua" ) -- Morgue --function fadein_morgue() -- FadeIn() -- ChangeRoom( MorgueEstab ) --end --AddEvent( nil, true, nil, Morgue, nil, "fadein_morgue" ) IncludeFile("Script\\Gamelogic\\morgue_events.lua" ) -- Main laboratory Office --function fadein_laboratory() -- FadeIn() -- ChangeRoom( MainlabDefaultRoom ) --end -- AddEvent( nil, true, nil, Laboratory, nil, "fadein_laboratory" ) IncludeFile("Script\\Gamelogic\\lab_events.lua" ) -- Apartment --function fadein_apartment() -- FadeIn() -- ChangeRoom( ApartmentEstab ) --end --AddEvent( nil, true, nil, Apartment, nil, "fadein_apartment" ) IncludeFile("Script\\Gamelogic\\adamkillb_events.lua" ) -- PsychicParlor --function fadein_parlor() -- FadeIn() -- ChangeRoom( ParlorEstab ) --end --AddEvent( nil, true, nil, PsychicParlor, nil, "fadein_parlor" ) IncludeFile("Script\\Gamelogic\\psychic_events.lua" ) -- Trailer --function fadein_trailer() -- FadeIn() -- ChangeRoom( TrailerExteriorEstab ) --end --AddEvent( nil, true, nil, Trailer, nil, "fadein_trailer" ) IncludeFile("Script\\Gamelogic\\trailer_events.lua" ) -- Dig Site --function fadein_digsite() -- FadeIn() -- ChangeRoom( DigSitePanoRoom ) --end --AddEvent( nil, true, nil, DigSite, nil, "fadein_digsite" ) IncludeFile("Script\\Gamelogic\\digsite_events.lua" ) IncludeFile( "Script\\Gamelogic\\SarahQuestions.lua" ) IncludeFile( "Script\\Gamelogic\\Quiz.lua" )